Commit Graph

23087 Commits

Author SHA1 Message Date
Filippos Karapetis
7e4ebb9d8e Cleanup
svn-id: r29275
2007-10-28 04:16:48 +00:00
Filippos Karapetis
fc85685099 Cleanup
svn-id: r29274
2007-10-28 04:14:52 +00:00
Filippos Karapetis
59f2a90a6f Cleanup of the engine detection code. Possibly fixes bug #1804403 - "IHNM/ITE: Error loading Game resources (fs-node regression)"
svn-id: r29273
2007-10-28 04:12:01 +00:00
Paul Gilbert
641ff5e9b7 Sound is now paused when displaying menu dialogs
svn-id: r29272
2007-10-28 03:34:10 +00:00
Paul Gilbert
5f1ef91820 Added storing of playing sounds to savegame (note: only sounds flagged as restorable are restarted after loading a savegame)
svn-id: r29271
2007-10-28 03:32:13 +00:00
Nicola Mettifogo
9d14d74e8d Temporarily force quits when user presses exit key combination. A TODO comment has been added to places where behavior should be changed to allow the engine to exit gracefully.
svn-id: r29270
2007-10-27 21:29:38 +00:00
Max Horn
9998620379 Added support for more ROM versions, see FR #1820331
svn-id: r29269
2007-10-27 18:51:37 +00:00
Sven Hesse
e76bf9c293 Muting GCC warnings
svn-id: r29268
2007-10-27 18:23:13 +00:00
Vincent Hamm
cc9b0844b9 Hooked inputs
Cleanup & fix in input management code

svn-id: r29267
2007-10-27 18:15:38 +00:00
Filippos Karapetis
01e88f1fbf The options panel in IHNM is now shown and functioning correctly when it's opened during a character's speech
svn-id: r29266
2007-10-27 17:55:50 +00:00
Vincent Hamm
102764da6e Add fast forward mode
svn-id: r29265
2007-10-27 16:10:50 +00:00
Filippos Karapetis
b225f01d14 Added a workaround for an incorrect hitzone in IHNM, (Gorrister's chapter). Now, the graffiti to the left in the toilet screen can be examined correctly. Also, performed some clean-up
svn-id: r29264
2007-10-27 11:42:17 +00:00
Nicola Mettifogo
22c4aa0602 Parallaction will now consume all the short-lived jobs in the queue before a location switch. These jobs only live for 1 or 2 engine loops, and can refer to items in the location being dropped. This situation used to lead to segfaults like the one reported in report #1762797 (that should be now fixed).
svn-id: r29263
2007-10-26 20:35:06 +00:00
Max Horn
1e32d188f9 Updated credits file (hint: use 'make credits' in a full checkout of ScummVM)
svn-id: r29260
2007-10-26 13:11:01 +00:00
Vincent Hamm
c22e823f97 svn-id: r29259 2007-10-26 12:39:50 +00:00
Paul Gilbert
a48d2d3ff3 Talk dialogs can now only be closed early if it's the player talking, or an NPC is talking directly to the player
svn-id: r29258
2007-10-25 10:40:26 +00:00
Paul Gilbert
864ed910fa Bugfix to make sound toggle work correctly, and added flag state to savegames
svn-id: r29257
2007-10-25 10:39:19 +00:00
Paul Gilbert
c0f285693c Added saving of NPC direction, and bugfix for closing talk dialogs
svn-id: r29256
2007-10-25 10:37:23 +00:00
Paul Gilbert
c9d06136bc Removed unused field
svn-id: r29255
2007-10-24 10:16:19 +00:00
Paul Gilbert
547716a0df Added a talkerId field to hotspots to better handle characters being talked to
svn-id: r29254
2007-10-24 10:09:06 +00:00
Paul Gilbert
a0fce0c5a1 Fixed MinGW compilation warning
svn-id: r29253
2007-10-24 10:07:38 +00:00
Paul Gilbert
9a1b13e965 Changed startSpeakingToNoone to pause the speaking character
svn-id: r29252
2007-10-24 10:04:24 +00:00
Paul Gilbert
5635256f30 Implemented gradual display of text in talk dialogs
svn-id: r29251
2007-10-24 10:03:11 +00:00
Paul Gilbert
6faff895c3 Changed text speed flag, and added saving of it to savegames
svn-id: r29250
2007-10-24 10:01:55 +00:00
Paul Gilbert
ff92f77607 Added missing tickmarks from Slow/Fast text speed menu items
svn-id: r29249
2007-10-24 09:39:32 +00:00
Johannes Schickel
380e8fe99b Fixed SFX in intro of FM-Towns/PC98 versions of Kyrandia 1 (Thanks to Florian Kagerer for the patch).
svn-id: r29248
2007-10-22 20:53:10 +00:00
Filippos Karapetis
cc76fbee56 Added a workaround for a script bug in IHNM, which occurs in the original as well. An invisible note will no longer be created in the top left corner of the screen, when the note in the first screen of Gorrister's chapter is read
svn-id: r29247
2007-10-22 20:41:58 +00:00
Filippos Karapetis
a152ded458 When skipping a video from the introduction of IHNM, the screen fades out before skipping, like in the original
svn-id: r29246
2007-10-22 16:03:42 +00:00
Johannes Schickel
80045e9661 Fixes timers in Kyra1. (Initialized them twice oops...)
svn-id: r29245
2007-10-21 21:38:23 +00:00
Max Horn
00f349a52f Patch #1817080: Scumm savegame thumbnail loading patch
svn-id: r29244
2007-10-21 20:28:50 +00:00
Max Horn
ee43757e86 Fix warning
svn-id: r29243
2007-10-21 19:49:01 +00:00
Nicola Mettifogo
14160083e8 Now stopping music when loading a game in Amiga versions of Nippon Safes.
svn-id: r29242
2007-10-21 19:27:15 +00:00
Nicola Mettifogo
aa01449f29 Relaxed freeZones policy for deciding which zones to preserve across location switches. Special zones are now never deleted even if strictly not needed. This will fix some occasional crashes related to inventory management.
svn-id: r29241
2007-10-21 15:41:21 +00:00
Nicola Mettifogo
03d5111a74 Fixed parseLocation, so that it only tries to parse scripts when they aren't already loaded. This fixes bugs like #1816899, caused by the wrong data archive being selected in the Disk object.
svn-id: r29240
2007-10-21 15:26:07 +00:00
Nicola Mettifogo
c68871860a Added new debug level for inventory routines.
svn-id: r29239
2007-10-21 13:10:36 +00:00
Nicola Mettifogo
78bc71e6f5 Cleanup.
svn-id: r29238
2007-10-21 13:09:53 +00:00
Paul Gilbert
f1958a2218 Removed deprecated YNKeyStruct structure
svn-id: r29237
2007-10-21 05:13:44 +00:00
Paul Gilbert
1aab730e6b Finally got the room layering to work correctly
svn-id: r29236
2007-10-20 22:35:23 +00:00
Sven Hesse
dd5be6826a Fixing the Gob3 CD crash on ARM systems/ports
svn-id: r29235
2007-10-19 23:00:43 +00:00
Oystein Eftevaag
41d67964b1 Committing [ 1816080 ] KYRA: Intro Patch for HoF, from Florian, with some cleanup and a minor fix
svn-id: r29233
2007-10-19 22:16:00 +00:00
Nicola Mettifogo
359efa4f28 Fixed formatting of debug command output.
svn-id: r29232
2007-10-19 21:26:35 +00:00
Nicola Mettifogo
e45f4c25af Fixed loadgame bug: old game state wasn't fully wiped out before loading, thus creating bogus game states in memory. As a result, most savefiles should be ditched. A savefile is sure to be safe if it was *never* loaded from in-game, but nothing can be said in the opposite case.
svn-id: r29231
2007-10-19 21:26:05 +00:00
Nicola Mettifogo
ef14311c99 Added new debugger command 'localflags' and changed Table object to provide debug info for it.
svn-id: r29230
2007-10-19 20:27:10 +00:00
Joost Peters
281767f19e fix compile after recent fs code rename
svn-id: r29229
2007-10-17 19:45:23 +00:00
David Corrales
ec38b85a44 Committing the set of patches #1814434, thanks to jvprat. They improve the documentation and parameter naming of the lookFile methods inside Common::FS.
svn-id: r29228
2007-10-16 20:24:39 +00:00
David Corrales
6bf925cb6e Make the exists() method take into account default directories. This makes the method more robust, since previously it checked absolute paths only.
svn-id: r29227
2007-10-16 20:03:23 +00:00
Nicola Mettifogo
485b70b2b0 * Changed IFF/8SVX audio to use signed data (int8), and modified Parallaction accordingly.
* Implemented proper beep in Parallaction for Amiga.

svn-id: r29226
2007-10-15 20:20:50 +00:00
Nicola Mettifogo
db19310ad1 Cut down screen updates when palette is not animated: should lead to performance increase on systems with low resources
svn-id: r29225
2007-10-15 19:00:46 +00:00
Nicola Mettifogo
652866117a Fixed bug #1814061. Special effect routine was overflowing palette size.
svn-id: r29224
2007-10-15 18:59:32 +00:00
Nicola Mettifogo
913ef56024 Now correctly disposing of audio data only when it was allocated on the heap, thus fixing bug #1813367.
svn-id: r29223
2007-10-15 09:21:13 +00:00