51788 Commits

Author SHA1 Message Date
Paul Gilbert
4f740bb224 TSAGE: Bugfix for breaker box display in Blue Force scene 910
This fixes one of the problems in bug #3500015
2012-03-09 22:49:27 +11:00
Matthew Hoops
b71dffafbe SCI: Fix GK1 Mac text positioning
A regression from the text bitmap code addition
2012-03-08 10:07:58 -05:00
Matthew Hoops
fe0c5c0e97 SCI: Fix KQ6 Mac movies with resource fork names 2012-03-08 08:04:54 -05:00
Matthew Hoops
30e7a0f001 SCI: Fix SCI1.1+ Mac games with resource fork container names 2012-03-08 08:02:58 -05:00
Matthew Hoops
1e734ab48c COMMON: Add an exists function to MacResManager 2012-03-08 08:02:06 -05:00
Thierry Crozat
7cb82f5e12 I18N: Regenerate translations data file 2012-03-07 22:16:58 +00:00
Thierry Crozat
cbdd07470b I18N: Update translations file from source code 2012-03-07 22:16:58 +00:00
Thierry Crozat
11d0bc3b4b I18N: Fix missing msgid in French translation file 2012-03-07 22:16:57 +00:00
Thierry Crozat
e2580f7d6a I18N: Update Czech translation (from patch #3496538) 2012-03-07 22:16:57 +00:00
Thierry Crozat
2439eb8399 README: Update Czech translation for README (from patch #3496538) 2012-03-07 22:16:57 +00:00
Filippos Karapetis
7e4c5dce4a SCI: Add a new configuration option for SQ4 CD, "silver_cursors"
This allows the user to choose the alternate set of silver mouse cursors
that is available in the game resources of the game, instead of the
original golden ones
2012-03-07 23:20:50 +02:00
Paul Gilbert
62966183e4 TSAGE: Renaming of fields and fix for gate in Blue Force scene 900 2012-03-07 21:06:32 +11:00
Torbjörn Andersson
c29fa80f5c SKY: Fix comment typos 2012-03-06 20:00:15 +01:00
Johannes Schickel
62f59389a4 IPHONE: Send dealloc message to iPhoneView's superclass at the end of dealloc. 2012-03-05 21:27:47 +01:00
Johannes Schickel
323899d70b IPOHNE: Move touch related global variables to iPhoneView. 2012-03-05 20:46:45 +01:00
Johannes Schickel
dec6082590 IPHONE: Prefix all global variables with "g_". 2012-03-05 20:44:41 +01:00
Johannes Schickel
398987ad7f KYRA: Replace debug leftover for unimplemented displayText functions with a warning. 2012-03-05 20:23:01 +01:00
Johannes Schickel
9671b44df8 KYRA: Some formatting fixes. 2012-03-05 20:08:59 +01:00
Matthew Hoops
865c54c125 SCI: Fix GK1 demo sounds
This is a regression from 9fd66deb43a8ba1bd7b423cb6fe2b7177af74166 and, despite the commit message, was *not* fixed by 1736345906af095c863a62ded2638ce92c2a0704
2012-03-05 12:22:13 -05:00
Paul Gilbert
dac35ac1cc TSAGE: Some cleanup of R2R Animation Player, and fix for playing when objects are active 2012-03-04 20:24:54 +11:00
Paul Gilbert
818c85948e TSAGE: Bugfix for showing cursor correctly in Blue Force scene 930 2012-03-04 19:38:25 +11:00
Paul Gilbert
3bf8eb4e3e TSAGE: Bugfix for Blue Force named hotspots to display look/use/talk descriptions correctly 2012-03-04 19:37:45 +11:00
D G Turner
1a2d707738 AmigaOS4: Adapt configure to latest SDK. Restore grep workaround.
This reverts part of 54ddd000dcbe43f4b58d30b6b7e98775233bff01 to restore
a workaround for breakage in AmigaOS4 grep.
2012-03-04 01:26:57 +00:00
Filippos Karapetis
d41d7e5f36 DREAMWEB: Clean up the palette brightness code 2012-03-04 01:11:50 +02:00
Bertrand Augereau
2ade3b12be Merge pull request #205 from eriktorbjorn/dreamweb-random
DREAMWEB: Simplify some uses of randomNumber()
2012-03-03 05:31:19 -08:00
Bertrand Augereau
1098e6b79a DREAMWEB: The rain processing has its own cpp file 2012-03-03 14:18:05 +01:00
Torbjörn Andersson
261fc2f4be DREAMWEB: Simplify some uses of randomNumber()
Our random number generator isn't restricted to producing numbers
between 0 and 255. We can just ask it for the desired range.
2012-03-03 13:55:04 +01:00
Paul Gilbert
83f193edbd TSAGE: Fix memory leak and error in R2R Animation Player free 2012-03-03 14:13:40 +11:00
Tarek Soliman
c0a215282d KEYMAPPER: Add delays for *UP events coming from non-keys
Delayed entries are in a queue where each entry stores how
many milliseconds should pass based on the last entry.
2012-03-02 20:48:50 -06:00
Tarek Soliman
d12f21b31d KEYMAPPER: Map non-key custom input events
This also makes the keymapper be in charge of keymapping logic
2012-03-02 20:48:50 -06:00
Tarek Soliman
4ee1a3acea KEYMAPPER: Add non-key inputs to HardwareInput 2012-03-02 20:48:50 -06:00
Willem Jan Palenstijn
101ec2b885 TOUCHE: Remap one more Spanish character 2012-03-03 00:46:17 +01:00
Fabio Battaglia
b918149e6b GOB: Add detection entry for Italian playtoons2 2012-03-01 18:43:41 +01:00
Johannes Schickel
aad85d957c IPHONE: Fall back to CLUT8 in case a non-supported screen mode is set up.
This makes the iPhone backend conform with the 16bpp API and thus no longer
causes assertions to fail in case the client code tries to set up an
unsupported game screen format.
2012-02-29 19:05:43 +01:00
Matthew Hoops
f2c2e4fef8 DOCS: Add some info on PSX videos for sword1/sword2
A reference to the HOWTO page on the wiki is given for more information
2012-02-29 12:01:13 -05:00
Matthew Hoops
bc159a5b4a NEWS: Mention PSX videos for sword1/sword1 2012-02-29 11:59:20 -05:00
Willem Jan Palenstijn
3ce34294ee ENGINES: Copy singleid description from wiki 2012-02-29 13:13:28 +01:00
Max Horn
c0d54bdd8d COMMON: Move language GUIO code to language.h 2012-02-29 12:57:34 +01:00
Max Horn
92d219715f COMMON: Replace OptionsDialog::renderType2GUIO by API in rendermode.h 2012-02-29 11:43:21 +01:00
Paul Gilbert
21d570af83 TSAGE: Bugfixes for startup sequence in R2R Scene 180 2012-02-29 21:39:48 +11:00
Paul Gilbert
b60a2f012a TSAGE: Slow down the animation player to match the original game 2012-02-29 21:22:08 +11:00
Filippos Karapetis
a20de36b26 ENGINES: Adjust the description of _singleId 2012-02-29 11:59:33 +02:00
Tarek Soliman
657206bc5b MAEMO: Define only special keys to Keymapper
Also get rid of static tables in headers.
2012-02-28 06:46:19 -06:00
Tarek Soliman
477c1b9a87 KEYMAPPER: HardwareInputSet now has defaults
Ports can add additional special keys.
SDL no longer carries the static tables.
Default behavior unchanged: HardwareInputSet() still gives an empty one.
2012-02-28 06:45:35 -06:00
Tarek Soliman
4d1e6c3d54 KEYMAPPER: Move HardwareInputSet implementation out of header file 2012-02-28 06:34:19 -06:00
Filippos Karapetis
65c60ef027 ENGINES: Add a thorough explanation of the ugliness caused by _singleId 2012-02-28 11:13:40 +02:00
Filippos Karapetis
170f9f7040 Revert "SCI: Do not set _singleId in SciMetaEngine"
This reverts commit 8248944f1eb313f101e966a04aa93cb7db82559e.
2012-02-28 11:08:46 +02:00
Filippos Karapetis
8248944f1e SCI: Do not set _singleId in SciMetaEngine
This allows the engine to set the correct game ID to each entry. With
_singleId set, all the IDs in the game entries are set to "sci"
2012-02-28 10:38:44 +02:00
Filippos Karapetis
f4bf93fd67 ENGINES: Properly explain the usage of _singleId 2012-02-28 10:38:42 +02:00
Matthew Hoops
f17b1bf4f0 COMMON: Fix opening QuickTime files from MacBinary files 2012-02-27 18:31:20 -05:00