Torbjörn Andersson
8e2fd2ee73
Fixed freeing of invalid pointer, which would cause Operation Stealth to crash.
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I don't know if the loadSet() / loadSetAbs() functions are every used in Future
Wars. If so, we should commit this to the branch as well.
svn-id: r27590
2007-06-21 17:24:27 +00:00
Travis Howell
c42dada465
Revert debug output.
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svn-id: r27583
2007-06-21 07:34:54 +00:00
Travis Howell
b4041c450f
Add font table for Spanish version of Elvira 2.
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svn-id: r27582
2007-06-21 07:34:06 +00:00
Travis Howell
00829f15c8
Minor cleanup.
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svn-id: r27580
2007-06-21 06:37:00 +00:00
Travis Howell
d2e7058b59
Fix regressions, due to zoneNum changes.
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svn-id: r27579
2007-06-21 05:26:47 +00:00
Travis Howell
64cafa0270
Fix regressions, due to buffer changes and cleanup.
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svn-id: r27578
2007-06-21 05:10:42 +00:00
Travis Howell
89b2cf75e2
Use frameBuffer directly, in order to drop extra buffer (frontBuffer) and cleanup code.
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svn-id: r27577
2007-06-21 03:14:20 +00:00
Travis Howell
3f5eb0f976
Add Italian DOS version of Elvira 2.
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svn-id: r27573
2007-06-21 01:47:00 +00:00
Kari Salminen
c8bbb6140f
Add AGI256-2 support (On top of already present AGI256 support).
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AGI256-2 means handling 256 color views/sprites (AGI256 means handling 256 color picture resources).
The code can now handle both 16 color and 256 color views/sprites in the same game.
FIXME: Background in AGI256-2 demo may be incorrect.
svn-id: r27572
2007-06-20 23:56:08 +00:00
Kari Salminen
0ebf986a1f
Make putPixelsA-function use correct mask (0x0f normally for 16 colors, 0xff for 256 colors in AGI256 mode).
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svn-id: r27571
2007-06-20 23:42:38 +00:00
Kari Salminen
dbac0054c1
Make drawing & blitting always use the correct screen
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(Always 16 color screen for vector stuff, 256 color screen for everything else in AGI256 mode).
svn-id: r27570
2007-06-20 23:36:59 +00:00
Kari Salminen
d5822afe9e
Add AGI256 picture resource loading using AGI command unknown170. Uses parts of patch #1728713 .
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svn-id: r27569
2007-06-20 23:18:24 +00:00
Kari Salminen
582fa4cdf0
Add AGI256 picture resource decoding support to PictureMgr::decodePicture.
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svn-id: r27568
2007-06-20 23:12:38 +00:00
Kari Salminen
ae74b06756
Add an additional AGI screen for 256 color data (For use with AGI256 and AGI256-2).
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svn-id: r27564
2007-06-20 22:54:51 +00:00
Kari Salminen
9f1ec5cb7a
Add AGI256 and AGI256-2 game feature flags to games that use them.
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svn-id: r27562
2007-06-20 22:39:14 +00:00
Kari Salminen
8b4b8a95a0
svn-id: r27561
2007-06-20 22:16:18 +00:00
Max Horn
129955ab55
Fix for bug #1740241 (PSP: revision 27553 doesn't build)
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svn-id: r27559
2007-06-20 19:11:36 +00:00
Matthew Hoops
218a2da5d4
typo - (returh => return) -- jvprat
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svn-id: r27558
2007-06-20 17:52:24 +00:00
Filippos Karapetis
5624ba23d0
Added a workaround in IHNM for the compact disk in Ellen's chapter
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svn-id: r27557
2007-06-20 16:36:29 +00:00
Travis Howell
8f2714cc77
Fix regressions, due to playSpeech() no longer been virtual match.
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svn-id: r27556
2007-06-20 14:41:19 +00:00
Travis Howell
05ecd1bcc4
Fix reading the speech_mute setting, the global setting was read, instead of the domain specific setting.
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svn-id: r27554
2007-06-20 14:29:45 +00:00
Filippos Karapetis
6689a6607b
Fix crashes with some savegames in IHNM
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svn-id: r27553
2007-06-20 01:45:38 +00:00
Travis Howell
61c91cafb9
Cleanup.
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svn-id: r27552
2007-06-20 01:01:29 +00:00
Max Horn
b51f2f3212
Implemented the OSystem framebuffer API, as discussed on scummvm-devel. All changes are just fine, and won't cause any compile problems or regressions, despite the fact that I can't test most of the non-SDL backend changes, at an improbability level of two to the power of two hundred and seventy-six thousand to one against - possibly much higher. Anything you still can't cope with is therefore your own problem. Please relax.
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svn-id: r27548
2007-06-19 22:39:59 +00:00
Travis Howell
ab9b9a1bf3
Cleanup, could cause regressions.
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svn-id: r27547
2007-06-19 11:50:22 +00:00
Filippos Karapetis
aeb9668d66
When loading a game from the same chapter as the current chapter in IHNM, the game will now be loaded correctly
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svn-id: r27546
2007-06-19 11:41:06 +00:00
Filippos Karapetis
4ffd38a199
When saving the game in IHNM after a chapter point change, the chapter point change music will no longer be incorrectly saved, and the normal chapter music will be saved instead
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svn-id: r27545
2007-06-19 11:23:20 +00:00
Travis Howell
fc19079902
Fix masking regressions, caused by dirtyClips code.
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svn-id: r27544
2007-06-19 11:12:56 +00:00
Filippos Karapetis
e654381717
IHNM: In chained cutaways, clear the previous cutaway immediately
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svn-id: r27543
2007-06-19 10:13:41 +00:00
Filippos Karapetis
8bc226b0e5
The correct music track is now played when loading a game in IHNM. The save/load mechanism in IHNM seems to be working correctly now (although it needs testing), however there are still some graphical glitches with the save/load dialogs. Also, moved some unfinished code for returning to the chapter selection screen to a more appropriate place
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svn-id: r27542
2007-06-19 02:42:59 +00:00
Filippos Karapetis
3c424d98cd
Removed obsolete comment
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svn-id: r27541
2007-06-19 01:41:10 +00:00
Filippos Karapetis
153f325004
More updates for the save/load system in IHNM
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svn-id: r27540
2007-06-19 01:37:48 +00:00
Nicola Mettifogo
f6e2c67cbb
Mouse is now properly hidden during dialogues, and is restored after load/save dialog boxes are closed. Moreover, kEngineMouse constant has been renamed to better match its meaning.
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svn-id: r27539
2007-06-18 20:11:49 +00:00
Filippos Karapetis
3f5202ea38
Change some regular integers to short integers
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svn-id: r27538
2007-06-18 19:56:36 +00:00
Max Horn
dc62023190
Use the SCUMMVM_VERSION macro from base/internal_version.h in the maemo backend code, instead of hardcoding it (one potential headache less, yippie)
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svn-id: r27537
2007-06-18 14:18:42 +00:00
Travis Howell
8c881acd48
Update versions.
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svn-id: r27536
2007-06-18 13:41:51 +00:00
Max Horn
2aab31df97
Updated tools/version.pl once more, to handle dists/slackware/scummvm.SlackBuild
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svn-id: r27535
2007-06-18 12:58:15 +00:00
Max Horn
e5c205a324
Added backends/platform/ds/arm9/makefile(.in) to tools/update-version.pl
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svn-id: r27533
2007-06-18 12:43:39 +00:00
Travis Howell
1fff4333e3
Add details for music compression in Puzzle Pack too.
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svn-id: r27532
2007-06-18 12:35:28 +00:00
Max Horn
019cbf0e6c
Added FIXME to dsmain.cpp about it not using SCUMMVM_VERSION (thus adding one more headache to the release process)
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svn-id: r27531
2007-06-18 12:34:29 +00:00
Travis Howell
f95c8450cb
Fix line wrapping of text in Elvira 2.
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svn-id: r27522
2007-06-18 10:57:50 +00:00
Travis Howell
71f2f4f6bd
Fix bug #1738870 - Elvira1: Glitch after opening a sarcophagus.
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svn-id: r27520
2007-06-18 09:07:03 +00:00
Bertrand Augereau
1e048c1de6
NDS : Suppressed unneccessary complications regarding the backbuffer when CPU-scaled, basically it has the same stride than the regular one (512b) so most code doesn't have to change
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svn-id: r27517
2007-06-18 07:06:24 +00:00
Travis Howell
f0581bab4a
Fix bugs #1738867 and #1738872 , the code for clearing the effects of fire wall and ice wall spells was always enabled.
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svn-id: r27516
2007-06-18 06:12:54 +00:00
Bertrand Augereau
e5107cb980
NDS: setKeyboardEnable shouldn't overrun VRAM anymore when CPU scaler is on
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svn-id: r27515
2007-06-17 19:37:07 +00:00
Eugene Sandulenko
e477ca37b3
Normalize event names.
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svn-id: r27513
2007-06-17 16:21:05 +00:00
Filippos Karapetis
6dc0a1b234
Some more updates for saving/loading in IHNM
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svn-id: r27512
2007-06-17 15:45:09 +00:00
Torbjörn Andersson
2a7c76d4e4
Added support for FLAC encoded music in Broken Sword 1. (The compression tool
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knows nothing about this, and since they're being rewritten as part of the SoC,
I'm not going to do anything about that.)
svn-id: r27511
2007-06-17 14:50:49 +00:00
Max Horn
9666e69d2a
Re-added NDS NEWS
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svn-id: r27509
2007-06-17 11:16:20 +00:00
Bertrand Augereau
29bfadcdd7
NDS: Compile fixes
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svn-id: r27508
2007-06-17 10:30:34 +00:00