Colin Snover
481b608c51
PARALLACTION: Replace use of strdup with Common::String & malloc
2018-08-18 16:30:05 +02:00
Colin Snover
8da86418bf
PARALLACTION: Fix use-after-free on quit
...
Parallaction::_gfx is referenced by objects destroyed when
Parallaction::_input is destroyed so it cannot be destroyed first.
2018-08-01 16:44:51 +01:00
Colin Snover
69df2e2d0e
PARALLACTION: Fix null pointer dereference on quit
2018-08-01 16:44:51 +01:00
Colin Snover
8f7f7a9c2b
PARALLACTION: Fix invalid array access at dialogue selection
...
Also removes an unnecessary second condition check for oldAnswer
by moving that closer to its point of use.
2018-08-01 16:44:51 +01:00
Colin Snover
432fd522d2
ENGINES: Remove default1x scaler flag
...
This flag is removed for a few reasons:
* Engines universally set this flag to true for widths > 320,
which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
since its behaviour was almost completely undocumented and users
would need to figure out that they'd need an explicit non-default
scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
deciding how the backend may choose to render its virtual screen.
The choice of rendering behaviour belongs to the user, and the
backend, in that order.
A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
2017-10-07 12:30:29 -05:00
Ben Castricum
e95c2cc3ff
ALL: save file => saved game
2016-11-29 21:10:59 +01:00
Eugene Sandulenko
f151845e68
PARALLACTION: Fix object initialization
2016-05-30 19:32:49 +02:00
Eugene Sandulenko
6eba4dd363
PARALLACTION: More string safety
2016-05-30 19:32:49 +02:00
Eugene Sandulenko
506549ae45
PARALLACTION: Safer string manipulation
2016-05-28 15:26:31 +02:00
Eugene Sandulenko
b16c5439b0
PARALLACTION: Cleanup object initialization
2016-05-28 15:26:31 +02:00
Eugene Sandulenko
33abb6118f
ALL: Change main engine header guard defines to <directory>_<engine>_H
...
Recently we started to use this as new semantics, although in the past
we used simly <engine>_H. Now these guard defines are consistent with
rest of the files which are used in the engines.
2016-05-17 18:21:30 +02:00
Eugene Sandulenko
8a3b57803f
PARALLACTION: Use Common::strlcpy instead of strncpy as suggested by LordHoto
2016-05-04 23:57:34 +02:00
Eugene Sandulenko
5cfbb176e7
PARALLACTION: Use strncpy
2016-05-04 21:15:58 +02:00
Eugene Sandulenko
d5b4f8ee7e
PARALLACTION: Init class variables
2016-05-04 21:15:58 +02:00
Ori Avtalion
253e18c440
JANITORIAL: Reduce GUI header dependencies
2016-04-14 13:30:14 +03:00
Johannes Schickel
0b6befdcc5
ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
...
_singleid -> _singleId
_gameids -> _gameIds
_guioptions -> _guiOptions
2016-03-08 19:01:13 +01:00
Johannes Schickel
c5f4197fd0
PARALLACTION: Let listSaves return list sorted on slot numbers.
2016-02-25 21:39:45 +01:00
Thierry Crozat
181c12ba8f
PARALLACTION: Translate buttons in load and save dialogs.
2016-02-20 21:08:34 +00:00
Johannes Schickel
fe943e04e3
PARALLACTION: Only request actual save slots in listSaves.
2016-01-26 16:35:30 +01:00
Eugene Sandulenko
e9dcc87d7c
PARALLACTION: Clarify source for the binary blob
2016-01-22 17:57:17 +01:00
Matthew Hoops
bed9da8b9d
AUDIO: Remove all AudioStream access to OPL
2015-07-07 20:19:47 -04:00
Matthew Hoops
b638efe0fa
PARALLACTION: Use the built-in OPL timer
2015-07-07 20:19:43 -04:00
Matthew Hoops
2e8f9dcec9
AUDIO: Remove the sample rate configuration from the OPL code
2015-07-07 20:19:42 -04:00
Johannes Schickel
30d64edac4
ALL: Make Debugger command function names conform to our guidelines.
2014-05-27 02:04:08 +02:00
Johannes Schickel
ae4ffe01f0
ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.
2014-05-27 02:04:08 +02:00
Johannes Schickel
daa8d57a86
ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.
2014-05-27 02:04:07 +02:00
D G Turner
0844ba0dde
PARALLACTION: Remove leftover "debugLevel" command prototype.
2014-05-10 19:02:50 +01:00
Max Horn
4d02f67bd1
ALL: Resolve multiple clang warnings
2014-03-30 14:38:02 +02:00
Matthew Hoops
740b6e8fbd
IMAGE: Move all ImageDecoders to image/
2014-02-28 00:27:28 -05:00
Johannes Schickel
56a99b1d37
PARALLACTION: Make GPL headers consistent in themselves.
2014-02-18 02:39:37 +01:00
Johannes Schickel
0e017f007a
Merge pull request #375 from digitall/engineAutoPlug
...
RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code)
2013-11-26 02:27:11 -08:00
D G Turner
ef85456859
BUILD: Remove need for engine.mk in each engine directory.
...
Each engine now only has to provide a single configure.engine file
adding the engine into the configure script, which then produces the
required other files automatically.
2013-11-24 00:48:01 +00:00
D G Turner
1ac01d2333
BUILD: Remove need for engine-plugin.h in engines.
...
This is now generated automatically by the configure script from the
engine directory names.
2013-11-24 00:48:01 +00:00
D G Turner
00c27a28f9
BUILD: Split engines/plugins_table header down to a file per engine.
...
This is the third and final commit enabling fully pluggable engines.
Now providing an engine folder contains a configure.engine, engine.mk
and engine-plugin.h file, it will be picked up automatically by the
configure script.
2013-11-24 00:48:01 +00:00
D G Turner
d77cf95a18
BUILD: Split engines.mk down to a single file per engine.
...
This is the second part of allowing engines to be added dynamically.
Each folder in engines/ which must contain a file named "engine.mk"
containing the make definitions for that engine.
2013-11-24 00:48:01 +00:00
D G Turner
aa947c9474
BUILD: Split configure.engines down to a single file per engine.
...
This is the first part of allowing engines to be added dynamically.
They are placed into a folder in engines/ which must contain a file
named "configure.engine" to add the engine, which is pulled into the
top level configure script automatically.
2013-11-24 00:45:38 +00:00
Strangerke
b603ea0223
PARALLACTION: Janitorial - Fix spacing errors
2013-11-24 01:40:35 +01:00
Eugene Sandulenko
38d02d1687
PARALLACTION: Initialize class. CID 1002753
2013-11-09 13:22:57 +02:00
Eugene Sandulenko
ee9b4c979a
PARALLACTION: Initialize variable. CID 1002725
2013-11-09 13:21:25 +02:00
Eugene Sandulenko
234f3f3150
PARALLACTION: Initialize class variable. CID 1002724
2013-11-09 13:20:13 +02:00
Eugene Sandulenko
bcd65f854f
PARALLACTION: Initialize class. CID 1002721
2013-11-09 13:18:54 +02:00
Eugene Sandulenko
4decd8c808
PARALLACTION: Initialize class variable. CID 1002715
2013-11-09 13:17:30 +02:00
Eugene Sandulenko
9cf199cb42
PARALLACTION: Initialize class variables. CID 1002708
2013-11-09 13:15:47 +02:00
Eugene Sandulenko
c9ae0a46dd
PARALLACTION: Initialize class variables. CID 1002707
2013-11-09 13:13:56 +02:00
Eugene Sandulenko
d74585b344
PARALLACTION: Initialize class. CID 1002706
2013-11-09 13:12:06 +02:00
Eugene Sandulenko
918ae371a0
PARALLACTION: Initialize class. CID 1002705
2013-11-09 13:09:30 +02:00
Eugene Sandulenko
c7331eea02
PARALLACTION: Initialize class. CID 1002703
2013-11-09 13:06:55 +02:00
Eugene Sandulenko
8c21b5cdd4
PARALLACTION: Initialize class. CID 1002702
2013-11-09 13:05:42 +02:00
Eugene Sandulenko
c8bf090327
PARALLACTION: Initialize class. CID 1002701
2013-11-09 13:04:08 +02:00
Eugene Sandulenko
8484b4b148
PARALLACTION: Make sure overridden methods are not used. Fixes compiler warning
2013-11-03 12:20:40 +02:00