If an object defines more variables than its base class, some method
selectors may be hidden. This code tries to enumerate the affected
selectors. It may be useful for mass-scanning objects using
'find_callk Dummy'.
It's disabled by default currently since it does things to partially
uninitialized objects that I can't guarantee are 100% safe at this
point.
This was caused by a buggy script, most probably the result of an
incorrect copy/paste while processing the original script. Fixed with a
script patch.
Fixed a bug (the "bwt" and "bc" options were inversed) and added the
ability to skip a defined number of ret calls, useful when a function
continues after a ret call
The cause for this bug turns out to be a corrupt object that as
a side effect accidentally bypasses its own corruption. See the
added comments for details.
Also add a warning that points out similarly corrupted objects.
This is a heap patch for an odd object used in that scene, which will
suffice for now (until we find why this works in SSCI). Thanks to wjp
for his help and work on this
Trying to delete a script marked as deleted should do nothing. Hoyle 3
tried to uninstantiate scripts more than once, and we incorrectly
decreased the reference count of associated scripts more than once,
thereby killing them. This properly fixes bug #3038837 (removed the
hack for it). Many many thanks to wjp for his help on this :)
The credits start too early for a few of the end game sequences, but otherwise works well (minus missing fade support, but that is throughout the game anyway).
- Added comments for all the different view unpacking algorithms
- Merged the SCI1 VGA and SCI1.1 VGA unpacking code
- Fixed views in Longbow Amiga (the palette is still broken, though)
- Used memset()/memcpy() instead of looping through
- Fixed a regression of rev. d2ad789 (LSL1 Spanish, bug #3135872)
Instead of querying the event manager for the current mouse cursor coordinates
kGetEvent now uses the saved mouse positions, which will assure every event
will be processed with the correct coordinates instead of the current ones.
Various other functions using SciEvent directly were adapted too.
This fixes cursor click positions for the WinCE backend.
Thanks to wjp and waltervn for helping me with this.