Commit Graph

67205 Commits

Author SHA1 Message Date
Paul Gilbert
7f04ea4425 SHERLOCK: Implemented checkSprite 2015-03-21 20:25:15 -04:00
Paul Gilbert
26c5168074 SHERLOCK: Implemented checkObject and some support methods 2015-03-21 18:18:12 -04:00
Paul Gilbert
8f4b4a7bc2 SHERLOCK: Implemented updateBackground 2015-03-21 13:01:45 -04:00
Paul Gilbert
b6076dd524 SHERLOCK: Implemented setWalking 2015-03-21 11:24:35 -04:00
Paul Gilbert
06fbefc787 SHERLOCK: Beginnings of transitionToScene 2015-03-21 09:20:39 -04:00
Paul Gilbert
f0ad2f624b SHERLOCK: More scene loading, implemented Inventory class 2015-03-20 22:01:52 -04:00
Paul Gilbert
cf92e540db SHERLOCK: More scene loading code and support methods 2015-03-20 19:44:32 -04:00
Paul Gilbert
43381e9819 SHERLOCK: Further scene loading code 2015-03-20 07:54:39 -04:00
Paul Gilbert
77a4227aa4 SHERLOCK: Added loading of scene objects 2015-03-19 23:31:28 -04:00
Paul Gilbert
a02461fcb1 SHERLOCK: Refactorings, new Sprite and People classes 2015-03-19 19:49:42 -04:00
Paul Gilbert
5a7ea9318d SHERLOCK: Refactor Rooms to Scene, added skeletons for Chess and Darts 2015-03-18 23:01:47 -04:00
Paul Gilbert
2dc355ff6e SHERLOCK: Implement Scalpel-specific scene starting 2015-03-18 22:32:41 -04:00
Paul Gilbert
b8ad1ce140 SHERLOCK: Make random pixel transitions more like the original 2015-03-18 19:02:17 -04:00
Paul Gilbert
62f3f5d14e SHERLOCK: Remainder of showCityCutscene implemented 2015-03-17 23:09:04 -04:00
Paul Gilbert
ec43199234 SHERLOCK: Convert 6-bit palettes to 8-bit VGA palettes 2015-03-17 08:31:29 -04:00
Paul Gilbert
51989953b6 SHERLOCK: Implement transparent sprite drawing 2015-03-17 08:12:19 -04:00
Paul Gilbert
59c124aa60 SHERLOCK: Add dirty rect handling 2015-03-17 00:01:12 -04:00
Paul Gilbert
4b5cbc5897 SHERLOCK: Split Screen class into it's own file 2015-03-16 23:52:08 -04:00
Paul Gilbert
cb874522e4 SHERLOCK: Implement screen clipping for sprite drawing 2015-03-16 23:38:58 -04:00
Paul Gilbert
0ee3f1895f SHERLOCK: Beginnings of animation sequence loop 2015-03-16 22:42:19 -04:00
Paul Gilbert
b762bebf27 SHERLOCK: Implement sprite palette loading and fade out 2015-03-16 08:07:24 -04:00
Paul Gilbert
02657f5a91 SHERLOCK: Fix loading of sprite for startup animation 2015-03-16 00:02:45 -04:00
Paul Gilbert
6cfb7169b9 SHERLOCK: Beginnings of sprite loading for animations 2015-03-15 23:16:38 -04:00
Paul Gilbert
92c55e2bb1 SHERLOCK: Beginning of animation player 2015-03-15 21:25:07 -04:00
Paul Gilbert
1452c18ffb SHERLOCK: Added events manager and debugger classes 2015-03-15 18:42:24 -04:00
Paul Gilbert
a6db2fb281 SHERLOCK: Further game setup 2015-03-15 17:50:10 -04:00
Paul Gilbert
eaab373a96 SHERLOCK: Added skeleton Screen class 2015-03-15 17:25:21 -04:00
Paul Gilbert
87a9ba5f2f SHERLOCK: Initial commit 2015-05-07 22:49:22 +02:00
Paul Gilbert
6d8134f751 MADS: Revert fix for sprites disappearing on last frame of cutscenes
The fix that kept the sprites on-screen for the last frame before scene
changes in the intro/ending sequences was also causing crashes in-game,
where the animation is getting freed before the scene update to remove
the sprites was done, so it couldn't get the areas of the screen to
refresh
2015-03-15 16:20:01 -04:00
Paul Gilbert
9caed13d90 MADS: Better handling for removing sprite sets 2015-03-15 16:18:38 -04:00
Filippos Karapetis
74327cadad MADS: Add custom game options to the ScummVM GUI
This should be part of commit 19a9c068f, but it wasn't committed
2015-03-15 13:47:45 +02:00
Filippos Karapetis
97ca67ecac MADS: Properly reset the sound flag 2015-03-15 13:45:31 +02:00
Filippos Karapetis
19a9c068f9 MADS: Hook up all of the remaining options, and add custom game options 2015-03-15 04:05:06 +02:00
Paul Gilbert
d3afff9bc7 MADS: Fix animations erasing sprites on the last frame before transitioning 2015-03-14 19:30:01 -04:00
Paul Gilbert
299bfa3696 MADS: Fix showing inventory pictures when inventory animating is off 2015-03-14 19:24:56 -04:00
Paul Gilbert
97ef41707a MADS: Hook up sfx/music flags 2015-03-14 19:09:44 -04:00
Paul Gilbert
9eb342615c MADS: Fix frequently getting endless wait cursor after doctor hits you 2015-03-14 18:34:26 -04:00
Paul Gilbert
fa7dfc396a MADS: Fix greeting when talking to cell wall the first time 2015-03-14 15:05:42 -04:00
Paul Gilbert
1e15c02d1e MADS: Fix animation of tying rope to the boat 2015-03-14 14:38:22 -04:00
Paul Gilbert
b39abbfb49 MADS: Save reverted options if you cancel out of Game Options dialog 2015-03-14 14:04:41 -04:00
Paul Gilbert
a924d4beef MADS: Fix hotspot highlighting when easy mouse is off 2015-03-14 12:46:46 -04:00
Paul Gilbert
561481499d MADS: Persist gameplay options 2015-03-14 11:57:28 -04:00
Paul Gilbert
d47197f1fa MADS: Fix original bug re-adding disabled hotspots to scene as active 2015-03-14 11:41:27 -04:00
Paul Gilbert
ff29535074 MADS: Fix animation for putting severed arm on scanner 2015-03-14 10:23:45 -04:00
Paul Gilbert
0f02cdb4aa MADS: Fix crash in stream crossing death, simplify SpriteSets class 2015-03-14 10:11:19 -04:00
Filippos Karapetis
1f8845e9f4 MADS: Fix toggling of game options 2015-03-14 13:04:46 +02:00
Filippos Karapetis
4c97e08e33 MADS: Fix some verbs 2015-03-14 12:50:04 +02:00
Paul Gilbert
84702e7d5c MADS: Fix text display when opening the Slippery Pig fridge 2015-03-13 22:52:58 -04:00
Paul Gilbert
5c83481543 MADS: Action fixes for top of south elevator scene 2015-03-13 22:05:21 -04:00
Paul Gilbert
c0df1248b5 MADS: Properly handle reloading scenes when closing dialogs 2015-03-13 21:54:20 -04:00