13301 Commits

Author SHA1 Message Date
Travis Howell
90b475f53f Use correct buffer when capturing wizImage.
Puzzle in 1grademo and jokes/photo booth in pajama work now.

svn-id: r17389
2005-04-05 15:21:18 +00:00
Eugene Sandulenko
1758c5b211 Initial checking of Gob engine
svn-id: r17388
2005-04-05 15:07:40 +00:00
Travis Howell
b399a052f1 Fixed long ago...
svn-id: r17387
2005-04-05 14:45:02 +00:00
Travis Howell
eeb70bdfd2 Writing into wizImage no longer crashes.
svn-id: r17386
2005-04-05 14:42:36 +00:00
Travis Howell
0c49146b41 Cleanup
svn-id: r17385
2005-04-05 12:52:43 +00:00
Travis Howell
101917d03f Update HE issues
svn-id: r17384
2005-04-05 12:06:20 +00:00
Travis Howell
aeec229615 getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.
svn-id: r17383
2005-04-05 11:06:03 +00:00
Torbjörn Andersson
23e4199699 Clear the text surface when loading a saved game, otherwise any text that
was displayed before loading the game will remain.

I hope this is the correct fix.

svn-id: r17382
2005-04-05 07:53:46 +00:00
Robert Göffringmann
5de9e36ff8 fix smush intialization
svn-id: r17381
2005-04-05 06:27:34 +00:00
Max Horn
581ab2ed63 Got rid of isSoundHandleActive usage; made the SmushMixer thread safe
svn-id: r17380
2005-04-04 18:42:35 +00:00
Max Horn
adf9bcf5d1 Fix for bug #1166231 (GUI: Caret not removed when switching tabs)
svn-id: r17379
2005-04-04 17:57:40 +00:00
Max Horn
d2cdbefc5c Cleanup
svn-id: r17378
2005-04-04 17:57:15 +00:00
Max Horn
9e2e00881f Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to avoid race conditions
svn-id: r17377
2005-04-04 17:43:00 +00:00
Travis Howell
e46a677c0e Nevermind, only o_getObjectImageX/Y needed adjustment.
svn-id: r17376
2005-04-04 14:57:28 +00:00
Travis Howell
f077f357d0 Object width/height should be divded by 8 too.
svn-id: r17375
2005-04-04 14:51:42 +00:00
Travis Howell
172e558050 Missed a function.
svn-id: r17374
2005-04-04 11:58:42 +00:00
Travis Howell
74c124628a Muddled ifs
svn-id: r17373
2005-04-04 11:47:38 +00:00
Travis Howell
f230fe65e8 Add 8 sound channel support for HE games
-Allows sound looping to work

Added support for WAVE format musuc used in later HE100 games.

svn-id: r17372
2005-04-04 11:43:25 +00:00
Torbjörn Andersson
d08068dff1 Fixed warnings on little-endian systems.
svn-id: r17371
2005-04-04 07:25:21 +00:00
Paweł Kołodziejski
c7ddbf7cad fixed compilation
svn-id: r17370
2005-04-04 06:09:04 +00:00
Travis Howell
cab1ac3016 Add extra charset code used in lost/smaller.
svn-id: r17369
2005-04-04 03:29:58 +00:00
Max Horn
0c1f2aa161 Removed GF_SMALL_NAMES
svn-id: r17368
2005-04-04 00:16:58 +00:00
Max Horn
5b53b4a463 Cleaning up the charset loading code some more
svn-id: r17367
2005-04-04 00:12:41 +00:00
Max Horn
789cad236c Splitting more methods into multiple overloaded versions
svn-id: r17366
2005-04-03 23:53:34 +00:00
Max Horn
398aa1a8b1 loadCharset gets overloaded for small header games, so no need to check for those in here
svn-id: r17365
2005-04-03 23:10:17 +00:00
Max Horn
5f880737c5 Use proper constant rtCharset instead of hardcoding '6'
svn-id: r17364
2005-04-03 23:00:15 +00:00
Max Horn
3feadcac28 Turned readRoomsOffsets into a virtual method
svn-id: r17363
2005-04-03 22:56:02 +00:00
Max Horn
1419f0d5ef Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added comments to many of the GF_ feature flags; removed GF_DRAWOBJ_OTHER_ORDER (it was only use by Sam&Max, I switched that to a direct check for Sam&Max)
svn-id: r17362
2005-04-03 22:10:10 +00:00
Jerome Fisher
eda317924e Committed patch #1168149 (Shared GM/MT-32 mapping) by eriktorbjorn as-is. This does the following:
- Replaces multiple identical MT-32-to-General MIDI mapping tables with a common one in MidiDriver.
- Changes Sky's GmChannel class to allow NULL instrument and velocity mapping tables, giving a 1-to-1 mapping without creating a dummy table.

svn-id: r17361
2005-04-03 22:01:38 +00:00
Marcus Comstedt
e62d6773ef Added mouse wheel support.
svn-id: r17360
2005-04-03 21:41:39 +00:00
Max Horn
359c39722b Added some comments on how the graphics in OSystem are meant to work, based partially on a nice mail by Marcus, and adding in some information of my own. Certainly could be improved in style, language, content and everything, but once again it should be better than nothing...
svn-id: r17359
2005-04-03 21:38:39 +00:00
Max Horn
eb6301e562 Added some overlay method comments. They could be better and explain more, but it's at least a start
svn-id: r17358
2005-04-03 21:07:49 +00:00
Marcus Comstedt
c31f685e44 Added ARGB4444 case to table generation.
Maybe this should really be a single case using RGBToColor instead...

svn-id: r17357
2005-04-03 20:48:23 +00:00
Marcus Comstedt
4187ed3e11 Oops, cleared too large memory region...
svn-id: r17356
2005-04-03 20:45:26 +00:00
Marcus Comstedt
167badf727 Switch overlay mode to ARGB4444.
svn-id: r17355
2005-04-03 19:42:02 +00:00
Marcus Comstedt
d2214dca99 Use alpha channel if available.
svn-id: r17354
2005-04-03 19:41:20 +00:00
Marcus Comstedt
ac54a40ea2 Added possibility to have an overlay with an alpha channel.
svn-id: r17353
2005-04-03 19:40:54 +00:00
Marcus Comstedt
8fe07f1f3e Added new cursorTargetScale parameter to setMouseCursor().
svn-id: r17352
2005-04-03 18:02:27 +00:00
Marcus Comstedt
17aa2d6dfd SaveFile stuff now resides in <common/savefile.h>.
svn-id: r17351
2005-04-03 18:00:13 +00:00
Andrew Kurushin
db61624fd2 -fixed interpreter bug: on opCall now pushes additional data for compatibly
ps:doors can be opened

svn-id: r17350
2005-04-03 17:23:02 +00:00
Paweł Kołodziejski
aa50d6d7b0 revert last change, it's too much experimental
svn-id: r17349
2005-04-03 17:11:06 +00:00
Max Horn
2296e4e02e Patch #1171304 (configure patch: detect more GCC versions)
svn-id: r17348
2005-04-03 17:01:07 +00:00
Andrew Kurushin
8ea88c95d6 - fixed tile doors drawing
- right mouse action fixed

svn-id: r17347
2005-04-03 15:32:04 +00:00
Max Horn
b507231f71 ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other way around; added a new class ScummEngine_v3old, for GF_OLD_BUNDLE games; took advantage of the new inheritance structure and turned various methods into virtual methods which then are overriden in subclasses
svn-id: r17346
2005-04-03 15:06:08 +00:00
Travis Howell
f63b35381b Enable copyArray in HE100 too.
svn-id: r17345
2005-04-03 13:50:12 +00:00
Travis Howell
994769ec16 Still needed, mixed up block types.
svn-id: r17344
2005-04-03 06:40:44 +00:00
Travis Howell
d7b6860730 Removed reinit() and replaced with offsets of zero. We only need to skip type/size.
Removed AnimHeader check in parseNextFrame() and _skipPalette, since AnimHeader is correctly skipped when required now.

svn-id: r17343
2005-04-03 06:27:44 +00:00
Travis Howell
27cba7619e More sprite renames
svn-id: r17342
2005-04-03 02:24:28 +00:00
Travis Howell
2e1ce57b5f Add additional case.
svn-id: r17341
2005-04-03 01:42:06 +00:00
Andrew Kurushin
13e2492b93 some world map fix:
-only riff shows as small point
-change scene from world map
todo: in original  talk_to not shows for riff on world map

svn-id: r17340
2005-04-02 20:04:39 +00:00