Max Horn
e29133df12
Whitespace
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svn-id: r15362
2004-09-30 22:39:13 +00:00
Travis Howell
63a5bb8027
Not quite right.
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svn-id: r15361
2004-09-30 11:56:59 +00:00
Travis Howell
8499a7bc43
Add missing case code.
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svn-id: r15360
2004-09-30 11:48:27 +00:00
Travis Howell
176c0cc999
Add extra cases/stubs
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svn-id: r15359
2004-09-30 10:24:26 +00:00
Travis Howell
f3a06934fd
Add some extra cases/opcodes for lost/smaller.
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Add work around for paths
svn-id: r15356
2004-09-30 09:35:02 +00:00
Travis Howell
f9fca592bd
Change to warnings for now.
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svn-id: r15354
2004-09-30 06:57:18 +00:00
Travis Howell
fa149a52d4
Correct string for temp save/load, original load/save screens now displays in HE 71+ games.
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svn-id: r15346
2004-09-29 11:25:21 +00:00
Gregory Montoir
21d2a6ec55
cleanup
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svn-id: r15334
2004-09-28 21:53:29 +00:00
Max Horn
ce8c99bf62
Rename remaining OSystem methods to match our coding guidelines
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svn-id: r15332
2004-09-28 20:19:37 +00:00
Max Horn
6a50ba2308
Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle
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svn-id: r15331
2004-09-28 19:28:59 +00:00
Travis Howell
7ced14e961
talkQueue should be actor specific
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svn-id: r15318
2004-09-28 00:58:00 +00:00
Gregory Montoir
914d00f51a
wiz stuff cleanup and o90_unknown1C opcode update
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svn-id: r15293
2004-09-26 15:29:58 +00:00
Travis Howell
71216d46ca
Enable drawWizImage flag 0x2
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svn-id: r15280
2004-09-25 23:59:43 +00:00
Gregory Montoir
ac4ca820ee
get rid of the dirty hack needed to display wiz cursors in HE games
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svn-id: r15269
2004-09-25 14:17:49 +00:00
Gregory Montoir
554d157c78
enable WizPolygon rendering, maze in kinddemo is now displayed
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svn-id: r15268
2004-09-25 14:03:14 +00:00
Travis Howell
924e66b0cc
No longer required
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svn-id: r15249
2004-09-24 10:05:27 +00:00
Travis Howell
1f166d5b6e
One last correction.
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svn-id: r15248
2004-09-24 09:55:06 +00:00
Travis Howell
d08a1994f2
nukeArrays seems fine now.
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Fix dog regression
svn-id: r15242
2004-09-23 09:11:52 +00:00
Travis Howell
4871a2af19
Debug values are shown correctly now.
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svn-id: r15235
2004-09-22 12:13:15 +00:00
Travis Howell
08856609f3
Filename string go a bit higher
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svn-id: r15231
2004-09-22 05:08:07 +00:00
Travis Howell
9378478674
smaller is 99 after all.
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add some array code
svn-id: r15230
2004-09-22 03:56:27 +00:00
Gregory Montoir
6bfeab77e1
cleanup
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add some warnings to detect the use of new Aux animation data
svn-id: r15226
2004-09-21 21:10:23 +00:00
Gregory Montoir
6e9ce1b17c
fix freddemo intro glitches
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svn-id: r15225
2004-09-21 20:21:31 +00:00
Travis Howell
0a4a328cc4
Filter out both trace msgs.
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svn-id: r15219
2004-09-21 11:46:56 +00:00
Travis Howell
bcb66fc93e
*** empty log message ***
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svn-id: r15218
2004-09-21 11:23:23 +00:00
Travis Howell
b0f0bf8dc2
Add multi-block support for HE games.
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svn-id: r15217
2004-09-21 11:22:39 +00:00
Travis Howell
b359c9281f
HE90+ games use actor layering too, in reverse order.
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svn-id: r15216
2004-09-21 09:09:51 +00:00
Travis Howell
2c0f36cddc
Should be HE60/70.
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svn-id: r15211
2004-09-21 01:00:30 +00:00
Max Horn
f61a0f83ff
more cleanup
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svn-id: r15206
2004-09-20 19:48:08 +00:00
Max Horn
f9f7922583
cleanup
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svn-id: r15204
2004-09-20 19:19:57 +00:00
Gregory Montoir
0cb722d71d
slightly updated drawWizImage()
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svn-id: r15197
2004-09-19 23:21:09 +00:00
Gregory Montoir
680b7ecd51
preliminar WizPolygon rendering support (this is completely *untested*)
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svn-id: r15189
2004-09-19 13:42:25 +00:00
Travis Howell
989de0d5dc
Ignore trace msgs.
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svn-id: r15187
2004-09-19 10:14:34 +00:00
Travis Howell
45c34259bd
Fix last commit
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Add stub/warning
svn-id: r15184
2004-09-19 08:37:20 +00:00
Eugene Sandulenko
64043ff1fc
Removed some not necessary #defines which could (and did) lead to program
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logic misinterpretation. I assume these were added for readability, but
(a) names suggestet that they're class variables but they didn't
(b) their use wasn't consistent, i.e. there were places where variables were
used directly, not by means of the macros
(c) they didn't save that much space because they are used in few places.
svn-id: r15179
2004-09-19 00:15:17 +00:00
Max Horn
e74a3c9a2b
Reduce code duplication a bit
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svn-id: r15174
2004-09-18 22:26:19 +00:00
Max Horn
7b70210286
renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterparts
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svn-id: r15173
2004-09-18 22:09:34 +00:00
Max Horn
3552024aa9
Added ScummEngine::printString() convenience method; changed enqueueText to call addMessageToStack
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svn-id: r15170
2004-09-18 20:50:15 +00:00
Travis Howell
c35757d6bb
spyozon intro. runs
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svn-id: r15155
2004-09-18 04:12:14 +00:00
Travis Howell
81be679342
Neeed to know where polygons are renderered
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svn-id: r15152
2004-09-18 01:21:14 +00:00
Travis Howell
48fb287887
Correct and rename opcode
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svn-id: r15147
2004-09-17 11:20:37 +00:00
Travis Howell
d34da28ed9
nukeArrays still nuking wrong arrays.
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Add some more differences in later HE versions.
Add HE opcodes changes.
svn-id: r15145
2004-09-17 05:43:37 +00:00
Travis Howell
2ac60430fc
A few more corrections, fixes freddi2 crash.
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svn-id: r15142
2004-09-16 23:34:26 +00:00
Travis Howell
cf71760391
No longer required.
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svn-id: r15141
2004-09-16 14:31:16 +00:00
Travis Howell
49cd965411
Correction to pickVarRandom
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Add HE80+ version too.
svn-id: r15138
2004-09-16 12:30:54 +00:00
Travis Howell
efeb100c70
Call direct
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svn-id: r15127
2004-09-15 12:40:49 +00:00
Travis Howell
1ee9a242c3
Still not quite right.
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svn-id: r15123
2004-09-15 06:41:11 +00:00
Travis Howell
7f766fc2a5
Only palette is different
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svn-id: r15122
2004-09-15 01:56:42 +00:00
Travis Howell
167f5d543f
Save polygons
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Move findObject changes to HE72
svn-id: r15118
2004-09-14 15:06:02 +00:00
Travis Howell
5d25e4a197
Fix array issues.
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svn-id: r15113
2004-09-14 10:46:09 +00:00