109847 Commits

Author SHA1 Message Date
antoniou
87a76f4a56 ANDROID: Fix shifted keys and key combos 2020-10-17 19:20:58 +03:00
Lothar Serra Mari
5118c76ce0 NEWS: Mention update to Munt 2.4.1 2020-10-17 18:17:18 +02:00
Lothar Serra Mari
ebce9c8ef3 MT32: Re-apply patches for silencing various GCC and MSVC warnings
I really should send them upstream.
2020-10-17 18:17:18 +02:00
Lothar Serra Mari
5bd94ed311 MT32: Update Munt emulation code to version 2.4.1 2020-10-17 18:17:18 +02:00
LMerckx
9a35674cfc
Merge pull request #2536 from lmerckx/virt-mous-pos
GRAPHICS: Problem with virtual mouse position in an overlay when full…
2020-10-17 18:11:13 +02:00
Eugene Sandulenko
6511e92d3a GOB: Added detection to the Russian Akella translation
We'd need to recalc the md5s for better detection.
2020-10-17 18:09:16 +02:00
Eugene Sandulenko
fb837acee0 GOB: Fixes to Russian Bargon Attack 2020-10-17 16:41:26 +02:00
Andrei Prykhodko
1e512a69e1 PETKA: implement ToMap opcode for petka2 2020-10-17 14:42:27 +03:00
Andrei Prykhodko
e53aac3c53 PETKA: update engine status 2020-10-17 14:42:27 +03:00
Andrei Prykhodko
6674141d44 PETKA: implement changing walk background in petka2 2020-10-17 14:42:27 +03:00
Andrei Prykhodko
3ec82210a9 PETKA: fix crash in petka 2 2020-10-17 14:42:27 +03:00
Lothar Serra Mari
b02ebc6ca7 NEWS: Fix typo in German NEWS file 2020-10-17 12:46:28 +02:00
Eugene Sandulenko
18f6172125 GLK: COMPREHEND: Fix warning 2020-10-17 11:44:57 +02:00
Eugene Sandulenko
b9b3ba3285 GLK: COMPREHEND: Added missing override keywords 2020-10-17 11:44:23 +02:00
Lothar Serra Mari
ee7abe78f4 NEWS: Update German NEWS file 2020-10-17 10:30:19 +02:00
Paul Gilbert
54980c1f6b GLK: COMPREHEND: Added item flag manipulation opcodes 2020-10-16 22:11:34 -07:00
Paul Gilbert
3933d43dd0 GLK: COMPREHEND: Implementing string replacement and other opcodes 2020-10-16 21:22:37 -07:00
Paul Gilbert
b6183f85d7 GLK: COMPREHEND: Fix script dumper for v2 2020-10-16 21:22:37 -07:00
Paul Gilbert
49f6ee2868 GLK: COMPREHEND: Verify more v2 opcodes 2020-10-16 21:22:37 -07:00
Gunnar Birke
70d4bbd5ca WINTERMUTE: Add detection entry for german Sunrise version 2020-10-17 01:41:35 +02:00
Eugene Sandulenko
87beb98b95 GRAPHICS: Turn set of bool parameters for wordWrap() to a bitfield 2020-10-16 23:52:18 +02:00
Paweł Kołodziejski
d26f718cf3 MYST3: Do dot use ellipsis in text for game. 2020-10-16 23:44:26 +02:00
Paweł Kołodziejski
eef527e227 STARK: Not dot use ellipsis in text for game. 2020-10-16 23:27:18 +02:00
Paweł Kołodziejski
e2cd2e6ed7 COMMON: Rename Common::Debug to Common::StreamDebug 2020-10-16 21:47:16 +02:00
Eugene Sandulenko
985335154e NEWS: Mention new engines and their improvements 2020-10-16 21:36:18 +02:00
Eugene Sandulenko
49100d12c4 NEWS: Mention Gob engine changes 2020-10-16 21:32:49 +02:00
Eugene Sandulenko
bd52fc354b GOB: Fix for Russian Woodruff subtitles 2020-10-16 21:29:09 +02:00
BeWorld
cdc0ad802d
MORPHOS : Fixes clashing D in ptr.h with system defines and casting glGetString (#2531)
MORPHOS : Fixes clashing D in ptr.h with system defines and casting glGetString
2020-10-16 21:26:42 +02:00
antoniou
3f3ad0b2ca ANDROID: Remove keyUp and keyDown overrides from EditSurfaceView
They were causing some nasty loops with certain keys and are largely redundant since we already had a events manager for keys
2020-10-16 21:39:54 +03:00
Paweł Kołodziejski
bb388295a4 BACKENDS: drop setDefaultFeatureState() usage, it's not needed 2020-10-16 20:17:29 +02:00
Eugene Sandulenko
1178c5567f STARK: Mark Russian TLJ release as unstable 2020-10-16 19:53:54 +02:00
Eugene Sandulenko
83937afb09 STARK: Adde detection for another Russian localization. THe game requires more work 2020-10-16 19:51:40 +02:00
Cameron Cawley
5c255b3aa9 WIN32: Add override and final keywords 2020-10-16 18:32:08 +01:00
antoniou
48d6ff8d6b ANDROID: Set flag to leep screen on 2020-10-16 20:29:18 +03:00
antoniou
940b87000d ANDROID: Merge ontouch from EditSurfaceView into ScummVMEventsBase
Also fix a bug with back button not removing the keyboard if it is shown without clicking on a text input field
2020-10-16 20:08:52 +03:00
Eugene Sandulenko
33ac09433f GRIM: Do not launch EMI when it is disabled in configure 2020-10-16 19:05:53 +02:00
Eugene Sandulenko
8d9eb6a9c8 GRIM: Add fix for Russian version 2020-10-16 19:05:53 +02:00
Eugene Sandulenko
e0e3e3abe3 GRIM: Added checksums for Russian EMI 2020-10-16 19:05:53 +02:00
Eugene Sandulenko
bfddffd5d0 GRIM: Always detect all games.
Since we have detection in static part, we need to detect it always.
2020-10-16 19:05:53 +02:00
Cameron Cawley
70aebaca5b WII: Add override and final keywords 2020-10-16 17:46:43 +01:00
Eugene Sandulenko
92fcda3127 STARK: Added detection for Hungarian fan-translation. 2020-10-16 18:00:12 +02:00
Fiodar Stryzhniou
6a7340f744 SYMBIAN: sync with 2.2.0 release.
Added new project files, build fixes.
2020-10-16 17:06:05 +02:00
Matthew Duggan
9452852707 ULTIMA8: Correct Remorse menu music id 2020-10-16 21:19:17 +09:00
Matthew Duggan
43b1359750 ULTIMA8: Add more Crusader animation values to enum 2020-10-16 21:18:51 +09:00
Eugene Sandulenko
034ff75ca7 GRIM: Added Brasilian Portuguese GRIM MD5s 2020-10-16 10:32:58 +02:00
Paul Gilbert
6640aa2274 GLK: COMPREHEND: Starting to properly add v2 opcodes 2020-10-15 20:39:33 -07:00
Paul Gilbert
0da4dcde56 GLK: COMPREHEND: Split opcode implementation into their own classes
Version 2 of the engine already has at least one opcode where the
implementation slightly changed and I had to have a version check.
To make things cleaner, there are new v1 and v2 game classes that
derive from ComprehendGame, and the opcode map setup has also been
moved into them.

Currently, the V1 engine has all the opcodes implementation. I need
to start reviewing the opcode calls in v2 again, and shift stuff
that is actually unchanged to the base class shared by both 1 & 2
2020-10-15 20:39:32 -07:00
antoniou
4a9b6d12ac ANDROID: Use gradle 6.7 and plugin 4.1.0
Also remove ndk.dir from local.properties since it is getting deprecated

Gradle will only use the info (ndkVersion) in gradle.build. Possibly ndkPath too, but we probably don't need that, since ndk is within the sdk folder (default location)
2020-10-15 19:06:33 +03:00
antoniou
4d9ed8351b ANDROID: Use a in-app keyboard instead of system
Keyboard was ported over from our SDL port which used https://github.com/pelya/commandergenius/tree/sdl_android/project

Pending optimizations, floatable/draggable implementation and a few bug fixes
We are using a local copy and slightly modified version of KeyboardView and Keyboard (and related resources).
since the android KeyboardView widget will be deprecated in API 29.
The copies are taken from the AOSP, as per the recommendation from Android Developers.
2020-10-15 18:21:52 +03:00
Eugene Sandulenko
4f0fa0005e STARK: Mark another set of class vars public 2020-10-15 14:09:20 +02:00