Max Horn
c718463a24
Added Audio::Mixer::setReady method to work around bug #1588848
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svn-id: r24583
2006-11-01 21:28:14 +00:00
Max Horn
07f7761479
Backend modularization: Create timer manager, savefile manager and audio mixer in the backends for increased flexibility
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svn-id: r24443
2006-10-22 15:42:29 +00:00
Max Horn
9edf1e6a1a
cleanup
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svn-id: r24407
2006-10-21 12:44:10 +00:00
Max Horn
27307acd7c
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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svn-id: r22231
2006-04-29 22:33:31 +00:00
Max Horn
406703148f
Change CVS keywords to SVN keywords
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svn-id: r20515
2006-02-11 10:05:31 +00:00
Eugene Sandulenko
ea42bad781
Update copyright notice
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svn-id: r20088
2006-01-18 17:39:49 +00:00
Eugene Sandulenko
b36677af71
Update FSF address. Eek. Actually that took place on May 1, 2005
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svn-id: r19142
2005-10-18 01:30:26 +00:00
Eugene Sandulenko
6b4484472b
Remove trailing whitespaces.
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svn-id: r18604
2005-07-30 21:11:48 +00:00
Max Horn
8b1d7b9166
When including files from common/, explicitly use the common/ prefix
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svn-id: r18444
2005-06-24 15:23:51 +00:00
Max Horn
2de46dc8eb
Moved some more stuff to namespace Audio (enough for tonight)
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svn-id: r18040
2005-05-11 00:01:44 +00:00
Max Horn
1a615346ab
Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name)
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svn-id: r18039
2005-05-10 23:48:48 +00:00
Max Horn
b75c969e66
Moved class File and the MD5 stuff to namespace Common
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svn-id: r18037
2005-05-10 22:56:25 +00:00
Max Horn
d00117ec4b
Fixed some doxygen warnings
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svn-id: r17923
2005-05-05 15:59:24 +00:00
Max Horn
9e2e00881f
Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to avoid race conditions
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svn-id: r17377
2005-04-04 17:43:00 +00:00
Travis Howell
f230fe65e8
Add 8 sound channel support for HE games
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-Allows sound looping to work
Added support for WAVE format musuc used in later HE100 games.
svn-id: r17372
2005-04-04 11:43:25 +00:00
Max Horn
61d0e3f02c
Make sure SoundHandle's are inited
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svn-id: r17194
2005-03-22 18:29:02 +00:00
Max Horn
0e784d41d7
Simplified SoundHandle implementation
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svn-id: r17107
2005-03-12 20:26:49 +00:00
Max Horn
7cd2cb2b17
PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method
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svn-id: r17106
2005-03-12 18:56:09 +00:00
Max Horn
0ec193b4be
changing AudioDataType -> SoundType, so now the constant names match the name of the data type / the SoundMixer method names
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svn-id: r17052
2005-03-09 18:12:54 +00:00
Max Horn
cda823ea63
It's kMaxMixerVolume, not 256 (we might change it to 255 eventually)
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svn-id: r16747
2005-02-06 20:35:06 +00:00
Travis Howell
bebad400d6
Check sound queue for music in HE games.
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Avoid extra sound channel.
svn-id: r16706
2005-01-30 11:03:49 +00:00
Max Horn
abd12dd1b6
Use class Mutex instead of MutexRef
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svn-id: r16679
2005-01-28 22:05:51 +00:00
Max Horn
cffd917165
system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
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svn-id: r16527
2005-01-10 22:06:49 +00:00
Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Max Horn
bc882a1af4
Introduced two new constants SoundMixer::kMaxChannelVolume and SoundMixer::kMaxMixerVolume, for clarity
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svn-id: r16348
2004-12-27 23:33:19 +00:00
Max Horn
357eb38b49
Allow premix channels to use a custom sound type
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svn-id: r16332
2004-12-27 02:58:55 +00:00
Max Horn
f15f517bb4
Add 'speech' sound type to mixer; make use of that in iMuse Digital
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svn-id: r16331
2004-12-27 01:32:40 +00:00
Max Horn
67b311713d
Added 'sound types' to the mixer - for now, only plain (for the premixer), SFX and music; volume is now controlled based on the sound type
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svn-id: r16330
2004-12-27 00:27:00 +00:00
Max Horn
d6d3e5422b
cleanup
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svn-id: r15955
2004-11-28 23:24:32 +00:00
Max Horn
10dd548b85
Changed parameter order of SoundMixer::playInputStream to match that of playRaw
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svn-id: r15950
2004-11-28 23:02:28 +00:00
Jerome Fisher
45d92a02f4
Added a "permanent" field to Channels, which simply prevents them from being deleted during stopAll().
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I hope this doesn't step on anyone's toes; it was quite urgent, since loading a saved game stopped MT-32 emulation audio forever.
svn-id: r15946
2004-11-28 22:15:09 +00:00
Max Horn
c51b1266c0
Removed the (highly SCUMM specific) 'appendable stream' API from SoundMixer; SCUMM now uses the appendable stream directly
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svn-id: r15919
2004-11-27 17:09:05 +00:00
Max Horn
573e02bb4c
Removed the old setupPremix version, it is not needed anymore. Also fixed some doxygen comments (they were being assigned to the wrong things)
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svn-id: r15918
2004-11-27 16:26:54 +00:00
Max Horn
ba74a8e7f6
Added some more mixer doxygen docs; cleaned up Mixer API a bit, removing some very specialised methods
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svn-id: r15914
2004-11-27 15:58:18 +00:00
Max Horn
5f4575ccd0
Doxygen fixes
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svn-id: r15699
2004-10-30 21:52:57 +00:00
Max Horn
1036e88aa6
Implement premix proc via an AudioStream / Channel (eventually we'll remove the setupPremix method which takes a proc pointer)
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svn-id: r15522
2004-10-11 22:01:21 +00:00
Travis Howell
e22230e223
Actually check if a sound is active, if the sound is outside music engine.
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Add some more HE differences
svn-id: r15188
2004-09-19 12:22:47 +00:00
Paweł Kołodziejski
3a19ca1be3
fixde bug IMUSE+DEBUG
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svn-id: r14892
2004-09-04 13:13:23 +00:00
Max Horn
650dc2117c
seems it is 'endianness' and not 'endianess'
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svn-id: r13504
2004-04-08 22:46:46 +00:00
Max Horn
aa6ec62e9d
Patch #885904 (Flac Support) with some tweaks by me
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svn-id: r12984
2004-02-22 14:11:16 +00:00
Torbjörn Andersson
9003dbbcb3
With no comments from fingolfin, and a go-ahead from ender, I've committed
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patch #892455 ("getElapsedTime() for sounds") despite its current
shortcomings. It should be good enough for the Broken Sword cutscenes
anyway, which is what I'll be looking at next.
svn-id: r12829
2004-02-12 16:25:28 +00:00
Max Horn
176aa74827
Renamed the 'pan' effect of the mixer to 'balance', since that is what we actually do; applied patch #886786 which corrects a bug in the balance code
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svn-id: r12665
2004-01-29 18:15:27 +00:00
Max Horn
033ff78ae9
updated copyright notice
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svn-id: r12176
2004-01-06 12:45:34 +00:00
Max Horn
bfea71b0c4
renamed AudioInputStream -> AudioStream
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svn-id: r12110
2004-01-03 14:10:13 +00:00
Max Horn
81481ad6da
more MAD MP3 / Ogg Vorbis cleanup: try not to expose anything about the libs used for MP3/Vorbis support -> this eases changing the implementations, and reduces header dependencies (and thus compile time) :-)
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svn-id: r12097
2004-01-03 01:25:45 +00:00
Max Horn
96e2c239c4
removed SoundMixer::playMP3CDTrack; simplified makeMP3Stream (special variant with mad_timer_t was really only needed for MP3TrackInfo class)
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svn-id: r12095
2004-01-03 00:55:28 +00:00
Max Horn
2755d9c00a
add param to playInputStream which makes it possible to retain an input stream even after it has been given to the mixer for playback
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svn-id: r11933
2003-12-26 02:19:31 +00:00
Max Horn
859a9c0129
o Added SoundMixer::isReady()
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o Removed SoundMixer::bindToSystem()
o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady()
svn-id: r11893
2003-12-24 17:42:22 +00:00
Max Horn
e9269257f3
turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, mainly because people kept (accidentally and sometimes on purpose :-) misusing them
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svn-id: r11881
2003-12-24 00:25:18 +00:00
Max Horn
43875b42fc
Allow sound ID for MP3/Vorbis sounds, too; cleaned up Vorbis playback code a bit
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svn-id: r11879
2003-12-23 19:14:57 +00:00