Matthew Duggan
8424ea0b1b
ULTIMA8: Add cast to supress warning
2020-05-03 11:34:25 +09:00
Matthew Duggan
f910fbe1b2
ULTIMA: Add PC98 Ultima 1 detection
2020-05-03 11:29:36 +09:00
Paul Gilbert
fccc6e4cc6
ULTIMA4: Remainder of combat keypress code refactored
2020-05-02 16:53:00 -07:00
Paul Gilbert
f6646f26cc
ULTIMA4: Move combat triggers key to debugger
2020-05-02 16:53:00 -07:00
Paul Gilbert
2f8feda600
ULTIMA4: Combat ready weapon
2020-05-02 16:52:59 -07:00
Paul Gilbert
0d8cafe477
ULTIMA4: Combat locate action
2020-05-02 16:52:59 -07:00
Paul Gilbert
1a2e3884ce
ULTIMA4: Properly get combat focused character for actions
2020-05-02 16:52:59 -07:00
Eugene Sandulenko
4272eaabc3
GRAPHICS: MACGUI: Corrected mouse cursor positioning in editable text
2020-05-03 01:33:54 +02:00
Eugene Sandulenko
19233ca5b1
GRAPHICS: MACGUI: Implemented cursor positioning with mouse in MacEditableText
2020-05-03 01:31:53 +02:00
Eugene Sandulenko
f883d195d0
GRAPHICS: MACGUI: Added comments and removed redundant methods in MacText
2020-05-03 01:31:53 +02:00
Thierry Crozat
75f8cfac56
DREAMWEB: Use more accurate vsync timing
...
The vsync delay is 14 ms (1000 / 70), and using a loop with
a sleep of 10ms until we had passed that delay meant we were
actually waiting anytime between 14 and 23 milliseconds, which
made the game slower than it should be. This was partially
corrected by using a delay of 11 ms (800 / 70), but this was
still inacurate and too slow in average.
In addition, since the change in commit 87c8b60, it was ignoring
the time spent in the game loop, which on slow devices is not
negligeable, and this has been fixed as well.
Finally also change the fast speed from 20 to 4. In commit
87c8b60 the delay was changed from macroseconds to milliseconds,
and any speed above 14 would then result in a delay of 0 due to
the integer division. We have the turbo mode for that, so it
seems to make sense to make the fast mode a bit slower rather
than having two modes that do the same thing.
2020-05-03 00:13:33 +01:00
Eugene Sandulenko
8038305660
NEWS: Mention improved MM NES palette support
2020-05-03 01:13:13 +02:00
mataniko
e85e6cf846
SCUMM: Fix MM NES palette and colors
...
Also adds an optional more natural palette as a game option
2020-05-03 01:11:13 +02:00
Eugene Sandulenko
217884d873
GRAPHICS: MACGUI: Collapse text formatting in getTextChunk()
2020-05-03 00:44:54 +02:00
Eugene Sandulenko
8615f27a87
GRAPHICS: MACGUI: Implemented reshuffleParagraph() in editable text
2020-05-03 00:23:34 +02:00
Eugene Sandulenko
302cfb5459
GRAPHICS: MACGUI: Fixed edge cases for cursor navigation
2020-05-02 23:43:05 +02:00
Eugene Sandulenko
2b1297c2f9
GRAPHICS: MACGUI: Fix text insertion
2020-05-02 22:02:12 +02:00
Eugene Sandulenko
b8d2cdff02
GRAPHICS: MACGUI: Fix deleting characters at edge of chunks
2020-05-02 22:01:11 +02:00
Eugene Sandulenko
d57b724999
GRAPHICS: MACGUI: Code cleanup
2020-05-02 21:58:27 +02:00
Eugene Sandulenko
e7045ee28b
GRAPHICS: MACGUI: Implemented addNewLine() in editable text
2020-05-02 21:53:56 +02:00
Eugene Sandulenko
520e2b107b
GRAPHICS: MACGUI: Fixed vertical cursor movement in editable text
2020-05-02 21:27:58 +02:00
Eugene Sandulenko
0c0ea1c778
DIRECTOR: Field text is always black in Director
2020-05-02 21:11:06 +02:00
Matthew Duggan
a64462a60f
AUDIO: Add support for loading Crusader AMF files
2020-05-02 20:09:23 +02:00
Matthew Duggan
3717718148
ULTIMA6: Fix 2 crash bugs
2020-05-02 22:53:58 +09:00
Matthew Duggan
da2ac4eabc
ULTIMA: Add PC98 Ultima 6 detection
2020-05-02 22:53:21 +09:00
Matthew Duggan
f6a5e00245
ULTIMA: Add Japanese Ultima8 to detection tables
2020-05-02 21:57:15 +09:00
Eugene Sandulenko
9b4458efe2
GRAPHICS: MACGUI: Use proper colors in editable text
2020-05-02 13:04:41 +02:00
Matthew Duggan
79f151c6aa
AUDIO: Import small fix from latest micromod/ibxm
...
Specifically, 9ff030a (Fix set panning command.)
2020-05-02 17:07:54 +09:00
Matthew Duggan
4a3b483aeb
ULTIMA8: Engine support for loading crusader music
2020-05-02 17:02:27 +09:00
Paul Gilbert
62adf445b1
ULTIMA4: Fix screen shaking
2020-05-01 21:54:54 -07:00
Paul Gilbert
916e4390c6
ULTIMA4: Janitorial
2020-05-01 21:40:43 -07:00
Paul Gilbert
ed4cb527e4
ULTIMA4: Destroy creatures cheat action
2020-05-01 21:35:49 -07:00
Paul Gilbert
319e0afda4
ULTIMA4: Fix get chest crash
2020-05-01 21:03:58 -07:00
Paul Gilbert
c2414c7dc7
ULTIMA4: Combat cast action
2020-05-01 21:00:18 -07:00
Paul Gilbert
fc3dbbe426
ULTIMA4: Attack for combat controller
2020-05-01 20:36:39 -07:00
Paul Gilbert
e403c7c6f5
ULTIMA4: Switch combat to use the normal keybindings action
...
I'll want to still accept keys that are disallowed during combat,
so they'll funneled through to action execution and give a proper
'Not Here' response, rather than being completely ignored
2020-05-01 18:47:18 -07:00
Paul Gilbert
d352578887
ULTIMA4: Cleanup of CombatController moveCreatures
2020-05-01 17:23:58 -07:00
Paul Gilbert
f86a31cfdb
ULTIMA4: Fixing Coverity warnings
2020-05-01 17:10:53 -07:00
Paul Gilbert
23ddfc7c20
ULTIMA4: Cleanup of dungeon room party/creature positions
2020-05-01 12:59:42 -07:00
Paul Gilbert
3fd696e81f
ULTIMA4: New keybinding group for configuration keys
2020-05-01 12:59:42 -07:00
Eugene Sandulenko
bd96b30161
DIRECTOR: LINGO: Remove unnecessary object instantiation
2020-05-01 15:08:35 +02:00
Eugene Sandulenko
619ead749b
DIRECTOR: Plug editable text
2020-05-01 15:07:22 +02:00
Eugene Sandulenko
abe45f2895
GRAPHICS: MACGUI: Implemented method for obtaining edited string
2020-05-01 15:07:22 +02:00
Eugene Sandulenko
b1a8835adc
GRAPHICS: MACGUI: Implemented trivial case for backspace in editable text
2020-05-01 15:07:22 +02:00
sluicebox
dc10e95dad
SCI: Fix LB1 Review Notes dialog
2020-05-01 01:07:55 -07:00
Matthew Duggan
a2b3790063
ULTIMA8: CRUSADER: Support game menu and quit gump.
2020-05-01 15:18:43 +09:00
Matthew Duggan
e5501c7be4
BASE: Move CoreMIDI to end of list to speed up finding the right device ( #2193 )
...
CoreMIDI provides hardware midi device support.
On my MacBook, the first call to MIDIGetNumberOfDestinations() takes around 2
seconds. Using one of the midi devices lower on the plugin list (mt32,
fluidsynth, etc) takes 2 extra seconds on every game start as
MidiDriver::getDeviceHandle() enumerates all the plugins to find the right one.
This change simply moves CoreMIDI to the bottom of the list. It will still
take 2 extra seconds when opening the options box, but that's a rare operation
relative to starting games.
2020-05-01 13:27:43 +09:00
Paul Gilbert
6cb8460d44
ULTIMA4: Direction keys and Pass actions for combat controller
2020-04-30 21:23:03 -07:00
Paul Gilbert
b2544ee9ae
ULTIMA4: Beginnings of keymapping for combat controller
2020-04-30 21:23:03 -07:00
Paul Gilbert
9069ae3f8f
ULTIMA4: Fix loading combat maps
2020-04-30 21:23:03 -07:00