Cameron Cawley
8fa2f90a26
CREATE_PROJECT: Support building with Tremor instead of Vorbis
2018-11-27 22:58:02 +00:00
sluicebox
e016efce56
SCI32: Fix GK1 artist missing message, bug #10818 ( #1422 )
2018-11-27 22:34:23 +02:00
Thierry Crozat
4e24ede18d
SDL: Fix crash when calling OSystem::quit() and OSystem::fatalError()
2018-11-26 22:42:30 +00:00
Jakub Wilk
ae68b1332c
DISTS: Fix typo
2018-11-26 16:37:12 +00:00
D G Turner
7b4d1ed460
IOS7: Enable Building Scalers By Default
...
This override prevented the previous IOS7 commit to enable software
scalers on 2018-11-21 having any effect.
2018-11-26 12:51:04 +00:00
Peter Kohaut
cfb46da90c
BLADERUNNER: Add in-game loading screen
...
It is also possible to start new game from it.
2018-11-25 22:22:25 +01:00
Matan Bareket
0d8834b561
WINTERMUTE: Add hashes to Zbang! and Pizza Morgana
...
These are two never quite finished Israeli games.
Zbang can be downloaded at: http://www.corbomitegames.com/zbang/download.php
Pizza Morgana can be downloaded at: http://pizza-morgana.com/download
2018-11-25 10:26:21 -05:00
Peter Kohaut
88fa8c3c5c
BLADERUNNER: Fixed ambient sounds after load
...
After loading a game, ambient sounds stoped playing, now they are
working properly.
Also some smaller compiler warnings were fixed.
2018-11-24 17:19:40 +01:00
sluicebox
79b7de93e7
SCI: Add workaround for KQ6 debugger ( #1417 )
2018-11-24 13:03:41 +02:00
Kamil Páral
acd1a6d09e
DISTS: update manual page to latest commandline options and hotkeys
...
Add missing cmdline options and hotkeys to the manpage. Add long options
where they were missing. Update existing options description and values.
Improve formatting for important words, arguments, etc. Sort the options
in the same way they are sorted in README, so that future synchronization
is easier. Add info into several places saying that README is more
comprehensive than this manpage.
2018-11-24 10:38:23 +00:00
Peter Kohaut
babcb612c3
BLADERUNNER: Fix build issues
2018-11-24 08:55:21 +01:00
Peter Kohaut
824ecc0aad
BLADERUNNER: Preliminary saving & loading support
...
Saving and loading is accessible via ScummVM dialogs.
No in-game UI support yet.
It is possible to load saves from original game via debugger console.
ScummVM saves have additional header and are incompatibile with original
game.
2018-11-24 08:39:03 +01:00
Vhati
44b68a0aeb
SCI32: Fix QFG4 stairway pathfinding ( #1407 )
...
Fixes walkable area when entering flipped stairways, bug #10757
2018-11-23 00:56:36 +02:00
sluicebox
47022cad12
SCI: Fix KQ6CD wallflower dance bug ( #1406 )
...
Fixes script bug in the original in Text mode. bug #10811
2018-11-23 00:31:37 +02:00
Vhati
44eb9dfec7
SCI32: Fix QFG4 setScale error when levitating ( #1408 )
...
Fixes typos that lead to a "y value less than vanishingY" msg, bug #10726
2018-11-23 00:20:53 +02:00
Cameron Cawley
97e2da5ae9
3DS: Fix copy/paste error
2018-11-21 20:14:25 +00:00
Cameron Cawley
c9a8ee0190
3DS: Fix compilation of the test runner
2018-11-21 15:45:01 +00:00
Cameron Cawley
84b91c1797
3DS: Fix typos
2018-11-21 15:36:24 +00:00
Cameron Cawley
ae25843ea7
3DS: Remove unnecessary include
2018-11-21 15:36:24 +00:00
Cameron Cawley
e7cb178feb
3DS: Fix building outside the main source directory
2018-11-21 15:36:24 +00:00
D G Turner
442c578223
IOS7: Enable Port Specific Software Scalers.
...
This was disabled during the merge of the initial pull request, PR 630
as this "limits the port to 16bit color precision, i.e. preventing it
from coping with engines like Wintermute, and Sword25.".
The intent was to replace this with GLSL based scalers, and thus to
avoid switching around and confusing users this was disabled.
However, since the GLSL solution has not been implemented after 2 years,
and users are asking for this feature on IOS7, am enabling this for now.
This can always be replaced in future with a GLSL based solution if a
motivated developer provides a patch.
2018-11-21 08:11:48 +00:00
Nitrus
187889cd79
3DS: Updated README.md
2018-11-21 07:54:49 +00:00
Nitrus
c80bbc4ee5
3DS: Added improved README.md
2018-11-21 07:54:49 +00:00
Nitrus
f615b3392b
3DS: Fix assertion issue in case cursor dimensions are zero
2018-11-21 07:54:49 +00:00
Nitrus
92ab8328b1
3DS: Clear render target on each frame
...
...in order to clear framebuffer artifacts in case the screen is not stretched.
2018-11-21 07:54:49 +00:00
Nitrus
a4f85955fe
3DS: Don't wait after SyncDisplayTransfer
2018-11-21 07:54:49 +00:00
Nitrus
4d84105237
3DS: Fix deprecated C3D methods
2018-11-21 07:54:49 +00:00
Nitrus
2122c07d5f
3DS: Update header inclusions and forbidden symbols
2018-11-21 07:54:49 +00:00
Nitrus
b782705a20
3DS: Clean up entry point
2018-11-21 07:54:49 +00:00
Nitrus
dffe50c1d8
3DS: Use recent devkitPro build tools
2018-11-21 07:54:49 +00:00
Nitrus
4c6e65e36e
3DS: Disable 'pedantic' and add bzip2 for FreeType2
2018-11-21 07:54:49 +00:00
sluicebox
4f5041e870
SCI: Fix LB2 elevator lockup ( #1401 )
...
Fixes a lockup in the original when walking to a corner, bug #10702
2018-11-20 02:52:58 +02:00
Thierry Crozat
8aca628a94
I18N: Regenerate translations data file
2018-11-19 05:05:09 +01:00
Peter Kohaut
17246fca91
BLADERUNNER: Fixed perspective slice rendering
...
Perspective projection is now working properly and character and object
are now properly rendered.
2018-11-18 15:00:13 +01:00
Thierry Crozat
a26a82a1c0
I18N: Update translations templates
2018-11-18 01:38:47 +01:00
Thunderforge
67f483dd51
I18N: Update translation (Spanish)
...
Currently translated at 94.6% (946 of 1000 strings)
2018-11-17 16:08:06 +01:00
Bastien Bouclet
016c930c5a
I18N: Add a codepage file for ISO-8859-8
...
This encoding is used by the Hebrew translation. The GUI would need
more work to properly display Hebrew, but at least this change fixes
building translations.dat.
2018-11-17 16:06:24 +01:00
Vhati
fe8e563cf6
SCI32: Fix QFG4 consecutive moonrises ( #1389 )
...
Fixes the time panel never switching from night to day, bug #10775
2018-11-17 10:16:30 +02:00
SupSuper
8ac1292969
CREATE_PROJECT: Remove non-existent msvc8 from build steps
2018-11-17 04:18:59 +00:00
sluicebox
ac5122060f
SCI: Fix LB2CD act 5 finale music ( #1399 )
...
Fixes script bug in the original that kept music from completing. bug #10808
2018-11-17 03:21:27 +02:00
Andrei Prykhodko
acac597961
PINK: fixed null pointer dereference in ConditionInventoryItemOwner
...
fixes bug #10805
2018-11-16 20:34:27 +02:00
Bastien Bouclet
8efe46dcee
BUILD: Set PKG_CONFIG_LIBDIR only when needed when running configure
...
Remember if PKG_CONFIG_LIBDIR is set when running configure manually,
when automatically running configure, only set PKG_CONFIG_LIBDIR if it
was set during the manual run.
Fixes #10807 .
2018-11-16 18:34:59 +01:00
Bastien Bouclet
4d36606b27
BUILD: Free the a52 state in the configure compilation test
...
So ASan does not print a leak report in the middle of the configure
output when it is enabled.
2018-11-16 18:34:59 +01:00
Matan Bareket
e2e1ec2778
GITHUB: Add Pull Request template
2018-11-16 09:51:01 -05:00
Cameron Cawley
8c6f9e5116
WIN32: Retrieve the version information for the resource script from base/internal_version.h
2018-11-16 09:14:37 +00:00
Cameron Cawley
cf1d0354fe
PSP: Copy the extracted keyboard files instead of kbd.zip
2018-11-16 05:19:19 +00:00
Cameron Cawley
6360c7eb31
PSP: Add README.PSP to the output of the print-dists rule
2018-11-16 05:19:19 +00:00
Cameron Cawley
0170f396f5
PSP: Don't hard-code the version and list of data files in the build script
2018-11-16 05:19:19 +00:00
Cameron Cawley
6227cc8bd6
BUILD: Add a rule to print the current ScummVM version
2018-11-16 05:19:19 +00:00
sluicebox
96660438e7
SCI32: Fix GK1 day 5 snake attack problems ( #1374 )
...
Fixes audio, timing, and graphics problems in the original. bug #10793
2018-11-16 01:18:40 +02:00