Commit Graph

34 Commits

Author SHA1 Message Date
Pawel Kolodziejski
9a81f8997c TINYGL: properly handle color for FLAT mode and lines drawing. Respect FLAT/SMOOTH mode for triangle drawing 2014-07-05 20:54:14 +02:00
Pawel Kolodziejski
97b03aed01 TINYGL: changed code to allow initialize TinyGL with specific internal texture dimension.
Grim: 256x256, Myst3: 1024x1024
2014-07-05 13:08:34 +02:00
Pawel Kolodziejski
f477946646 TINYGL: allow change internal texture size at compilation time. Now it's 1024x1024 pixels. 2014-07-05 12:13:03 +02:00
Pawel Kolodziejski
2072e51813 Revert "TINYGL: fixing T texture cordinate"
This reverts commit 5d65e40e1f.
2014-07-05 11:08:30 +02:00
Pawel Kolodziejski
5d65e40e1f TINYGL: fixing T texture cordinate 2014-07-05 11:06:34 +02:00
Pawel Kolodziejski
e6924e894c TINYGL: eliminate not clear use of define 2014-07-05 09:29:38 +02:00
Pawel Kolodziejski
1b8dd28bc7 TINYGL: implemented tglDepthFunc 2014-07-04 23:14:44 +02:00
Stefano Musumeci
38aa730b76 TINYGL: Implemented tglDepthMask. 2014-07-03 17:02:01 +02:00
Pawel Kolodziejski
e350350908 TINYGL: formatting code 2014-07-02 07:59:22 +02:00
Stefano Musumeci
109767e513 TINYGL: Implemented alpha blending and color transformation in sprite blitting for Grim TinyGL renderer. 2014-07-02 00:09:13 +02:00
Stefano Musumeci
63fd685589 TINYGL: Implemented alpha interpolation in triangle rasterization routine. 2014-07-01 14:29:44 +02:00
Stefano Musumeci
03072c4b7b TINYGL: Encapsulated pixel access in FrameBuffer class, provided an implementation of glBlendFunc. 2014-07-01 14:27:40 +02:00
Stefano Musumeci
e373f12d64 TINYGL: Removed unnecessary files and updated changelog. 2014-06-29 19:13:18 +02:00
Stefano Musumeci
4555f10cd8 TINYGL: Refactored line drawing routines. 2014-06-29 19:13:18 +02:00
Stefano Musumeci
2d6940923a TINYGL: Removed all the macros from triangle draw routines. 2014-06-28 20:39:10 +02:00
Stefano Musumeci
e630fb398a TINYGL: Refactored shadow drawing routines 2014-06-28 20:39:10 +02:00
Stefano Musumeci
4f140b6520 TINYGL: Refactored the triangle function in a template fashion 2014-06-28 20:39:09 +02:00
Stefano Musumeci
b9e0b28ed9 TINYGL: Renamed ZBuffer into FrameBuffer 2014-06-28 20:39:08 +02:00
Stefano Musumeci
81b5d40588 TINYGL: Refactored fill functions inside ZBuffer struct. 2014-06-28 20:39:07 +02:00
Stefano Musumeci
2be487a1f0 TINYGL: Added assert to ensure correct texture format. 2014-06-28 20:39:07 +02:00
Stefano Musumeci
10c4d6d4f5 TINYGL: Refactored zTriangleFill texture access code. 2014-06-28 20:39:06 +02:00
Einar Johan Trøan Sømåen
698ef4a37c TINYGL: Use astyle to (semi-selectively) apply the code-formatting conventions to TinyGL. 2014-02-20 18:46:49 +01:00
Dries Harnie
6bd38b1801 TINYGL: Support ColorMask
Note, this is just basic support, it is either all or nothing.
Disabling select channels is not possible.
2013-07-02 00:22:59 +02:00
Einar Johan Trøan Sømåen
51babbf092 TinyGL: Fix ZB_fillTriangleSmooth to support the colour-support patch. 2012-10-24 22:51:38 +02:00
Giulio Camuffo
8156e3a9a3 TinyGL: Remove the double zbuffer. Just use the 32bit one. 2012-02-13 19:21:37 +01:00
Giulio Camuffo
b42bbe5259 TinyGL: Support for different color modes, part 2. 2012-01-24 21:36:47 +01:00
Giulio Camuffo
158a19df31 TinyGL: Support for different color modes, first part. 2012-01-24 21:36:46 +01:00
Joost Peters
11631bdb16 TINYGL: Use the safe READ_* macros for unaligned reads. This fixes a crash in the software renderer on certain platforms. 2011-04-28 20:33:24 +08:00
Pawel Kolodziejski
20c5f61288 tab ident 2011-04-26 12:42:38 +02:00
Pawel Kolodziejski
788713d3b4 fix warnings 2009-10-17 12:48:23 +00:00
Pawel Kolodziejski
bc1cb4ce27 formating 2009-06-06 16:23:31 +00:00
Pawel Kolodziejski
49b578ec6a put tinygl internals into namespace, left only api 2009-05-25 13:19:29 +00:00
Pawel Kolodziejski
110527019b make compilable after latest change 2009-05-08 07:32:33 +00:00
Pawel Kolodziejski
f85c21fa4c moved tinygl 2009-05-08 07:17:43 +00:00