Eugene Sandulenko
e4ac8cb870
Fix from Quiteust for boxes in MM NES.
...
svn-id: r18132
2005-05-16 19:52:46 +00:00
Max Horn
051977cd17
cleanup closestPtOnLine
...
svn-id: r17876
2005-04-30 22:24:02 +00:00
Max Horn
871e278f8b
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
...
svn-id: r17508
2005-04-10 12:59:17 +00:00
Max Horn
3d5b5f2ad8
Moved createResource, resourceStats, expireResources to ResourceManager
...
svn-id: r17420
2005-04-06 17:31:35 +00:00
Eugene Sandulenko
154c4af8dc
Mass-renamed all variables of Actor object according to our current code
...
formatting standards. Earlier we had half of vars named with leading
underscore and half without it.
Now code in actor.cpp is considerably more readable.
svn-id: r17068
2005-03-11 01:10:06 +00:00
Max Horn
47280d9433
Updated copyright
...
svn-id: r16398
2005-01-01 16:09:25 +00:00
Travis Howell
df17c27ebf
Add patch #1060453 - MIVGA: Actor Scale Patch
...
svn-id: r15712
2004-11-05 05:13:56 +00:00
Max Horn
88842cb911
One further cleanup -- make use of Common::Point assignment operator
...
svn-id: r15337
2004-09-28 23:35:07 +00:00
Max Horn
16549bef3a
Cleanup, add some comments to ScummEngine::areBoxesNeighbours
...
svn-id: r15336
2004-09-28 23:30:50 +00:00
Max Horn
ad3062ab93
Fix (I hope) for bug #1032964 (INDY3-VGA: actors walking in wrong places)
...
svn-id: r15335
2004-09-28 23:05:45 +00:00
Max Horn
5053ee335f
Comment clarification
...
svn-id: r15296
2004-09-26 16:09:17 +00:00
Paweł Kołodziejski
bc369ce6e2
fixed endlines
...
svn-id: r15069
2004-09-12 14:20:57 +00:00
Travis Howell
077d977834
Add fingolfin's suggested solution for bug #881132
...
svn-id: r14869
2004-09-03 00:22:31 +00:00
Travis Howell
fc0ee14938
Update comment
...
svn-id: r14213
2004-07-14 10:48:33 +00:00
Max Horn
fd3ff5b58a
Workaround for bug #847827 (FOA: Wrong sprite z-order at specific place)
...
svn-id: r13553
2004-04-11 23:19:19 +00:00
Max Horn
033ff78ae9
updated copyright notice
...
svn-id: r12176
2004-01-06 12:45:34 +00:00
Max Horn
3230a203e4
cleanup
...
svn-id: r12038
2003-12-30 21:18:29 +00:00
Max Horn
aeb3bd33c2
Fix for bug #809942 (COMI: Guybrush disappears before Hotel on Blood)
...
svn-id: r11922
2003-12-25 18:21:03 +00:00
Max Horn
8a6b0e2e18
cleanup
...
svn-id: r11414
2003-11-28 16:18:43 +00:00
Max Horn
4c833ba23e
fix invalid typo fixes ;-) (BTW did anybody get comit mails for khalek's changes? I didn't)
...
svn-id: r11183
2003-11-07 09:38:06 +00:00
Jonathan Gray
7c97e7c2b9
more spelling fixes
...
svn-id: r11176
2003-11-07 02:11:41 +00:00
Max Horn
d7660a2662
introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
...
svn-id: r10571
2003-10-03 18:33:57 +00:00
Max Horn
3f55f2669d
renamed class Scumm to ScummEngine (consisten with other engine names; also makes room for a potential 'Scumm' namespace)
...
svn-id: r10549
2003-10-02 22:42:03 +00:00
Max Horn
0e645f88ae
renamed namespace ScummVM to Common
...
svn-id: r10544
2003-10-02 17:43:02 +00:00
Max Horn
6512592d0f
moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
...
svn-id: r10253
2003-09-14 18:16:45 +00:00
Max Horn
538812d9fc
yet another tiny cleanup.... yeah yeah, I know I am annoying
...
svn-id: r10182
2003-09-11 22:36:21 +00:00
Max Horn
32c0168087
cleanup
...
svn-id: r10181
2003-09-11 22:26:44 +00:00
Max Horn
ff225c470c
cleanup
...
svn-id: r10179
2003-09-11 22:00:36 +00:00
Max Horn
81f10baa68
cleanup
...
svn-id: r10169
2003-09-11 10:32:15 +00:00
Max Horn
07e8084eee
replaced all use of scale items with scale slots. This allowed me to get rid of two big FIXME's, and might fix other scaling bugs in FT/DIG
...
svn-id: r10140
2003-09-09 17:29:22 +00:00
Max Horn
163ecdc054
added convertScaleTableToScaleSlot method, preparing to replace scale items with scale slots
...
svn-id: r10139
2003-09-09 16:55:25 +00:00
Travis Howell
603f8b8e3a
Give pass its own id
...
svn-id: r9654
2003-08-13 02:21:36 +00:00
Travis Howell
117b7d0061
Fix regression
...
svn-id: r9629
2003-08-11 00:48:32 +00:00
Max Horn
3e0cd37cea
get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS
...
svn-id: r9554
2003-08-06 12:04:27 +00:00
Travis Howell
e4e9538038
Add GF_INDY3 feature flag for indy3 games to reduce checks
...
Remove GF_ADLIB_DEFAULT since it is no longer used
svn-id: r9546
2003-08-06 09:10:19 +00:00
Torbjörn Andersson
3b033956aa
Changed "SCALLING" to "SCALING".
...
svn-id: r9134
2003-07-22 20:53:01 +00:00
Max Horn
dce17ed7ac
fix for bug #775420 ; also properly implemented the 'box matrix truncated' workaround
...
svn-id: r9129
2003-07-22 19:01:38 +00:00
Max Horn
9b02cb4cce
fixing bug #774783 for the VGA version, too - and I bet the FmTowns version will need this fix, too
...
svn-id: r9112
2003-07-21 22:11:33 +00:00
Max Horn
743ad2aaa6
really fix #774783 in IndyEGA (while the value '1' is not strictly correct, and in IndyVGA it is 0, and 0 is the logical value - this *has* to be 1 (and 1 is what the original returns, too, due to a bug)
...
svn-id: r9111
2003-07-21 22:08:39 +00:00
Max Horn
0a334bf269
Fix for bug #770690 and bug #774783
...
svn-id: r9110
2003-07-21 21:59:07 +00:00
Max Horn
2fbf782c05
moved some functions out of scummvm.cpp into more appropriate files; rearranged stuff inside scummvm.cpp to be grouped a bit more logical
...
svn-id: r9083
2003-07-19 18:18:01 +00:00
Max Horn
f60e8ff53e
fix for bug #771803
...
svn-id: r9043
2003-07-15 19:20:40 +00:00
Max Horn
a52a80d4f5
workaround for bug #770351
...
svn-id: r8993
2003-07-13 19:50:35 +00:00
Max Horn
bc5dbf8e66
undoing my last box change - with the last change in actor.cpp, this should make MM boxes work properly and fix one or multiple of the open MM bugs
...
svn-id: r8953
2003-07-12 18:46:33 +00:00
Max Horn
b2f737888d
fix box coordinates for v1/v2 games (boxes are now contiguous)
...
svn-id: r8943
2003-07-12 12:40:20 +00:00
Max Horn
92fd56f9f0
removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix)
...
svn-id: r8710
2003-07-02 13:47:03 +00:00
Max Horn
a610e14a11
this FIXME is obsoleted by my recent fix for getMaskFromBox
...
svn-id: r8678
2003-06-30 22:22:04 +00:00
Max Horn
36899b8200
fix for #740244 and #755863 . This appears to have been a long standing bug in the original engine?
...
svn-id: r8676
2003-06-30 20:12:34 +00:00
Torbjörn Andersson
a8b61e464f
The compressed box matrix would sometimes refer to the box after the last
...
one. This was probably harmless, but the fix seems to be trivial. I hope.
svn-id: r8441
2003-06-12 06:53:05 +00:00
Max Horn
17a5a69c04
fixed createBoxMatrix for small header games (bug #752844 )
...
svn-id: r8438
2003-06-11 21:34:34 +00:00