Commit Graph

21766 Commits

Author SHA1 Message Date
Torbjörn Andersson
8e2fd2ee73 Fixed freeing of invalid pointer, which would cause Operation Stealth to crash.
I don't know if the loadSet() / loadSetAbs() functions are every used in Future
Wars. If so, we should commit this to the branch as well.

svn-id: r27590
2007-06-21 17:24:27 +00:00
Travis Howell
c42dada465 Revert debug output.
svn-id: r27583
2007-06-21 07:34:54 +00:00
Travis Howell
b4041c450f Add font table for Spanish version of Elvira 2.
svn-id: r27582
2007-06-21 07:34:06 +00:00
Travis Howell
00829f15c8 Minor cleanup.
svn-id: r27580
2007-06-21 06:37:00 +00:00
Travis Howell
d2e7058b59 Fix regressions, due to zoneNum changes.
svn-id: r27579
2007-06-21 05:26:47 +00:00
Travis Howell
64cafa0270 Fix regressions, due to buffer changes and cleanup.
svn-id: r27578
2007-06-21 05:10:42 +00:00
Travis Howell
89b2cf75e2 Use frameBuffer directly, in order to drop extra buffer (frontBuffer) and cleanup code.
svn-id: r27577
2007-06-21 03:14:20 +00:00
Travis Howell
3f5eb0f976 Add Italian DOS version of Elvira 2.
svn-id: r27573
2007-06-21 01:47:00 +00:00
Kari Salminen
c8bbb6140f Add AGI256-2 support (On top of already present AGI256 support).
AGI256-2 means handling 256 color views/sprites (AGI256 means handling 256 color picture resources).
The code can now handle both 16 color and 256 color views/sprites in the same game.
FIXME: Background in AGI256-2 demo may be incorrect.

svn-id: r27572
2007-06-20 23:56:08 +00:00
Kari Salminen
0ebf986a1f Make putPixelsA-function use correct mask (0x0f normally for 16 colors, 0xff for 256 colors in AGI256 mode).
svn-id: r27571
2007-06-20 23:42:38 +00:00
Kari Salminen
dbac0054c1 Make drawing & blitting always use the correct screen
(Always 16 color screen for vector stuff, 256 color screen for everything else in AGI256 mode).

svn-id: r27570
2007-06-20 23:36:59 +00:00
Kari Salminen
d5822afe9e Add AGI256 picture resource loading using AGI command unknown170. Uses parts of patch #1728713.
svn-id: r27569
2007-06-20 23:18:24 +00:00
Kari Salminen
582fa4cdf0 Add AGI256 picture resource decoding support to PictureMgr::decodePicture.
svn-id: r27568
2007-06-20 23:12:38 +00:00
Kari Salminen
ae74b06756 Add an additional AGI screen for 256 color data (For use with AGI256 and AGI256-2).
svn-id: r27564
2007-06-20 22:54:51 +00:00
Kari Salminen
9f1ec5cb7a Add AGI256 and AGI256-2 game feature flags to games that use them.
svn-id: r27562
2007-06-20 22:39:14 +00:00
Kari Salminen
8b4b8a95a0 svn-id: r27561 2007-06-20 22:16:18 +00:00
Max Horn
129955ab55 Fix for bug #1740241 (PSP: revision 27553 doesn't build)
svn-id: r27559
2007-06-20 19:11:36 +00:00
Matthew Hoops
218a2da5d4 typo - (returh => return) -- jvprat
svn-id: r27558
2007-06-20 17:52:24 +00:00
Filippos Karapetis
5624ba23d0 Added a workaround in IHNM for the compact disk in Ellen's chapter
svn-id: r27557
2007-06-20 16:36:29 +00:00
Travis Howell
8f2714cc77 Fix regressions, due to playSpeech() no longer been virtual match.
svn-id: r27556
2007-06-20 14:41:19 +00:00
Travis Howell
05ecd1bcc4 Fix reading the speech_mute setting, the global setting was read, instead of the domain specific setting.
svn-id: r27554
2007-06-20 14:29:45 +00:00
Filippos Karapetis
6689a6607b Fix crashes with some savegames in IHNM
svn-id: r27553
2007-06-20 01:45:38 +00:00
Travis Howell
61c91cafb9 Cleanup.
svn-id: r27552
2007-06-20 01:01:29 +00:00
Max Horn
b51f2f3212 Implemented the OSystem framebuffer API, as discussed on scummvm-devel. All changes are just fine, and won't cause any compile problems or regressions, despite the fact that I can't test most of the non-SDL backend changes, at an improbability level of two to the power of two hundred and seventy-six thousand to one against - possibly much higher. Anything you still can't cope with is therefore your own problem. Please relax.
svn-id: r27548
2007-06-19 22:39:59 +00:00
Travis Howell
ab9b9a1bf3 Cleanup, could cause regressions.
svn-id: r27547
2007-06-19 11:50:22 +00:00
Filippos Karapetis
aeb9668d66 When loading a game from the same chapter as the current chapter in IHNM, the game will now be loaded correctly
svn-id: r27546
2007-06-19 11:41:06 +00:00
Filippos Karapetis
4ffd38a199 When saving the game in IHNM after a chapter point change, the chapter point change music will no longer be incorrectly saved, and the normal chapter music will be saved instead
svn-id: r27545
2007-06-19 11:23:20 +00:00
Travis Howell
fc19079902 Fix masking regressions, caused by dirtyClips code.
svn-id: r27544
2007-06-19 11:12:56 +00:00
Filippos Karapetis
e654381717 IHNM: In chained cutaways, clear the previous cutaway immediately
svn-id: r27543
2007-06-19 10:13:41 +00:00
Filippos Karapetis
8bc226b0e5 The correct music track is now played when loading a game in IHNM. The save/load mechanism in IHNM seems to be working correctly now (although it needs testing), however there are still some graphical glitches with the save/load dialogs. Also, moved some unfinished code for returning to the chapter selection screen to a more appropriate place
svn-id: r27542
2007-06-19 02:42:59 +00:00
Filippos Karapetis
3c424d98cd Removed obsolete comment
svn-id: r27541
2007-06-19 01:41:10 +00:00
Filippos Karapetis
153f325004 More updates for the save/load system in IHNM
svn-id: r27540
2007-06-19 01:37:48 +00:00
Nicola Mettifogo
f6e2c67cbb Mouse is now properly hidden during dialogues, and is restored after load/save dialog boxes are closed. Moreover, kEngineMouse constant has been renamed to better match its meaning.
svn-id: r27539
2007-06-18 20:11:49 +00:00
Filippos Karapetis
3f5202ea38 Change some regular integers to short integers
svn-id: r27538
2007-06-18 19:56:36 +00:00
Max Horn
dc62023190 Use the SCUMMVM_VERSION macro from base/internal_version.h in the maemo backend code, instead of hardcoding it (one potential headache less, yippie)
svn-id: r27537
2007-06-18 14:18:42 +00:00
Travis Howell
8c881acd48 Update versions.
svn-id: r27536
2007-06-18 13:41:51 +00:00
Max Horn
2aab31df97 Updated tools/version.pl once more, to handle dists/slackware/scummvm.SlackBuild
svn-id: r27535
2007-06-18 12:58:15 +00:00
Max Horn
e5c205a324 Added backends/platform/ds/arm9/makefile(.in) to tools/update-version.pl
svn-id: r27533
2007-06-18 12:43:39 +00:00
Travis Howell
1fff4333e3 Add details for music compression in Puzzle Pack too.
svn-id: r27532
2007-06-18 12:35:28 +00:00
Max Horn
019cbf0e6c Added FIXME to dsmain.cpp about it not using SCUMMVM_VERSION (thus adding one more headache to the release process)
svn-id: r27531
2007-06-18 12:34:29 +00:00
Travis Howell
f95c8450cb Fix line wrapping of text in Elvira 2.
svn-id: r27522
2007-06-18 10:57:50 +00:00
Travis Howell
71f2f4f6bd Fix bug #1738870 - Elvira1: Glitch after opening a sarcophagus.
svn-id: r27520
2007-06-18 09:07:03 +00:00
Bertrand Augereau
1e048c1de6 NDS : Suppressed unneccessary complications regarding the backbuffer when CPU-scaled, basically it has the same stride than the regular one (512b) so most code doesn't have to change
svn-id: r27517
2007-06-18 07:06:24 +00:00
Travis Howell
f0581bab4a Fix bugs #1738867 and #1738872, the code for clearing the effects of fire wall and ice wall spells was always enabled.
svn-id: r27516
2007-06-18 06:12:54 +00:00
Bertrand Augereau
e5107cb980 NDS: setKeyboardEnable shouldn't overrun VRAM anymore when CPU scaler is on
svn-id: r27515
2007-06-17 19:37:07 +00:00
Eugene Sandulenko
e477ca37b3 Normalize event names.
svn-id: r27513
2007-06-17 16:21:05 +00:00
Filippos Karapetis
6dc0a1b234 Some more updates for saving/loading in IHNM
svn-id: r27512
2007-06-17 15:45:09 +00:00
Torbjörn Andersson
2a7c76d4e4 Added support for FLAC encoded music in Broken Sword 1. (The compression tool
knows nothing about this, and since they're being rewritten as part of the SoC,
I'm not going to do anything about that.)

svn-id: r27511
2007-06-17 14:50:49 +00:00
Max Horn
9666e69d2a Re-added NDS NEWS
svn-id: r27509
2007-06-17 11:16:20 +00:00
Bertrand Augereau
29bfadcdd7 NDS: Compile fixes
svn-id: r27508
2007-06-17 10:30:34 +00:00