Ori Avtalion
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3564032330
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JANITORIAL: Reduce audio header dependencies
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2016-04-14 16:10:21 +03:00 |
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Willem Jan Palenstijn
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2c61e80d7e
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CGE2: Constify strings
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2014-09-28 23:57:26 +02:00 |
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uruk
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c247125469
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CGE2: Rename _soundHandle to _sfxHandle.
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2014-08-13 20:35:31 +02:00 |
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uruk
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528ed79575
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CGE2: Make impossible to dereference nullptr in sndDigiStart().
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2014-08-13 17:30:40 +02:00 |
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Strangerke
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b8b3e5af04
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CGE2: Some more minor cleanup
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2014-08-03 15:44:20 +02:00 |
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uruk
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7c65aa7aec
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CGE2: Repair/rename checkSoundHandle().
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2014-07-24 19:44:09 +02:00 |
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uruk
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ff97d52d72
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CGE2: Distinguish SFX from speech when playing sounds.
Now the sound options of ScummVM are taken into account when playing these two types of sounds. Until now, everything was considered SFX sound.
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2014-07-24 18:55:09 +02:00 |
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uruk
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755fedcceb
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CGE2: Set speech only/text only/both modes according to Launcher options.
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2014-07-24 16:50:36 +02:00 |
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uruk
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def6b4fc3e
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CGE2: Add and use Sound::checkSoundHandle().
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2014-07-22 18:54:48 +02:00 |
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uruk
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3dc79442c9
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CGE2: Fix Sound::open().
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2014-07-09 12:51:03 +02:00 |
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uruk
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2f8abb06c3
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CGE2: Implement Sound::open(), add stub for checkSaySwitch().
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2014-07-09 12:46:49 +02:00 |
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uruk
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c7aa91019b
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CGE2: Replace NULL with nullptr everywhere.
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2014-07-07 21:42:45 +02:00 |
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uruk
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23adc159ef
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CGE2: Implement busy() and revise connected parts of the engine.
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2014-06-23 11:50:49 +02:00 |
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Strangerke
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c5072db8fb
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CGE2: Fix remaining shadowed variables
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2014-06-03 22:46:59 +02:00 |
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Strangerke
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11ebdcb5e0
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CGE2: nullify some pointers
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2014-06-03 20:18:48 +02:00 |
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uruk
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3c86aa288b
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CGE2: Implement snSound().
Rework the whole Fx class during the process.
The intro animation is working now.
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2014-05-24 10:47:07 +02:00 |
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uruk
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8e3bbbea7c
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CGE2: Add sound code with working MIDI parts.
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2014-05-01 22:52:20 +02:00 |
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