Filippos Karapetis
4dc2f2d433
SWORD2: Add a custom game option to toggle object labels
2012-03-25 16:31:27 +03:00
Johannes Schickel
48efab4e5a
COMMON: Rename SafeSubReadStream to SafeSeekableSubReadStream.
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It actually inherits from SeekableSubReadStream, so it should be named
accordingly.
2012-03-11 00:51:20 +01:00
Max Horn
215b41b244
COMMON: Move RenderMode and GUIOptions functionality into separate files
2012-02-26 15:19:31 +01:00
Willem Jan Palenstijn
4637d55337
Merge pull request #171 from clone2727/psx-stream-2
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This is a manual merge based on clone2727's merge of his branch
with the sword1 subtitle changes on master.
2012-02-23 22:49:59 +01:00
Matthew Hoops
8812f885bc
SWORD2: Add support for PSX stream playback
2012-02-23 22:48:18 +01:00
Tarek Soliman
a4798602d7
JANITORIAL: Fix missing whitespace in pointer cast
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find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g'
This seems to have caught some params as well which is not undesirable IMO.
It also caught some strings containing this which is undesirable so I
excluded them manually. (engines/sci/engine/kernel_tables.h)
2012-02-15 10:07:10 -06:00
Fabio Battaglia
57d586d598
SWORD2: Force fake transparency for PSX sprites
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In PSX version blending is done through hardware transparency,
this would have to be simulated using 16-bit mode. As this is
not yet available in this engine, fake transparency is used
as a placeholder
2012-01-09 00:17:29 +01:00
Fabio Battaglia
15ea73104c
SWORD2: Fix problem with the height of PSX sprites
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Apparently some uncompressed PSX sprites have a wrong
height value in the datafiles, creating subtle problems
like missing lines in some graphics. Fixed by artificially
adding 1 to odd height values of uncompressed sprites.
2012-01-08 00:34:15 +01:00
Johannes Schickel
b9d1718fe1
ALL: unrecognised -> unrecognized.
2011-11-26 17:40:00 +01:00
Strangerke
dbb83da2c9
LAUNCHER: Add GUIO_NOASPECT to sword2
2011-10-24 00:43:37 +02:00
Eugene Sandulenko
32972a5ffb
AD: Switched rest of the engines to new GUIO
2011-10-23 17:53:13 +01:00
Matthew Hoops
40fd9ce27c
AUDIO: Remove default rate parameter from xa
2011-08-24 09:54:19 -04:00
Matthew Hoops
adb69a5a39
AUDIO: Rename Vag to XA
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Vag is really an XA container, and one that we do not have a decoder for (nor need)
2011-08-24 09:54:19 -04:00
eriktorbjorn
dd7b1399f3
SWORD2: Silence "variable set but not used" GCC warnings
2011-07-03 07:20:40 +02:00
Max Horn
88913c0139
ALL: Remove trailing whitespaces
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This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
Thierry Crozat
06bbb57ad7
I18N: Make many more GUI MessageDialog strings translatable
2011-06-13 22:19:18 +01:00
Max Horn
477d6233c3
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
2011-06-02 18:31:59 +02:00
D G Turner
d3b53d4c50
SWORD2: Replace snprintf() usage with Common::String::format()
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Safer and less portability issues.
2011-06-02 04:38:47 +01:00
Matthew Hoops
9539017ee3
ALL: initialise -> initialize
2011-05-25 11:17:11 -04:00
Matthew Hoops
28301e2bd1
ALL: analyse -> analyze
2011-05-25 10:50:47 -04:00
Matthew Hoops
eea482fa43
ALL: behaviour -> behavior
2011-05-25 10:50:46 -04:00
Matthew Hoops
1277975c66
ALL: neighbour -> neighbor
2011-05-25 10:50:46 -04:00
Thierry Crozat
d2a55b42c9
ENGINES: Further unify engine names
2011-05-22 12:47:35 +01:00
Max Horn
4cbe4ede66
COMMON: Registers RandomSources in constructor with the event recorder
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This also removes the dependency of engines on the event recorder header
and API, and will make it easier to RandomSources that are not properly
registered.
2011-05-17 12:17:26 +02:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Sven Hesse
f0087e4608
SWORD2: Replace SafeSubReadStream with the same-name class in Common
2011-05-06 16:47:48 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
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Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Ori Avtalion
cd6ee0589d
JANITORIAL: Format forward declarations to follow convention
2011-04-28 12:20:34 +03:00
Max Horn
2e095e25f2
ALL: centre -> center
2011-04-14 14:34:28 +02:00
Max Horn
84184aabc0
ALL: colour -> color
2011-04-14 14:12:35 +02:00
dhewg
606ac754cb
SWORD2: Cleanup syncSoundSettings()
2011-03-19 16:49:16 +01:00
md5
7c10e4e3d8
SWORD2: Silence an MSVC warning (false positive)
2011-02-28 22:23:32 +02:00
Fabio Battaglia
3550e10568
SWORD2: fix leak of previous commit properly
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Memorize psx sprite buffer pointer to properly free it
2011-02-28 19:22:22 +01:00
Fabio Battaglia
33d90412c1
SWORD2: Plug a memory leak in psx version
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Free buffer used to resize psx sprite in drawTextObject
2011-02-28 19:16:18 +01:00
dhewg
aa2a2e046b
SWORD2: Reduce overhead
2011-02-27 10:13:18 +01:00
dhewg
1c95d47cfa
SWORD2: Respect screen pitch while postprocessing
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Fixes subtitles on androids
2011-02-27 10:10:44 +01:00
Johannes Schickel
74e4b5a6cd
SWORD2: Adapt to setPalette/grabPalette RGBA->RGB change.
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Thanks to eriktorbjorn for helping me with this.
2011-02-15 22:52:15 +01:00
Max Horn
42ab839dd6
AUDIO: Rename sound/ dir to audio/
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svn-id: r55850
2011-02-09 01:09:01 +00:00
Max Horn
805a5b2996
VIDEO: In overloaded methods, invoke correct parent implementation
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This should not cause any code behavior changes at this time, but if any
of the intermediate VideoDecoder classes ever starts to overload stuff,
this would become important.
svn-id: r55841
2011-02-09 00:12:58 +00:00
Max Horn
2d1c8a3533
ALL: Fix whitespaces / indention
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svn-id: r55818
2011-02-07 23:01:06 +00:00
Max Horn
ab039812e7
COMMON: OSystem now has a PaletteManager
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svn-id: r55806
2011-02-07 17:52:38 +00:00
Eugene Sandulenko
caa6684752
VIDEO: Move video classes to Video:: namespace
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svn-id: r55479
2011-01-23 19:08:09 +00:00
Eugene Sandulenko
f123802f4c
GRAPHICS: Move graphics/video/ to video/. Step 2/2
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svn-id: r55474
2011-01-23 17:37:17 +00:00
Matthew Hoops
1ead0d8436
VIDEO: Make VideoDecoder::getPalette() return a const byte pointer
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svn-id: r54928
2010-12-16 01:41:11 +00:00
Matthew Hoops
375f32fbe9
VIDEO: Make VideoDecoder::decodeNextFrame() return a const Surface pointer
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svn-id: r54927
2010-12-16 01:35:13 +00:00
Max Horn
6edc86a19b
DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
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svn-id: r54815
2010-12-07 18:54:21 +00:00
Max Horn
830c39a687
SWORD2: Reduce dependencies on common/memstream.h
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svn-id: r54442
2010-11-23 22:27:40 +00:00
Max Horn
2180b2d6b5
COMMON: Split common/stream.h into several headers
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svn-id: r54385
2010-11-19 17:03:07 +00:00
Max Horn
a984fb17c2
GUI: Add GCC_PRINTF to GUI::Debugger::DebugPrintf & fix resulting warnings
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svn-id: r54007
2010-11-01 16:03:35 +00:00
Torbjörn Andersson
fc0adb846a
SWORD2: Cleanup
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Removed some of the debug code that has never ever been enabled for as
long as this engine has been in ScummVM.
svn-id: r53998
2010-11-01 11:29:57 +00:00