Commit Graph

54694 Commits

Author SHA1 Message Date
Einar Johan Trøan Sømåen
8f33a2ea0b WINTERMUTE: Privatize members in AdSceneState 2012-12-09 17:06:13 +01:00
Einar Johan Trøan Sømåen
4985a89b36 WINTERMUTE: Mark savedGameExt and localSaveDir for eventual removal. 2012-12-09 16:53:33 +01:00
Einar Johan Trøan Sømåen
6a0f72bee0 WINTERMUTE: Remove unused include in BaseGame 2012-12-09 16:50:12 +01:00
Einar Johan Trøan Sømåen
9bd16b80c9 WINTERMUTE: Remove code moved in previous commit. 2012-12-09 16:45:20 +01:00
Einar Johan Trøan Sømåen
6bde2926c1 WINTERMUTE: Move "GetSoundLength" to BaseGameMusic 2012-12-09 16:41:18 +01:00
Einar Johan Trøan Sømåen
115e60e7cb WINTERMUTE: Split out the music-related functionality of BaseGame to a separate class. 2012-12-09 16:31:47 +01:00
Einar Johan Trøan Sømåen
83ecd85e78 WINTERMUTE: Only warn about drawLine once. 2012-12-09 12:54:52 +01:00
Einar Johan Trøan Sømåen
2ede3f58a0 WINTERMUTE: Privatize members of AdResponseBox 2012-12-09 12:49:23 +01:00
Einar Johan Trøan Sømåen
7ff74312a0 WINTERMUTE: Make AdScaleLevel::getScale() const. 2012-12-09 12:27:27 +01:00
Einar Johan Trøan Sømåen
ae4380b88f WINTERMUTE: Make getters const in AdRegion 2012-12-09 12:26:43 +01:00
Einar Johan Trøan Sømåen
233ca0be4a WINTERMUTE: Privatize members in AdEntity 2012-12-09 12:25:20 +01:00
Einar Johan Trøan Sømåen
32e63091d6 WINTERMUTE: Privatize AdScaleLevel and AdWaypointGroup's members. 2012-12-09 12:18:38 +01:00
Einar Johan Trøan Sømåen
0e93e898c5 WINTERMUTE: Privatize members in AdRegion 2012-12-09 12:13:04 +01:00
Einar Johan Trøan Sømåen
8d866683d9 WINTERMUTE: Fix the rest of the Common:sort comparators. 2012-12-09 11:08:04 +01:00
Einar Johan Trøan Sømåen
517980d43e WINTERMUTE: Use uint32 to fix warning in drawTickets() 2012-12-09 01:04:12 +01:00
Einar Johan Trøan Sømåen
e489b69324 WINTERMUTE: Fix Object-sorting in scenes. 2012-12-09 01:03:36 +01:00
Einar Johan Trøan Sømåen
0d52e27be2 WINTERMUTE: Add another detection-entry for Chivalry is not Dead 2012-12-05 12:14:29 +01:00
Matthew Hoops
1f233be2e4 VIDEO: Add some documentation to Codec and its derivatives 2012-12-04 21:15:44 -05:00
Matthew Hoops
285e1be135 VIDEO: Improve performance of the Cinepak decoder 2012-12-04 20:19:00 -05:00
D G Turner
dd50e98309 CRUISE: Correct missing comma and extra value in Spanish font table.
The correction in 6046b8f134 was not quite
correct as this was caused by a missing comma. This didn't cause a
compilation error as the code was still valid, just incorrect
 i.e. (0x80<newline>-1, gaves 0x7f).

This fixes bug #3568616 - "CRUISE: Cruise for a Corpse Spanish -
Incorrect character".
2012-12-04 18:08:01 +00:00
Torbjörn Andersson
da971e38a5 TINSEL: Fix misleading comment
I missed these in my scroll wheel pull request, but better late
than never.
2012-12-03 20:00:08 +01:00
David Turner
2509b6475c Merge pull request #294 from eriktorbjorn/tinsel-scrollwheel
TINSEL: Add scrollwheel support to save/load and inventory
2012-12-03 04:05:14 -08:00
Einar Johan Trøan Sømåen
997386d15c WINTERMUTE: Enable dirty rects by default. 2012-12-03 11:33:11 +01:00
Einar Johan Trøan Sømåen
53512b0841 WINTERMUTE: Const-ify member-functions that obviously should be const. 2012-12-03 10:42:58 +01:00
Einar Johan Trøan Sømåen
7071acfa47 WINTERMUTE: Privatize members in BaseKeyboardState 2012-12-03 10:17:39 +01:00
Matthew Hoops
3b581a3b68 VIDEO: Rework the way the next video track is selected
Fixes missing the last frame in some decoders
2012-12-02 22:15:11 -05:00
Filippos Karapetis
dc93093afa SCI: Fix a small glitch when loading (regression)
This is caused by commit ed6bc0a13d,
and caused players to click an extra time when trying to change the
game audio options after loading a game
2012-12-03 02:11:34 +02:00
Thierry Crozat
90788da0fc QUEEN: Workaround a bug in the llvm-g++ compiler
That code made llvm-g++ 4.2.1 crash when compiling with
optimizations.
2012-12-02 22:57:15 +00:00
Einar Johan Trøan Sømåen
ea024cd203 WINTERMUTE: Avoid including script_ext_math.h in base_game.cpp 2012-12-02 20:46:26 +01:00
Thierry Crozat
674c625209 DREAMWEB: Fix key handling for non-QWERTY layouts
This fixes bug #3590814.
The case for KP0-KP9 can probably be removed as it should be
handled by the case above. But I don't have a keyboard with
keypad to test. So I am leaving it for now.
2012-12-02 14:41:17 +00:00
Thierry Crozat
1ad6cc2376 NEWS: Mention new Finnish translation 2012-12-02 14:41:16 +00:00
Filippos Karapetis
ed6bc0a13d SCI: Resync audio options when a game is restarted (bug #3589453) 2012-12-02 15:20:41 +02:00
Einar Johan Trøan Sømåen
d54df32483 WINTERMUTE: Fix a warning from buildbot. 2012-12-02 08:38:20 +01:00
Einar Johan Trøan Sømåen
1ac6936a75 WINTERMUTE: Correct wrong logic in last commit. 2012-12-02 08:34:55 +01:00
Einar Johan Trøan Sømåen
2c1eb9d0f5 WINTERMUTE: Make dirty rect-rendering available in config-file. 2012-12-02 08:29:48 +01:00
Einar Johan Trøan Sømåen
ecb88fe342 WINTERMUTE: Fix a warning. 2012-12-02 08:00:04 +01:00
Einar Johan Trøan Sømåen
9d42b57c36 WINTERMUTE: Draw invalid tickets too (as they must have become invalid AFTER their draw-call) 2012-12-02 07:59:35 +01:00
Einar Johan Trøan Sømåen
72b198b752 WINTERMUTE: Reset renderTicket-system on SaveGame-load 2012-12-02 07:55:59 +01:00
Einar Johan Trøan Sømåen
c00ee9d801 WINTERMUTE: Reset _wantsDraw when no part of the screen is dirty. 2012-12-02 07:54:51 +01:00
Einar Johan Trøan Sømåen
4efd40e41e WINTERMUTE: Make the TTF-cache actually use LRU. 2012-12-02 07:25:12 +01:00
Filippos Karapetis
8c4beffdf0 SCI: Add the French DOS version of Freddy Pharkas (bug #3589449) 2012-12-01 22:00:45 +02:00
Filippos Karapetis
3fdddd53b2 TINSEL: Start handling the BE resources of the Mac versions of DW1
Refer to bug #3110936

This is still work in progress, but it doesn't affect the rest
of the LE versions of DW1. Both the Mac demo and the full
version still crash. The music in the Mac version is skipped for
now, as it isn't MIDI
2012-12-01 21:53:33 +02:00
Thierry Crozat
8e09661e24 I18N: Updating Finnish translation 2012-12-01 18:05:11 +00:00
Thierry Crozat
de9d715206 CREDITS: Adding catnose in credits for Finnish translation 2012-12-01 18:03:40 +00:00
Thierry Crozat
a5f0ef14a6 I18N: Regenerate translations data file 2012-12-01 17:26:57 +00:00
Thierry Crozat
6c38b63b0a I18N: Add Finish translation from patch #3591642 2012-12-01 17:26:35 +00:00
Thierry Crozat
21ff7f1eba I18N: Regenerate translation template and update translations 2012-12-01 17:26:02 +00:00
Willem Jan Palenstijn
02fe2ded35 DREAMWEB: Check for exFrame data corruption on load
This provides earlier detection for corrupted savegames caused by
bug #3591088
2012-12-01 12:40:24 +01:00
Torbjörn Andersson
8881f71ac5 AUDIO: Fix AdLib volume when ENABLE_OPL3 is not defined
This should ensure that when ENABLE_OPL3 is not defined, the old
code (using a lookup table) is used for calculating vol1 and vol2
(unless, of course, _scummSmallHeader is true). I hope I got it
right this time.
2012-12-01 11:48:51 +01:00
Torbjörn Andersson
5cd7e5d777 AUDIO: Fix AdLib volume regression in pre-iMUSE SCUMM games
This assumes that _scummSmallHeader = 1 means we don't care about
what _opl3Mode is when calculating the volume in mcKeyOn(). I hope
this is correct.
2012-12-01 11:43:51 +01:00