Andre Heider
b07a35e5af
Moved the wiidist target to ports.mk, cleaned it up and automated meta.xml generation.
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svn-id: r41619
2009-06-17 23:36:00 +00:00
Filippos Karapetis
c672e21fc3
Added the missing pixelformat.h file
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svn-id: r41537
2009-06-15 08:24:01 +00:00
Filippos Karapetis
abd23cf3ca
Removed duplicate entry of disk.cpp
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svn-id: r41490
2009-06-13 10:23:23 +00:00
Filippos Karapetis
aea120f991
Properly updated the MSVC project files of the parallaction engine, fixing compilation. Side note: please, don't include files outside the engine's directory (like files in /common) for engine project files - it's wrong, as the same code will be compiled twice
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svn-id: r41489
2009-06-13 10:20:12 +00:00
Oystein Eftevaag
e434396b25
Updated xcode project
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svn-id: r41488
2009-06-13 09:40:42 +00:00
Arnaud Boutonné
0648710285
Oups. disk.cpp was also missing in MSVC files
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svn-id: r41487
2009-06-13 07:54:25 +00:00
Arnaud Boutonné
355d3e2378
Fix MSVC compilation : iff.h and iff.cpp were move from engines\parallaction\ to graphics\
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svn-id: r41484
2009-06-12 22:35:08 +00:00
Arnaud Boutonné
5db387a496
Suppress inclusion of a not yet committed file
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svn-id: r41323
2009-06-07 08:46:15 +00:00
Arnaud Boutonné
c37ff65613
Suppress use of parse_v1 and parse_v2 as DrMcCoy got rid of them.
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svn-id: r41322
2009-06-07 08:33:46 +00:00
Filippos Karapetis
fe967127e2
Updated the MSVC project files of the SCUMM engine for commit #41282
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svn-id: r41290
2009-06-06 18:38:41 +00:00
Filippos Karapetis
c3206f3671
Updated the MSVC project files of the SCI engine
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svn-id: r41168
2009-06-04 12:47:11 +00:00
Arnaud Boutonné
3b311c65d0
gob - Apply DrMcCoy modifications to the save system in the vcproj files. (still not compiling, though)
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svn-id: r41060
2009-05-31 09:11:45 +00:00
Filippos Karapetis
8e2af8ff7c
Updated the MSVC project files of the SCI engine
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svn-id: r41034
2009-05-30 15:42:29 +00:00
Filippos Karapetis
56c0a41b71
SCI: Moved the rest of the console code out of sciconsole.cpp and into console.cpp. "list" and "hexgrep" have been added to the console commands. parse_reg_t() has been moved to kmovement.cpp (as it's the only code using it). Note that the debug commands in scriptdebug.cpp have not been converted yet, so they don't work at the moment
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svn-id: r41024
2009-05-30 10:22:53 +00:00
Filippos Karapetis
f728ddefd0
Updated the MSVC project files of the SCI engine with the latest changes, and synced the MSVC7 project file of the kyra engine
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svn-id: r40998
2009-05-29 14:18:46 +00:00
Filippos Karapetis
d25ddb5fa9
Updated the MSVC project files of the SCI engine
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svn-id: r40970
2009-05-28 22:28:23 +00:00
Paul Gilbert
6ca62c0581
Added new files to the MSVC Kyra project
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svn-id: r40953
2009-05-28 08:36:27 +00:00
Filippos Karapetis
ae480e2903
Updated the MSVC project files of the SCI engine
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svn-id: r40918
2009-05-26 15:01:52 +00:00
Filippos Karapetis
409c5e0a7e
Updated the MSVC project files of the kyra engine (added sound_lol.cpp)
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svn-id: r40881
2009-05-25 10:32:36 +00:00
Florian Kagerer
cbce9e1179
LOL: implemented fireball spell
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svn-id: r40813
2009-05-23 18:43:04 +00:00
Filippos Karapetis
24242bfb4c
Updated the MSVC files of the SCI engine (added the KQ6 SEQ decoder)
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svn-id: r40777
2009-05-21 23:27:12 +00:00
Florian Kagerer
5076b06bb6
LOL: - implemented Lightning Spell
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svn-id: r40776
2009-05-21 22:29:49 +00:00
Filippos Karapetis
dfffea1bf4
Updated the MSVC project files of the gob engine (added helper.h)
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svn-id: r40769
2009-05-21 17:28:43 +00:00
Filippos Karapetis
b7f8990ba8
Renamed the DXA, SMK and FLIC video decoders to reflect the fact that they're decoders, not players
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svn-id: r40759
2009-05-21 13:02:56 +00:00
Filippos Karapetis
6bc543d499
Updated the MSVC project files with the latest changes to file structure
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svn-id: r40756
2009-05-21 10:52:13 +00:00
Filippos Karapetis
3f778de173
Updated the MSVC project files of the AGOS and KYRA engines
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svn-id: r40639
2009-05-17 08:51:34 +00:00
Filippos Karapetis
4b52d7ae2a
Updated the MSVC project files of the SCI engine
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svn-id: r40610
2009-05-15 14:13:06 +00:00
Filippos Karapetis
abe09307ea
Updated the MSVC project files of the SCI engine
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svn-id: r40562
2009-05-14 13:56:05 +00:00
Filippos Karapetis
ab3bd3c3c0
Updated the MSVC project files of the SCI engine
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svn-id: r40543
2009-05-13 21:25:37 +00:00
Filippos Karapetis
636776cf44
Updated the MSVC project files of the SCI engine
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svn-id: r40525
2009-05-13 17:00:28 +00:00
Max Horn
0255cd0213
SCI: Removed sci_memory.h/.cpp
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svn-id: r40514
2009-05-12 23:30:10 +00:00
Paul Gilbert
2cb051a394
Added the new hardwarekeys.cpp file
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svn-id: r40448
2009-05-11 09:30:39 +00:00
Florian Kagerer
dd84aaf648
LOL: - added some spell casting (spark, heal, swarm)
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- fixed several bugs (not the one in the fighting system though)
- added several opcodes. there shouldn't be any real show stoppers in the draracle cave now.
- simplified wsa code (which required 4 lines of code for displaying a frame)
- added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file)
svn-id: r40420
2009-05-10 13:40:28 +00:00
Oystein Eftevaag
11ba91b4de
Updated xcode project and did some minor iphone optimizations
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svn-id: r40418
2009-05-10 12:01:37 +00:00
Oystein Eftevaag
8b813f02b8
Converted the iPhone backend to use OpenGL ES instead of CoreSurface for graphics output
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svn-id: r40403
2009-05-09 22:25:28 +00:00
Filippos Karapetis
5dc9bdc05a
Synced all the MSVC project files of the SCI engine
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svn-id: r40402
2009-05-09 15:34:13 +00:00
Paul Gilbert
68c8ff242d
Added file gfx\gfx_pixmap_scale.cpp
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svn-id: r40400
2009-05-09 11:25:18 +00:00
Filippos Karapetis
1c50778e46
Fixed compilation under all versions of MSVC (renamed sound/softsynth/opl/opl.cpp and .h into opl_impl.h and opl_inc.h respectively)
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svn-id: r40379
2009-05-08 11:24:20 +00:00
Paul Gilbert
cd90fdaceb
Removed the renamed OPL files from the project
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svn-id: r40367
2009-05-07 08:23:47 +00:00
Oystein Eftevaag
bab6dedcc7
Updated xcode project, and fixed dependency for the iphonebundle makefile target
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svn-id: r40366
2009-05-06 20:23:04 +00:00
Filippos Karapetis
625f218388
Fixed SCI compilation under MSVC and added several missing files
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svn-id: r40359
2009-05-06 11:16:38 +00:00
Paul Gilbert
36ebfc0a90
Sync with adlib.cpp rename
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svn-id: r40357
2009-05-06 11:07:25 +00:00
Paul Gilbert
0ac523d561
Added reference to sci\sfx\player\player.cpp
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svn-id: r40352
2009-05-06 10:29:30 +00:00
Filippos Karapetis
494000dab7
Updated the MSVC project files of the SCI engine (compilation is broken with SCI under MSVC)
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svn-id: r40350
2009-05-06 10:03:22 +00:00
Filippos Karapetis
f982011f4e
- Updated the MSVC project files of ScummVM (added the new Adlib player, as well as vkeyb and keymapper)
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- Synced the GOB project files
- Synced the SCUMM project files
svn-id: r40349
2009-05-06 10:01:05 +00:00
Oystein Eftevaag
dd4797b823
Updated xcode project
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svn-id: r40245
2009-05-02 18:14:35 +00:00
Arnaud Boutonné
99e5936a30
Gob - Fix MSVC7, 7.1 and 9 VCPROJ, as compilation failed (demos classes were teleported to a demos subdir by some evil entity) ;)
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svn-id: r40235
2009-05-02 08:53:45 +00:00
Paul Gilbert
ee10b1a196
Updated Gob project for files moved to the demos folder
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svn-id: r40214
2009-04-30 09:36:22 +00:00
Arnaud Boutonné
a61089a730
Gob - Add game_fascin.cpp file
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svn-id: r40208
2009-04-29 16:41:04 +00:00
Florian Kagerer
ccb64ad81e
LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm.
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- added support for monsters with distance attacks (like those orcs in front of roland's house)
- lots of small bug fixes
- Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong.
svn-id: r40144
2009-04-25 13:15:05 +00:00