Commit Graph

39 Commits

Author SHA1 Message Date
Sven Hesse
00fa997039 GOB: Move drawString into Font 2012-07-30 01:24:18 +02:00
Thierry Crozat
06bbb57ad7 I18N: Make many more GUI MessageDialog strings translatable 2011-06-13 22:19:18 +01:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Sven Hesse
65bc46d3ab GOB: Add Script::evalInt() and Script::evalString()
svn-id: r55634
2011-01-29 22:47:53 +00:00
Sven Hesse
0c3a33c354 GOB: Change _curTotFile and _totToLoad into Common::String
svn-id: r55629
2011-01-29 22:45:15 +00:00
Sven Hesse
14678f059b GOB: Move OpcodeFunc's return flag into its parameter
To make the meaning of the flag more clear and make the func
opcodes more similar to draw and gob opcodes.

svn-id: r55627
2011-01-29 22:44:06 +00:00
Sven Hesse
176e49975c GOB: Adding stubs for Addy
svn-id: r55508
2011-01-25 00:50:26 +00:00
Sylvain Dupont
185a0b9070 GOB: Fixes the return value of dummy shooter in Last Dynasty
Mission 34 shooter must return 1 in order to proceed to the point & click part of the game.

svn-id: r55425
2011-01-22 13:19:16 +00:00
Sven Hesse
678b5f361a GOB: Fix copypasta mistake
svn-id: r55377
2011-01-21 14:15:00 +00:00
Sven Hesse
8b3f2955a4 GOB: Make the Cemetary/Lab screen work correctly
Saving there still won't work though

svn-id: r55374
2011-01-21 13:28:35 +00:00
Sven Hesse
cba4bccf99 GOB: Removing a useless debug warning
svn-id: r55352
2011-01-20 12:40:17 +00:00
Sven Hesse
3ab8bf16a2 GOB: Create 16bit surfaces for true color games
Enabling basic Urban drawing again

svn-id: r52949
2010-09-30 13:03:22 +00:00
Sven Hesse
51fd528fe5 GOB: Change all drawing to use class Surface
svn-id: r52947
2010-09-30 13:02:16 +00:00
Arnaud Boutonné
dd569a1b7e Modify warning message for o5_deleteFile as it's not only used by Dynasty, and Add oPlaytoons_copyFile. The latest will need to be completed if a call requires it. For the moment, it only fixes the crash at the end of the 3rd video of the construction kit.
svn-id: r43841
2009-08-30 23:39:25 +00:00
Sven Hesse
3823ae285f Giving Font its own real class
svn-id: r42277
2009-07-09 02:54:10 +00:00
Sven Hesse
7d005f62c3 Putting evalBoolResult() and evalExpr() into Script
svn-id: r41760
2009-06-22 10:29:32 +00:00
Sven Hesse
962fc19b57 Encapsulating script file access
svn-id: r41753
2009-06-22 10:13:37 +00:00
Sven Hesse
1dafcabb43 Encapsulated access to _resultStr
svn-id: r41751
2009-06-22 10:11:53 +00:00
Sven Hesse
0ae767ae8c Fixing The Last Dynasty again after the opcode dispatcher changes
svn-id: r41664
2009-06-19 09:43:01 +00:00
Sven Hesse
6c47f9f4f8 Changed opcodeGob to be functor-based
svn-id: r41603
2009-06-17 04:16:51 +00:00
Sven Hesse
8615c57791 Changed opcodeFunc to be functor-based
svn-id: r41602
2009-06-17 04:16:21 +00:00
Sven Hesse
25c92dfdef Changed opcodeDraw to be functor-based
svn-id: r41601
2009-06-17 04:15:45 +00:00
Sven Hesse
434be5c65a Renamed _inter_resStr to _resultStr
svn-id: r41575
2009-06-15 23:11:29 +00:00
Sven Hesse
67a9ff7dd3 Moving _inter_resVal and _inter_resStr from Global to Parse
svn-id: r41573
2009-06-15 23:10:51 +00:00
Sven Hesse
64a920d52f Renamed the evaluateStore opcodes to assign, because that's what they are
svn-id: r41312
2009-06-06 23:39:58 +00:00
Max Horn
0989bb0b90 GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
svn-id: r41299
2009-06-06 20:03:13 +00:00
Sven Hesse
1656f69183 Replacing NULL with 0, since that's normally the C++-way
svn-id: r41059
2009-05-31 03:32:16 +00:00
Johannes Schickel
b3c6751b9b Strip trailing whitespaces in the whole code base.
svn-id: r40867
2009-05-24 15:17:42 +00:00
Sven Hesse
c88b077fcc Some minor clean-up
svn-id: r40166
2009-04-27 18:56:28 +00:00
Sven Hesse
017561a2e1 Fixing the save/load list box's width
svn-id: r35591
2008-12-28 18:00:19 +00:00
Sven Hesse
4ceecdb25f Preliminary save/load support for Urban Runner
svn-id: r35418
2008-12-18 02:48:15 +00:00
Sven Hesse
f825ccd63f Script fix. Magnifier, Memory and Save/Load, while still not working correctly, don't crash the game anymore
svn-id: r35385
2008-12-15 16:01:39 +00:00
Sven Hesse
adb564e76a More changed collision stuff for Urban Runner
svn-id: r35364
2008-12-14 21:21:18 +00:00
Sven Hesse
5f8323bd50 Plugging leaks
svn-id: r35355
2008-12-14 04:33:28 +00:00
Sven Hesse
ebf2948e9a Last Dynasty video mode switching (and removing a debug output)
svn-id: r35231
2008-12-04 00:52:12 +00:00
Sven Hesse
0e954c85b3 A few more GobOpcodes that jump to the space shooter + fudging the result to something not resulting in a non-quitable state
svn-id: r35230
2008-12-04 00:31:01 +00:00
Max Horn
a11e2902bc Fix warnings
svn-id: r34228
2008-08-31 15:30:07 +00:00
Sven Hesse
805a46b229 Added some The Last Dynasty stubs
svn-id: r34217
2008-08-30 23:59:46 +00:00