Paul Gilbert
033747ceb5
TSAGE: Bugfix to enable palette rotation
2011-02-27 00:16:47 +11:00
Paul Gilbert
5a606d86e1
TSAGE: Bugfix for credits animations in Scene 1000
2011-02-26 23:51:24 +11:00
Paul Gilbert
3a601812d2
TSAGE: Bugfixes for drawing objects in wide screen areas
2011-02-26 22:15:22 +11:00
Paul Gilbert
597984abc3
TSAGE: Bugfixes for Scene 60 - Flycycle Controls
2011-02-24 22:24:19 +11:00
Paul Gilbert
87a6398f62
TSAGE: Standardised class naming for game scene logic
2011-02-24 18:36:22 +11:00
Paul Gilbert
3a39af7665
TSAGE: Added missing death sequence in scene 20
2011-02-23 23:07:38 +11:00
Paul Gilbert
04915a19bc
TSAGE: Added code to the sound handler stub methods to properly flag sounds as ending
2011-02-23 23:06:54 +11:00
Paul Gilbert
03942da718
TSAGE: Reworked code to separate Ringworld specific code from core engine classes
2011-02-23 22:37:16 +11:00
Paul Gilbert
7a5b633bf9
TSAGE: Added proper cursor showing when the scene changes
2011-02-23 22:16:02 +11:00
Paul Gilbert
814678b24e
TSAGE: Initial implementation of more game scenes and support classes
2011-02-22 23:06:07 +11:00
Paul Gilbert
d16b89d8f9
Merge of GCC compilation fixes
2011-02-18 20:21:07 +11:00
Paul Gilbert
3c454685c2
TSAGE: Started fleshing out the SoundHandler class
2011-02-18 00:02:21 +11:00
Alex Bevilacqua
75c99ac175
TSAGE: fix tokenization issue in SYNC_ENUM in GCC
...
This needs to be tested in MSVC to ensure it doesn't now break Windows
builds with a different error ;)
2011-02-16 14:58:22 -05:00
Paul Gilbert
36b1fe111e
TSAGE: Bugfix to set the visage correctly in one of the Scene 20 objects
2011-02-16 23:27:40 +11:00
Paul Gilbert
7b40f36ef1
TSAGE: Rework the logic for showing the cursor in new scenes.cpp
...
I'm still not completely happy with how it's implemented, and the original code is very obtuse when it comes to cursor display; it will likely need further investigation later on so the cursor doesn't appear in cut-scene scenes
2011-02-16 23:26:43 +11:00
Paul Gilbert
60d639f366
TSAGE: Bugfix to correctly draw objects on-screen in double-width scrolling screens
2011-02-16 23:25:10 +11:00
Paul Gilbert
c74537bc45
TSAGE: Completed Scene 50 - By Flycycles
2011-02-16 22:09:43 +11:00
Paul Gilbert
6b76c82da6
TSAGE: Bugfix for SequenceManager sequences ending immediately
2011-02-16 21:59:11 +11:00
Paul Gilbert
772fb6d395
TSAGE: Fix another pathfinding bug that was causing infinite loops in some cases
2011-02-16 18:55:14 +11:00
Paul Gilbert
5d619c5bf8
TSAGE: Fix to Scene 50 for player to correctly face the direction he's moving towards
2011-02-16 00:36:38 +11:00
Paul Gilbert
fb86bbff33
TSAGE: Replaced some old delete's with proper calls to remove() method
2011-02-16 00:35:47 +11:00
Paul Gilbert
acc8e6319a
TSAGE: Yet another pathfinding bugfix
2011-02-16 00:11:17 +11:00
Paul Gilbert
2f3d3d3d9c
TSAGE: Another pathfinding bugfix
2011-02-16 00:04:55 +11:00
Paul Gilbert
f9423570ad
TSAGE: Bugfixes for the player pathfinder
2011-02-15 23:38:57 +11:00
Paul Gilbert
96df5dfa82
TSAGE: Bugfix to correctly clear the walk region intersection lists when changing scenes
2011-02-15 21:55:38 +11:00
Paul Gilbert
c45d141dae
TSAGE: Bugfix to load walk region areas correctly
2011-02-15 19:50:57 +11:00
Paul Gilbert
a53a10eff4
TSAGE: Bugfix for speaking text being hidden when the same speaker speaks multiple times
2011-02-14 22:16:15 +11:00
Paul Gilbert
7042d95cfe
TSAGE: Added the engine in a separate branch
2011-02-14 20:37:27 +11:00