Commit Graph

9258 Commits

Author SHA1 Message Date
Travis Howell
7cc3bc357f Rename opcode
svn-id: r12913
2004-02-16 05:15:31 +00:00
Travis Howell
42dd31d9f3 Add comment and case
svn-id: r12912
2004-02-16 03:53:03 +00:00
Travis Howell
af305a31c3 Update comment
Remove duplicate code

svn-id: r12911
2004-02-16 03:08:17 +00:00
Travis Howell
d5bf1699ca Add akos drawing offsets
svn-id: r12910
2004-02-16 02:55:23 +00:00
Torbjörn Andersson
9f026bb0e1 BS2 cutscene lead-outs have been fixed.
svn-id: r12909
2004-02-15 15:20:55 +00:00
Torbjörn Andersson
55556c813c Proper handling of BS2 cutscene lead-outs, plus some other minor fixes.
svn-id: r12907
2004-02-15 14:22:54 +00:00
Travis Howell
2e7badd6dc Add back fix for bug #738352 and restrict to needed games only (Checked against disasm.)
svn-id: r12905
2004-02-15 13:06:09 +00:00
Max Horn
b3697859cf updated TODO
svn-id: r12904
2004-02-15 11:15:17 +00:00
Travis Howell
71fb488482 Another Amiga V3 sounds update from Quietust:
Music is closer to the way it sounds on a real Amiga
Fixes the drums in the Indy3 'Berlin' music

svn-id: r12903
2004-02-15 08:06:32 +00:00
Eugene Sandulenko
7b67425bc2 More fixes to ScummEngine_v6::o6_pickVarRandom
svn-id: r12899
2004-02-15 03:53:03 +00:00
Travis Howell
955a96ada5 Add fix for akos colorKey issue in fbear
svn-id: r12898
2004-02-15 03:47:26 +00:00
Jonathan Gray
4092bd5693 fix typo
svn-id: r12897
2004-02-15 02:48:22 +00:00
Eugene Sandulenko
e4e4336c0d Fix crash at fbear end scene
svn-id: r12896
2004-02-15 02:47:00 +00:00
Max Horn
be218fa982 Enable plugin support via configure script
svn-id: r12895
2004-02-15 01:21:02 +00:00
Jonathan Gray
3684baeadb add note about install target
svn-id: r12894
2004-02-15 01:01:16 +00:00
Jonathan Gray
a6d020ed25 versions of ALSA newer than 0.9 are ok as well
svn-id: r12893
2004-02-15 00:43:10 +00:00
Paweł Kołodziejski
c1ee0aeb4f fixed warning
svn-id: r12891
2004-02-14 17:01:28 +00:00
Paweł Kołodziejski
8cd11f33f4 changed to debug
svn-id: r12890
2004-02-14 16:59:28 +00:00
Paweł Kołodziejski
06d7b1729d increased debug level
svn-id: r12889
2004-02-14 16:13:16 +00:00
Eugene Sandulenko
4e7850b0f1 Fix E4 opcode implemetnation. Now it works
svn-id: r12888
2004-02-14 16:09:07 +00:00
Paweł Kołodziejski
abdb4fbe87 fixed bug #892426 - improved FT sound loops
svn-id: r12886
2004-02-14 15:14:30 +00:00
Eugene Sandulenko
0459089ca8 Some part of E4 opcode is FT/Dig only
svn-id: r12885
2004-02-14 15:01:27 +00:00
Eugene Sandulenko
d766470e34 Implementation of o6_unknownE4
svn-id: r12884
2004-02-14 14:48:14 +00:00
Eugene Sandulenko
d51f4c3b46 Fix compilation
svn-id: r12883
2004-02-14 14:44:47 +00:00
Max Horn
7447ea8fb3 Explaining odd hacks with a comment is usually a good idea :-)
svn-id: r12875
2004-02-14 12:01:07 +00:00
Max Horn
99551bd746 const correctness!
svn-id: r12874
2004-02-14 11:15:48 +00:00
Paweł Kołodziejski
a690c17bb2 fix for bug #896525, it align pull data and freq to 25 calls per sec.
svn-id: r12873
2004-02-14 10:52:08 +00:00
Torbjörn Andersson
d660faa231 Reverted patch #889552. Kirben confirmed it was wrong for DOTT, and it was
causing regressions in FOA. See bug #884171 and #893500 for details.

svn-id: r12872
2004-02-14 10:43:55 +00:00
Torbjörn Andersson
7d9105b7ba Paint the overlay black at the end of the movie. Not all movies fade out on
their own, and sometimes the cutscene player will have to wait for the lead
out to finish before returning to the game. (This will probably be true
even after we fix the timing of the lead-outs.)

svn-id: r12871
2004-02-14 10:37:21 +00:00
James Brown
5ee96b4625 Add mutex tracking to make it easier to debug imuse deadlocks
svn-id: r12870
2004-02-14 08:56:26 +00:00
Max Horn
6731606837 updated TODO
svn-id: r12869
2004-02-14 08:01:55 +00:00
Travis Howell
b924e502b1 Fix valgrind warning in PC version of FT demo
svn-id: r12868
2004-02-14 05:39:18 +00:00
Travis Howell
29b21ca8f8 Fix FUNPACK: puzzle blocks regression
svn-id: r12867
2004-02-14 04:12:22 +00:00
Jonathan Gray
e12c29f956 update todo a bit
svn-id: r12866
2004-02-14 02:36:58 +00:00
Travis Howell
5f4641d8a1 Use correct order, to prevent mingw warnings.
svn-id: r12865
2004-02-14 01:39:09 +00:00
Max Horn
1e18364e5c Fix for bug #896506 (GUI: Invalid read)
svn-id: r12864
2004-02-14 01:12:35 +00:00
Travis Howell
324ce1f4ef Init the correct way
svn-id: r12863
2004-02-14 01:12:02 +00:00
Travis Howell
e83e8c012f Fix valgrind warning
svn-id: r12862
2004-02-14 01:09:43 +00:00
Joost Peters
9b764920a1 fix yet another piece of broken music
svn-id: r12861
2004-02-14 00:37:44 +00:00
Joost Peters
bf0d58fe89 Applied patch #896726 (reversed hebrew text) and reduced overhead a little by introducing an _isReversed boolean
svn-id: r12860
2004-02-13 22:33:21 +00:00
Torbjörn Andersson
a4df55fbc1 Added the section about multi-CD games. (It's been in the doc directory for
some time, and was probably the last major piece that kept them the README
out of sync.)

svn-id: r12859
2004-02-13 16:52:20 +00:00
Joost Peters
110443fb63 Add hebrew font data
svn-id: r12858
2004-02-13 16:27:36 +00:00
Jonathan Gray
906fbfeb13 add --disable-debug help text
svn-id: r12857
2004-02-13 14:46:56 +00:00
Nicolas Bacca
d17df8b7ab Oops, I forgot that I was using a Microsoft Compiler (c)(tm) ...
svn-id: r12856
2004-02-13 14:18:24 +00:00
Nicolas Bacca
71c9d5c354 Fix compile and 555 display mode
svn-id: r12855
2004-02-13 12:27:26 +00:00
Nicolas Bacca
ffb7aeebf6 Update project files
svn-id: r12854
2004-02-13 12:13:02 +00:00
Nicolas Bacca
eaff620ca0 Proper DLL termination
svn-id: r12853
2004-02-13 12:11:14 +00:00
Chris Apers
b5dc90acda No Queen for now
svn-id: r12852
2004-02-13 11:41:06 +00:00
Chris Apers
28e49293f0 Added version.h script_v6he.cpp
svn-id: r12851
2004-02-13 11:39:19 +00:00
Travis Howell
c7a14eb935 Add EGA palette range correction (#896434)
svn-id: r12850
2004-02-13 11:36:44 +00:00