21973 Commits

Author SHA1 Message Date
Torbjörn Andersson
2db2fbfc51 Use KEYCODE constants.
svn-id: r27599
2007-06-22 07:52:53 +00:00
Torbjörn Andersson
4305483ad0 Use KEYCODE constants.
svn-id: r27598
2007-06-22 07:49:02 +00:00
Torbjörn Andersson
245c997260 Use KEYCODE constants.
svn-id: r27597
2007-06-22 07:34:07 +00:00
Torbjörn Andersson
6f655ddbe5 Use KEYCODE constants.
svn-id: r27596
2007-06-21 20:04:10 +00:00
Torbjörn Andersson
b61738b270 Use KEYCODE constants. (Except for '~' which doesn't seem to have one.)
svn-id: r27595
2007-06-21 19:55:22 +00:00
Torbjörn Andersson
db8e5332fc Use the KEYCODE constants.
svn-id: r27593
2007-06-21 19:33:05 +00:00
Max Horn
bd9ba26109 Modified version of patch #1740493 (EVENTS: Event Key Codes)
svn-id: r27592
2007-06-21 18:35:15 +00:00
Torbjörn Andersson
8e2fd2ee73 Fixed freeing of invalid pointer, which would cause Operation Stealth to crash.
I don't know if the loadSet() / loadSetAbs() functions are every used in Future
Wars. If so, we should commit this to the branch as well.

svn-id: r27590
2007-06-21 17:24:27 +00:00
Travis Howell
c42dada465 Revert debug output.
svn-id: r27583
2007-06-21 07:34:54 +00:00
Travis Howell
b4041c450f Add font table for Spanish version of Elvira 2.
svn-id: r27582
2007-06-21 07:34:06 +00:00
Travis Howell
00829f15c8 Minor cleanup.
svn-id: r27580
2007-06-21 06:37:00 +00:00
Travis Howell
d2e7058b59 Fix regressions, due to zoneNum changes.
svn-id: r27579
2007-06-21 05:26:47 +00:00
Travis Howell
64cafa0270 Fix regressions, due to buffer changes and cleanup.
svn-id: r27578
2007-06-21 05:10:42 +00:00
Travis Howell
89b2cf75e2 Use frameBuffer directly, in order to drop extra buffer (frontBuffer) and cleanup code.
svn-id: r27577
2007-06-21 03:14:20 +00:00
Travis Howell
3f5eb0f976 Add Italian DOS version of Elvira 2.
svn-id: r27573
2007-06-21 01:47:00 +00:00
Kari Salminen
c8bbb6140f Add AGI256-2 support (On top of already present AGI256 support).
AGI256-2 means handling 256 color views/sprites (AGI256 means handling 256 color picture resources).
The code can now handle both 16 color and 256 color views/sprites in the same game.
FIXME: Background in AGI256-2 demo may be incorrect.

svn-id: r27572
2007-06-20 23:56:08 +00:00
Kari Salminen
0ebf986a1f Make putPixelsA-function use correct mask (0x0f normally for 16 colors, 0xff for 256 colors in AGI256 mode).
svn-id: r27571
2007-06-20 23:42:38 +00:00
Kari Salminen
dbac0054c1 Make drawing & blitting always use the correct screen
(Always 16 color screen for vector stuff, 256 color screen for everything else in AGI256 mode).

svn-id: r27570
2007-06-20 23:36:59 +00:00
Kari Salminen
d5822afe9e Add AGI256 picture resource loading using AGI command unknown170. Uses parts of patch #1728713.
svn-id: r27569
2007-06-20 23:18:24 +00:00
Kari Salminen
582fa4cdf0 Add AGI256 picture resource decoding support to PictureMgr::decodePicture.
svn-id: r27568
2007-06-20 23:12:38 +00:00
Kari Salminen
ae74b06756 Add an additional AGI screen for 256 color data (For use with AGI256 and AGI256-2).
svn-id: r27564
2007-06-20 22:54:51 +00:00
Kari Salminen
9f1ec5cb7a Add AGI256 and AGI256-2 game feature flags to games that use them.
svn-id: r27562
2007-06-20 22:39:14 +00:00
Kari Salminen
8b4b8a95a0 svn-id: r27561 2007-06-20 22:16:18 +00:00
Max Horn
129955ab55 Fix for bug #1740241 (PSP: revision 27553 doesn't build)
svn-id: r27559
2007-06-20 19:11:36 +00:00
Matthew Hoops
218a2da5d4 typo - (returh => return) -- jvprat
svn-id: r27558
2007-06-20 17:52:24 +00:00
Filippos Karapetis
5624ba23d0 Added a workaround in IHNM for the compact disk in Ellen's chapter
svn-id: r27557
2007-06-20 16:36:29 +00:00
Travis Howell
8f2714cc77 Fix regressions, due to playSpeech() no longer been virtual match.
svn-id: r27556
2007-06-20 14:41:19 +00:00
Travis Howell
05ecd1bcc4 Fix reading the speech_mute setting, the global setting was read, instead of the domain specific setting.
svn-id: r27554
2007-06-20 14:29:45 +00:00
Filippos Karapetis
6689a6607b Fix crashes with some savegames in IHNM
svn-id: r27553
2007-06-20 01:45:38 +00:00
Travis Howell
61c91cafb9 Cleanup.
svn-id: r27552
2007-06-20 01:01:29 +00:00
Max Horn
b51f2f3212 Implemented the OSystem framebuffer API, as discussed on scummvm-devel. All changes are just fine, and won't cause any compile problems or regressions, despite the fact that I can't test most of the non-SDL backend changes, at an improbability level of two to the power of two hundred and seventy-six thousand to one against - possibly much higher. Anything you still can't cope with is therefore your own problem. Please relax.
svn-id: r27548
2007-06-19 22:39:59 +00:00
Travis Howell
ab9b9a1bf3 Cleanup, could cause regressions.
svn-id: r27547
2007-06-19 11:50:22 +00:00
Filippos Karapetis
aeb9668d66 When loading a game from the same chapter as the current chapter in IHNM, the game will now be loaded correctly
svn-id: r27546
2007-06-19 11:41:06 +00:00
Filippos Karapetis
4ffd38a199 When saving the game in IHNM after a chapter point change, the chapter point change music will no longer be incorrectly saved, and the normal chapter music will be saved instead
svn-id: r27545
2007-06-19 11:23:20 +00:00
Travis Howell
fc19079902 Fix masking regressions, caused by dirtyClips code.
svn-id: r27544
2007-06-19 11:12:56 +00:00
Filippos Karapetis
e654381717 IHNM: In chained cutaways, clear the previous cutaway immediately
svn-id: r27543
2007-06-19 10:13:41 +00:00
Filippos Karapetis
8bc226b0e5 The correct music track is now played when loading a game in IHNM. The save/load mechanism in IHNM seems to be working correctly now (although it needs testing), however there are still some graphical glitches with the save/load dialogs. Also, moved some unfinished code for returning to the chapter selection screen to a more appropriate place
svn-id: r27542
2007-06-19 02:42:59 +00:00
Filippos Karapetis
3c424d98cd Removed obsolete comment
svn-id: r27541
2007-06-19 01:41:10 +00:00
Filippos Karapetis
153f325004 More updates for the save/load system in IHNM
svn-id: r27540
2007-06-19 01:37:48 +00:00
Nicola Mettifogo
f6e2c67cbb Mouse is now properly hidden during dialogues, and is restored after load/save dialog boxes are closed. Moreover, kEngineMouse constant has been renamed to better match its meaning.
svn-id: r27539
2007-06-18 20:11:49 +00:00
Filippos Karapetis
3f5202ea38 Change some regular integers to short integers
svn-id: r27538
2007-06-18 19:56:36 +00:00
Max Horn
dc62023190 Use the SCUMMVM_VERSION macro from base/internal_version.h in the maemo backend code, instead of hardcoding it (one potential headache less, yippie)
svn-id: r27537
2007-06-18 14:18:42 +00:00
Travis Howell
8c881acd48 Update versions.
svn-id: r27536
2007-06-18 13:41:51 +00:00
Max Horn
2aab31df97 Updated tools/version.pl once more, to handle dists/slackware/scummvm.SlackBuild
svn-id: r27535
2007-06-18 12:58:15 +00:00
Max Horn
e5c205a324 Added backends/platform/ds/arm9/makefile(.in) to tools/update-version.pl
svn-id: r27533
2007-06-18 12:43:39 +00:00
Travis Howell
1fff4333e3 Add details for music compression in Puzzle Pack too.
svn-id: r27532
2007-06-18 12:35:28 +00:00
Max Horn
019cbf0e6c Added FIXME to dsmain.cpp about it not using SCUMMVM_VERSION (thus adding one more headache to the release process)
svn-id: r27531
2007-06-18 12:34:29 +00:00
Travis Howell
f95c8450cb Fix line wrapping of text in Elvira 2.
svn-id: r27522
2007-06-18 10:57:50 +00:00
Travis Howell
71f2f4f6bd Fix bug #1738870 - Elvira1: Glitch after opening a sarcophagus.
svn-id: r27520
2007-06-18 09:07:03 +00:00
Bertrand Augereau
1e048c1de6 NDS : Suppressed unneccessary complications regarding the backbuffer when CPU-scaled, basically it has the same stride than the regular one (512b) so most code doesn't have to change
svn-id: r27517
2007-06-18 07:06:24 +00:00