Nicola Mettifogo
f9b8c8a0d4
Turned the 'unexpected keyword' warning into a debug message and added a nifty line number to aid debugging.
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svn-id: r29222
2007-10-14 21:35:02 +00:00
Nicola Mettifogo
963e63d985
Integrated low-level routines into the Script class, turning it into a self-contained parser for location, program and table scripts.
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svn-id: r29221
2007-10-14 21:32:43 +00:00
Nicola Mettifogo
652069f1a6
Made location parser more fault-tolerant, in that it prints out a warning message instead of exiting ScummVM when it encounters an unexpected keywords in the scripts.
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svn-id: r29220
2007-10-14 20:59:46 +00:00
Oystein Eftevaag
0e693cbbfb
Fixed a struct size issue
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svn-id: r29219
2007-10-14 18:44:50 +00:00
Oystein Eftevaag
979121ae12
A change got lost while resolving a conflict
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svn-id: r29218
2007-10-14 17:00:44 +00:00
Oystein Eftevaag
af3b84c297
TIM file loading/unloading for HoF
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svn-id: r29217
2007-10-14 16:58:11 +00:00
Sven Hesse
a84c9504e9
Fixing compilation
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svn-id: r29216
2007-10-13 23:51:08 +00:00
Filippos Karapetis
a08b6606a6
Add a debug console in Winnie (patch by clone2727)
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svn-id: r29215
2007-10-13 23:48:59 +00:00
Paweł Kołodziejski
86b6429e97
clear ald after release
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svn-id: r29214
2007-10-13 21:54:37 +00:00
Nicola Mettifogo
1c52ea0562
Decoupled password request from actual rendering of the dialogue screen, thus making it possible to fix bug #1765300 . This bug was present in the original game, causing garbled text to appear when asking for password (only in the English version).
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svn-id: r29213
2007-10-13 21:49:38 +00:00
Paweł Kołodziejski
16175cf368
fixed walking bug in execute wrong animation function and fix previous warning cast types
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svn-id: r29212
2007-10-13 21:20:24 +00:00
Johannes Schickel
706888358d
HoF:
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- implemented opcodes
-> o2_checkForItem 32
-> o2_countItemInInventory 37
-> o2_setMousePos 47
-> o2_countItemInstances 136
svn-id: r29211
2007-10-13 19:17:58 +00:00
Johannes Schickel
8d678b8705
HoF:
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- implemented opcode
-> o2_setCharacterPos 1
svn-id: r29210
2007-10-13 18:53:49 +00:00
Oystein Eftevaag
7f7b08b42e
Forgot to rename a variable
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svn-id: r29209
2007-10-13 18:53:02 +00:00
Oystein Eftevaag
4f93e96d5f
Implemented the o2_setCharacterAnimFrame opcode and made sure o2_delay does game updates during the delay
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svn-id: r29208
2007-10-13 18:47:52 +00:00
Johannes Schickel
3f7b4e62cc
Cleanup.
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svn-id: r29207
2007-10-13 18:36:19 +00:00
Johannes Schickel
1e65cdd896
Cleanup.
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svn-id: r29206
2007-10-13 18:15:03 +00:00
Neil Millstone
5ddb1b0057
Added extra includes for the DS port now that stdafx.h is no longer included
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svn-id: r29205
2007-10-13 15:44:56 +00:00
Neil Millstone
688f074ea5
Fixed a load of compile errors, reverted additions to lastPathComponent() which were clearly in error.
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svn-id: r29204
2007-10-13 15:41:34 +00:00
Neil Millstone
4deb3f1b4f
Fixed a huge number of compile errors, moved over features from 0.10.0 branch.
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svn-id: r29203
2007-10-13 15:40:11 +00:00
Paweł Kołodziejski
0b1933a51d
few more fixes
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svn-id: r29202
2007-10-13 12:42:32 +00:00
Johannes Schickel
da9479dfb8
- moved some voice functionallity from KyraEngine_v1 to KyraEngine
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HoF:
- added voice support
- implemented opcodes
-> o2_setVocHigh 167
-> o2_getVocHigh 168
-> o2_isVoiceEnabled 170
-> o2_isVoicePlaying 171
-> o2_stopVoicePlaying 172
-> o2_getGameLanguage 173
svn-id: r29201
2007-10-13 06:57:47 +00:00
Max Horn
efcc80dffa
Fix warning
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svn-id: r29197
2007-10-12 21:57:56 +00:00
Filippos Karapetis
85f157e940
Updated the MSVC8 kyra project file for commit #29187
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svn-id: r29196
2007-10-12 19:59:11 +00:00
Filippos Karapetis
9c528b6cb9
Fix typo
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svn-id: r29195
2007-10-12 19:57:43 +00:00
Johannes Schickel
d1a3af446a
HoF:
...
- added some _skipFlag and _quitFlag handling
- extended Screen::fadePal to take an functor for update purposes
- changed KyraEngine_v2::fadeScenePal to use Screen::fadePal with a functor
svn-id: r29188
2007-10-12 01:26:27 +00:00
Johannes Schickel
1764f165a7
HoF:
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- Subclassed TextDisplayer for use with Kyra2
- Implemented opcodes:
-> o2_zanthiaChat 169
-> o2_customChat 152
-> o2_customChatFinish 153
svn-id: r29187
2007-10-12 00:58:59 +00:00
Paweł Kołodziejski
dd661390ba
disable spanish version for now
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svn-id: r29185
2007-10-11 18:24:21 +00:00
Paweł Kołodziejski
b44531dae6
fixed braces and changed vez() all references to int
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svn-id: r29184
2007-10-11 07:44:22 +00:00
Johannes Schickel
d896894631
- Made some sound functions a bit more generic for use with Kyra1 and Kyra2
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HoF:
- Added sound support (sfx sound wrong currently though)
- Implemented opcodes:
-> o2_loadMusicTrack
-> o2_playWanderScoreViaMap
-> o2_playSoundEffect
-> o2t_playSoundEffect
svn-id: r29183
2007-10-10 09:06:15 +00:00
Johannes Schickel
598e35bab8
Fixed bug in o2_addSpecialExit.
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svn-id: r29182
2007-10-10 05:22:29 +00:00
Johannes Schickel
004dab11c5
Oops forgot to add o2_delay to the opcode list.
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svn-id: r29181
2007-10-09 09:17:07 +00:00
Johannes Schickel
ca0161b76a
HoF
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- Implemented opcodes
-> o2_switchScene 0x51
-> o2_getShapeFlag1 0x52
svn-id: r29180
2007-10-09 09:15:12 +00:00
Johannes Schickel
99efa084fe
HoF
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- fixed o2_runTemporaryScript
- fixed trySceneChange, now stopping movement should work correctly
svn-id: r29179
2007-10-09 09:03:57 +00:00
Johannes Schickel
dd1b43a5a9
HoF:
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- More input handling (should be rather complete now, not finished but nearlly)
- Implemented the following opcodes:
-> o2_trySceneChange 0x0d
-> o2_setHandItem 0x2a
-> o2_handItemSet 0x2c
-> o2_setCharPalEntry 0x3c
-> o2_drawSceneShape 0x3e
-> o2_update 0x4b
-> o2_fadeScenePal 0x4d
-> o2_enterNewSceneEx 0x50
-> o2_setZanthiaPos 0x56
-> o2_runTemporaryScript 0x6e
-> o2t_defineNewShape 0x00
-> o2t_setCurrentFrame 0x01
-> o2t_setShapeFlag 0x04
svn-id: r29178
2007-10-09 08:44:45 +00:00
Johannes Schickel
d73ffa3b03
HoF:
...
- make sure we really got uppercase filenames in FILEDATA.FDT
- (and silently removed a leftover debug oops)
svn-id: r29177
2007-10-09 05:42:52 +00:00
Johannes Schickel
3ecc0bfda7
HoF:
...
- now uses "FILEDATA.FDT" to detect what PAK files have to be loaded for ingame use
svn-id: r29176
2007-10-09 05:40:20 +00:00
Johannes Schickel
cf3fd283bb
HoF:
...
- added support for dropping items into scenes
- added const to some static data
- implemented opcode 0x55 o2_setLayerFlag
- fixed a bug in Screen_v2::drawShape
svn-id: r29175
2007-10-09 04:47:41 +00:00
Paweł Kołodziejski
8db35c8a62
fixes after merges
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svn-id: r29174
2007-10-08 09:37:57 +00:00
Paweł Kołodziejski
521f0a2987
fixes after merges, more will come
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svn-id: r29173
2007-10-07 22:00:43 +00:00
David Corrales
9cdb195df7
Fixed a missing return value in the lastPathComponent function. Thanks to Raziel_AOne :)
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svn-id: r29172
2007-10-07 20:42:46 +00:00
Nicola Mettifogo
8a73ce38bb
Added beep sound to Nippon Safes for Amiga.
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svn-id: r29171
2007-10-07 19:18:41 +00:00
Max Horn
205b65ba11
cleanup
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svn-id: r29170
2007-10-07 12:35:30 +00:00
Paul Gilbert
8ec0e447c2
Added support for setting animations by their index rather than their offset, allowing for easier multi-language support. Also fixed translation of inventory window
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svn-id: r29169
2007-10-07 11:12:46 +00:00
Paul Gilbert
d817f530e8
Changed string constant name to avoid clashing with inventory display constants
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svn-id: r29168
2007-10-07 11:11:06 +00:00
Paul Gilbert
09d706481b
Added loading of new give talk Id list
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svn-id: r29167
2007-10-07 11:09:20 +00:00
Paul Gilbert
8ff665c58f
Replaced incorrect key constants being used for fight commands
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svn-id: r29166
2007-10-07 11:07:45 +00:00
Paul Gilbert
d0d454c5da
Added new string Ids used for inventory display
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svn-id: r29165
2007-10-07 11:06:48 +00:00
Paul Gilbert
199e60b9a0
Finally tracked down a bug that sometimes caused word wrapping to fail
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svn-id: r29164
2007-10-07 11:05:09 +00:00
Paul Gilbert
fbd356f98e
Changed predefined records to be at the start of the animation list so indexes can be hardcoded, added a dynamic list of Give talk Id responses, and corrected the fight segment data
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svn-id: r29162
2007-10-07 11:02:25 +00:00