Commit Graph

268 Commits

Author SHA1 Message Date
Torbjörn Andersson
7fff8b0134 Removed - it's the same file as _mouse.h
svn-id: r10487
2003-09-29 14:20:36 +00:00
Torbjörn Andersson
4d5f98fd2f cleanup
svn-id: r10486
2003-09-29 14:19:22 +00:00
Torbjörn Andersson
33685d8350 cleanup (I meant to do this in my previous commit)
svn-id: r10485
2003-09-29 14:06:02 +00:00
Torbjörn Andersson
3cdf7abe68 cleanup
svn-id: r10484
2003-09-29 13:46:49 +00:00
Torbjörn Andersson
8284aa2047 cleanup
svn-id: r10483
2003-09-29 13:38:17 +00:00
Torbjörn Andersson
93b8cefe19 Tiny whitespace / comment change.
svn-id: r10478
2003-09-29 06:48:48 +00:00
Torbjörn Andersson
0ac7630ebb cleanup
svn-id: r10468
2003-09-28 16:38:00 +00:00
Torbjörn Andersson
d4f6639802 cleanup
svn-id: r10467
2003-09-28 16:27:51 +00:00
Torbjörn Andersson
49fa159ed4 More cleanup, plus support for cutscene leadout music. For now, we only
play that music for cutscenes that have subtitles.

svn-id: r10460
2003-09-28 14:13:57 +00:00
Nicolas Bacca
1f5d51c258 Alignment fix
svn-id: r10459
2003-09-28 14:08:20 +00:00
Torbjörn Andersson
1d831d0cea cleanup
svn-id: r10432
2003-09-27 17:41:02 +00:00
Torbjörn Andersson
54a2470c9f Began unifying the function documentation in driver96.h with the one in the
individual files, into what I hope are doxygen ones.

svn-id: r10431
2003-09-27 17:00:15 +00:00
Torbjörn Andersson
e19e7c879a Save enough information about the currently playing music before the
credits so that it can be properly resumed afterwards.

svn-id: r10429
2003-09-27 16:10:43 +00:00
Torbjörn Andersson
796fcfff7e Removed inaccurate comment
svn-id: r10428
2003-09-27 16:05:40 +00:00
Torbjörn Andersson
d1df731855 Removed CopyScreenBuffer() since it was a no-op anyway.
svn-id: r10427
2003-09-27 15:44:26 +00:00
Torbjörn Andersson
bac0fab43d cleanup
svn-id: r10426
2003-09-27 15:38:42 +00:00
Torbjörn Andersson
442fd0cdf8 I don't think UpdatePaletteMatchTable() has to write the table to file. In
fact, I'm not even sure the !data case ever happens.

svn-id: r10425
2003-09-27 15:30:17 +00:00
Torbjörn Andersson
3278a0dce6 cleanup
svn-id: r10424
2003-09-27 15:20:15 +00:00
Jonathan Gray
f9352cfc1c add alternate sword2 target for people who want to use the gui for game detection when the game is either a) on CD b) in a bunch of seperate directories in a structure like that of the CD. Of course pointing ScummVM at such things with the normal target via command line or config file work fine. As everyone awake at the moment only has the sold out version, this is specific to that. I don't know what files are at the root of the original CD we can use for detection purposes
svn-id: r10423
2003-09-27 15:01:35 +00:00
Torbjörn Andersson
8ad28e3a7e More cleanup, and I've replaced most - not quite all - of BS2's debug
message functions with our own.

We still need to go through them and assign sensible debug levels to them.

svn-id: r10422
2003-09-27 11:02:58 +00:00
Torbjörn Andersson
f18b4addb8 cleanup
svn-id: r10415
2003-09-26 14:19:03 +00:00
Torbjörn Andersson
b21208e6a9 Some more reformatting / cleanup, and removal of comments that did nothing
but say who added what when. (No disrespect intended, but this information
means very little to us.)

svn-id: r10413
2003-09-26 10:07:18 +00:00
Torbjörn Andersson
b7a5024daf Ok, I'm stupid.
The initial sample is, indeed, two bytes, just like the rest of them, but
it really, really helps if you read it from the correct position in the
file.

After fixing that, it turned out that my changing of signedness of the
sample was also wrong. Funny how those two bugs almost cancelled each other
out. Almost.

I've made a few other changes as well, but they're just to clean things up
a bit. The credits music works for me, and I've played the game up to
arriving in Quaramonte, with no obvious music-related problems.

svn-id: r10412
2003-09-26 06:26:18 +00:00
Torbjörn Andersson
f5d8300043 Really clear the screen during the credits.
svn-id: r10408
2003-09-25 13:04:46 +00:00
Torbjörn Andersson
a4b32b67e8 Reverted part of the previous change. Control panel music should work again
but the credits music is still broken. I'll have to take a closer look at
this later.

svn-id: r10407
2003-09-25 11:35:54 +00:00
Torbjörn Andersson
b9cc1725b7 Some minor fixes. Unfortunately I've noticed that there is some major sound
distortion in the credits music, and I haven't yet figured out what's
causing this.

svn-id: r10406
2003-09-25 10:02:52 +00:00
Torbjörn Andersson
99eee3fb84 Rewrote the music code to use a premix function instead of a timer. I'm
speculating that the timer didn't always fill the buffer quite fast enough
and that this is what caused the occasional popping noises.

Of course, I may have introduced all kinds of regressions - particularly
since I don't have any big-endian computer to test on - but we're all
friends here, right? :-)

svn-id: r10404
2003-09-25 06:11:07 +00:00
Torbjörn Andersson
09a01e4cbe Replaced abs() with ABS and BOOL with bool, plus some minor cleanups.
svn-id: r10391
2003-09-24 06:40:23 +00:00
Torbjörn Andersson
6e59a2df00 Removed unused / replaced source code. This turned out to be most of the
file. :-)

svn-id: r10385
2003-09-23 17:24:45 +00:00
Torbjörn Andersson
4ae1674a44 Removed ancient version history. Much of it doesn't apply to us, and was
cluttering up the files anyway. (Though I do feel a slight twinge of guilt
for removing historical records like this. :-)

svn-id: r10384
2003-09-23 16:53:25 +00:00
Torbjörn Andersson
95a59bd049 Must ... make ... space ... for ... FotAQ ...
svn-id: r10383
2003-09-23 16:38:38 +00:00
Torbjörn Andersson
bef1facdbc Removed the screenshot code. (The SDL backend already has the ability to
make screenshots.)

svn-id: r10382
2003-09-23 16:13:13 +00:00
Torbjörn Andersson
57d99796ea Changed the keyboard handling to store "keyboard events", rather than just
characters. Hopefully this will make things work smoother on the Mac, but I
have no way of testing that.

svn-id: r10376
2003-09-23 15:59:52 +00:00
Torbjörn Andersson
273e1ac1a0 Fixed really brain-dead bug. (I made it myself - I can call it whatever I
want to! :-) Escaping a cutscene while the voice-over is playing should
work now.

svn-id: r10369
2003-09-23 06:34:19 +00:00
Torbjörn Andersson
fa8ccef9a4 Removed unused code
svn-id: r10368
2003-09-23 06:31:13 +00:00
Torbjörn Andersson
c7b8a6c01b cleanup
svn-id: r10367
2003-09-23 06:30:52 +00:00
Torbjörn Andersson
f8591911ab Since we probably won't have anything like the original BS2 launcher menu,
make the 'C' key run the credits. I haven't yet implemented the credits
function, but it does play the music at least.

svn-id: r10366
2003-09-23 06:27:58 +00:00
Torbjörn Andersson
0ac7aa0671 whitespace fixes
svn-id: r10365
2003-09-23 06:23:29 +00:00
Torbjörn Andersson
bd6eece093 Initialize the cutscene voice-over sound handle, in case you press Escape
before there is any speech.

svn-id: r10364
2003-09-23 06:22:36 +00:00
Torbjörn Andersson
f3f7489b49 Set the mixer to use the maximum volume. BS2 has its own volume settings,
and we want them to go all the way up to eleven.

svn-id: r10362
2003-09-22 14:55:17 +00:00
Torbjörn Andersson
8e28b0c6b4 Cleaned up the sound code enough to add cutscene voice-overs. I haven't had
the time to do much testing yet, but it seems to work for me.

svn-id: r10361
2003-09-22 06:36:38 +00:00
Max Horn
58721a629d No need to do endian conversion if you check for 0, as BE 0 == LE 0
svn-id: r10359
2003-09-21 18:25:34 +00:00
Max Horn
4a70a93590 fix convertEndian compilation (thanks erik for giving me some work :-); also removed the #ifdef around it, to prevent such 'incidences' in the future
svn-id: r10356
2003-09-21 18:10:12 +00:00
Torbjörn Andersson
df6028b17a cleanup
svn-id: r10352
2003-09-21 16:19:25 +00:00
Torbjörn Andersson
dadad7bafa Removed original ProcessMenu() code.
svn-id: r10351
2003-09-21 16:16:49 +00:00
Torbjörn Andersson
3c7c60196f ScummVM code formatting conventions
svn-id: r10350
2003-09-21 16:11:26 +00:00
Torbjörn Andersson
bfa5c61734 Some cleanup - lots more needed!
svn-id: r10348
2003-09-21 14:26:25 +00:00
Torbjörn Andersson
23373b0123 The usual cleanup. Removed the "run from CD" check.
This pretty much concludes the first stage of the engine cleanup. All of
the files, except for console/debugging stuff and possibly some header
files, have been changed to use the ScummVM brace style.

As for the console, that one could probably do with some rewriting, in
which case cleaning it up first would just be unnecessary work.

The next stages of the cleanup should include renaming of variables and
functions to follow the ScummVM coding standards, and turning everything
into C++ classes. And so on.

Of course, the driver directory should go through a similar cleanup as
well.

This has all been enormously tedious, so don't count on me doing any of
these things at the moment. Particularly not turning everything into C++
classes. I'm really not that familiar with C++. :-)

svn-id: r10340
2003-09-20 18:33:24 +00:00
Torbjörn Andersson
ffce9177d0 The usual cleanup, plus make sure to delete SaveFileManager if
open_savefile() fails.

svn-id: r10339
2003-09-20 17:48:53 +00:00
Torbjörn Andersson
588af50cd6 cleanup
svn-id: r10338
2003-09-20 17:00:14 +00:00