Commit Graph

40931 Commits

Author SHA1 Message Date
Florian Kagerer
77fe52bbd7 INDY3/FM-TOWNS: fix intro graphics bug
svn-id: r52987
2010-10-02 23:18:15 +00:00
Willem Jan Palenstijn
a6839d5ffd SCI: Fix memleak
svn-id: r52986
2010-10-02 23:17:19 +00:00
Willem Jan Palenstijn
ab46bf0f61 SCI: Allow multiple word groups in parse tree leafs
This is to prepare for multilingual SCI versions. In those a single typed word
may be parsed to multiple class,group pairs, any of which may match
the said specs. The actual parsing is not yet implemented.

svn-id: r52985
2010-10-02 23:17:03 +00:00
Willem Jan Palenstijn
4a9f2204c4 SCI: Fix typo in testcase
svn-id: r52984
2010-10-02 22:11:51 +00:00
Thierry Crozat
ad24be827c I18N: Update German translation in trunk
svn-id: r52982
2010-10-02 21:36:47 +00:00
Florian Kagerer
5d1ab85874 SCUMM: update scumm-md5.txt
svn-id: r52981
2010-10-02 15:01:51 +00:00
Eugene Sandulenko
54127a2123 i18n: Update Russian translation
svn-id: r52979
2010-10-02 13:27:06 +00:00
Eugene Sandulenko
3c9dbdc697 NEWS: Mentioned FM-TOWNS SCUMM games improvements in 1.3.0
svn-id: r52978
2010-10-02 13:26:32 +00:00
Florian Kagerer
74681b81b3 SCUMM/FM-Towns: limit SCUMM 5 games to 16 bit graphics mode
8 bit mode makes no sense for these games since colors will be too messed up.
SCUMM 3 games (Indy 3, Loom, Zak) are still supported in 8bit mode.

svn-id: r52977
2010-10-02 13:25:50 +00:00
Eugene Sandulenko
8dca57e4e9 SAGA: Fix bug #3065113 with patched sound glitch
Bug #3065113: "ITE demo: patched sound at intro is not played correctly"

svn-id: r52975
2010-10-02 09:08:05 +00:00
Neeraj Kumar
b695f68eee TESTBED: added data file for midi tests
svn-id: r52974
2010-10-02 01:08:24 +00:00
Neeraj Kumar
a16832760b 1. Added ConfigParams Singelton class to eliminate use of configuration specific static variables.
2. Modified code to handle the change
3. Updated the previously merged obsolete copy of branch gsoc2010-testbed.

svn-id: r52973
2010-10-02 01:05:16 +00:00
Paul Gilbert
f94752f752 LURE: Partial fix for #3008511 Goewin getting stuck
This workaround prevents the Weregate from closing whilst Goewin is still within it

svn-id: r52971
2010-10-02 00:08:13 +00:00
Thierry Crozat
1177692701 GUI: Fix bug #3075649 (Fonts not found with built-in theme)
When switching to a theme that do not have the fonts needed to properly
display the current language, it now revert to the previously used theme
and display an error message telling the user to change the language
first if he wants to use the theme he selected.

svn-id: r52969
2010-10-01 21:41:40 +00:00
Johannes Schickel
5541af78b1 GRAPHICS: Add BPP check to Surface::move.
svn-id: r52968
2010-10-01 20:44:58 +00:00
Johannes Schickel
288d09389e GRAPHICS: Cleanup.
svn-id: r52967
2010-10-01 20:44:41 +00:00
Florian Kagerer
0d8f4a22ae SCUMM/FM-TOWNS: fix palette and other graphics issues
This commit should fix at least the following bugs/feature requests: #1032859, #1252088, #1055391, #1315968, #1315938, #1742106, #812891.
The FM-Towns version of Scumm games use a mixed graphics mode with 2 layers (one with 32767 colors and one with 16 colors). Among other things I have added a screen output class which emulates this  dual layer approach which allows specific hardware effects like enabling and disabling layers (e.g. in the voodoo priestess scene in MI1).

Old savegames (saved before this update) will load, but you’ll encounter palette glitches in the verb/inventory screen, since the 16 color palette for layer 2 is not contained in your savegame. This will be true at least for version 5 games. Certain scene change actions (which require the verb/inventory part to be redrawn) might correct this (e.g. try looking at the treasure map in MI1 and closing it). Version 3 games should be okay, since they use a static text palette which is never changed and which will be reset after loading a savegame.

This update requires a USE_RGB_COLORS setting for proper operation. 8 bit users will get a warning that they’ll have to expect palette glitches . Apart from that the engine in 8 bit mode should not only still work okay, but also benefit from some of the other (non palette related) improvements (e.g. bug #1032859 should be fixed even in 8 bit mode).

Japanese font drawing hasn’t been improved much yet. This will be a separate task.

svn-id: r52966
2010-10-01 19:24:52 +00:00
Thierry Crozat
be1d196da5 GUI: Error message for theme incompatible with current language
Add an error message when switching to a theme that does not support
the current language (i.e. it does not have fonts for the charset used by
that language).

svn-id: r52965
2010-10-01 19:16:09 +00:00
Thierry Crozat
8d858738d9 MAKEFILE: Add scummclassic.zip to DIST_FILES_THEMES
svn-id: r52964
2010-10-01 18:20:41 +00:00
Arnaud Boutonné
5727cab0f1 HUGO: Remove viewport variables from _config
svn-id: r52963
2010-10-01 09:13:47 +00:00
Arnaud Boutonné
2efaedb29b HUGO: Fix crash using mouse
Fix crash when clicking on objects without a 
default 'TAKE' action (like the hero, the eyes and 
the bat in the first screen)

svn-id: r52962
2010-10-01 06:16:24 +00:00
David Turner
4293dbb7f3 TOOLS: Added engine patch for use with skycpt and updated skycpt README
This patch removes the description for required code modification to sky engine for generation of RESET.* files from the README and places it into a patch file. This patch also adds two modifications which are required to get RESET.* with current codebase not mentioned in the README.

svn-id: r52961
2010-09-30 22:45:24 +00:00
Arnaud Boutonné
cc69fa8297 HUGO: Improve message boxes
- Use OK and YES/NO messages boxes when required
- Empty messages are no longer displayed

svn-id: r52960
2010-09-30 22:22:05 +00:00
Thierry Crozat
7296a2d8d0 I18N: Add translation for wince specific titles for key mapping dialog
Also backport fix from branch on translation of default title for key mapping
dialog. 

svn-id: r52959
2010-09-30 18:09:01 +00:00
Arnaud Boutonné
305d6fc7f5 GOB: Remove useless variable
svn-id: r52957
2010-09-30 15:31:31 +00:00
Torbjörn Andersson
02e759aad3 GOB: Make GCC happier.
svn-id: r52956
2010-09-30 15:22:52 +00:00
Sven Hesse
6bbfac77af VIDEO: Interpolate U and V values
svn-id: r52955
2010-09-30 15:03:51 +00:00
Sven Hesse
ce07411696 VIDEO: Allow for Indeo3'd VMDs
svn-id: r52954
2010-09-30 13:05:40 +00:00
Sven Hesse
3c449e19ab VIDEO: Allow for scaled Indeo3 frames
svn-id: r52953
2010-09-30 13:05:12 +00:00
Sven Hesse
947540c089 GOB: Fix 16bit cursors
svn-id: r52952
2010-09-30 13:04:43 +00:00
Sven Hesse
1d17a4157f GOB: Remove extra \n in debug warning()s
svn-id: r52951
2010-09-30 13:04:14 +00:00
Sven Hesse
89f946ba3e GOB: Transparency support for 16bit surfaces
svn-id: r52950
2010-09-30 13:03:51 +00:00
Sven Hesse
3ab8bf16a2 GOB: Create 16bit surfaces for true color games
Enabling basic Urban drawing again

svn-id: r52949
2010-09-30 13:03:22 +00:00
Sven Hesse
4f2b58b117 GOB: Remove the now useless VGAVideoDriver
svn-id: r52948
2010-09-30 13:02:50 +00:00
Sven Hesse
51fd528fe5 GOB: Change all drawing to use class Surface
svn-id: r52947
2010-09-30 13:02:16 +00:00
Sven Hesse
38e5060041 GOB: Add a new class Surface
This will be the new class managing all drawing, providing
depth-agnostic methods for all drawing operations, including 2
iterator-like classes, Pixel and ConstPixel.

svn-id: r52946
2010-09-30 13:01:07 +00:00
Sven Hesse
e68b6e9f15 GOB: Remove dither stuff, commenting out most v6 drawing
svn-id: r52945
2010-09-30 13:00:30 +00:00
Sven Hesse
b6766f0d7f GOB: Stub setting up of 16bpp graphics
svn-id: r52944
2010-09-30 12:59:48 +00:00
Sven Hesse
13d41dca41 GOB: Add kFeaturesTrueColor
svn-id: r52943
2010-09-30 12:59:18 +00:00
Sven Hesse
3cb3b1e692 GOB: Rename kFeatures640 to kFeatures640x480
svn-id: r52942
2010-09-30 12:58:52 +00:00
David Turner
05a08d61c7 TOOLS : Fixes for skycpt use, particularly on case-sensitive OS
In order to allow for work on bug #1507756 "BASS: Officer Blunt wrong animation (?)",
the skycpt tool needs to be run, but this was only previously used on case-insensitive
OS i.e. Win32. To get this to work normally on case-sensitive OS i.e. Unix, a number of
corrections were made to the hardcoded filenames to ensure the same case as the
input files.

Minor corrections :
The README was also amended to deal with the pitfall of decompressing savefiles.
Added output of each RESET.* file as processed so offending file can be seen on assertion.
Corrected segfault on missing COMPACT.TXT, so exit is more graceful.

svn-id: r52941
2010-09-29 02:57:11 +00:00
Oystein Eftevaag
e400554c2d IPHONE/OSX: Updated xcode project, and added icon4.png for iPhone 4
svn-id: r52940
2010-09-29 00:56:51 +00:00
Oystein Eftevaag
ab01f42a4b IPHONE: The overlay will now always be in the native device resolution
svn-id: r52939
2010-09-29 00:19:13 +00:00
Max Horn
a0c0b934c7 GUI: Replace GUI_ENABLE_BUILTIN_THEME by DISABLE_GUI_BUILTIN_THEME
svn-id: r52936
2010-09-28 20:31:17 +00:00
Max Horn
484bf9c269 ALL: Fixup some #define names
svn-id: r52935
2010-09-28 20:30:50 +00:00
Max Horn
1d3ce126ea SDL: Fix for 32 bit mode support (untested; might be good for backporting, not sure, somebody should verify)
svn-id: r52934
2010-09-28 20:29:25 +00:00
Arnaud Boutonné
07427bed74 HUGO: Suppress useless parameter in several functions
svn-id: r52933
2010-09-28 19:49:53 +00:00
Max Horn
2db927c223 TINSEL: Remove redundant '_Windows' check
svn-id: r52932
2010-09-28 19:06:03 +00:00
Torbjörn Andersson
30db851ef0 SAGA: Fix wrong logo animation in some versions of ITE
Not all releases put the Wyrmkeep credits patch in a "graphics"
sub-directory, so assume it could be anywhere.

svn-id: r52930
2010-09-28 18:55:54 +00:00
Torbjörn Andersson
2d82cc385d SAGA: Fix an ITE intro regression
(Possibly related to bug #3076822 - ITE: Dialog repeats in intro.)

The p2_a.voc patch file wasn't played. This was because the engine
first loaded p2_a.voc as a replacement for voice resource 4. Then it
tried to load p2_a.iaf and, when it failed, removed the patch data
for the very same resource. Now it only tries to read a patch if it
hasn't already found a patch for the resource. (There may have been a
similar bug in the end credits as well.)

svn-id: r52928
2010-09-28 18:15:25 +00:00