antoniou
87a76f4a56
ANDROID: Fix shifted keys and key combos
2020-10-17 19:20:58 +03:00
Lothar Serra Mari
5118c76ce0
NEWS: Mention update to Munt 2.4.1
2020-10-17 18:17:18 +02:00
Lothar Serra Mari
ebce9c8ef3
MT32: Re-apply patches for silencing various GCC and MSVC warnings
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I really should send them upstream.
2020-10-17 18:17:18 +02:00
Lothar Serra Mari
5bd94ed311
MT32: Update Munt emulation code to version 2.4.1
2020-10-17 18:17:18 +02:00
LMerckx
9a35674cfc
Merge pull request #2536 from lmerckx/virt-mous-pos
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GRAPHICS: Problem with virtual mouse position in an overlay when full…
2020-10-17 18:11:13 +02:00
Eugene Sandulenko
6511e92d3a
GOB: Added detection to the Russian Akella translation
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We'd need to recalc the md5s for better detection.
2020-10-17 18:09:16 +02:00
Eugene Sandulenko
fb837acee0
GOB: Fixes to Russian Bargon Attack
2020-10-17 16:41:26 +02:00
Andrei Prykhodko
1e512a69e1
PETKA: implement ToMap opcode for petka2
2020-10-17 14:42:27 +03:00
Andrei Prykhodko
e53aac3c53
PETKA: update engine status
2020-10-17 14:42:27 +03:00
Andrei Prykhodko
6674141d44
PETKA: implement changing walk background in petka2
2020-10-17 14:42:27 +03:00
Andrei Prykhodko
3ec82210a9
PETKA: fix crash in petka 2
2020-10-17 14:42:27 +03:00
Lothar Serra Mari
b02ebc6ca7
NEWS: Fix typo in German NEWS file
2020-10-17 12:46:28 +02:00
Eugene Sandulenko
18f6172125
GLK: COMPREHEND: Fix warning
2020-10-17 11:44:57 +02:00
Eugene Sandulenko
b9b3ba3285
GLK: COMPREHEND: Added missing override keywords
2020-10-17 11:44:23 +02:00
Lothar Serra Mari
ee7abe78f4
NEWS: Update German NEWS file
2020-10-17 10:30:19 +02:00
Paul Gilbert
54980c1f6b
GLK: COMPREHEND: Added item flag manipulation opcodes
2020-10-16 22:11:34 -07:00
Paul Gilbert
3933d43dd0
GLK: COMPREHEND: Implementing string replacement and other opcodes
2020-10-16 21:22:37 -07:00
Paul Gilbert
b6183f85d7
GLK: COMPREHEND: Fix script dumper for v2
2020-10-16 21:22:37 -07:00
Paul Gilbert
49f6ee2868
GLK: COMPREHEND: Verify more v2 opcodes
2020-10-16 21:22:37 -07:00
Gunnar Birke
70d4bbd5ca
WINTERMUTE: Add detection entry for german Sunrise version
2020-10-17 01:41:35 +02:00
Eugene Sandulenko
87beb98b95
GRAPHICS: Turn set of bool parameters for wordWrap() to a bitfield
2020-10-16 23:52:18 +02:00
Paweł Kołodziejski
d26f718cf3
MYST3: Do dot use ellipsis in text for game.
2020-10-16 23:44:26 +02:00
Paweł Kołodziejski
eef527e227
STARK: Not dot use ellipsis in text for game.
2020-10-16 23:27:18 +02:00
Paweł Kołodziejski
e2cd2e6ed7
COMMON: Rename Common::Debug to Common::StreamDebug
2020-10-16 21:47:16 +02:00
Eugene Sandulenko
985335154e
NEWS: Mention new engines and their improvements
2020-10-16 21:36:18 +02:00
Eugene Sandulenko
49100d12c4
NEWS: Mention Gob engine changes
2020-10-16 21:32:49 +02:00
Eugene Sandulenko
bd52fc354b
GOB: Fix for Russian Woodruff subtitles
2020-10-16 21:29:09 +02:00
BeWorld
cdc0ad802d
MORPHOS : Fixes clashing D in ptr.h with system defines and casting glGetString ( #2531 )
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MORPHOS : Fixes clashing D in ptr.h with system defines and casting glGetString
2020-10-16 21:26:42 +02:00
antoniou
3f3ad0b2ca
ANDROID: Remove keyUp and keyDown overrides from EditSurfaceView
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They were causing some nasty loops with certain keys and are largely redundant since we already had a events manager for keys
2020-10-16 21:39:54 +03:00
Paweł Kołodziejski
bb388295a4
BACKENDS: drop setDefaultFeatureState() usage, it's not needed
2020-10-16 20:17:29 +02:00
Eugene Sandulenko
1178c5567f
STARK: Mark Russian TLJ release as unstable
2020-10-16 19:53:54 +02:00
Eugene Sandulenko
83937afb09
STARK: Adde detection for another Russian localization. THe game requires more work
2020-10-16 19:51:40 +02:00
Cameron Cawley
5c255b3aa9
WIN32: Add override and final keywords
2020-10-16 18:32:08 +01:00
antoniou
48d6ff8d6b
ANDROID: Set flag to leep screen on
2020-10-16 20:29:18 +03:00
antoniou
940b87000d
ANDROID: Merge ontouch from EditSurfaceView into ScummVMEventsBase
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Also fix a bug with back button not removing the keyboard if it is shown without clicking on a text input field
2020-10-16 20:08:52 +03:00
Eugene Sandulenko
33ac09433f
GRIM: Do not launch EMI when it is disabled in configure
2020-10-16 19:05:53 +02:00
Eugene Sandulenko
8d9eb6a9c8
GRIM: Add fix for Russian version
2020-10-16 19:05:53 +02:00
Eugene Sandulenko
e0e3e3abe3
GRIM: Added checksums for Russian EMI
2020-10-16 19:05:53 +02:00
Eugene Sandulenko
bfddffd5d0
GRIM: Always detect all games.
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Since we have detection in static part, we need to detect it always.
2020-10-16 19:05:53 +02:00
Cameron Cawley
70aebaca5b
WII: Add override and final keywords
2020-10-16 17:46:43 +01:00
Eugene Sandulenko
92fcda3127
STARK: Added detection for Hungarian fan-translation.
2020-10-16 18:00:12 +02:00
Fiodar Stryzhniou
6a7340f744
SYMBIAN: sync with 2.2.0 release.
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Added new project files, build fixes.
2020-10-16 17:06:05 +02:00
Matthew Duggan
9452852707
ULTIMA8: Correct Remorse menu music id
2020-10-16 21:19:17 +09:00
Matthew Duggan
43b1359750
ULTIMA8: Add more Crusader animation values to enum
2020-10-16 21:18:51 +09:00
Eugene Sandulenko
034ff75ca7
GRIM: Added Brasilian Portuguese GRIM MD5s
2020-10-16 10:32:58 +02:00
Paul Gilbert
6640aa2274
GLK: COMPREHEND: Starting to properly add v2 opcodes
2020-10-15 20:39:33 -07:00
Paul Gilbert
0da4dcde56
GLK: COMPREHEND: Split opcode implementation into their own classes
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Version 2 of the engine already has at least one opcode where the
implementation slightly changed and I had to have a version check.
To make things cleaner, there are new v1 and v2 game classes that
derive from ComprehendGame, and the opcode map setup has also been
moved into them.
Currently, the V1 engine has all the opcodes implementation. I need
to start reviewing the opcode calls in v2 again, and shift stuff
that is actually unchanged to the base class shared by both 1 & 2
2020-10-15 20:39:32 -07:00
antoniou
4a9b6d12ac
ANDROID: Use gradle 6.7 and plugin 4.1.0
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Also remove ndk.dir from local.properties since it is getting deprecated
Gradle will only use the info (ndkVersion) in gradle.build. Possibly ndkPath too, but we probably don't need that, since ndk is within the sdk folder (default location)
2020-10-15 19:06:33 +03:00
antoniou
4d9ed8351b
ANDROID: Use a in-app keyboard instead of system
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Keyboard was ported over from our SDL port which used https://github.com/pelya/commandergenius/tree/sdl_android/project
Pending optimizations, floatable/draggable implementation and a few bug fixes
We are using a local copy and slightly modified version of KeyboardView and Keyboard (and related resources).
since the android KeyboardView widget will be deprecated in API 29.
The copies are taken from the AOSP, as per the recommendation from Android Developers.
2020-10-15 18:21:52 +03:00
Eugene Sandulenko
4f0fa0005e
STARK: Mark another set of class vars public
2020-10-15 14:09:20 +02:00