Alyssa Milburn
067db748e4
AGI: Replace detector printf usage with logMessage.
2012-08-15 09:51:55 +02:00
Filippos Karapetis
5e10737015
AGI: Add played time information to saved games
2012-03-27 00:50:29 +03:00
Filippos Karapetis
85ca13db4b
AGI: Use the ScummVM dialogs for saving/loading
...
An option has been added to use the original ones, if needed
2012-03-27 00:21:50 +03:00
Eugene Sandulenko
32972a5ffb
AD: Switched rest of the engines to new GUIO
2011-10-23 17:53:13 +01:00
Filippos Karapetis
cfa262b1b7
AGI: Add some comments regarding save slot 0, and use the default SaveStateDescriptor constructor
2011-09-25 15:10:43 +03:00
Filippos Karapetis
d01d228ee8
AGI/COMMON: Fixed bug #3407308 - "AGI: SQ2: Saving allowed in autosave slot 0 from scummvmmenu"
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The save/load dialog code was not polling for meta info for empty slots
2011-09-25 15:03:02 +03:00
Matthew Hoops
6a9d4b3e5b
AGI: Make Troll inherit from PreAgiEngine
2011-08-15 11:55:03 -04:00
Matthew Hoops
cb43e9694b
AGI: Make Mickey inherit from PreAgiEngine
2011-08-15 11:55:03 -04:00
Matthew Hoops
fcd0cda9a9
AGI: Make Winnie inherit from PreAgiEngine
2011-08-15 11:55:01 -04:00
Eugene Sandulenko
46354d5772
AGI: Switched booters detection to AD
2011-08-13 23:27:34 +01:00
Jussi Pitkanen
04353038ae
AGI: Add loader and detection for Black Cauldron booter
2011-08-13 23:26:58 +01:00
Jussi Pitkanen
7405140474
AGI: Cleanup
2011-08-13 23:26:32 +01:00
Jussi Pitkanen
4d4a558f7b
AGI: Do not try to pass filenames of disk images from the detector to engine
2011-08-13 23:26:29 +01:00
Jussi Pitkanen
3fd26de379
AGI: Detect the bootable floppy version of Donald Duck's Playground
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Also create a framework into which more booter games can be added.
2011-08-13 23:26:22 +01:00
Christoph Mallon
e35b4f20c1
GRAPHICS: Simplify the interface of Graphics::loadThumbnail().
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Now it returns the Surface, so the caller does not need to create one and pass it.
2011-08-07 15:19:09 +02:00
Max Horn
88913c0139
ALL: Remove trailing whitespaces
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This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
Max Horn
879c3c7817
DETECTOR: Pass allFiles to AdvancedMetaEngine::fallbackDetect()
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Also reorder the parameters of composeFileHashMap, placing the "return value"
first.
2011-06-14 18:52:11 +02:00
Max Horn
7c992d6598
DETECTOR: Merge ADParams into AdvancedMetaEngine
2011-06-14 18:17:01 +02:00
Max Horn
a9b49fbc66
AGI: Switch to alternate AdvancedMetaEngine, avoid ADParams
2011-06-10 22:15:40 +02:00
Max Horn
4827cc914a
ENGINES: Change incorrect use of 'target' to 'gameid'
2011-06-10 22:15:40 +02:00
Thierry Crozat
3c59e37035
ENGINES: Unify engine names
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This unifies the engine names in MetaEngine::getName() and the
credits. In particular drop "Engine" or "engine" from the names when
it was present and use expanded names in credits when the
MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-16 00:11:32 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Max Horn
59e77ed667
ALL: Mark printf and various other symbols as forbidden
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Right now, a few places in the frontend code still use printf and
consorts. We mark the affected files with a FIXME for now, and
add a dedicated exception for each. To be fixed!
Also tweak FORBIDDEN_SYMBOL_REPLACEMENT to hopefully really always
enforce a compiler error
2011-05-02 16:31:31 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
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Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Max Horn
0ce2ca4e00
COMMON: Replace MKID_BE by MKTAG
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MKID_BE relied on unspecified behavior of the C++ compiler,
and as such was always a bit unsafe. The new MKTAG macro
is slightly less elegant, but does no longer depend on the
behavior of the compiler.
Inspired by FFmpeg, which has an almost identical macro.
2011-04-12 16:53:15 +02:00
Max Horn
a0df86955f
ALL: Push down deps on stream.h from .h to .cpp files
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svn-id: r54358
2010-11-19 01:37:04 +00:00
Torbjörn Andersson
54b2a8c98d
JANITORIAL: Cleanup (mostly whitespace)
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svn-id: r53161
2010-10-12 04:19:58 +00:00
Eugene Sandulenko
44a39ffbc6
AdvancedDetector: Add new parameter directoryGlobs.
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Without this parameter mass detection gave tons of false alarms.
Use globbing for narrowing down the depth search.
svn-id: r49788
2010-06-15 10:59:23 +00:00
Eugene Sandulenko
eef983c2c6
AGI: enable MIDI in options since now there are ways to play it.
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svn-id: r49781
2010-06-15 10:55:07 +00:00
Eugene Sandulenko
341fba383e
AGI: Fix bug #2862508 .
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Bug #2862508 : "AGI: Black cauldron save through GMM". BC does not
have input line, and that was used for determining that user
can save. Added special case for BC, so it is always allowed to
save. In fact, original does not allow saving in some rare
occasions, but that will require analysing of variables, which
is a gross hack.
svn-id: r49738
2010-06-15 10:29:43 +00:00
Eugene Sandulenko
560809e42c
Split out detection tables for AGI engine
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svn-id: r49693
2010-06-15 10:15:08 +00:00
Eugene Sandulenko
4d517ed0e9
Extended advancedDetector with depth parameter.
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Now AD can search nested directories. By default it is turned off,
but there is new parameter to ADParameters struct. Usually value
of 2 is good enough for all purposes.
svn-id: r49653
2010-06-14 14:50:23 +00:00
Eugene Sandulenko
f5f104f550
Fix bug #2880229 : KQ4 AGI not recognized
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svn-id: r49021
2010-05-13 12:39:01 +00:00
Max Horn
cac0ac66e2
COMMON: Get rid of Common::StringList
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svn-id: r48287
2010-03-18 15:54:40 +00:00
Eugene Sandulenko
c36caea501
Use new ADGF flag, ADGF_USEEXTRAASTITLE for AGI Fanmade games for giving them
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more user-friendly names.
svn-id: r46948
2010-01-03 21:09:26 +00:00
Eugene Sandulenko
8ad5694cb1
Reduce header dependencies for AGI engine.
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svn-id: r46942
2010-01-03 20:15:44 +00:00
Eugene Sandulenko
f6880b9821
md5 from bug #2809149 : "AGI: SQ1: Checksum of Space Quest 1 Version 1.1A"
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svn-id: r46472
2009-12-21 22:40:52 +00:00
Eugene Sandulenko
b1adefc487
Sorted game entries
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svn-id: r46469
2009-12-21 22:24:22 +00:00
Max Horn
51933629d1
Changed foo(void) to foo() in almost all non-backend source files
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svn-id: r45616
2009-11-02 21:54:57 +00:00
Kari Salminen
b6a0f3e371
Fix for bug #2835581 (KQ3: Game Crash When Leaving Tavern as Fly):
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- Use AGI version 0x3149 instead of the previous 0x3086
- Makes ESC pause the game (Identical to original in this respect)
svn-id: r43414
2009-08-15 19:04:21 +00:00
Kari Salminen
9931fb6a44
Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays):
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- Made all savegame loading in AGI do the same pre-load and post-load stuff.
- Moved load/saveGameState from AgiBase to AgiEngine
- Added rudimentary error handling to load/saveGameState
- Incidentally also fixes the hanging note from bug #2798797 .
svn-id: r43025
2009-08-03 17:18:18 +00:00
Eugene Sandulenko
483a4c0eeb
Move functions from agi.cpp to more appropriate files.
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svn-id: r42662
2009-07-22 15:55:33 +00:00
Eugene Sandulenko
2ffe5ed25e
Added set of CoCo3 AGI games
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svn-id: r41452
2009-06-11 15:45:52 +00:00
Max Horn
ed44e68f9d
AGI: Fixed typo in game name ;)
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svn-id: r41331
2009-06-07 12:37:16 +00:00
Eugene Sandulenko
a0fa307fc5
Added CoCo3 version of SQ1
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svn-id: r41284
2009-06-06 18:22:43 +00:00
Eugene Sandulenko
79d082f9c2
Added couple of newly discovered fanmade AGI games.
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svn-id: r41283
2009-06-06 18:22:18 +00:00
Eugene Sandulenko
1bd6f6c99f
Added game GUI options to advancedDetector and updated all engines
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svn-id: r41272
2009-06-06 17:56:41 +00:00
Eugene Sandulenko
1a321a2064
Cleanup
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svn-id: r41254
2009-06-06 17:45:52 +00:00
Eugene Sandulenko
72d25455e0
Implement scummvm.ini flag features for AGI engine
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svn-id: r41252
2009-06-06 17:44:46 +00:00
Eugene Sandulenko
45764de138
Cleanup
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svn-id: r41251
2009-06-06 17:44:24 +00:00