Max Horn
d70c83bd4b
Lots of cleanup in the AdvancedDetector
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svn-id: r25194
2007-01-25 21:16:57 +00:00
Eugene Sandulenko
318210ad96
Add optional size parameter to ADGameFileDescription. Not used now.
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svn-id: r25164
2007-01-24 22:42:44 +00:00
Eugene Sandulenko
d3b0ff8ade
Reduce dependency from common/advancedDetector.h
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svn-id: r25156
2007-01-21 20:24:38 +00:00
Eugene Sandulenko
cd8a5f3a98
First phase of detection-related plugins interface improvements. Now plugins
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return StringMap instead of fixed list of parameters. This adds great
flexibility.
Current patch should not alter any functionality, i.e. if there are regressions,
submit a report. Phase 2 will benefit from these changes and will come later.
svn-id: r25134
2007-01-20 21:27:57 +00:00
David Symonds
080d7083d0
Fix a minor compiler warning.
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svn-id: r25105
2007-01-16 13:12:05 +00:00
David Symonds
810cc513f7
Restore missing svn:keyword attributes.
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svn-id: r25104
2007-01-16 13:11:08 +00:00
David Symonds
a2f49d31fb
Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran.
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svn-id: r25103
2007-01-16 13:09:42 +00:00
Paweł Kołodziejski
b47eb95316
Formating names in source code
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svn-id: r25101
2007-01-16 12:40:51 +00:00
David Symonds
994604527b
Finish restructuring font data header for const correctness.
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svn-id: r25100
2007-01-16 09:24:13 +00:00
David Symonds
f9857455aa
Start restructuring font data header for const correctness.
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svn-id: r25099
2007-01-16 09:23:22 +00:00
Stuart George
c99fda16f2
removed detection for two hacked titles (Gold Rush and Manhunter I)
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svn-id: r25098
2007-01-15 23:37:05 +00:00
David Symonds
90abeb5ae5
Be more flexible w.r.t. interpreter version being emulated.
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svn-id: r25086
2007-01-14 23:23:44 +00:00
Eugene Sandulenko
549f818e31
Add few more fanmade games. But they all will go away soon to an external
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file.
svn-id: r25082
2007-01-14 20:52:14 +00:00
Stuart George
baf9d63f5b
Fixed version number printing in alt-d dialogue box
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svn-id: r25070
2007-01-12 02:31:04 +00:00
Eugene Sandulenko
1403c8e6b0
Slighty modified patch #1631229 : "Revamp of AGI savegame system"
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svn-id: r25069
2007-01-12 02:29:20 +00:00
Eugene Sandulenko
5e29ed6e6e
Patch #1632505 : "AGI: Typo in detection code"
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svn-id: r25068
2007-01-12 02:11:53 +00:00
Eugene Sandulenko
835d5997cc
Specify language for some fan made games.
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svn-id: r25061
2007-01-09 19:02:49 +00:00
Eugene Sandulenko
ee4971f957
Add... ahem... 188 AGI fanmade games to detector.
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svn-id: r25060
2007-01-09 18:39:55 +00:00
David Symonds
4f9f4641b6
Disable duplicate detection entry for AGI game MUMG.
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svn-id: r25052
2007-01-08 04:45:09 +00:00
Max Horn
29f59fc468
Renamed amiga -> amigaMode and agds -> agdsMode; also some minor cleanup
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svn-id: r25047
2007-01-07 18:02:54 +00:00
David Symonds
f1e5f04287
Fix interpretation of enable.item() and disable.item() AGI functions; they affect *all* menu items with the given event code. This is most relevant to menu separators which are normally disabled, and often all share the same event code.
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svn-id: r25046
2007-01-07 13:00:54 +00:00
David Symonds
70f323e091
Add KQ2 2.1 (PC version) to AGI detection list.
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svn-id: r25045
2007-01-07 12:33:38 +00:00
David Symonds
05ab06ca3d
Add a PQ1 (2.0G) detection entry.
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svn-id: r25044
2007-01-07 12:18:44 +00:00
David Symonds
ee1d36b915
Removed almost all the remaining hires code.
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svn-id: r25037
2007-01-06 17:53:15 +00:00
David Symonds
fc2454556a
Another set of unused hires code bites the dust.
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svn-id: r25036
2007-01-06 17:21:33 +00:00
David Symonds
e2ff69d230
More hires removal, this time from sprites.
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svn-id: r25035
2007-01-06 17:17:27 +00:00
David Symonds
5e2bd94f7a
Start removing hires code from AGI engine.
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svn-id: r25033
2007-01-06 17:07:13 +00:00
David Symonds
61d741514e
Extended text rendering code to allow "checkerboarding", and switch menu code
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to using this checkerboard effect for disabled menu items (this is how Sierra's
interpreter works).
svn-id: r25024
2007-01-06 05:11:41 +00:00
David Symonds
a16a3f258d
Menus should wrap around at top and bottom.
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svn-id: r25023
2007-01-06 04:19:28 +00:00
Stuart George
84bc1e62ca
Added loads of Sierra titles (mac/pc/amiga/2gs/st/coco)
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svn-id: r24959
2006-12-31 15:25:59 +00:00
Eugene Sandulenko
c01839bbe9
Make ADGameFileDescription is built in directly into ADGameDescription.
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svn-id: r24947
2006-12-29 00:03:03 +00:00
James Brown
9cc4b3d4c9
Add a few AGI md5sums (sq1, pq1, lsl1)
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svn-id: r24940
2006-12-28 11:52:24 +00:00
Eugene Sandulenko
e6f95af215
Fix copyright and svn properties.
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svn-id: r24909
2006-12-21 02:08:53 +00:00
Stuart George
b9cd2ae97f
Added some extra game versions, KQ2, KQ3, KQ4, Groza, DDP
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svn-id: r24908
2006-12-20 23:59:09 +00:00
Max Horn
559f2b62eb
Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and real_ADVANCED_DETECTOR_DETECT_INIT_GAME to ADVANCED_DETECTOR_DETECT_INIT_GAME
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svn-id: r24896
2006-12-19 23:57:04 +00:00
Eugene Sandulenko
457ebfea3c
Get rif od ARRAYSIZE in ADGameDescription
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svn-id: r24882
2006-12-19 04:35:08 +00:00
Eugene Sandulenko
18ce381060
Got rid of ARRAYSIZE in advanceDetector calls
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svn-id: r24881
2006-12-19 03:52:04 +00:00
Stuart George
bdf98587c8
Changed game id's back to agi. Added some KQ2 entries
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svn-id: r24880
2006-12-19 01:57:30 +00:00
Eugene Sandulenko
66910854c9
oops
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svn-id: r24879
2006-12-19 01:47:28 +00:00
Eugene Sandulenko
d73a3f26ed
Update makefile
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svn-id: r24878
2006-12-19 01:45:12 +00:00
Stuart George
374f87d7cb
Added AdvancedDetection to AGI engine. Only added KQ1 for testing
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svn-id: r24877
2006-12-19 01:11:41 +00:00
Stuart George
6fd07f64d4
Fixed button rendering
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svn-id: r24814
2006-12-07 01:00:26 +00:00
Max Horn
d1b570d9e5
Fixing some compiler warnings
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svn-id: r24812
2006-12-06 21:23:01 +00:00
Torbjörn Andersson
efb38a5d60
Fixed compile errors (for me at least). Still plenty of warnings, though.
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svn-id: r24809
2006-12-06 19:44:27 +00:00
Paweł Kołodziejski
1d3ca2e409
first phase of objectisation of agi engine
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svn-id: r24808
2006-12-06 19:27:02 +00:00
Eugene Sandulenko
1a85adfa83
Enable yet unfinished IIgs sound, but this prevents IIgs games from crashing.
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svn-id: r24807
2006-12-06 15:31:35 +00:00
Torbjörn Andersson
1114480ece
Only bring up the predictive dialog on left clicks, not just any event. (I.e.
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now we can still type commands, even if the mouse cursor is hovering over the
text input area.) I hope this is the desired behaviour.
svn-id: r24774
2006-11-23 18:14:16 +00:00
Torbjörn Andersson
5c9d5199f8
Don't crash in loadDict() if pred.txt is missing.
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svn-id: r24761
2006-11-22 18:25:16 +00:00
Eugene Sandulenko
c5bed9ebb7
Specify proper copyright line for AGI engine.
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svn-id: r24737
2006-11-18 19:58:17 +00:00
Max Horn
8d37c135c0
Since we now generate warnings/messages for engine instantiation failures in a central place, get rid of such messages printed by engines
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svn-id: r24686
2006-11-12 03:26:44 +00:00