Eugene Sandulenko
3588b96d4f
Added --disable-hq and --disable-scumm-7-8 options. Also improved
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DISABLE_HE so more HE-specific code gets excluded.
svn-id: r18099
2005-05-14 22:56:41 +00:00
Max Horn
3a4dafeaa3
desaturatePalette is V8 specific
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svn-id: r17827
2005-04-26 15:42:35 +00:00
Max Horn
4239ac7407
Since we don't store _CLUT_offs anymore, we can clean up the code related to it now
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svn-id: r17823
2005-04-26 14:24:29 +00:00
Gregory Montoir
167d43d924
safer and consistent with remapPaletteColor
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svn-id: r17693
2005-04-19 20:18:28 +00:00
Travis Howell
e5f66f38b8
Remove FIXME comment, the current code is correct.
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The 6/6/6 style palettes are just SCUMM 5/6 specific.
svn-id: r17681
2005-04-19 07:42:51 +00:00
Travis Howell
9a758a9479
Simpler check.
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svn-id: r17680
2005-04-19 07:28:43 +00:00
Travis Howell
ad96d7fdb1
Actually applies to all SCUMM 5/6 games.
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svn-id: r17679
2005-04-19 07:06:05 +00:00
Travis Howell
fd6c9ad9d3
Add different in monkey2 FM-TOWNS
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svn-id: r17678
2005-04-19 06:44:54 +00:00
Travis Howell
f3129c261a
Ooops
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svn-id: r17675
2005-04-19 04:16:03 +00:00
Travis Howell
b916eb1975
Add some palette different in HE80+ games.
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svn-id: r17674
2005-04-19 04:12:49 +00:00
Travis Howell
caae2f00de
Add separate function for loading palette from choosen room.
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Avoid pointer problems.
svn-id: r17653
2005-04-17 12:55:42 +00:00
Max Horn
871e278f8b
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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svn-id: r17508
2005-04-10 12:59:17 +00:00
Max Horn
807b573ab2
Fix GF_OLD256 palette size (no idea if that has an effect anywhere)
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svn-id: r17313
2005-03-31 23:04:46 +00:00
Eugene Sandulenko
9ab0962f6d
Lots of MM NES changes from Quietust and me
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o Swap palette entries 0x00 and 0x1D in all necessary places. This gets
rid of gray background
o added a function NES_loadCostumeSet(int n) in order to do #1 for sprites
o Widen screen to 256 pixels and center narrow rooms in it
o Partial fix for subtitle rendering, now at least first line is
rendered with identation
svn-id: r17212
2005-03-24 03:22:32 +00:00
Eugene Sandulenko
11a1f9bb00
NES palette fixes from Quietust.
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Some fixes of gray background for NES. Though maybe proper approach
would be to add global vars instead of checking every time.
svn-id: r17190
2005-03-21 01:15:30 +00:00
Eugene Sandulenko
ed45ee5a05
NES cursor fixes from Quitetust. No need to use separate palette.
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svn-id: r17170
2005-03-17 03:20:25 +00:00
Eugene Sandulenko
1abab50123
Tile-based NES cursor for MM NES.
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svn-id: r17169
2005-03-17 02:55:20 +00:00
Eugene Sandulenko
654528422d
Preliminary support for MM NES.
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svn-id: r17133
2005-03-13 23:18:59 +00:00
Eugene Sandulenko
50f6eb740c
Distinguish between green and amber hercules. Now specify it via hercGreen
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and hercAmber. Updated documentation accordingly.
svn-id: r16975
2005-03-02 21:46:51 +00:00
Eugene Sandulenko
27469a1896
Patch #1121337 (CGA rendering in early LEC titles).
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Differences against patch:
o Updated documentation
o Fixed text colors
o Implemented Hercules dithering
Ditherers are based on loom ega and monkey ega, so for zak and mm they're
wrong, i.e. these games look better than with original ditherers.
TODO:
Proper ditherers for zak & MM
EGA ditherers for VGA SCUMM v5 games
svn-id: r16816
2005-02-20 00:17:22 +00:00
Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Max Horn
d299f0601b
Reducing header dependencies a bit
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svn-id: r16347
2004-12-27 22:08:20 +00:00
Travis Howell
db63483001
Add missing roomOps case for HE games.
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svn-id: r15404
2004-10-04 04:04:37 +00:00
Max Horn
2f9ea12ddd
cleanup
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svn-id: r15224
2004-09-21 13:54:30 +00:00
Max Horn
899a64cbc9
cleanup
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svn-id: r15222
2004-09-21 12:44:34 +00:00
Gregory Montoir
22b2cfa002
preliminar AuxQueue support (freddemo intro), some glitches though
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svn-id: r15149
2004-09-18 00:36:17 +00:00
Gregory Montoir
54a84da97c
preliminar Wiz images support (HE 72)
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svn-id: r14875
2004-09-03 17:27:40 +00:00
Travis Howell
54a5e3612d
Correct value
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svn-id: r14622
2004-08-15 07:44:57 +00:00
Travis Howell
c460aae163
Ooops, adjust for start value.
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svn-id: r14338
2004-07-26 14:11:27 +00:00
Travis Howell
f8e0fb18ba
Ooops, adjust for start value.
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svn-id: r14337
2004-07-26 14:10:42 +00:00
Travis Howell
dc6541dedb
Fix darkness issues in Amiga verisons of FOA/MI2.
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svn-id: r14333
2004-07-26 05:40:23 +00:00
Travis Howell
55a4164f33
Fix love sign missing when black light turned on, in Sam & Max regression.
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svn-id: r14325
2004-07-25 14:48:07 +00:00
Travis Howell
4105fdd4f6
Merge palette functions.
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svn-id: r14324
2004-07-25 11:29:38 +00:00
Travis Howell
290d73ea0b
Sam & Max doesn't need separate palette, just uses _shadowPalette.
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svn-id: r14323
2004-07-25 09:21:58 +00:00
Travis Howell
465331ceba
Simpler method from _sev
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svn-id: r14203
2004-07-13 10:18:06 +00:00
Travis Howell
d189654e55
More palette changes needed for HE 7.0 games.
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svn-id: r14202
2004-07-13 09:59:13 +00:00
Travis Howell
26f4df6aa3
Color cycling is only used in SCUMM 4+ games.
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svn-id: r14186
2004-07-11 03:46:32 +00:00
Max Horn
c6752cccf5
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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svn-id: r13087
2004-02-28 12:58:13 +00:00
Travis Howell
c7a14eb935
Add EGA palette range correction ( #896434 )
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svn-id: r12850
2004-02-13 11:36:44 +00:00
Travis Howell
dc852177fb
No longer required.
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svn-id: r12721
2004-02-04 08:08:56 +00:00
Max Horn
033ff78ae9
updated copyright notice
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svn-id: r12176
2004-01-06 12:45:34 +00:00
Max Horn
2ce4d13c04
split out cursor/palette code into separate source files
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svn-id: r12138
2004-01-04 14:35:46 +00:00