195 Commits

Author SHA1 Message Date
Sven Hesse
d95fd5e3d4 Repaired/Corrected the MD5 list
svn-id: r26187
2007-03-17 21:41:52 +00:00
Max Horn
ed54ea9155 Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
svn-id: r26180
2007-03-17 19:02:05 +00:00
Eugene Sandulenko
3a36ac02a1 Add Spanish bargon MD5 as pointed in bugreport
#1681649: "MD5: BARGON ATTACK Spanish"

svn-id: r26178
2007-03-17 17:13:52 +00:00
Max Horn
15d9bc42ea Force all code to use EventManager::pollEvent instead of OSystem::pollEvent
svn-id: r26156
2007-03-17 00:53:21 +00:00
Sven Hesse
29703c2d4f Added the French Atari ST Bargon Attack reported in the forums
svn-id: r26097
2007-03-11 19:02:18 +00:00
Sven Hesse
71cc080fc5 Fixed the crash in the interlude before the last level in the Gobliiins CD-version
svn-id: r26009
2007-03-07 19:57:24 +00:00
Sven Hesse
693d474502 Corrected the initial drawing position of 101-anims (e.g. the guard monster in the beach screen in Bargon Attack)
svn-id: r25991
2007-03-05 11:27:18 +00:00
Sven Hesse
190e327252 Fixed the cursor hotspots
svn-id: r25990
2007-03-05 11:26:50 +00:00
Johannes Schickel
80fd9d8234 Adding comment again.
svn-id: r25979
2007-03-04 16:05:56 +00:00
Eugene Sandulenko
43625ecc3a Remove wrong gob2 Mac entry.
svn-id: r25978
2007-03-04 15:45:51 +00:00
Sven Hesse
2a871cfef2 - Some minor fixes
- Added the Gob2 Mac version fac76 reported in bug #1673397

svn-id: r25977
2007-03-04 15:34:58 +00:00
Eugene Sandulenko
8ab81824ab Fix bug #1667806: "GOB: wrong detection"
svn-id: r25924
2007-03-02 15:21:34 +00:00
Sven Hesse
65bb902be9 - Fixed the actor freeze issue in the garage in Bargon Attack
- Some minor fixes

svn-id: r25921
2007-03-02 11:37:42 +00:00
Sven Hesse
16015aaa3b Repaired the pathfinding in Bargon Attack
svn-id: r25915
2007-03-01 14:41:40 +00:00
Max Horn
ac719ac5fd More dead code; augmented note on PC speaker emulation
svn-id: r25885
2007-02-26 20:44:39 +00:00
Max Horn
73188b4716 'Optimized' SquareWaveStream::readBuffer a bit, removed some dead code, and changed Snd::terminate to a destructor (this ensures client code can't forget to do just that -- not that we'd ever forget ... ;-)
svn-id: r25884
2007-02-26 20:41:52 +00:00
Max Horn
1c80f2ffa0 calling memset to zero a buffer you are about to fill with audio data is not necessary (removing this from Gob::Snd::readBuffer); removed dead code
svn-id: r25883
2007-02-26 20:32:43 +00:00
Willem Jan Palenstijn
b1a12658b0 stop audio streams before deleting them
svn-id: r25882
2007-02-26 18:52:28 +00:00
Sven Hesse
be66e732f8 Added spanish Ween (bug #1667743)
svn-id: r25823
2007-02-24 15:28:03 +00:00
Torbjörn Andersson
9aa7d2209b Guard cdrom.h against being included multiple times.
svn-id: r25745
2007-02-20 17:28:04 +00:00
Sven Hesse
d892020505 Repaired loading
svn-id: r25685
2007-02-18 12:26:56 +00:00
Max Horn
b8aeefaffb Added finalize() method to Common::OutSaveFile (which by default just flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing)
svn-id: r25660
2007-02-17 18:55:51 +00:00
Sven Hesse
5df29654fc - Added a warning when o1_checkData()/o2_checkData() can't find the file it's supposed to check
- Fixed the actor drawn over the background glitch in Bargon Attack
- Plugged some leaks

svn-id: r25651
2007-02-17 09:56:09 +00:00
Torbjörn Andersson
16e7a12878 Some very obvious cleanups.
svn-id: r25635
2007-02-16 17:13:29 +00:00
Sven Hesse
15043066f2 - Changed the speaker stuff again
- Added the spanish gob2 version from bug report #1659884

svn-id: r25615
2007-02-15 22:07:44 +00:00
Max Horn
ec27c53491 AdvancedDetector: revamped the file based fallback code
svn-id: r25599
2007-02-14 23:46:39 +00:00
Sven Hesse
77c70d4ee7 - Changed the square wave generator / speaker emulation, hopefully fixing the walking sound issue (#1621086)
- Fixed some misplaced actor glitches in Bargon

svn-id: r25585
2007-02-14 16:36:17 +00:00
Max Horn
7572d2b4f2 Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or a subclass of it); added a (currently fake) fallback callback entry in ADParams
svn-id: r25574
2007-02-13 23:37:44 +00:00
Max Horn
2e567f1cc9 Some more AdvancedDetector cleanup: Removed kADFlagFilebasedFallback flag (just check whether a fileBasedFallback has been provided); moved some internal definitions, added some doxygen coments, etc.
svn-id: r25570
2007-02-13 22:25:25 +00:00
Eugene Sandulenko
289466e8b7 Fix MSVC warning
svn-id: r25558
2007-02-13 20:35:44 +00:00
Eugene Sandulenko
4fc5f8e8be Fix comment
svn-id: r25553
2007-02-13 16:58:07 +00:00
Max Horn
4968e912ce AdvancedDetector changes:
* Renamed genGameList to gameIDList to make it match the corresponding
  plugin API function name
* removed the detectFunc param from detectGameForEngineCreation,
  as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames
* as a consequence, removed the various GAME_detectGames functions from the
  engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN

svn-id: r25547
2007-02-13 14:55:11 +00:00
Eugene Sandulenko
da7d8c9f35 Rename Common::GF_XXX to Common::ADGF_XXX
svn-id: r25545
2007-02-13 13:42:28 +00:00
Max Horn
2afe07992f Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and add it for AGOS, too
svn-id: r25543
2007-02-13 13:17:46 +00:00
Max Horn
55e132ca7d Use GF_DEMO flag in the AdvancedDetector to augment the preferredtarget name
svn-id: r25541
2007-02-13 13:00:18 +00:00
Max Horn
55adc889e7 (re)added flags field to ADGameDescription, with currently only one value (GF_DEMO) -- this flag value is not yet used by anything (also, GF_DEMO hasn't been correctly set for AGI games yet)
svn-id: r25539
2007-02-13 01:28:18 +00:00
Sven Hesse
9e30a6e990 Adding MD5s supplied by vampir_raziel in bug report #1658373
svn-id: r25538
2007-02-12 21:26:52 +00:00
Sven Hesse
ffdd3522bf More demo version fixes
svn-id: r25532
2007-02-12 19:30:52 +00:00
Sven Hesse
15f52b96b8 Changed language finding again
svn-id: r25525
2007-02-12 14:37:27 +00:00
Sven Hesse
6b2d843680 - Some fixes for demos and Amiga versions
- Improved language finding a bit

svn-id: r25520
2007-02-12 12:53:28 +00:00
Eugene Sandulenko
171962b02c Improve detection.
svn-id: r25519
2007-02-12 11:35:49 +00:00
Sven Hesse
2c4a6d6a43 The SoundHandle isn't stopped indirectly by AudioCD.play() anymore, so removed the SoundHandle starting for each sample
svn-id: r25411
2007-02-07 16:30:59 +00:00
Sven Hesse
3442ea1582 - Fixed another freeze in Ween
- Changed cursor visibility handling a bit

svn-id: r25407
2007-02-07 13:08:17 +00:00
Sven Hesse
edefc7bde3 Corrected the goblins walking sound (#1621086)
svn-id: r25404
2007-02-06 21:23:14 +00:00
Sven Hesse
8833cdb03f Made Goblin::Gob_Object::order explicitely signed, should fix bug #1625292 (Wrong sprite in foreground)
svn-id: r25403
2007-02-06 19:55:21 +00:00
Sven Hesse
1c9c972d05 - Fixed Ween's inventory in the volcano (#1630113)
- Added a range check to avoid invalid reads into _wayPoints in Map::checkDirectPath()

svn-id: r25402
2007-02-06 19:16:41 +00:00
Sven Hesse
d706d8e4c0 Implemented vertical scrolling
svn-id: r25401
2007-02-06 14:42:05 +00:00
Sven Hesse
7082e58289 Corrected the clipping of _pressedMapX/_pressedMapY, to avoid accessing invalid memory (also possible fix for bug #1652551)
svn-id: r25395
2007-02-05 19:48:12 +00:00
Sven Hesse
7f26069f69 - Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mult::_multData2 and some of the loose variables in Mult
- Added some missing MD5s/game versions (#1652352)

svn-id: r25393
2007-02-05 14:08:50 +00:00
Sven Hesse
0ed752aa6e - Moved the specific interrupt frequency of 80 Hz out of class Infogrames into the GobEngine's Infogrames instances
- Changed the 80 Hz to 75 Hz, which is more true to the original

svn-id: r25389
2007-02-04 15:59:05 +00:00