19836 Commits

Author SHA1 Message Date
Max Horn
8b7fdca4ac Return a default value in the const-variant of HashMap::getVal, instead of asserting out -- this way, we get less unexpected asserts, and both getVal variants behave comparably diff. The drawback is that now all HashMap instances carry one extra Value object around with them.
svn-id: r25245
2007-01-28 13:30:26 +00:00
Sven Hesse
b13e7ce8ec - Fixed the Adlib data ugliness
- Worked around the caching of raw sprite video memory to a file

svn-id: r25244
2007-01-28 13:19:17 +00:00
Max Horn
aae330b4c1 Pass objects by (const) ref instead of value; only set game description in the config file if one has been specified
svn-id: r25243
2007-01-28 10:38:23 +00:00
Max Horn
d32b1b1b7a Always set gameid & description in a GameDescriptor (somewhat more future proof fix for the recent regression caused by the changes to gameid() / description() )
svn-id: r25242
2007-01-28 10:29:22 +00:00
Eugene Sandulenko
93687d376b Add more paramteres to AdvancedDetector. Not used yet.
svn-id: r25241
2007-01-28 07:31:26 +00:00
Eugene Sandulenko
b8a48f5751 Fix regression which prevented to run games specified only in command line
and not in config file.

svn-id: r25240
2007-01-28 01:01:36 +00:00
Marcus Comstedt
23a1efe628 Reintroduced non-static gameid() and description(), by popular(?) demand.
svn-id: r25239
2007-01-28 00:56:08 +00:00
Eugene Sandulenko
4c83151404 Fix typo spotted by clone2727
svn-id: r25236
2007-01-27 23:50:09 +00:00
Marcus Comstedt
42593cb977 DetectedGameList -> GameList.
svn-id: r25235
2007-01-27 22:59:31 +00:00
Marcus Comstedt
a9cd5f59b0 Made gameid() and description() const.
svn-id: r25234
2007-01-27 22:59:01 +00:00
Eugene Sandulenko
281ee019e0 Oops. Revert accidental commit
svn-id: r25233
2007-01-27 22:41:18 +00:00
Eugene Sandulenko
6365546fc5 Fixes and gfx rendering works
svn-id: r25232
2007-01-27 22:38:27 +00:00
Torbjörn Andersson
0080ae687a Stop movie lead-in/out when restarting the game (as I already claimed in a
comment that I was doing) to *really* fix bug #1645480. This time for sure...

svn-id: r25231
2007-01-27 22:10:50 +00:00
Johannes Schickel
46609ad455 formatting.
svn-id: r25230
2007-01-27 22:03:33 +00:00
Sven Hesse
5dab7f823f Implemented some missing effects (arpeggio, sample delay, fine slides, finetune, pattern delay)
svn-id: r25229
2007-01-27 21:55:26 +00:00
Lars Persson
89ede9162f Updated symbian builds for parallaction
svn-id: r25228
2007-01-27 20:34:54 +00:00
Sven Hesse
7d1c2ecbb4 Ooops
svn-id: r25227
2007-01-27 17:53:56 +00:00
Sven Hesse
569136db75 Changed ProtrackerStream to inherit from Paula, unifying the mixing
svn-id: r25226
2007-01-27 17:32:54 +00:00
Torbjörn Andersson
0fdd4b6481 Moved the setupPremix() calls to initSound() and deinitSound(), instead of the
sound manager's constructor/destructor. Maybe this will fix the rare crashes on
startup?

svn-id: r25225
2007-01-27 05:23:56 +00:00
Gregory Montoir
3c8b67f3cf added missing MKID_BE macros
svn-id: r25224
2007-01-27 02:30:17 +00:00
Gregory Montoir
2b61c0d6c1 cleanup (made NutRenderer::loadFont protected, added call during initialisation of the renderer object)
svn-id: r25223
2007-01-27 02:26:37 +00:00
Stuart George
843b304031 Fixed picture drawing bug in pattern data (should only affect v3 + sq1 games only). Fixes Goldrush intro. Does not seem to break any other v3 game or SQ2
svn-id: r25222
2007-01-27 01:59:37 +00:00
Torbjörn Andersson
aaa2973bac Applied my own patch #1640913 ("Loading NUT fonts on demand"), after discussing
it with Fingolfin.

svn-id: r25221
2007-01-27 01:50:41 +00:00
Travis Howell
82cc1db794 Revert audiostream changes for VOC sound, due to sgin differences in Amiga CD32 verison of Simon 1.
svn-id: r25220
2007-01-27 01:07:12 +00:00
Travis Howell
20aca1092b Add changes from madmoose to fix initial song length.
svn-id: r25219
2007-01-27 00:33:38 +00:00
Travis Howell
b867202199 Correct md5 details for restart file in Amiga/AtariST versions of Elvira 1/2 and Waxworks.
svn-id: r25218
2007-01-27 00:27:58 +00:00
Nicola Mettifogo
c77ac3380a removed printf's spewing out tons of debug messages
svn-id: r25217
2007-01-27 00:20:41 +00:00
Max Horn
8205cd9d3d Removing two FIXMEs, based on what madmoose told me on #scummvm
svn-id: r25216
2007-01-27 00:11:15 +00:00
Nicola Mettifogo
3be5b0cca2 fixed out-of-bounds error causing random crashes in dialogues
svn-id: r25215
2007-01-26 23:26:28 +00:00
Nicola Mettifogo
da096e4b17 added more debug messages
svn-id: r25214
2007-01-26 23:24:12 +00:00
Nicola Mettifogo
b5a04fc2df added NULLity checks
svn-id: r25213
2007-01-26 23:21:04 +00:00
Nicola Mettifogo
221e9e77dd make sure current archive is closed before opening a new one
svn-id: r25212
2007-01-26 23:19:50 +00:00
Johannes Schickel
3a164d63ed Workaround for bug #1582672 ("KYRA1: Text crippled and drawn wrong").
svn-id: r25211
2007-01-26 22:27:59 +00:00
Gregory Montoir
10e45199c2 updated NutRenderer::drawShadowChar() comment
svn-id: r25210
2007-01-26 22:07:38 +00:00
Gregory Montoir
51fd5c8c4b templatified some Wiz decoding functions
svn-id: r25209
2007-01-26 22:03:41 +00:00
Oystein Eftevaag
7a5284922f Some adjustments to the menu code to better suit longer strings in some language versions, should take care of the issues mentioned in bug [ 1493774 ] KYRA1: Overlapping menu text in spanish version
svn-id: r25208
2007-01-26 21:47:42 +00:00
Sven Hesse
a0d804411a Changed one strcmp in Parse_v2::parseExpr() to scumm_stricmp, to fix bug #1632362 ("Moray Eel Game Freeze (Wreck Scene)").
The CD track name is "aquatique", while the script checks for "AQUATIQUE"

svn-id: r25207
2007-01-26 20:44:10 +00:00
Max Horn
c32c50122a oops, no idea how that happened
svn-id: r25206
2007-01-26 20:42:35 +00:00
Sven Hesse
8e6cd81333 - Just warn, don't die, when a CD-Track isn't found
- Before using _vm->_adlib, first check whether it's actually there

svn-id: r25205
2007-01-26 19:00:41 +00:00
Torbjörn Andersson
d2910fe758 Added separate function for playing cutscene lead-in/out sounds, and made sure
that these are stopped whenever the engine is going to do a mass killing of
game resources, e.g. when restoring or restarting the game. Should fix bug
#1645480. (This was a regression added during the rewrite to support DXA.)

svn-id: r25204
2007-01-26 18:21:41 +00:00
Max Horn
7165d42c70 Don't convert FSNode to a path when we don't have to
svn-id: r25203
2007-01-26 17:15:12 +00:00
Max Horn
2e93a029b4 Updated NEWS a bit
svn-id: r25202
2007-01-26 17:04:19 +00:00
Johannes Schickel
4cf1c3565b little parameter reodering.
svn-id: r25201
2007-01-26 13:09:48 +00:00
Max Horn
78380da9e8 removed unused var, added comment to SO_CHARSET_COLOR case
svn-id: r25200
2007-01-26 13:08:22 +00:00
Max Horn
516cd07d10 Some cleanup / code formatting changes, and added some FIXME comments
svn-id: r25199
2007-01-26 11:47:26 +00:00
Johannes Schickel
dd5b1e41fb remvoed some unneeded static keywords.
svn-id: r25198
2007-01-26 10:39:30 +00:00
Travis Howell
cbd16b110f SO_CHARSET_COLOR is a no-op in the original COMI disasm.
svn-id: r25197
2007-01-26 09:26:20 +00:00
Gregory Montoir
35b6cfcd9c fixed kSfxFlagRestart
svn-id: r25196
2007-01-25 23:17:05 +00:00
Gregory Montoir
519af02245 modified CUP player code to read data directly from a file stream instead of a large memory buffer.
svn-id: r25195
2007-01-25 21:42:18 +00:00
Max Horn
d70c83bd4b Lots of cleanup in the AdvancedDetector
svn-id: r25194
2007-01-25 21:16:57 +00:00