51715 Commits

Author SHA1 Message Date
Matthew Hoops
865c54c125 SCI: Fix GK1 demo sounds
This is a regression from 9fd66deb43a8ba1bd7b423cb6fe2b7177af74166 and, despite the commit message, was *not* fixed by 1736345906af095c863a62ded2638ce92c2a0704
2012-03-05 12:22:13 -05:00
Paul Gilbert
dac35ac1cc TSAGE: Some cleanup of R2R Animation Player, and fix for playing when objects are active 2012-03-04 20:24:54 +11:00
Paul Gilbert
818c85948e TSAGE: Bugfix for showing cursor correctly in Blue Force scene 930 2012-03-04 19:38:25 +11:00
Paul Gilbert
3bf8eb4e3e TSAGE: Bugfix for Blue Force named hotspots to display look/use/talk descriptions correctly 2012-03-04 19:37:45 +11:00
D G Turner
1a2d707738 AmigaOS4: Adapt configure to latest SDK. Restore grep workaround.
This reverts part of 54ddd000dcbe43f4b58d30b6b7e98775233bff01 to restore
a workaround for breakage in AmigaOS4 grep.
2012-03-04 01:26:57 +00:00
Filippos Karapetis
d41d7e5f36 DREAMWEB: Clean up the palette brightness code 2012-03-04 01:11:50 +02:00
Bertrand Augereau
2ade3b12be Merge pull request #205 from eriktorbjorn/dreamweb-random
DREAMWEB: Simplify some uses of randomNumber()
2012-03-03 05:31:19 -08:00
Bertrand Augereau
1098e6b79a DREAMWEB: The rain processing has its own cpp file 2012-03-03 14:18:05 +01:00
Torbjörn Andersson
261fc2f4be DREAMWEB: Simplify some uses of randomNumber()
Our random number generator isn't restricted to producing numbers
between 0 and 255. We can just ask it for the desired range.
2012-03-03 13:55:04 +01:00
Paul Gilbert
83f193edbd TSAGE: Fix memory leak and error in R2R Animation Player free 2012-03-03 14:13:40 +11:00
Willem Jan Palenstijn
101ec2b885 TOUCHE: Remap one more Spanish character 2012-03-03 00:46:17 +01:00
Fabio Battaglia
b918149e6b GOB: Add detection entry for Italian playtoons2 2012-03-01 18:43:41 +01:00
Johannes Schickel
aad85d957c IPHONE: Fall back to CLUT8 in case a non-supported screen mode is set up.
This makes the iPhone backend conform with the 16bpp API and thus no longer
causes assertions to fail in case the client code tries to set up an
unsupported game screen format.
2012-02-29 19:05:43 +01:00
Matthew Hoops
f2c2e4fef8 DOCS: Add some info on PSX videos for sword1/sword2
A reference to the HOWTO page on the wiki is given for more information
2012-02-29 12:01:13 -05:00
Matthew Hoops
bc159a5b4a NEWS: Mention PSX videos for sword1/sword1 2012-02-29 11:59:20 -05:00
Willem Jan Palenstijn
3ce34294ee ENGINES: Copy singleid description from wiki 2012-02-29 13:13:28 +01:00
Paul Gilbert
21d570af83 TSAGE: Bugfixes for startup sequence in R2R Scene 180 2012-02-29 21:39:48 +11:00
Paul Gilbert
b60a2f012a TSAGE: Slow down the animation player to match the original game 2012-02-29 21:22:08 +11:00
Filippos Karapetis
a20de36b26 ENGINES: Adjust the description of _singleId 2012-02-29 11:59:33 +02:00
Tarek Soliman
657206bc5b MAEMO: Define only special keys to Keymapper
Also get rid of static tables in headers.
2012-02-28 06:46:19 -06:00
Tarek Soliman
477c1b9a87 KEYMAPPER: HardwareInputSet now has defaults
Ports can add additional special keys.
SDL no longer carries the static tables.
Default behavior unchanged: HardwareInputSet() still gives an empty one.
2012-02-28 06:45:35 -06:00
Tarek Soliman
4d1e6c3d54 KEYMAPPER: Move HardwareInputSet implementation out of header file 2012-02-28 06:34:19 -06:00
Filippos Karapetis
65c60ef027 ENGINES: Add a thorough explanation of the ugliness caused by _singleId 2012-02-28 11:13:40 +02:00
Filippos Karapetis
170f9f7040 Revert "SCI: Do not set _singleId in SciMetaEngine"
This reverts commit 8248944f1eb313f101e966a04aa93cb7db82559e.
2012-02-28 11:08:46 +02:00
Filippos Karapetis
8248944f1e SCI: Do not set _singleId in SciMetaEngine
This allows the engine to set the correct game ID to each entry. With
_singleId set, all the IDs in the game entries are set to "sci"
2012-02-28 10:38:44 +02:00
Filippos Karapetis
f4bf93fd67 ENGINES: Properly explain the usage of _singleId 2012-02-28 10:38:42 +02:00
Matthew Hoops
f17b1bf4f0 COMMON: Fix opening QuickTime files from MacBinary files 2012-02-27 18:31:20 -05:00
Tarek Soliman
dfdfc2f297 KEYMAPPER: Fix WebOS compile 2012-02-27 13:45:14 -06:00
Tarek Soliman
533f80282b KEYMAPPER: Rename EVENT_CUSTOM_BACKEND to EVENT_CUSTOM_BACKEND_ACTION 2012-02-27 13:04:59 -06:00
Tarek Soliman
6afac4e01e KEYMAPPER: Rename HardwareKey to HardwareInput 2012-02-27 13:00:56 -06:00
Tarek Soliman
b0f961924a ANDROID: Fix mkplugin.sh freezing with bash
dash apparently works fine
2012-02-27 06:51:18 -06:00
Alyssa Milburn
1545745281 ANDROID: Fix sed escaping in mkplugin.sh.
(cherry picked from commit a836eb2cff9e631eac3ae4a0abc9952bc869d1c3)
2012-02-27 06:46:18 -06:00
Paul Gilbert
46c590940a TSAGE: Renamed many of the unknown fields in the R2R Animation Player 2012-02-27 22:29:16 +11:00
Paul Gilbert
1e8b286c84 TSAGE: Bugfixes for R2R animation player 2012-02-27 20:45:55 +11:00
Travis Howell
7db3be8b4f AGOS: Add font data for French, German and Italian versions of Simon the Sorcerer 1 (Amiga).
Thanks to digitall for converting the font data from original.
2012-02-27 09:28:11 +01:00
D G Turner
7de7d1d414 NDS: Fix build after common util.h split. 2012-02-26 16:59:32 +00:00
Eugene Sandulenko
2a1f0a2176 Merge pull request #191 from BenCastricum/master
SCUMM: More HE Games Detection
2012-02-26 07:22:13 -08:00
Eugene Sandulenko
80923297e3 Merge pull request #192 from fingolfin/refactor-common
COMMON: Split common/util.h
2012-02-26 07:18:52 -08:00
Max Horn
367131ef0e COMMON: Move Language and Platform functionality into separate files 2012-02-26 15:21:36 +01:00
Max Horn
215b41b244 COMMON: Move RenderMode and GUIOptions functionality into separate files 2012-02-26 15:19:31 +01:00
Johannes Schickel
d3c4243ab5 SCUMM: Fix utilization of ARM assembly routines. This fixes bug #3494448.
The bug in question is: "SCUMM: Loom PCE Japanese broken on ARM".

Thanks to fuzzie and wjp for this patch. If anything is broken after this I
take no blame.
2012-02-26 13:01:23 +01:00
Paul Gilbert
44e3d324fa TSAGE: Implemented some of the remaining R2R Animation Player support methods 2012-02-26 22:54:25 +11:00
Paul Gilbert
b341ff04fa TSAGE: Implement R2R Animation Player drawing code 2012-02-26 21:34:38 +11:00
Paul Gilbert
d5127d49ee TSAGE: Implemented the initial loading logic for R2R animation player 2012-02-26 17:29:45 +11:00
Johannes Schickel
69e7e11743 NEWS: Mention iPhone's AR and 16bpp support. 2012-02-26 01:33:47 +01:00
Johannes Schickel
7be7ef5a71 IPHONE: Update default build settings. (Disable scalers, mt32, timidity).
I took the freedom of also removing the unused OBJCFLAGS flag with this.
2012-02-26 01:31:22 +01:00
Johannes Schickel
69ab2a5279 IPHONE: Enable 16bpp support in configure. 2012-02-26 01:29:56 +01:00
Johannes Schickel
3b1e4b5bdc IPHONE: Let hi-color games directly draw onto the screen texture buffer.
This avoids an unecessary copying step from the framebuffer to the texture
buffer.
2012-02-26 01:25:18 +01:00
Johannes Schickel
83ce8da935 IPHONE: Implement 16bpp color support.
This feature is currently disabled by default.
2012-02-26 01:01:19 +01:00
Johannes Schickel
23732c7179 IPHONE: Get rid of _gameScreenRaw, instead use _framebuffer internally. 2012-02-25 20:22:23 +01:00