Matthew Hoops
9539017ee3
ALL: initialise -> initialize
2011-05-25 11:17:11 -04:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
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Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Max Horn
84184aabc0
ALL: colour -> color
2011-04-14 14:12:35 +02:00
Johannes Schickel
74e4b5a6cd
SWORD2: Adapt to setPalette/grabPalette RGBA->RGB change.
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Thanks to eriktorbjorn for helping me with this.
2011-02-15 22:52:15 +01:00
Eugene Sandulenko
5b18bb1aa1
SWORD2: Plug memory leaks.
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svn-id: r52795
2010-09-18 12:42:23 +00:00
Max Horn
d083e02215
Rename Common::Stream::readLine_NEW to readLine
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svn-id: r46779
2009-12-30 23:00:55 +00:00
Johannes Schickel
b3c6751b9b
Strip trailing whitespaces in the whole code base.
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svn-id: r40867
2009-05-24 15:17:42 +00:00
Johannes Schickel
f0182121f7
Fix some variable may be used uninitialized warnings.
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svn-id: r40528
2009-05-13 18:12:17 +00:00
Fabio Battaglia
0b2e06e4a4
sword2: add support for BS2 PSX demo
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svn-id: r39977
2009-04-18 08:37:22 +00:00
Fabio Battaglia
dc9c538a62
Sword2: PSX version support, and GMM loading/saving
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svn-id: r39896
2009-04-07 19:52:46 +00:00
Torbjörn Andersson
a871e01151
Converted the credits scroller to use readLine_NEW() instead of readLine_OLD().
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svn-id: r35224
2008-12-03 21:30:41 +00:00
Johannes Schickel
5a0556f09c
Committed my patch #2123680 "SDL: Backend transaction / rollback support".
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svn-id: r35062
2008-11-14 22:08:10 +00:00
Torbjörn Andersson
d896c892e5
Allow pausing (from the outside) during credits and palette fades. Refactored the
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code to distinguish outside pausing from in-game pausing, to avoid cursor-related
problems. The screen is now only dimmed during in-game pausing.
svn-id: r34957
2008-11-09 14:32:24 +00:00
Torbjörn Andersson
2e9e68fc8e
Fixed pausing during credits.
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svn-id: r34956
2008-11-09 13:50:41 +00:00
Max Horn
9b160804ab
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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svn-id: r34700
2008-09-30 12:27:38 +00:00
Max Horn
57e724bfc3
Renamed SeekableReadStream::readLine to SeekableReadStream::readLine_OLD; added a new alternate SeekableReadStream::readLine() instead
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svn-id: r34315
2008-09-03 17:53:25 +00:00
Christopher Page
796e606971
SWORD2 works with the new GMM implementation
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svn-id: r33044
2008-07-13 22:00:39 +00:00
Torbjörn Andersson
7833dd87a5
Rewrote dimPalette() so that the dimming is now a "filter" between the Screen
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class and the backend, i.e. as far as the game engine is concerned the palette
remains unchanged. (This is similar how to the SCUMM engine handles the "noir"
mode in Sam & Max.)
This is one small step towards allowing the game to be paused anywhere.
svn-id: r32369
2008-05-29 20:32:27 +00:00
Jordi Vilalta Prat
d6c34bdc4b
Fixed the spaces before tabs.
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svn-id: r30667
2008-01-28 00:14:17 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
a041ef2317
Slightly updated key handling in BS2, Kyra, and Touche
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svn-id: r27637
2007-06-22 23:03:12 +00:00
Torbjörn Andersson
db8e5332fc
Use the KEYCODE constants.
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svn-id: r27593
2007-06-21 19:33:05 +00:00
Max Horn
22c0403e0d
Re-added Revolution Software copyright to BS2 engine
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svn-id: r27030
2007-05-31 20:28:29 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn
00b9bc7b36
Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel)
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svn-id: r26594
2007-04-25 19:31:23 +00:00
Torbjörn Andersson
51a964d056
Applied patch #1597800 to better support the Spanish end credits.
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svn-id: r24727
2006-11-16 21:20:24 +00:00
Torbjörn Andersson
7bfaa0db78
Cleanup
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svn-id: r23439
2006-07-08 20:45:01 +00:00
Torbjörn Andersson
a55ebd5fb2
Merged d_draw.cpp and rdwin.cpp (what little remained of them) into screen.cpp.
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svn-id: r21573
2006-04-03 09:54:05 +00:00
Torbjörn Andersson
002c587965
Removed includes from sword2.h so that (hopefully) there will eventually be
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less dependencies.
svn-id: r20741
2006-02-17 15:07:36 +00:00
Torbjörn Andersson
0dbeb2f65b
Oops. Forgot to tell SVN to actually *move* the files. I'll get the hang of it
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eventually.
svn-id: r20652
2006-02-12 19:38:26 +00:00