Christoph Mallon
bf580e6e6b
JANITORIAL: Add missing NL at EOF.
2011-08-07 13:53:33 +02:00
Eugene Sandulenko
baf65bc872
RECORDER: Added stub for delayMillis() processing
2011-08-06 11:31:12 +01:00
Oystein Eftevaag
7e7e606919
MACOSX: Turned update support off by default, simplified and cleaned the pull request
2011-08-02 21:00:57 -04:00
Oystein Eftevaag
9044e17499
Merge pull request #52 from CeRiAl/macosx-sparkle
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MACOSX: Add Sparkle support
2011-08-02 16:09:58 -07:00
CeRiAl
cede1a3f5c
WINCE: Update port specific README
2011-07-20 02:58:12 +02:00
CeRiAl
bc47ce1fef
WINCE: Change keymapping for AGI and Simon 1 & 2
2011-07-20 02:14:38 +02:00
CeRiAl
822a2ef3dc
WINCE: Move initialization of TimerManager to overloaded init() method.
2011-07-20 02:14:34 +02:00
CeRiAl
edfd998642
WINCE: Update port specific README
2011-07-20 02:14:30 +02:00
CeRiAl
828f1884b4
MACOSX: Add Sparkle support
2011-07-19 21:33:01 +02:00
Littleboy
da60ff3ded
JANITORIAL: Fix MSVC warnings
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- Conversion from double to float
- Unary minus operator applied to unsigned type
- ARRAYSIZE redefinition
2011-07-19 14:12:07 -04:00
Marcus Comstedt
5b2e90504c
DC: Directory handling fixes
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* Include directory nodes in FSList sent to detectGames
- This is required for correct detection of toon.
* Don't add / at the end of directories found in getChildren
- It looks like that behaviour was removed from posix-fs a long
time ago, and now there's apparently code depending on directories
_not_ having a / at the end of their name...
* Treat games detected in subdirs as duplicates
- This is a workaround for a detection bug in toon; it will incorrectly
detect the game in the MISC subdirectory as well.
* Don't avoid directories called "install" in the game selector
- I don't know if the original reason for ignoring "install" is still
valid, but the code for doing do so was broken anyway.
2011-07-17 20:59:07 +02:00
CeRiAl
6092b324f3
WINCE: Change default values for "FM_high_quality" & "high_sample_rate"
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Changed the default values from "false" to "true" as current devices are
fast enough to handle this. It's still possible to change the values to
"false" if the device isn't fast enough.
2011-07-15 01:39:21 +02:00
Matthew Hoops
5825ccc168
BACKENDS: Fix spelling of 'Mac OS X'
2011-07-13 09:47:03 -04:00
Matthew Hoops
554dda7008
BACKENDS: Fix compilation on case-sensitive Mac OS X
2011-07-13 09:43:16 -04:00
Matthew Hoops
708f7739eb
BACKENDS: Fix a typo
2011-07-13 09:30:15 -04:00
Matthew Hoops
7f58d62ba1
BACKENDS: Remove unneeded define check
2011-07-13 09:28:53 -04:00
Matthew Hoops
cde3a3d9a0
BACKENDS: Rename appMenu_osx.* to appmenu_osx.*
2011-07-13 09:26:50 -04:00
Matthew Hoops
19bb69c7ed
BACKENDS: Fix compilation on Mac OS X without translation support
2011-07-13 09:20:34 -04:00
Ismail Khatib
648d127cca
Merge pull request #51 from CeRiAl/macosx-appmenu-i18n
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MACOSX: Add i18n support for Mac OSX application menu
2011-07-12 15:23:40 -07:00
CeRiAl
5a42f2901f
MACOSX: Fix application menu i18n compilation for Mac OSX 10.4+
2011-07-12 00:47:02 +02:00
David-John Willis
c5a945b566
OPENPANDORA: Add explicit location for 'themepath' to the loader script.
2011-07-08 13:21:36 +01:00
David-John Willis
0ab63af113
OPENPANDORA: Change bundle rule to make a SquashFS compressed .PND.
2011-07-07 21:48:42 +01:00
David-John Willis
b27e6ac1dc
OPENPANDORA: Update support scripts that create .PND distribution file.
2011-07-07 21:43:08 +01:00
David-John Willis
5757fc577e
GPH: Add note to the README stored with 'mmuhack.o' for the GP2X
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explaining why the binary object is in the source tree.
2011-07-07 17:42:24 +01:00
dhewg
e3558e56d7
PS3: Fix comment
2011-07-07 15:23:14 +02:00
CeRiAl
b00586df82
MACOSX: Add i18n support for Mac OSX application menu
2011-07-07 01:07:06 +02:00
Johannes Schickel
23dd778a16
BACKENDS: Fix PS2 backend compilation for real.
2011-07-01 23:36:35 +02:00
Johannes Schickel
12f38459e4
BACKENDS: Fix compilation of PS2 backend.
2011-07-01 23:10:48 +02:00
CeRiAl
669db0e15d
WINCE: Update port specific README
2011-07-01 01:25:11 +02:00
Ori Avtalion
aa0f307e06
ALL: Require DECLARE_SINGLETON to be used in the Common namepsace
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Silences the clang warning:
static data member specialization of '_singleton' must
originally be declared in namespace 'Common'; accepted as a C++0x
extension [-Wc++0x-extensions]
Wrapping "namespace Common {}" around the macro assignment causes clang
to complain about a spurious semicolon, and removing the semicolon at
the end of the macro causes some editors to misbehave.
Changing the requirement of using the macro in one namespace (the
global) to another (Common) seems a small price to pay to
silence a warning.
2011-06-30 22:41:41 +03:00
Travis Howell
eae06884b6
WIN32: Add option to disable the console window, keeping the current default of enabling the console window.
2011-06-30 11:17:58 +10:00
CeRiAl
0a9b9fe08f
WINCE: Added option to disable panel toggling with double tap on top of screen
2011-06-27 02:22:24 +02:00
Littleboy
7983b1cce3
BACKENDS: Add special Win32 path to set SDL window icon
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We bypass SDL_WM_SetIcon and setup the window icon using the embedded icon, with the default path as a fallback.
This allows us to use an antialised icon with alpha transparency (which the default included icon doesn't have) on Windows XP and later
2011-06-26 20:13:35 -04:00
CeRiAl
f300c172f0
WINCE: Fix timer manager
2011-06-26 03:44:56 +02:00
CeRiAl
eb8db120b2
WINCE: Hide toolbar when returning to game list
2011-06-25 01:06:41 +02:00
Littleboy
b3d8e426c2
WII: Allow use of abort in OSystem_Wii class
2011-06-23 11:32:39 -04:00
Littleboy
eecd61e33d
ANDROID: Allow use of abort() in JNI class
2011-06-23 11:31:54 -04:00
Eugene Sandulenko
627372a67c
Merge pull request #40 from bgK/ps3
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PS3 Port
2011-06-23 01:34:05 -07:00
Julien
7fa3a8bbff
BACKENDS: Add better error handling to OSystem_Win32::getDefaultConfigFileName()
2011-06-23 15:11:38 +08:00
Julien
8a5bda72cc
BACKENDS/GRAPHICS: Silence non zero-terminated terminated buffers warnings by initializing the buffers to 0
2011-06-23 15:11:37 +08:00
Eugene Sandulenko
33ce6e60fd
Merge pull request #26 from Littleboy/taskbar
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Taskbar integration
2011-06-22 13:35:37 -07:00
Bastien Bouclet
6633a06519
PS3: Map joypad buttons to features. Enable the virtual keyboard.
2011-06-22 19:57:44 +02:00
Bastien Bouclet
8bd78b6325
PS3: Add a SDL 1.3 mixer, for use with the PS3 backend.
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SDL 1.3 allows converting from the S16SYS sound format to F32MSB, which is required by the PS3.
2011-06-22 19:57:38 +02:00
Bastien Bouclet
11cfa0d357
PS3: Initial version of the PlayStation 3 backend
2011-06-22 19:51:02 +02:00
Bastien Bouclet
872d672c33
SDL: Allow building with current SDL 1.3hg
2011-06-22 19:44:46 +02:00
Johannes Schickel
2cc721760f
WIN32: Properly setup priority in Win32 resource archive code.
2011-06-20 17:00:36 +02:00
Max Horn
88913c0139
ALL: Remove trailing whitespaces
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This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
Johannes Schickel
1c21232416
SDL: Rename SdlGraphicsManager to SurfaceSdlGraphicsManager to reflect its purpose.
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Hopefully I catched all uses of the old name in our ports...
2011-06-19 20:10:21 +02:00
Johannes Schickel
2067bec18e
SDL: Remove left over traces from the time the SdlEventSource subclassed DefaultEventManager.
2011-06-19 19:35:27 +02:00
Alyssa Milburn
0d025153e0
ANDROID: Fix kFeatureCursorPalette.
2011-06-18 10:30:21 +02:00