Provided convenient Graphics::PixelFormat constructors for ColorMode enums, and bitformat integers.
Removed last vestiges (I think) of initial cursor hack.
svn-id: r41539
no longer treated as duplicates, even if they have the same
target and directory. Also, pass these parameters to the
ConfMan, so that the correct version of the game is started.
svn-id: r41504
Converted cursor code to make use of _screenFormat, instead of a parameter passed directly to it by the engine.
Adjusted scumm engine to account for these changes.
This should probably have been two separate commits, but the changes concern the same files...
svn-id: r41443
- Split out label from PopUp widget
- Aligned every widget on all layouts so GUI becomes to look nice again
- Moved textHAlign to layout properties
svn-id: r41266
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
........
r41154 | thebluegr | 2009-06-04 18:25:48 +1000 (Thu, 04 Jun 2009) | 1 line
Turned debug_weak_validations on by default again, as apparently some games like SQ3 fail in some validations (e.g. when loading). Also, fixed a potential out of bounds access when copying the value of __FILE__ into a buffer (as its value can be quite long in some cases).
........
r41155 | thebluegr | 2009-06-04 18:28:20 +1000 (Thu, 04 Jun 2009) | 1 line
Reordered the numpad keys so that they make more sense, and simplified the code which returns the values of shifted function keys
........
r41156 | djwillis | 2009-06-04 18:30:31 +1000 (Thu, 04 Jun 2009) | 1 line
Initial import of the GP2XWiz backend (based on the GP2X and SDL backends). Includes configure changes and one #ifdef to SDL backend. Also updates NEWS.
........
r41160 | strangerke | 2009-06-04 19:48:56 +1000 (Thu, 04 Jun 2009) | 1 line
gob : _spriteBottom incorrectly saved and restored in Draw_v2::spriteOperation
........
r41163 | fingolfin | 2009-06-04 21:28:05 +1000 (Thu, 04 Jun 2009) | 1 line
SCI: Renamed various debug related global variables to have a g_ prefix; and moved any 'extern' decls of them into a new header file
........
r41164 | waltervn | 2009-06-04 21:35:17 +1000 (Thu, 04 Jun 2009) | 2 lines
SCI: Support for 16-bit DPCM.
........
r41165 | fingolfin | 2009-06-04 21:44:55 +1000 (Thu, 04 Jun 2009) | 1 line
SCI: cleanup
........
r41166 | fingolfin | 2009-06-04 21:45:17 +1000 (Thu, 04 Jun 2009) | 1 line
SCI: Moved MemObject code into a separate source file
........
r41167 | fingolfin | 2009-06-04 21:45:34 +1000 (Thu, 04 Jun 2009) | 1 line
Code formatting in the gp2xwiz backend
........
r41168 | thebluegr | 2009-06-04 22:47:11 +1000 (Thu, 04 Jun 2009) | 1 line
Updated the MSVC project files of the SCI engine
........
r41169 | waltervn | 2009-06-05 00:29:20 +1000 (Fri, 05 Jun 2009) | 2 lines
SCI: Message: Added support for escape sequences.
........
r41170 | waltervn | 2009-06-05 01:56:11 +1000 (Fri, 05 Jun 2009) | 2 lines
SCI: Added support for early SCI1.1 audio maps.
........
r41171 | waltervn | 2009-06-05 02:18:35 +1000 (Fri, 05 Jun 2009) | 2 lines
SCI: Audio: Fixed bug in reading of SOL header.
........
r41172 | fingolfin | 2009-06-05 06:50:51 +1000 (Fri, 05 Jun 2009) | 1 line
SCI: Added FIXME comment to not_register()
........
r41173 | fingolfin | 2009-06-05 06:51:09 +1000 (Fri, 05 Jun 2009) | 1 line
SCI: cleanup
........
r41174 | fingolfin | 2009-06-05 06:51:24 +1000 (Fri, 05 Jun 2009) | 1 line
SCI: Slightly modified kAddAfter so that it does not modify its arguments needlessly
........
r41175 | fingolfin | 2009-06-05 06:51:40 +1000 (Fri, 05 Jun 2009) | 1 line
SCI: Added MemObject::isValidOffset method; use it to simplify determine_reg_type
........
r41176 | fingolfin | 2009-06-05 07:42:24 +1000 (Fri, 05 Jun 2009) | 1 line
SCI: Renamed _kfuncTable -> _kernelFuncs; and simplified/streamlined the kernel func map in kernel.cpp a bit
........
r41177 | fingolfin | 2009-06-05 07:44:39 +1000 (Fri, 05 Jun 2009) | 1 line
SCI: Renamed EngineState::flags and version to _flags and _version (following our conventions); also slightly changed the EngineState constructor to init _version & _flags, and used this to make them constant
........
r41178 | fingolfin | 2009-06-05 07:53:45 +1000 (Fri, 05 Jun 2009) | 1 line
oops
........
r41179 | athrxx | 2009-06-05 08:12:13 +1000 (Fri, 05 Jun 2009) | 1 line
LOL: implemented Vaelan's cube
........
r41180 | fingolfin | 2009-06-05 08:16:31 +1000 (Fri, 05 Jun 2009) | 1 line
SCI: Made some members of class Resource protected; some cleanup
........
r41181 | waltervn | 2009-06-05 09:55:08 +1000 (Fri, 05 Jun 2009) | 3 lines
SCI: Fixed some endian bugs related to speech handling. READ_UINT* are not LE,
but use native endianness. Thanks to clone2727 for pointing this out.
........
r41185 | Kirben | 2009-06-05 10:57:58 +1000 (Fri, 05 Jun 2009) | 1 line
Update sound code in HE80+ games, for sound rate differences.
........
r41186 | waltervn | 2009-06-05 11:12:52 +1000 (Fri, 05 Jun 2009) | 2 lines
SCI: Audio: Fixed bug in sample length computation.
........
r41188 | Kirben | 2009-06-05 12:35:38 +1000 (Fri, 05 Jun 2009) | 1 line
Fix issues selecting some items in arttime and football.
........
r41189 | Kirben | 2009-06-05 14:16:32 +1000 (Fri, 05 Jun 2009) | 1 line
Minor cleanup.
........
r41196 | dreammaster | 2009-06-05 22:20:42 +1000 (Fri, 05 Jun 2009) | 1 line
Tweaks to the code that pauses for a mouse press when displaying many text messages
........
r41197 | thebluegr | 2009-06-06 04:05:45 +1000 (Sat, 06 Jun 2009) | 1 line
Removed some unused code and performed some cleanup
........
r41198 | thebluegr | 2009-06-06 05:04:14 +1000 (Sat, 06 Jun 2009) | 1 line
Moved some more debug commands to ScummVM's coneole and removed some unused code
........
r41199 | athrxx | 2009-06-06 07:34:18 +1000 (Sat, 06 Jun 2009) | 1 line
LOL: implemented another opcode
........
r41200 | mthreepwood | 2009-06-06 08:35:13 +1000 (Sat, 06 Jun 2009) | 1 line
Make the PlayStation's abbreviation to all lower-case for consistency and change the description from Playstation to Sony PlayStation
........
r41201 | athrxx | 2009-06-06 08:53:36 +1000 (Sat, 06 Jun 2009) | 1 line
LOL: minor bug fix
........
r41202 | thebluegr | 2009-06-06 09:08:35 +1000 (Sat, 06 Jun 2009) | 1 line
Cleanup
........
svn-id: r41206
-- line, and those below, will be ignored--
A gp2x/mmuhack
AM gp2x/mmuhack/flush_uppermem_cache.s
AM gp2x/mmuhack/flush_uppermem_cache.h
AM gp2x/mmuhack/mmuhack.c
AM gp2x/mmuhack/readme.txt
AM gp2x/mmuhack/Makefile
svn-id: r40449
- Introduced new OSystem method getHardwareKeySet() with default implementation
- Moved global keymap creation to base/main.cpp
- Moved GUI keymap creation to gui/GuiManager.cpp
- Added various safeguard checks to various keymapper methods
Now it is really possible to add keymapper to all backends.
svn-id: r40439
Plans:
- Make remap dialog less ugly
- Port dialog to other resolutions and classic theme
- Stop polluting config namespaces with keymap
- Improve automapper
- Add support to the engines and backends
svn-id: r40404
- new GUI/themes
- no more funky colors!
- load/delete saved games
- cleaned-up Makefile.PS2 :
- dropped multiple extra paths
- dropped deprecated deps (UCL, MPEG2)
- all possible devices are supported to store, play and save games:
- CD
- HD
- USB
- MC
- REMOTE ! (this could actually be anywhere on the internet
as long as you run "ps2client listen" on the machine on
the other side that hosts the games)
- tested from :
- ps2link
- uLE
- toxicOS
- tested with:
- bass
- bs1
- mi1
- comi
- indy4
- ft
- ite
- ihnm
- elvira1
- dig
- kyra
- lure
- simon2
- goblins1
Played all those games in 1 session using RTL. Very smooth,
sub-second RTL experience. No crash!
- new PAL/NTSC detection : we are now reading the flavor from PS2 ROM,
it should work on all PS2 slim too
- new PAL TV centering : no more missing chunk of games on top/bottom
- we can now read the savefiles from Linux/SDL and other backends!
if you add that you can read them from remote together with the
games that you already have there, you can imagine the fun ;-)
- we fully implement RTL with every games/engine
- we nicely reboot / shutdown on quit
- fully support for themes/savegames paths. Run from MC, play the
games on remote and store your data on USB or HD. No limits!
- universal write/read for every media (of course no write on CD/DVD!)
- fully async / DMA read-write access to every media (even MC!)
- optimized cache/read-ahead for every media - now COMI is fast and
enjoyable from remote as it is from CD ;-)
- non polluting MC storage, just 1 folder + 1 icon, so that you can
copy all your settings / saved games to another MC in one go!
svn-id: r39102
- Removed old clearScreen backend method and keep it for internal use only
- Fixed save path with missing end slash
- Added use of the new audio mixer
- Added new file system factory
- Added missing getOverlayWidth/Height
- Changed color encoding from int16 to uint16 as required by the new ScummVM code
- Fixed ColorMasks use with missing namespace
svn-id: r39028
fixes a regression in Broken Sword 1 when using one inventory object on another
(if the cursor is partly beneath the inventory bar) for me.
svn-id: r38926
- Fix cursor drawing when it was hidden before and no dirty rects are present
- Diese und die folgenden Zeilen werden ignoriert --
M sdl/graphics.cpp
svn-id: r38890