Einar Johan Trøan Sømåen
8f33a2ea0b
WINTERMUTE: Privatize members in AdSceneState
2012-12-09 17:06:13 +01:00
Einar Johan Trøan Sømåen
4985a89b36
WINTERMUTE: Mark savedGameExt and localSaveDir for eventual removal.
2012-12-09 16:53:33 +01:00
Einar Johan Trøan Sømåen
6a0f72bee0
WINTERMUTE: Remove unused include in BaseGame
2012-12-09 16:50:12 +01:00
Einar Johan Trøan Sømåen
9bd16b80c9
WINTERMUTE: Remove code moved in previous commit.
2012-12-09 16:45:20 +01:00
Einar Johan Trøan Sømåen
6bde2926c1
WINTERMUTE: Move "GetSoundLength" to BaseGameMusic
2012-12-09 16:41:18 +01:00
Einar Johan Trøan Sømåen
115e60e7cb
WINTERMUTE: Split out the music-related functionality of BaseGame to a separate class.
2012-12-09 16:31:47 +01:00
Einar Johan Trøan Sømåen
83ecd85e78
WINTERMUTE: Only warn about drawLine once.
2012-12-09 12:54:52 +01:00
Einar Johan Trøan Sømåen
2ede3f58a0
WINTERMUTE: Privatize members of AdResponseBox
2012-12-09 12:49:23 +01:00
Einar Johan Trøan Sømåen
7ff74312a0
WINTERMUTE: Make AdScaleLevel::getScale() const.
2012-12-09 12:27:27 +01:00
Einar Johan Trøan Sømåen
ae4380b88f
WINTERMUTE: Make getters const in AdRegion
2012-12-09 12:26:43 +01:00
Einar Johan Trøan Sømåen
233ca0be4a
WINTERMUTE: Privatize members in AdEntity
2012-12-09 12:25:20 +01:00
Einar Johan Trøan Sømåen
32e63091d6
WINTERMUTE: Privatize AdScaleLevel and AdWaypointGroup's members.
2012-12-09 12:18:38 +01:00
Einar Johan Trøan Sømåen
0e93e898c5
WINTERMUTE: Privatize members in AdRegion
2012-12-09 12:13:04 +01:00
Einar Johan Trøan Sømåen
8d866683d9
WINTERMUTE: Fix the rest of the Common:sort comparators.
2012-12-09 11:08:04 +01:00
Einar Johan Trøan Sømåen
517980d43e
WINTERMUTE: Use uint32 to fix warning in drawTickets()
2012-12-09 01:04:12 +01:00
Einar Johan Trøan Sømåen
e489b69324
WINTERMUTE: Fix Object-sorting in scenes.
2012-12-09 01:03:36 +01:00
Einar Johan Trøan Sømåen
0d52e27be2
WINTERMUTE: Add another detection-entry for Chivalry is not Dead
2012-12-05 12:14:29 +01:00
Matthew Hoops
1f233be2e4
VIDEO: Add some documentation to Codec and its derivatives
2012-12-04 21:15:44 -05:00
Matthew Hoops
285e1be135
VIDEO: Improve performance of the Cinepak decoder
2012-12-04 20:19:00 -05:00
D G Turner
dd50e98309
CRUISE: Correct missing comma and extra value in Spanish font table.
...
The correction in 6046b8f134
was not quite
correct as this was caused by a missing comma. This didn't cause a
compilation error as the code was still valid, just incorrect
i.e. (0x80<newline>-1, gaves 0x7f).
This fixes bug #3568616 - "CRUISE: Cruise for a Corpse Spanish -
Incorrect character".
2012-12-04 18:08:01 +00:00
Torbjörn Andersson
da971e38a5
TINSEL: Fix misleading comment
...
I missed these in my scroll wheel pull request, but better late
than never.
2012-12-03 20:00:08 +01:00
David Turner
2509b6475c
Merge pull request #294 from eriktorbjorn/tinsel-scrollwheel
...
TINSEL: Add scrollwheel support to save/load and inventory
2012-12-03 04:05:14 -08:00
Einar Johan Trøan Sømåen
997386d15c
WINTERMUTE: Enable dirty rects by default.
2012-12-03 11:33:11 +01:00
Einar Johan Trøan Sømåen
53512b0841
WINTERMUTE: Const-ify member-functions that obviously should be const.
2012-12-03 10:42:58 +01:00
Einar Johan Trøan Sømåen
7071acfa47
WINTERMUTE: Privatize members in BaseKeyboardState
2012-12-03 10:17:39 +01:00
Matthew Hoops
3b581a3b68
VIDEO: Rework the way the next video track is selected
...
Fixes missing the last frame in some decoders
2012-12-02 22:15:11 -05:00
Filippos Karapetis
dc93093afa
SCI: Fix a small glitch when loading (regression)
...
This is caused by commit ed6bc0a13d
,
and caused players to click an extra time when trying to change the
game audio options after loading a game
2012-12-03 02:11:34 +02:00
Thierry Crozat
90788da0fc
QUEEN: Workaround a bug in the llvm-g++ compiler
...
That code made llvm-g++ 4.2.1 crash when compiling with
optimizations.
2012-12-02 22:57:15 +00:00
Einar Johan Trøan Sømåen
ea024cd203
WINTERMUTE: Avoid including script_ext_math.h in base_game.cpp
2012-12-02 20:46:26 +01:00
Thierry Crozat
674c625209
DREAMWEB: Fix key handling for non-QWERTY layouts
...
This fixes bug #3590814 .
The case for KP0-KP9 can probably be removed as it should be
handled by the case above. But I don't have a keyboard with
keypad to test. So I am leaving it for now.
2012-12-02 14:41:17 +00:00
Thierry Crozat
1ad6cc2376
NEWS: Mention new Finnish translation
2012-12-02 14:41:16 +00:00
Filippos Karapetis
ed6bc0a13d
SCI: Resync audio options when a game is restarted (bug #3589453 )
2012-12-02 15:20:41 +02:00
Einar Johan Trøan Sømåen
d54df32483
WINTERMUTE: Fix a warning from buildbot.
2012-12-02 08:38:20 +01:00
Einar Johan Trøan Sømåen
1ac6936a75
WINTERMUTE: Correct wrong logic in last commit.
2012-12-02 08:34:55 +01:00
Einar Johan Trøan Sømåen
2c1eb9d0f5
WINTERMUTE: Make dirty rect-rendering available in config-file.
2012-12-02 08:29:48 +01:00
Einar Johan Trøan Sømåen
ecb88fe342
WINTERMUTE: Fix a warning.
2012-12-02 08:00:04 +01:00
Einar Johan Trøan Sømåen
9d42b57c36
WINTERMUTE: Draw invalid tickets too (as they must have become invalid AFTER their draw-call)
2012-12-02 07:59:35 +01:00
Einar Johan Trøan Sømåen
72b198b752
WINTERMUTE: Reset renderTicket-system on SaveGame-load
2012-12-02 07:55:59 +01:00
Einar Johan Trøan Sømåen
c00ee9d801
WINTERMUTE: Reset _wantsDraw when no part of the screen is dirty.
2012-12-02 07:54:51 +01:00
Einar Johan Trøan Sømåen
4efd40e41e
WINTERMUTE: Make the TTF-cache actually use LRU.
2012-12-02 07:25:12 +01:00
Filippos Karapetis
8c4beffdf0
SCI: Add the French DOS version of Freddy Pharkas (bug #3589449 )
2012-12-01 22:00:45 +02:00
Filippos Karapetis
3fdddd53b2
TINSEL: Start handling the BE resources of the Mac versions of DW1
...
Refer to bug #3110936
This is still work in progress, but it doesn't affect the rest
of the LE versions of DW1. Both the Mac demo and the full
version still crash. The music in the Mac version is skipped for
now, as it isn't MIDI
2012-12-01 21:53:33 +02:00
Thierry Crozat
8e09661e24
I18N: Updating Finnish translation
2012-12-01 18:05:11 +00:00
Thierry Crozat
de9d715206
CREDITS: Adding catnose in credits for Finnish translation
2012-12-01 18:03:40 +00:00
Thierry Crozat
a5f0ef14a6
I18N: Regenerate translations data file
2012-12-01 17:26:57 +00:00
Thierry Crozat
6c38b63b0a
I18N: Add Finish translation from patch #3591642
2012-12-01 17:26:35 +00:00
Thierry Crozat
21ff7f1eba
I18N: Regenerate translation template and update translations
2012-12-01 17:26:02 +00:00
Willem Jan Palenstijn
02fe2ded35
DREAMWEB: Check for exFrame data corruption on load
...
This provides earlier detection for corrupted savegames caused by
bug #3591088
2012-12-01 12:40:24 +01:00
Torbjörn Andersson
8881f71ac5
AUDIO: Fix AdLib volume when ENABLE_OPL3 is not defined
...
This should ensure that when ENABLE_OPL3 is not defined, the old
code (using a lookup table) is used for calculating vol1 and vol2
(unless, of course, _scummSmallHeader is true). I hope I got it
right this time.
2012-12-01 11:48:51 +01:00
Torbjörn Andersson
5cd7e5d777
AUDIO: Fix AdLib volume regression in pre-iMUSE SCUMM games
...
This assumes that _scummSmallHeader = 1 means we don't care about
what _opl3Mode is when calculating the volume in mcKeyOn(). I hope
this is correct.
2012-12-01 11:43:51 +01:00