strangerke
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69b1485a22
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GIT: Clean up: Suppress SVN tags, now useless
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2011-05-12 01:16:22 +02:00 |
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Max Horn
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2e095e25f2
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ALL: centre -> center
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2011-04-14 14:34:28 +02:00 |
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Ori Avtalion
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ee3e08bbc2
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AGOS: Avoid hiding overloaded virtual methods
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2011-02-27 21:25:05 +02:00 |
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Johannes Schickel
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2b62f6bec3
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AGOS: Adapt to setPalette RGBA->RGB change.
I only (minimally) tested this change with Simon 1 + 2 DOS CD.
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2011-02-15 23:22:30 +01:00 |
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Max Horn
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ee4770ffb6
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ENGINES: Change 'colour' to 'color'
Only changed this in engines where 'color' was/is already used
almost exclusively
svn-id: r54288
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2010-11-17 12:22:08 +00:00 |
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Travis Howell
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f186d9c860
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Fix building with specific games disabled in MSVC.
svn-id: r43294
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2009-08-12 00:53:35 +00:00 |
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Travis Howell
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bce47e7eb6
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Add initial support for DOS non-interactive demos of The Feeble Files.
svn-id: r40619
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2009-05-16 05:34:16 +00:00 |
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Travis Howell
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d6247fa0e0
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Fix crash that occurs when OmniTV video is played completely, in The Feeble Files.
svn-id: r40063
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2009-04-22 10:19:10 +00:00 |
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Travis Howell
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76624fc69c
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Add initial Smacker support for The Feeble Files.
svn-id: r35457
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2008-12-21 04:36:11 +00:00 |
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Max Horn
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f44a196087
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Moved all time() calls in AGOS to a single new method AGOSEngine::getTime(); also replaced an evil function-static variable by a member variable (lastMinute)
svn-id: r29908
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2007-12-20 09:43:46 +00:00 |
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Nicola Mettifogo
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258901bab9
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
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2007-09-19 08:40:12 +00:00 |
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Max Horn
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206d167457
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AGOS: Introduced ChildType enum
svn-id: r27792
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2007-06-30 16:25:59 +00:00 |
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Travis Howell
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00829f15c8
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Minor cleanup.
svn-id: r27580
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2007-06-21 06:37:00 +00:00 |
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Max Horn
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218e132e37
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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2007-05-30 21:56:52 +00:00 |
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Travis Howell
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48c21a1e31
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Add eriktorbjorn's patch to split script opcodes into specific game engines.
svn-id: r26490
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2007-04-15 12:04:47 +00:00 |
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Travis Howell
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2d3e77db85
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Split game engines, to allow further cleanups.
svn-id: r26481
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2007-04-15 05:04:48 +00:00 |
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Max Horn
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44cbf4996b
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Removed common/advancedDetector.h from agos.h, thus reducing the number of build deps on base/plugins.h and base/game.h from about 155 to 113 (and also reducing the deps on advancedDetector.h, of course). The same should be done to all other engines using the advanced detector (AGI, CINE, SAGA, Parallaction)
svn-id: r25154
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2007-01-21 16:57:13 +00:00 |
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Travis Howell
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590bd33a9e
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Fix bug #1624767 - FF: save games will not load.
svn-id: r24960
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2007-01-01 04:35:27 +00:00 |
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Travis Howell
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415ec67056
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Cleanup
svn-id: r24639
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2006-11-06 13:59:11 +00:00 |
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Travis Howell
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a2abbf919d
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Add inital load/save code changes for earlier games and cleanup
svn-id: r24622
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2006-11-05 06:26:45 +00:00 |
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Travis Howell
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7d71b6d109
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Cleanup
svn-id: r24527
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2006-10-27 11:04:05 +00:00 |
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Travis Howell
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05fd51d036
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Cleanup
svn-id: r24501
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2006-10-25 13:38:35 +00:00 |
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Travis Howell
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ff574a63ee
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Split code into more specific files and cleanup
svn-id: r24394
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2006-10-20 02:10:51 +00:00 |
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Travis Howell
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e26954bcdb
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Split script opcode tables up into more specifics
svn-id: r24393
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2006-10-19 23:57:54 +00:00 |
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Travis Howell
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d75901b832
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Split game specific script opcodes into separate files
svn-id: r24389
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2006-10-19 11:40:26 +00:00 |
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