Commit Graph

6909 Commits

Author SHA1 Message Date
Filippos Karapetis
c153aaeea9 Wrapped up talk_drunk
Some cleanup

dir_escritura -> targetSurface
targetScreen -> targetSurface
plt (in decompressPic) -> colorCount
funcion -> function

svn-id: r32394
2008-05-30 10:55:43 +00:00
Kari Salminen
94d1e7effb Implemented opcodes 0x04 (o1_mulObjectParam) and 0x05 (o1_divObjectParam).
svn-id: r32393
2008-05-30 10:43:21 +00:00
Filippos Karapetis
db0af96fa0 Wrapped up talk_igor_front, talk_igor_door, talk_igor_seated and talk_igor_wig
svn-id: r32392
2008-05-30 10:31:47 +00:00
Filippos Karapetis
d0b396f062 Moved SSN frame definitions into their own enum and removed unused definitions for the escape and F1-F10 keys
svn-id: r32391
2008-05-30 10:21:29 +00:00
Filippos Karapetis
d261c93049 More simplification of talk code. Moved talk_dr_grande() from animation.cpp to talk.cpp
svn-id: r32390
2008-05-30 10:14:27 +00:00
Filippos Karapetis
ea276dd177 talk_igor_frente -> talk_igor_front
svn-id: r32389
2008-05-30 10:04:39 +00:00
Filippos Karapetis
792286874a talk_igorpuerta -> talk_igor_door
talk_igor_peluca -> talk_igor_wig
and replaced some unneeded if statements with atoi

svn-id: r32388
2008-05-30 10:02:56 +00:00
Filippos Karapetis
64def1b562 Big simplification and cleanup to the animation code
svn-id: r32387
2008-05-30 09:45:00 +00:00
Eugene Sandulenko
4eed36f88c Fix compilation
svn-id: r32386
2008-05-30 09:28:52 +00:00
Eugene Sandulenko
0516f550c3 Wrap up talk_taber2()
svn-id: r32385
2008-05-30 08:56:07 +00:00
Eugene Sandulenko
9b7e8fb704 Wrap up talk_taber2()
svn-id: r32384
2008-05-30 08:55:47 +00:00
Eugene Sandulenko
8c9205babd Wrap up rest of talk() calls
svn-id: r32383
2008-05-30 08:48:01 +00:00
Eugene Sandulenko
4ae97b90cb Remove obsolete comment
svn-id: r32382
2008-05-30 08:30:40 +00:00
Filippos Karapetis
54a28afe0c cara -> face
componente -> component
palFondo -> bgPalette
Capitalization

svn-id: r32381
2008-05-30 08:28:54 +00:00
Filippos Karapetis
6397af21dc diferencia -> difference
pos_pixel -> pixelPos
hare_se_mueve -> characterMoved
pixel_x/pixel_y -> pixelX/pixelY
vez() -> getTime()
menu_sin_volcar() -> showMenu()

Removed unused function codifica()

svn-id: r32380
2008-05-30 08:14:01 +00:00
Filippos Karapetis
8d16e9330a Untangling spaghetti code: removed several goto statements
svn-id: r32379
2008-05-30 08:00:42 +00:00
Filippos Karapetis
1ca29c1796 Some cleanup, translated an error message
svn-id: r32378
2008-05-30 07:26:55 +00:00
Filippos Karapetis
4cc64e2b63 anima -> animate
leng -> dataSize, and removed it from the global variables (it's only used in animate())

svn-id: r32377
2008-05-30 07:24:32 +00:00
Filippos Karapetis
54e631a903 rompo -> doBreak
Removed unused variable rompo2

svn-id: r32376
2008-05-30 07:19:09 +00:00
Filippos Karapetis
eb28418d4b Changed color defines to more meaningful names in an enum
svn-id: r32375
2008-05-30 07:16:17 +00:00
Filippos Karapetis
8aa1b04043 dir_dibujo -> drawSurface
dir_hare_fondo -> backSurface
dir_mesa -> tableSurface
dir_hare_dch -> extraSurface (unsure about this one)
dir_zona_pantalla -> screenSurface
dir_hare_frente -> frontSurface
dir_texto -> textSurface
dir_pendulum -> pendulumSurface

svn-id: r32374
2008-05-30 07:09:36 +00:00
Eugene Sandulenko
3c827020a6 Fix regression introduced by last cleanup
svn-id: r32373
2008-05-30 05:35:47 +00:00
Filippos Karapetis
92bf1817cb Loads of Spanish translations with the help of timofonic (thanks!).
Unified some variable styles

svn-id: r32372
2008-05-29 22:34:03 +00:00
Kari Salminen
b7deac38b3 Added check in modifyObjectParam's start (Verified with FW & OS PC versions' disassemblies). Also removed superfluous default-case, hopefully no compiler will complain about this :).
svn-id: r32371
2008-05-29 22:07:25 +00:00
Filippos Karapetis
5396cd5ded Cleanup
svn-id: r32370
2008-05-29 20:35:15 +00:00
Torbjörn Andersson
7833dd87a5 Rewrote dimPalette() so that the dimming is now a "filter" between the Screen
class and the backend, i.e. as far as the game engine is concerned the palette
remains unchanged. (This is similar how to the SCUMM engine handles the "noir"
mode in Sam & Max.)

This is one small step towards allowing the game to be paused anywhere.

svn-id: r32369
2008-05-29 20:32:27 +00:00
Filippos Karapetis
3a43916e20 ancho -> width
alto -> height
nuevo_ancho -> newWidth
nuevo_alto -> newHeight
suma_x -> totalX
suma_y -> totalY
Removed unneeded variables diferencia_x/diferencia_y

svn-id: r32368
2008-05-29 18:18:38 +00:00
Filippos Karapetis
8363f1294a More talk related simplifications
svn-id: r32367
2008-05-29 18:09:12 +00:00
Filippos Karapetis
7ced1215d4 Fixed a crash that occurs when OS starts
svn-id: r32366
2008-05-29 17:58:56 +00:00
Filippos Karapetis
13c8e6d94b Numbers are mapped in a different order in the game's fonts
svn-id: r32365
2008-05-29 16:53:28 +00:00
Filippos Karapetis
eb964d2844 Fixed regression
svn-id: r32364
2008-05-29 16:41:49 +00:00
Filippos Karapetis
c2c21ffffb MirarRaton -> updateEvents
espera_soltar -> updateEvents
Some cleanup

svn-id: r32363
2008-05-29 14:14:31 +00:00
Filippos Karapetis
beafc62b0d puertas_cerradas -> updateDoor
saca_objeto -> removeObject

svn-id: r32362
2008-05-29 14:04:47 +00:00
Benjamin Haisch
b9776d46b2 - Implemented opcodes: sfHomeText, sfDrawAnimPic
- Comments on unneeded opcodes
- Simplified getting/setting strings in Objects

svn-id: r32361
2008-05-29 12:57:11 +00:00
Kari Salminen
3f91c579fc Verified most parts of opcode 0x01 (o1_modifyObjectParam) against Future Wars's and Operation Stealth's disassembly (Only part of switch case 3 still left to do).
svn-id: r32360
2008-05-29 12:22:14 +00:00
Filippos Karapetis
7a22a63244 Simplified calls to talk_igor_dch, talk_dr_izq and talk_dr_dch
Removed loads of font definitions and simplified some of the internal font mapping

svn-id: r32359
2008-05-29 12:17:40 +00:00
Kari Salminen
5779261c16 Tiny comment update (Echec in French means failure).
svn-id: r32358
2008-05-29 10:15:39 +00:00
Filippos Karapetis
b844e4bd5a Implemented visual effects 11 and 13 (inverse of 10 and 12)
svn-id: r32356
2008-05-28 23:17:10 +00:00
Sven Hesse
ab6c82a850 Silenced a signed/unsigned comparison warning
svn-id: r32355
2008-05-28 22:42:15 +00:00
Benjamin Haisch
4afd19ad0f Fixed premature stopping of sounds/voices.
svn-id: r32354
2008-05-28 22:15:10 +00:00
Sven Hesse
8da68b2964 Script variables are now always stored in the game version's native endianess.
This should make Woodruff playable on big-endian systems.

svn-id: r32352
2008-05-28 21:15:11 +00:00
Benjamin Haisch
885fa54f28 Split Object/GameDatabase into engine version specific classes
svn-id: r32349
2008-05-28 20:16:22 +00:00
Benjamin Haisch
df0e072a1b Fixed a crash in LGOP2 when attempting to get a sprite item from an empty array.
svn-id: r32348
2008-05-28 20:12:01 +00:00
Travis Howell
16b0905bb0 Remove debug left over.
svn-id: r32338
2008-05-28 13:02:33 +00:00
Travis Howell
edc731e04f The hard coded string translations for The Dig only apply to subtitles, and not speech.
svn-id: r32337
2008-05-28 13:00:41 +00:00
Kari Salminen
51e4e487b1 Implemented opcode 0x9A (o2_wasZoneChecked).
svn-id: r32336
2008-05-28 13:00:27 +00:00
Kari Salminen
f0195a01f6 Fix Operation Stealth's opcode 0x82's parameter list (Verified with DOS version's disassembly).
svn-id: r32335
2008-05-28 12:05:40 +00:00
Travis Howell
292bc04389 Update the hard coded string translations in The Dig.
svn-id: r32334
2008-05-28 02:55:42 +00:00
Johannes Schickel
691306f0b7 Fixed KyraEngine_v1::snd_stopVoice and KyraEngine_v1::snd_voiceIsPlaying implementations.
svn-id: r32330
2008-05-27 21:04:27 +00:00
Kari Salminen
c0f1b7fe66 Added a few more comments about Operation Stealth's opcodes (Redundancies, Future Wars's opcodes' end point).
svn-id: r32328
2008-05-27 19:36:39 +00:00
Kari Salminen
17fd16a38e Went through Operation Stealth's opcode list and added TODOs for naming all unknown functions properly and some notes about opcode redundancies.
svn-id: r32327
2008-05-27 19:25:04 +00:00
Filippos Karapetis
bf8dfb67e1 More simplifications to the talk functions
svn-id: r32326
2008-05-27 16:13:41 +00:00
Filippos Karapetis
2675cd38a6 Fixed the two animation FIXMEs
svn-id: r32325
2008-05-27 16:02:07 +00:00
Filippos Karapetis
4512958d74 longitud -> length
respuesta -> answer
objetos_que_tengo -> inventoryObjects
boton -> button
cuadrante -> quadrant
distancia -> distance
juego -> game
frase -> phrase
suena -> sound
usado -> used
responde -> response
puesto -> position

svn-id: r32321
2008-05-27 12:22:34 +00:00
Filippos Karapetis
de88eb33b5 objeto_que_lleva -> pickedObject
Removed the verb defines and replaced them with appropriate enums

svn-id: r32320
2008-05-27 12:02:26 +00:00
Filippos Karapetis
7263ec4763 Rewrote some more room logic
svn-id: r32319
2008-05-27 11:49:36 +00:00
Filippos Karapetis
7068ec9b71 Every time strcmp is abused, a baby koala cries...
Changed loads of strcmp's to integer comparisons. There might be two possible regressions (marked with a FIXME) in animation_2_1() and animation_9_6(), which need to be tested

Also, fixed a silly regression I made in commit #32312 in getLine()

svn-id: r32317
2008-05-27 09:03:22 +00:00
Filippos Karapetis
afd44c95d9 Changed roomParse to accept an array directly and rewrote some more room logic
svn-id: r32315
2008-05-27 07:45:13 +00:00
Filippos Karapetis
b1217da63f comienza_sound -> playSound
fin_sound -> stopSound
comienza_sound -> playSound
n_puerta -> doorNum
cierra_puerta -> closeDoor

svn-id: r32314
2008-05-27 07:17:15 +00:00
Filippos Karapetis
314ecc5d7d Cleanup of the X_OBJ and Y_OBJ defines
svn-id: r32313
2008-05-27 07:04:56 +00:00
Filippos Karapetis
8e290114d2 palJuego -> gamePalette
x_raton -> mouseX
y_raton -> mouseY

Some slight cleanup

svn-id: r32312
2008-05-27 06:35:00 +00:00
Sven Hesse
a6649af56e Fixed an endian-related issue, making Woodruff controlable on big-endian machines.
It still breaks when switching screens and object videos are mispositioned, though.

svn-id: r32310
2008-05-27 00:03:29 +00:00
Sven Hesse
a0a8e0e690 Fixed Italian Woodruff's MD5
svn-id: r32309
2008-05-26 23:03:17 +00:00
Sven Hesse
59df762f0a More split screen fixes.
I never get tired out those... ;)

svn-id: r32308
2008-05-26 22:02:20 +00:00
Kari Salminen
a43d1e6be0 Changed floating point immediates to single precision (Silences MSVC warning C4305: '+=' : truncation from 'double' to 'float').
svn-id: r32307
2008-05-26 22:01:29 +00:00
Eugene Sandulenko
32eee43bbc Implement built-in screensaver
svn-id: r32306
2008-05-26 21:48:59 +00:00
Sven Hesse
9eed36cc4f Use memmove when source and destination sprite areas overlap in drawSprite()
svn-id: r32305
2008-05-26 21:07:49 +00:00
Eugene Sandulenko
c13fda76d6 Fix leftover 8bit character
svn-id: r32304
2008-05-26 20:19:56 +00:00
Eugene Sandulenko
e45ea7b933 Fix delays against original
svn-id: r32303
2008-05-26 20:18:27 +00:00
Filippos Karapetis
f2e5283fcf Simplified all calls to talk_vb and talk_vbpuerta, together with some more calls to talk()
svn-id: r32302
2008-05-26 20:14:25 +00:00
Filippos Karapetis
7fe39a1470 Cleanup
svn-id: r32301
2008-05-26 19:50:05 +00:00
Filippos Karapetis
f68c1fd00b Cleanup
svn-id: r32300
2008-05-26 19:36:38 +00:00
Filippos Karapetis
9af5cca4e2 Removed a lot of duplicate code, fixed a mistake I made in sprintf
svn-id: r32299
2008-05-26 19:15:36 +00:00
Filippos Karapetis
3469c4821a More simplification to the talk() calls, fixed a shadowing warning
svn-id: r32298
2008-05-26 18:52:25 +00:00
Jordi Vilalta Prat
c6e29f4e4d Disable Drascula's and MADE's dummy fallbackDetect.
svn-id: r32297
2008-05-26 18:18:38 +00:00
Filippos Karapetis
e0051aa140 Started rewriting room logic
svn-id: r32294
2008-05-26 17:50:26 +00:00
Filippos Karapetis
d37be94275 Cleanup
svn-id: r32293
2008-05-26 17:49:32 +00:00
Sven Hesse
7227ddb6fa Changed anim/static PieceDesc loading, to allow for more sanity checks.
This should take care of all invalid reads in renderStatic(), updateStatic() and updateAnim()

svn-id: r32292
2008-05-26 15:29:12 +00:00
Filippos Karapetis
3506624393 Slight cleanup
svn-id: r32290
2008-05-26 14:08:53 +00:00
Kari Salminen
bff1bcd329 Silence MSVC warning C4800.
svn-id: r32288
2008-05-26 12:40:42 +00:00
Johannes Schickel
e92fccfdd9 Formatting.
svn-id: r32285
2008-05-26 12:05:55 +00:00
Filippos Karapetis
eea2aadbd8 Renamed files for consistency
svn-id: r32283
2008-05-26 11:14:30 +00:00
Filippos Karapetis
966239fc52 Code cleanup:
- Removed sagaresnames.h
- Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP)
- Moved all resources which were used by the ITE intro into ite_introproc.cpp
- Removed several defines which were only used once (e.g. the SFX names)
- Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end
- Updated the comment about the IHNM Mac music
- Changed the callocs in loadPalAnim to mallocs, like in the rest of the code
- Removed the MEM error

svn-id: r32282
2008-05-26 11:10:46 +00:00
Benjamin Haisch
23da4c5fa2 Fixed graphics decoding bug in Manhole: N&E
svn-id: r32281
2008-05-26 11:07:18 +00:00
Filippos Karapetis
dd6821cbcb Cleanup
svn-id: r32280
2008-05-26 11:03:21 +00:00
Benjamin Haisch
aa02a6758a - Hopefully fixed 'responsiveness' of the mouse cursor/event handling
- Disabled auto dirty rects which caused major gfx problems
- Added default mouse cursor for Manhole: N&E
- Fixed sound rate for Manhole: N&E
- Don't automatically show mouse cursor when a new cursor was loaded

svn-id: r32279
2008-05-26 07:27:46 +00:00
Benjamin Haisch
365513d9e4 Implemented visual effects 2 and 15
svn-id: r32278
2008-05-26 07:20:23 +00:00
Filippos Karapetis
ba6f9ab9a8 Possible fix for bug #1949230: "M4: compilation error"
svn-id: r32277
2008-05-26 07:18:06 +00:00
Sven Hesse
d94bfc66ad Ooops, made frame skipping for A/V sync correction work again (instead of locking up)
svn-id: r32276
2008-05-26 05:17:21 +00:00
Jordi Vilalta Prat
2862a30dac Fixed some code formatting thanks to LordHoto
svn-id: r32275
2008-05-26 00:28:48 +00:00
Sven Hesse
6ef8e5238b Increased _soundSliceLength's accuracy. This fixes the A/V sync problems in Woodruff's intro
svn-id: r32274
2008-05-25 23:12:32 +00:00
Sven Hesse
1fcf93875e Fixed the small static sound in Woodruff's intro video.
Interestingly, this does _not_ fix the audio lag, so I was apparently wrong and it's another issue. *g*
This does however fix the glitches in the Last Dynasty intro.

svn-id: r32273
2008-05-25 22:46:16 +00:00
Florian Kagerer
1509a17d3a typo
svn-id: r32271
2008-05-25 14:39:59 +00:00
Florian Kagerer
48d3b34a75 - some pauseEngineIntern() code for the HOF sequence player (not tested)
svn-id: r32270
2008-05-25 13:30:18 +00:00
Sven Hesse
da222b1a48 Added a workaround for the nut rolling animation in the administration center in Woodruff
svn-id: r32269
2008-05-25 13:02:23 +00:00
Sven Hesse
3f4d22338e Fixing Bug #1970111 ("WOODRUFF: Close Up not erased")
svn-id: r32266
2008-05-25 06:25:16 +00:00
Johannes Schickel
64910f8c5f Little cleanup.
svn-id: r32262
2008-05-24 23:05:01 +00:00
Johannes Schickel
335eb1bf08 Committed my fix for bug #1497437 "KYRA1: Subtitles glitch during 'Speech of the Land'".
svn-id: r32260
2008-05-24 22:47:08 +00:00
Johannes Schickel
6866a4e133 - Cleanup
- Added support for showing kyra.dat error messages in a dialog

svn-id: r32259
2008-05-24 22:44:15 +00:00
Eugene Sandulenko
f2d72d9473 Patch #1969189: "CinE renderer rewrite"
svn-id: r32257
2008-05-24 22:11:41 +00:00