Martin Kiewitz
4bc01ab7d5
AGI: getflag/setflag/etc. cleanup
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renamed getflag() to getFlag()
renamed setflag() to setFlag()
renamed flipflag() to flipFlag()
preagi: renamed setFlag for this engine to setWinnieFlag
2016-01-31 17:56:53 +01:00
Martin Kiewitz
0f15ec2ce8
AGI: use Common::RenderMode instead of its own
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AppleIIgs + Atari ST weren't available back then in the enum.
They now are, so I can use the Common one.
2016-01-29 15:43:45 +01:00
Martin Kiewitz
8a595e7771
AGI: graphics rewrite + cleanup
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- graphics code fully rewritten
- Apple IIgs font support
- Amiga Topaz support
- Word parser rewritten
- menu code rewritten
- removed forced 2 second delay on all room changes
replaced with heuristic to detect situations, where it's required
- lots of naming cleanup
- new console commands show_map, screenobj, vmvars and vmflags
- all sorts of hacks/workarounds removed
- added SCI wait mouse cursor
- added Apple IIgs mouse cursor
- added Atari ST mouse cursor
- added Amiga/Apple IIgs transition
- added Atari ST transition
- user can select another render mode and
use Apple IIgs palette + transition for PC versions
- inventory screen rewritten
- SetSimple command now properly implemented
- PreAGI Mickey: Sierra logo now shown
- saved games: now saving controller key mapping
also saving automatic save data (SetSimple command)
- fixed invalid memory access when saving games (31 bytes were saved
using Common::String c_ptr()
Special Thanks to:
- fuzzie for helping out with the Apple IIgs font + valgrind
- eriktorbjorn for helping out with valgrind
- LordHoto for figuring out the code, that caused invalid memory
access in the original code, when saving a game
- sev for help out with reversing the Amiga transition
currently missing:
- mouse support for menu
- mouse support for system dialogs
- predictive dialog support
2016-01-29 13:22:22 +01:00
Kirben
b6995c5bd3
AGI: Enable sound by default in Mickey's Space Adventure.
2015-07-19 19:51:46 +10:00
Filippos Karapetis
b3e45ccc68
AGI: Disable/remove unused code
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This is code that isn't used currently. Thanks to fingolfin for
pointing out these parts of the code
2014-12-07 15:33:11 +02:00
Johannes Schickel
daa8d57a86
ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.
2014-05-27 02:04:07 +02:00
Johannes Schickel
6aac905dfd
AGI: Make GPL headers consistent in themselves.
2014-02-18 02:39:32 +01:00
Eugene Sandulenko
1fd58f7f2e
AGI: Fix bad buffer overrun. CID 1004029
2013-10-08 00:11:18 +03:00
Filippos Karapetis
ba7d71d553
AGI: doUpdate() already calls updateScreen()
2011-09-26 01:43:14 +03:00
Matthew Hoops
6f83052b40
AGI: Cleanup PreAGI console code
2011-08-15 22:24:42 -04:00
Matthew Hoops
cb43e9694b
AGI: Make Mickey inherit from PreAgiEngine
2011-08-15 11:55:03 -04:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
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Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Max Horn
0ce2ca4e00
COMMON: Replace MKID_BE by MKTAG
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MKID_BE relied on unspecified behavior of the C++ compiler,
and as such was always a bit unsafe. The new MKTAG macro
is slightly less elegant, but does no longer depend on the
behavior of the compiler.
Inspired by FFmpeg, which has an almost identical macro.
2011-04-12 16:53:15 +02:00
Eugene Sandulenko
764eaa554c
AGI: Fix some code analysis warnings (bug #3087825 )
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svn-id: r53470
2010-10-15 08:49:20 +00:00
Eugene Sandulenko
8ad5694cb1
Reduce header dependencies for AGI engine.
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svn-id: r46942
2010-01-03 20:15:44 +00:00
Filippos Karapetis
04493d139e
Fixed some potential memory leaks, reported by salty-horse
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svn-id: r44516
2009-10-01 12:09:02 +00:00
Max Horn
8ba75fc522
Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
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svn-id: r44495
2009-09-30 16:16:53 +00:00
Filippos Karapetis
fe7a64d467
Removed some warnings about unreachable code
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svn-id: r44292
2009-09-24 09:01:33 +00:00
Matthew Hoops
6e6d5e8b98
Fixing bug #2823854 : Mickey's space adventure crash. There's one too many space characters in a string which causes it to be drawn off the screen.
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svn-id: r42633
2009-07-20 20:59:35 +00:00
Eugene Sandulenko
93d62da652
Whitespace fixes and C++ comments
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svn-id: r41239
2009-06-06 17:39:13 +00:00
Johannes Schickel
b3c6751b9b
Strip trailing whitespaces in the whole code base.
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svn-id: r40867
2009-05-24 15:17:42 +00:00
Max Horn
65b5d31814
COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses)
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svn-id: r40725
2009-05-19 11:42:14 +00:00
Max Horn
ac59693be2
A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
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svn-id: r36127
2009-01-29 05:26:12 +00:00
Filippos Karapetis
7fba1e9aaf
Removed unused defines, cleaned up some more defines and reduced the places where static data is read from the game's executable
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svn-id: r35916
2009-01-18 22:02:22 +00:00
Filippos Karapetis
98b3046c09
Removed some unused defines in Mickey's Space Adventure, and removed a case where static data was read from the game's executable
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svn-id: r35901
2009-01-18 16:41:35 +00:00
Matthew Hoops
0b50c114d8
fix quitting in Mickey's Space Adventure as well as other minor cleanup
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svn-id: r35735
2009-01-05 01:40:08 +00:00
Max Horn
6a2f3dc0b9
Added new type Engine::Feature; pushed down some #include dependencies
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svn-id: r34755
2008-10-06 12:48:52 +00:00
Max Horn
9b160804ab
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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svn-id: r34700
2008-09-30 12:27:38 +00:00
Max Horn
42a5aa567b
Merging more of the GSoC 2008 RTL branch: AGI
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svn-id: r34242
2008-09-01 17:46:05 +00:00
Filippos Karapetis
cd3a904f78
Correct fix for bug #2073159 - "MICKEY: Incomplete computer message"
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svn-id: r34186
2008-08-26 12:34:05 +00:00
Christopher Page
21cd277f13
Fixed some GCC warnings
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svn-id: r33647
2008-08-05 21:38:59 +00:00
Christopher Page
7f480ac571
Quit and RTL code is more modular now. EVENT_RTL no longer sets _shouldQuit, shouldQuit is only set if there's an EVENT_QUIT. EVENT_RTL and EVENT_QUIT are completely separate from each other. Engine::quit() method now checks both _shouldQuit and _shouldRTL to determine if the engine should exit. There is no longer a need for resetQuit(), so it's removed
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svn-id: r33082
2008-07-16 04:22:56 +00:00
Christopher Page
3ac3e84ecf
Removed an exit() call in PreAGI
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svn-id: r33049
2008-07-13 22:41:32 +00:00
Christopher Page
30b1a62e81
Removed unnecessary #inlcudes
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svn-id: r32984
2008-07-10 05:15:19 +00:00
Christopher Page
e808cdf7a0
Reimplemented pushEvent() and artificialEventQueue to work with Events instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM
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svn-id: r32971
2008-07-09 02:27:05 +00:00
Christopher Page
3beccaf115
PreAGI works with the new GMM implementation
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svn-id: r32956
2008-07-08 01:33:57 +00:00
Johannes Schickel
600ab40bca
Changed all delete [] usages to delete[].
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svn-id: r31927
2008-05-07 14:31:45 +00:00
Jordi Vilalta Prat
66e9d4f5e8
Removed trailing spaces.
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svn-id: r30664
2008-01-27 19:47:41 +00:00
Kari Salminen
a493647076
Indentation
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svn-id: r30478
2008-01-13 23:43:17 +00:00
Filippos Karapetis
05b28340bf
Cleanup and simplification
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svn-id: r30405
2008-01-11 10:59:43 +00:00
Filippos Karapetis
85b3a4a59e
Added a debug command, did some cleanup
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svn-id: r30351
2008-01-09 10:31:52 +00:00
Filippos Karapetis
b0f2e823e0
Cleanup of the debugger commands, added some more commands, removed now obsolete debug code
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svn-id: r30350
2008-01-09 09:46:26 +00:00
Filippos Karapetis
c14d420141
Added a debug console for Mickey's Space Adventures
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svn-id: r30349
2008-01-09 09:19:17 +00:00
Filippos Karapetis
f1a1254581
Renamed SAVEGAME_VERSION to MSA_SAVEGAME_VERSION
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svn-id: r29770
2007-12-08 18:19:09 +00:00
Filippos Karapetis
b24f10dde0
The variables nFrame and iItem can also have negative values
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svn-id: r29769
2007-12-08 18:16:30 +00:00
Filippos Karapetis
621f798241
Saving and loading in Mickey's Space Adventure should now be endian and alignment safe. Note that this breaks older saved games
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svn-id: r29768
2007-12-08 17:51:23 +00:00
Filippos Karapetis
01f32b60b0
Removed some unnecessary code which was common for two cases
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svn-id: r29622
2007-11-24 00:47:29 +00:00
Filippos Karapetis
e9c0276072
Minimized screen updates for Mickey's Space Adventure, and correctly set the hint for Uranus
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svn-id: r29619
2007-11-23 18:28:40 +00:00
Filippos Karapetis
cd3f548407
Objects in Mickey's Space Adventure are shown correctly now
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svn-id: r29612
2007-11-22 20:54:46 +00:00