Matthew Hoops
865c54c125
SCI: Fix GK1 demo sounds
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This is a regression from 9fd66deb43a8ba1bd7b423cb6fe2b7177af74166 and, despite the commit message, was *not* fixed by 1736345906af095c863a62ded2638ce92c2a0704
2012-03-05 12:22:13 -05:00
Paul Gilbert
dac35ac1cc
TSAGE: Some cleanup of R2R Animation Player, and fix for playing when objects are active
2012-03-04 20:24:54 +11:00
Paul Gilbert
818c85948e
TSAGE: Bugfix for showing cursor correctly in Blue Force scene 930
2012-03-04 19:38:25 +11:00
Paul Gilbert
3bf8eb4e3e
TSAGE: Bugfix for Blue Force named hotspots to display look/use/talk descriptions correctly
2012-03-04 19:37:45 +11:00
D G Turner
1a2d707738
AmigaOS4: Adapt configure to latest SDK. Restore grep workaround.
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This reverts part of 54ddd000dcbe43f4b58d30b6b7e98775233bff01 to restore
a workaround for breakage in AmigaOS4 grep.
2012-03-04 01:26:57 +00:00
Filippos Karapetis
d41d7e5f36
DREAMWEB: Clean up the palette brightness code
2012-03-04 01:11:50 +02:00
Bertrand Augereau
2ade3b12be
Merge pull request #205 from eriktorbjorn/dreamweb-random
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DREAMWEB: Simplify some uses of randomNumber()
2012-03-03 05:31:19 -08:00
Bertrand Augereau
1098e6b79a
DREAMWEB: The rain processing has its own cpp file
2012-03-03 14:18:05 +01:00
Torbjörn Andersson
261fc2f4be
DREAMWEB: Simplify some uses of randomNumber()
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Our random number generator isn't restricted to producing numbers
between 0 and 255. We can just ask it for the desired range.
2012-03-03 13:55:04 +01:00
Paul Gilbert
83f193edbd
TSAGE: Fix memory leak and error in R2R Animation Player free
2012-03-03 14:13:40 +11:00
Willem Jan Palenstijn
101ec2b885
TOUCHE: Remap one more Spanish character
2012-03-03 00:46:17 +01:00
Fabio Battaglia
b918149e6b
GOB: Add detection entry for Italian playtoons2
2012-03-01 18:43:41 +01:00
Johannes Schickel
aad85d957c
IPHONE: Fall back to CLUT8 in case a non-supported screen mode is set up.
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This makes the iPhone backend conform with the 16bpp API and thus no longer
causes assertions to fail in case the client code tries to set up an
unsupported game screen format.
2012-02-29 19:05:43 +01:00
Matthew Hoops
f2c2e4fef8
DOCS: Add some info on PSX videos for sword1/sword2
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A reference to the HOWTO page on the wiki is given for more information
2012-02-29 12:01:13 -05:00
Matthew Hoops
bc159a5b4a
NEWS: Mention PSX videos for sword1/sword1
2012-02-29 11:59:20 -05:00
Willem Jan Palenstijn
3ce34294ee
ENGINES: Copy singleid description from wiki
2012-02-29 13:13:28 +01:00
Paul Gilbert
21d570af83
TSAGE: Bugfixes for startup sequence in R2R Scene 180
2012-02-29 21:39:48 +11:00
Paul Gilbert
b60a2f012a
TSAGE: Slow down the animation player to match the original game
2012-02-29 21:22:08 +11:00
Filippos Karapetis
a20de36b26
ENGINES: Adjust the description of _singleId
2012-02-29 11:59:33 +02:00
Tarek Soliman
657206bc5b
MAEMO: Define only special keys to Keymapper
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Also get rid of static tables in headers.
2012-02-28 06:46:19 -06:00
Tarek Soliman
477c1b9a87
KEYMAPPER: HardwareInputSet now has defaults
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Ports can add additional special keys.
SDL no longer carries the static tables.
Default behavior unchanged: HardwareInputSet() still gives an empty one.
2012-02-28 06:45:35 -06:00
Tarek Soliman
4d1e6c3d54
KEYMAPPER: Move HardwareInputSet implementation out of header file
2012-02-28 06:34:19 -06:00
Filippos Karapetis
65c60ef027
ENGINES: Add a thorough explanation of the ugliness caused by _singleId
2012-02-28 11:13:40 +02:00
Filippos Karapetis
170f9f7040
Revert "SCI: Do not set _singleId in SciMetaEngine"
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This reverts commit 8248944f1eb313f101e966a04aa93cb7db82559e.
2012-02-28 11:08:46 +02:00
Filippos Karapetis
8248944f1e
SCI: Do not set _singleId in SciMetaEngine
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This allows the engine to set the correct game ID to each entry. With
_singleId set, all the IDs in the game entries are set to "sci"
2012-02-28 10:38:44 +02:00
Filippos Karapetis
f4bf93fd67
ENGINES: Properly explain the usage of _singleId
2012-02-28 10:38:42 +02:00
Matthew Hoops
f17b1bf4f0
COMMON: Fix opening QuickTime files from MacBinary files
2012-02-27 18:31:20 -05:00
Tarek Soliman
dfdfc2f297
KEYMAPPER: Fix WebOS compile
2012-02-27 13:45:14 -06:00
Tarek Soliman
533f80282b
KEYMAPPER: Rename EVENT_CUSTOM_BACKEND to EVENT_CUSTOM_BACKEND_ACTION
2012-02-27 13:04:59 -06:00
Tarek Soliman
6afac4e01e
KEYMAPPER: Rename HardwareKey to HardwareInput
2012-02-27 13:00:56 -06:00
Tarek Soliman
b0f961924a
ANDROID: Fix mkplugin.sh freezing with bash
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dash apparently works fine
2012-02-27 06:51:18 -06:00
Alyssa Milburn
1545745281
ANDROID: Fix sed escaping in mkplugin.sh.
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(cherry picked from commit a836eb2cff9e631eac3ae4a0abc9952bc869d1c3)
2012-02-27 06:46:18 -06:00
Paul Gilbert
46c590940a
TSAGE: Renamed many of the unknown fields in the R2R Animation Player
2012-02-27 22:29:16 +11:00
Paul Gilbert
1e8b286c84
TSAGE: Bugfixes for R2R animation player
2012-02-27 20:45:55 +11:00
Travis Howell
7db3be8b4f
AGOS: Add font data for French, German and Italian versions of Simon the Sorcerer 1 (Amiga).
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Thanks to digitall for converting the font data from original.
2012-02-27 09:28:11 +01:00
D G Turner
7de7d1d414
NDS: Fix build after common util.h split.
2012-02-26 16:59:32 +00:00
Eugene Sandulenko
2a1f0a2176
Merge pull request #191 from BenCastricum/master
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SCUMM: More HE Games Detection
2012-02-26 07:22:13 -08:00
Eugene Sandulenko
80923297e3
Merge pull request #192 from fingolfin/refactor-common
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COMMON: Split common/util.h
2012-02-26 07:18:52 -08:00
Max Horn
367131ef0e
COMMON: Move Language and Platform functionality into separate files
2012-02-26 15:21:36 +01:00
Max Horn
215b41b244
COMMON: Move RenderMode and GUIOptions functionality into separate files
2012-02-26 15:19:31 +01:00
Johannes Schickel
d3c4243ab5
SCUMM: Fix utilization of ARM assembly routines. This fixes bug #3494448 .
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The bug in question is: "SCUMM: Loom PCE Japanese broken on ARM".
Thanks to fuzzie and wjp for this patch. If anything is broken after this I
take no blame.
2012-02-26 13:01:23 +01:00
Paul Gilbert
44e3d324fa
TSAGE: Implemented some of the remaining R2R Animation Player support methods
2012-02-26 22:54:25 +11:00
Paul Gilbert
b341ff04fa
TSAGE: Implement R2R Animation Player drawing code
2012-02-26 21:34:38 +11:00
Paul Gilbert
d5127d49ee
TSAGE: Implemented the initial loading logic for R2R animation player
2012-02-26 17:29:45 +11:00
Johannes Schickel
69e7e11743
NEWS: Mention iPhone's AR and 16bpp support.
2012-02-26 01:33:47 +01:00
Johannes Schickel
7be7ef5a71
IPHONE: Update default build settings. (Disable scalers, mt32, timidity).
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I took the freedom of also removing the unused OBJCFLAGS flag with this.
2012-02-26 01:31:22 +01:00
Johannes Schickel
69ab2a5279
IPHONE: Enable 16bpp support in configure.
2012-02-26 01:29:56 +01:00
Johannes Schickel
3b1e4b5bdc
IPHONE: Let hi-color games directly draw onto the screen texture buffer.
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This avoids an unecessary copying step from the framebuffer to the texture
buffer.
2012-02-26 01:25:18 +01:00
Johannes Schickel
83ce8da935
IPHONE: Implement 16bpp color support.
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This feature is currently disabled by default.
2012-02-26 01:01:19 +01:00
Johannes Schickel
23732c7179
IPHONE: Get rid of _gameScreenRaw, instead use _framebuffer internally.
2012-02-25 20:22:23 +01:00