Sven Hesse
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962fc19b57
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Encapsulating script file access
svn-id: r41753
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2009-06-22 10:13:37 +00:00 |
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Sven Hesse
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896df6daf3
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- A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
- Removed the now superfluous variables sizes
svn-id: r41056
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2009-05-31 02:15:43 +00:00 |
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Sven Hesse
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8da68b2964
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Script variables are now always stored in the game version's native endianess.
This should make Woodruff playable on big-endian systems.
svn-id: r32352
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2008-05-28 21:15:11 +00:00 |
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Sven Hesse
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a6649af56e
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Fixed an endian-related issue, making Woodruff controlable on big-endian machines.
It still breaks when switching screens and object videos are mispositioned, though.
svn-id: r32310
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2008-05-27 00:03:29 +00:00 |
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Paul Gilbert
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6eb64102a4
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Fix to remove a tab character from the GPL header
svn-id: r30238
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2008-01-05 12:45:14 +00:00 |
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Nicola Mettifogo
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258901bab9
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
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2007-09-19 08:40:12 +00:00 |
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Sven Hesse
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5bacb6edee
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Woodruff is now controllable
svn-id: r28591
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2007-08-13 14:04:50 +00:00 |
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