Thierry Crozat
75e3568f06
SUPERNOVA: Implement dialogs with variable text
...
This was partially implemented but not finished. However I reverted
the changes already done to support that in order to use a different
approach.
2018-01-23 02:15:42 +00:00
Strangerke
ef90759e92
SUPERNOVA: Some cleanup, simplify some code
2018-01-23 02:15:42 +00:00
Thierry Crozat
1b2e4f926c
SUPERNOVA: Implement alarm
2018-01-23 02:15:42 +00:00
Thierry Crozat
0c5f02959f
SUPERNOVA: Remove outdated comment and warning
2018-01-23 02:15:42 +00:00
Thierry Crozat
5f0709d66f
SUPERNOVA: Silence warning about unhandled switch cases
2018-01-23 02:15:42 +00:00
Thierry Crozat
b207fdf54d
SUPERNOVA: Complete implementation of walking through the Jungle
2018-01-23 02:15:42 +00:00
Thierry Crozat
967efacae1
SUPERNOVA: Remove leftover function declaration
2018-01-23 02:15:42 +00:00
Strangerke
2e95c690d0
SUPERNOVA: Add 2 missing translation strings, handle variable dialogs in AxacussCorridor5
2018-01-23 02:15:42 +00:00
Strangerke
b4d7a83c75
SUPERNOVA: Small cleanups
2018-01-23 02:15:42 +00:00
Thierry Crozat
8efc3a15c1
SUPERNOVA: Replace non-ASCII characters with actal values
2018-01-23 02:15:42 +00:00
Strangerke
13319458dc
SUPERNOVA; Move some strings to game text file,
2018-01-23 02:15:42 +00:00
Strangerke
4810d514fe
SUPERNOVA: Implement telomat, increase savegame version
2018-01-23 02:15:41 +00:00
Thierry Crozat
626e93e6f8
SUPERNOVA: Consume click event when hiding message
2018-01-23 02:15:41 +00:00
Strangerke
37706ade78
SUPERNOVA: Implement searchStartEvent, fix bug in corridor initialization
2018-01-23 02:15:41 +00:00
Strangerke
e2b85ab741
SUPERNOVA: Update savegame version
2018-01-23 02:15:41 +00:00
Strangerke
cccdcf9c26
SUPERNOVA: Implement guardWalkEvent
2018-01-23 02:15:41 +00:00
Thierry Crozat
4014f4efae
SUPERNOVA: Fix timing of search events
2018-01-23 02:15:41 +00:00
Thierry Crozat
312f33af3a
SUPERNOVA: Fix missing message when waking up from dream
2018-01-23 02:15:41 +00:00
Thierry Crozat
deb6168ed1
SUPERNOVA: Make sure to exit bathroom to the same room from which it was entered
2018-01-23 02:15:41 +00:00
Thierry Crozat
55fc09571f
SUPERNOVA: Fix handling of room brightness
...
There were several issues with the brighness due to the different
implementation between the original and the code in scummvm. The
code has now been modified to be much closer to the original, which
fixed those issues and allowed to remove workarounds that had been
added in various places to deal with those issues (but those
workarounds had their own issues such as fade in happening too
soon before switching to the new room).
2018-01-23 02:15:41 +00:00
Strangerke
1ff953b815
SUPERNOVA: Move 2 strings to the DAT file
2018-01-23 02:15:41 +00:00
Thierry Crozat
177539ba2e
SUPERNOVA: Load images on demand
2018-01-23 02:15:41 +00:00
Strangerke
cbfa0a0640
SUPERNOVA: Fix some TODOs
2018-01-23 02:15:41 +00:00
Thierry Crozat
87ab33a8aa
SUPERNOVA: Fix several issues with savegames
2018-01-23 02:15:41 +00:00
Thierry Crozat
34658bc7d4
SUPERNOVA: Fix a german string
2018-01-23 02:15:40 +00:00
Thierry Crozat
96afb54cc6
SUPERNOVA: Fix listing saves
...
The code was only looking at the last two digits of the file name, and
as a result the game autosaved in slot 999 was listed in slot 99.
2018-01-23 02:15:40 +00:00
Strangerke
7d72ae0d0d
SUPERNOVA: Implement errorTempSave()
2018-01-23 02:15:40 +00:00
Thierry Crozat
1759d1ffdd
SUPERNOVA: Implement autosave used for dream sequence
2018-01-23 02:15:40 +00:00
Strangerke
ca1acaf5ea
SUPERNOVA: Implement guardNoticed()
2018-01-23 02:15:40 +00:00
Thierry Crozat
888930660a
SUPERNOVA: Use setCurrentImage instead of passing the image to renderImage
...
This is more similar to what the original code does and allows to retire
the renderImage variant that takes an image.
2018-01-23 02:15:40 +00:00
Thierry Crozat
624425077b
SUPERNOVA: Add warning when trying to use out of bound file number
...
This is likely happening, and a comment has also been added to
indicate this. The warning was added to help detect those issue
and so that we don't forgert about it.
2018-01-23 02:15:40 +00:00
Thierry Crozat
b11772d904
SUPERNOVA: Fix logic in rendering code
...
There were several issues fixed by this commit. The main ones are:
- It was in many places only drawing the first section even for
images that have multiple sections.
- It was in some places using the wrong image.
The first issue has been fixed by removing the GameManager::drawImage
function, and moving its logic to SupernovaEngine::renderImage which
was initially only drawing one section, but was nevertheless called
directly from many place.
The second image required more changes to the rendering code to allow
setting the current image file when it is different from the room file.
This fixes some memory issues and random crashes in places where it was
for example trying to use the image -1. This also fixes the rendering
of the flying cutscene.
2018-01-23 02:15:40 +00:00
Thierry Crozat
ee905b762a
SUPERNOVA: Implement shipstart cutscene
2018-01-23 02:15:40 +00:00
Thierry Crozat
58cfbb532b
SUPERNOVA: Fix room rendering
...
It could initially access the wrong image to check the number
of section. The code was working fine as long as it had one
section, so there was probably no bad side effect to using
the wrong image (except if it was NULL).
2018-01-23 02:15:40 +00:00
Thierry Crozat
b39beb43fd
SUPERNOVA: Fix initialization of timer when starting or loading game
2018-01-23 02:15:40 +00:00
Strangerke
45595b9683
SUPERNOVA: enable general dialogs in AxacussIntersection and AxacussExit
2018-01-23 02:15:40 +00:00
Strangerke
d8e221e206
SUPERNOVA: Fix bug in AxacussExit
2018-01-23 02:15:39 +00:00
Strangerke
d189820ce3
SUPERNOVA: Implement AxacussExit interaction logic
2018-01-23 02:15:39 +00:00
Strangerke
d1d1d988b0
SUPERNOVA: Add interaction logic for AxacussIntersection
2018-01-23 02:15:39 +00:00
Strangerke
eed616a4aa
SUPERNOVA: Fix bug in GUARD room definition
2018-01-23 02:15:39 +00:00
Thierry Crozat
7eb5924f65
SUPERNOVA: Implement text speed dialog
...
The text speed is also saved in the scummvm.ini file so that
it persists between runs.
2018-01-23 02:15:39 +00:00
Thierry Crozat
1566b6cadc
SUPERNOVA: Add string for text speed dialog
2018-01-23 02:15:39 +00:00
Thierry Crozat
965b4ca3de
SUPERNOVA: Check shouldQuit to break from input loop
2018-01-23 02:15:39 +00:00
Thierry Crozat
529a9c9811
SUPERNOVA: Properly handle timer stop/start
2018-01-23 02:15:39 +00:00
Strangerke
897a1e93a1
SUPERNOVA: Display stubs, remove useless function declaration
2018-01-23 02:15:39 +00:00
Strangerke
d3eb662fe2
SUPERNOVA: Fix warning
2018-01-23 02:15:39 +00:00
Thierry Crozat
b527b54c6f
SUPERNOVA: Disable loading and saving during execution of event callbacks
2018-01-23 02:15:39 +00:00
Thierry Crozat
f40a534737
SUPERNOVA: Fix room brightness
...
The incorrect implementation meant than for example when leaving
the cave the room could stay black.
Note that the implementation is still approximative for the HOLD
and LANDINGMODULE rooms.
2018-01-23 02:15:39 +00:00
Thierry Crozat
70e8f36a55
SUPERNOVA: Remove variables and stub functions related to overlay
2018-01-23 02:15:38 +00:00
Thierry Crozat
575aef711b
SUPERNOVA: Fix updating the palette brightness when the current image has no palette
2018-01-23 02:15:38 +00:00