Nicola Mettifogo
800db6f142
Restructuring of rendering code.
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svn-id: r35342
2008-12-13 17:31:48 +00:00
Sven Hesse
49e0a52ee1
Modified collision init functions for Urban Runner
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svn-id: r35341
2008-12-13 16:35:14 +00:00
Sven Hesse
2fdc191e4a
Added the French version of Urban Runner, as supplied by gamin in the forum. + Added a fallback for Urban Runner
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svn-id: r35340
2008-12-13 14:53:33 +00:00
Filippos Karapetis
afa21d9de8
Updated the MSVC project files of the gob engine
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svn-id: r35339
2008-12-13 13:31:13 +00:00
Sven Hesse
dce40f6ffe
Added a SaveLoad for Urban Runner with an entry to make the scripts believe the file mdo.def (config file created by the original installer) always exists
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svn-id: r35338
2008-12-13 13:18:16 +00:00
Johannes Schickel
5fa38662e2
Whoops. Fix accidently wrong evaluation statement.
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svn-id: r35337
2008-12-13 12:56:53 +00:00
Johannes Schickel
223a57a563
Cleanup.
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svn-id: r35336
2008-12-13 12:45:53 +00:00
Johannes Schickel
9555ea8bc9
Fix for bug #2423449 "AGOS: Music Looping broken (regression)".
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svn-id: r35335
2008-12-13 12:31:39 +00:00
Paul Gilbert
303d463a50
Workaround to correctly return control to the player in the DW1 Demo after using the prunes
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svn-id: r35334
2008-12-13 11:18:28 +00:00
Paul Gilbert
5f9bbd3444
Bugfixes for text display and animations in DW1 demo
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svn-id: r35333
2008-12-13 10:24:28 +00:00
Gregory Montoir
0e2864692e
fixed bug #2423037 , wrong demo version detection
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svn-id: r35332
2008-12-13 09:39:00 +00:00
Paul Gilbert
48f5e51c77
Added handling for record differences in the hotspot/polygon format in DW1 Demo
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svn-id: r35331
2008-12-13 08:40:04 +00:00
Travis Howell
c2daf686d6
Add upper case code for oe1_pcName() in Elvira 1/2.
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svn-id: r35330
2008-12-13 07:38:37 +00:00
Travis Howell
3c86a24d70
Add Polish 2CD version of The Feeble Files.
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svn-id: r35329
2008-12-13 07:05:18 +00:00
Travis Howell
0abcf302c6
Fix display of spell status in Elvira 2, caused by newline in oe1_pcName().
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svn-id: r35328
2008-12-13 04:55:54 +00:00
Travis Howell
a1fdbb8695
Fix regression, that caused text to be cut short in Elvira 1/2.
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svn-id: r35327
2008-12-13 04:52:51 +00:00
Nicola Mettifogo
b3475d8178
* Replaced char* with Common::String in the parser.
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* Enforced const-correctness on related routines.
svn-id: r35326
2008-12-13 03:37:43 +00:00
Nicola Mettifogo
6724097f67
Fixed positioning of inventory.
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svn-id: r35325
2008-12-13 03:36:28 +00:00
Travis Howell
1e31438c57
Ooops, didn't virtual genSaveName().
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svn-id: r35324
2008-12-13 03:16:20 +00:00
Travis Howell
e593015402
Cleanup.
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svn-id: r35323
2008-12-13 03:12:56 +00:00
Sven Hesse
1cc08d8b6a
Fixing forgetfulness-bug which leads to failed assertions in certain cases
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svn-id: r35322
2008-12-13 02:51:36 +00:00
Sven Hesse
60417c646e
Fixed the ADPCM decoder for 16bit audio (like in Urban Runner)
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svn-id: r35321
2008-12-13 02:30:45 +00:00
Filippos Karapetis
c6947285d2
Fixed a regression of commit #34458 . Sound data for compressed sounds was read incorrectly. Fixes bugs #2422371 - "ITE: Talk animation takes longer than speaking" and #2111496 - "IHNM: Speech is garbled"
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svn-id: r35320
2008-12-12 22:56:56 +00:00
Gregory Montoir
12bf681ee8
fixed german version detection, added datafiles remapping as listed in bug tracker item #2422555
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svn-id: r35319
2008-12-12 21:42:38 +00:00
Filippos Karapetis
dcca0c9f66
Fixed a regression in my last commit where some sprites were not clipped correctly
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svn-id: r35318
2008-12-12 20:10:00 +00:00
Sven Hesse
052e83cd24
Okay, removing my implementation of AppandableAudioStream::getTotalPlayTime (I've apparently misunderstood its intent) and using Mixer::getSoundElapsedTime() instead
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svn-id: r35317
2008-12-12 17:12:05 +00:00
Filippos Karapetis
cbdb105d8e
- Save games are now listed from oldest to newest in the GMM load dialog for tinsel games, like in other engines
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- Added some disabled code for saving through the GMM (still incomplete)
svn-id: r35316
2008-12-12 15:48:38 +00:00
Sven Hesse
63ddc1ba6f
Using AppandableAudioStream::getTotalPlayTime() instead of the difference between current and start time to sync audio and video
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svn-id: r35315
2008-12-12 14:28:06 +00:00
Filippos Karapetis
cfa939d151
- Stop passing the scene clip rectangle around for no reason
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- More changes for dirty rectangle handling
- Stop adding dirty rectangles that cover the whole screen for no reason
- Dirty rectangle handling is still very buggy, so it's still disabled
svn-id: r35314
2008-12-12 14:23:02 +00:00
Sven Hesse
2efe7bede0
Clean edges around transparent areas. Noticeable in the cursors, for example
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svn-id: r35313
2008-12-12 13:32:24 +00:00
Nicola Mettifogo
7e7d5c68ed
Initialised variables to silence lots of valgrind's warnings.
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svn-id: r35312
2008-12-12 04:52:37 +00:00
Sven Hesse
fa07cfe7c6
Text now works in Urban Runner
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svn-id: r35311
2008-12-12 04:31:01 +00:00
Sven Hesse
4ec3826080
Working (minus text) menu in Urban Runner
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svn-id: r35310
2008-12-12 02:44:34 +00:00
Sven Hesse
19146fe032
Working cursor in Urban Runner
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svn-id: r35309
2008-12-12 00:10:39 +00:00
Sven Hesse
c65886a3ea
Changing the Urban Runner sprite drawer to work more correctly. It does use YUV data, but I can use the ditherer there
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svn-id: r35308
2008-12-11 21:57:47 +00:00
Johannes Schickel
443158fd89
Cleanup. (Removed define and checks for USE_3FLAGS/USE_4FLAGS/USE_5FLAGS)
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svn-id: r35306
2008-12-11 18:38:15 +00:00
Torbjörn Andersson
e26f1391fa
Fixed detection of voice files.
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svn-id: r35305
2008-12-11 18:09:45 +00:00
Johannes Schickel
2f1babd370
Whoops changed integer size of variables storing volume information, now volume of 256 should work as expected.
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svn-id: r35303
2008-12-11 13:54:18 +00:00
Johannes Schickel
30507498b0
Midi code now allows volume values to be [0, 256] instead of [0, 255] like before, thus removed the clipping the old code used.
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svn-id: r35302
2008-12-11 13:44:58 +00:00
Johannes Schickel
9a3a04f6dd
Added a HACK/FIXME to prevent tinsel games from crashing, when for example the music volume is set to 256 via the launcher.
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svn-id: r35301
2008-12-11 13:43:52 +00:00
Johannes Schickel
7c05e9e723
Fix for bug #2412503 "DW1: Subtitle menu not working (Multi-language version)".
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svn-id: r35300
2008-12-11 13:32:50 +00:00
Sven Hesse
c7fa7f888a
On second thought, an octree only works if the color to look up is in the palette.
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So using a table-based approach to find the nearest color now, using only the upper 6 bits to stop the table from getting too large. It still takes noticeable time to build it. :/
But as a result, the video actually looks okay now...
svn-id: r35298
2008-12-11 03:06:43 +00:00
Kostas Nakos
c7094e20df
implement the newer gfx transaction interface. some issues still remain
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svn-id: r35297
2008-12-10 20:46:19 +00:00
Filippos Karapetis
39871b84de
Some more dirty rectangle fixes, only 2 known glitches are left
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svn-id: r35296
2008-12-10 19:39:26 +00:00
Filippos Karapetis
5f4518a2ad
Some more dirty rectangle fixes (some glitches still remain)
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svn-id: r35294
2008-12-09 21:09:45 +00:00
Max Horn
cabfbb4903
Removed some dead code, clarified comments, cleanup
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svn-id: r35293
2008-12-09 19:54:01 +00:00
Max Horn
c96b4f692a
SCUMM: Turned two former warnings into errors -- I never got reports on this warnings, with some luck we'll never get reports on the errors, too. If we get them, I'll deal with them :)
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svn-id: r35292
2008-12-09 19:53:01 +00:00
Filippos Karapetis
005c63f794
Updated the MSVN project files of the gob engine
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svn-id: r35291
2008-12-09 17:36:28 +00:00
Sven Hesse
99322bf68f
Experimental support for VMD frames encoded in Indeo 3 (Indeo 3 decoder closely based on the one in ffmpeg).
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Since Indeo 3 uses full 24bit colors (in YUV-space), frame data is mapped to the current palette (using an octree, should be the fasted way, methinks) and dithered with the Sierra-2-4A ("Filter Light") error distribution algorithm.
svn-id: r35290
2008-12-09 14:56:33 +00:00
Sven Hesse
9a788d8bf3
Some dummy changes for Urban Runner
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svn-id: r35289
2008-12-09 14:55:21 +00:00