Johannes Schickel
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e3d1ec482c
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LURE: Make LURE respect the mute settings.
svn-id: r51101
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2010-07-21 20:12:35 +00:00 |
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Max Horn
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bce959e046
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LURE: Remove evil 'using namespace' from header files
svn-id: r47396
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2010-01-19 23:48:55 +00:00 |
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Paul Gilbert
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c8f991e89b
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Bugfix for crash if an error occurs before the game object (and thus the debugger) is created
svn-id: r47018
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2010-01-05 05:25:18 +00:00 |
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Christopher Page
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7ecd54a9da
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Reverted some incorrect changes and fixed sound settings issues for LURE. Fixed issues with quitting and calling GMM during intro sequences in LURE. Added a KEYCODE_MAINMENU in common/keyboard.h for the GMM.
svn-id: r33081
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2008-07-15 22:54:39 +00:00 |
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Paul Gilbert
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841cc77e5c
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Made debugging keys disabled by default, with a debugger command to allow them to be turned on
svn-id: r30317
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2008-01-07 03:53:30 +00:00 |
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Paul Gilbert
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6eb64102a4
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Fix to remove a tab character from the GPL header
svn-id: r30238
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2008-01-05 12:45:14 +00:00 |
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Paul Gilbert
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4d7e49ddb8
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Fix to prevent the F5 key allowing the game to be saved during player conversations or viewing a remote room
svn-id: r30048
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2007-12-28 11:07:35 +00:00 |
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Paul Gilbert
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706e779236
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Hooked up the sound code to use the configuration for sfx and music, and added code from the original game that used the high bit of sounds to distinguish between the two
svn-id: r29873
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2007-12-16 08:19:56 +00:00 |
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Paul Gilbert
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ca10a4db08
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Bugfixes to the fighting animations and proper reset of fight data between save sessions
svn-id: r29526
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2007-11-17 06:53:13 +00:00 |
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Paul Gilbert
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864ed910fa
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Bugfix to make sound toggle work correctly, and added flag state to savegames
svn-id: r29257
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2007-10-25 10:39:19 +00:00 |
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Paul Gilbert
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6faff895c3
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Changed text speed flag, and added saving of it to savegames
svn-id: r29250
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2007-10-24 10:01:55 +00:00 |
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Nicola Mettifogo
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258901bab9
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
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2007-09-19 08:40:12 +00:00 |
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Paul Gilbert
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ca96ba431c
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Completed the restart/restore dialog screen and functionality
svn-id: r28714
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2007-08-25 06:08:02 +00:00 |
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Paul Gilbert
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81fa23f091
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Skeleton code added for restart/restore screen
svn-id: r28548
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2007-08-12 11:15:06 +00:00 |
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Paul Gilbert
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cfff436ca7
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Added proper room change fading effect
svn-id: r28212
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2007-07-26 10:11:31 +00:00 |
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Paul Gilbert
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8b3821e9ff
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Lots of bugfixes - game is now completable
svn-id: r27606
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2007-06-22 12:36:04 +00:00 |
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Max Horn
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218e132e37
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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2007-05-30 21:56:52 +00:00 |
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Paul Gilbert
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b79883f3af
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Removed use of static support data record for player to simplify save process
svn-id: r25439
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2007-02-09 10:54:55 +00:00 |
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Paul Gilbert
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a83be36a97
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Expanded the chute animation to display the full sequence as the player leaves the dungeon
svn-id: r25302
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2007-01-31 02:34:55 +00:00 |
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Max Horn
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4c14cf6d1a
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
svn-id: r23974
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2006-09-23 00:42:35 +00:00 |
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Paul Gilbert
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37b4f2039a
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Added support for selecting a sequence of commands in response to the Tell action
svn-id: r23786
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2006-08-27 11:47:03 +00:00 |
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Torbjörn Andersson
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eabe720a0e
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Changed __lure_res_h__ to LURE_RES_H etc for consistency.
svn-id: r23584
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2006-07-23 15:32:14 +00:00 |
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Paul Gilbert
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6b5150797a
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Added support for ScummVM boot parameter values as well invoking the built-in debugger
svn-id: r23413
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2006-07-08 08:39:42 +00:00 |
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Paul Gilbert
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e22de3ab36
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Added a new outer loop for what will later allow the restarting of the game. Also added the animation of the Skorl catching the player if the game state indicates it has happened
svn-id: r22581
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2006-05-23 12:41:28 +00:00 |
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Paul Gilbert
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1192f0dfca
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Enhanced hotspot action so that the player will properly walk to a hotspot before performing an action
svn-id: r22209
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2006-04-29 11:22:05 +00:00 |
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Paul Gilbert
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169c8d78d1
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Implemented better handling of changing rooms via room exits
svn-id: r21782
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2006-04-11 10:48:28 +00:00 |
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Paul Gilbert
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1cc03798d9
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Cleaned up the main game loop, improved handling for changing rooms, and improved click handling to properly support areas that override standard click handling, such as when having a conversation
svn-id: r20769
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2006-02-19 04:29:26 +00:00 |
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Max Horn
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26ee630756
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Moved engines to the new engines/ directory
svn-id: r20582
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2006-02-11 22:45:04 +00:00 |
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