Jordi Vilalta Prat
2ec51ef358
Allow the disabled state of the popup widget to be themed
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svn-id: r35480
2008-12-22 10:31:01 +00:00
Jordi Vilalta Prat
1ccce41c8f
Fix the rendering of stroked tabs
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svn-id: r35479
2008-12-22 09:47:13 +00:00
Travis Howell
5ef6d928b9
Cleanup.
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svn-id: r35477
2008-12-22 00:32:01 +00:00
Filippos Karapetis
e07d509100
Updated the MSVC project files for commit #35475
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svn-id: r35476
2008-12-21 23:47:35 +00:00
Filippos Karapetis
f3db2bf1c3
Added some more stubs for FTA2
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svn-id: r35475
2008-12-21 23:43:12 +00:00
Travis Howell
f66bd9c57b
Correct the number of speech available in Simon the Sorcerer 1 & 2.
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svn-id: r35474
2008-12-21 23:10:31 +00:00
Filippos Karapetis
2257db88d3
- Added some stubs for the SAGA2 games dino and fta2
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- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM)
- Removed getDisplayWidth() and getDisplayHeight()
svn-id: r35473
2008-12-21 22:52:44 +00:00
Filippos Karapetis
f6547e0691
Updated the MSVC project files for commit #35470
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svn-id: r35471
2008-12-21 21:44:16 +00:00
Eugene Sandulenko
829cbc4110
Move all video players to separate directory
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svn-id: r35470
2008-12-21 21:08:17 +00:00
Matthew Hoops
be66a538b4
add detection for The 11th Hour demo
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svn-id: r35469
2008-12-21 17:53:38 +00:00
Max Horn
a1eb74622e
DS port: Removed mixer.cpp from OPTLIST (saves 11kb code size); added several DEFINES which reduce the binary size further
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svn-id: r35468
2008-12-21 17:14:42 +00:00
Filippos Karapetis
d0f4f97ea9
Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
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svn-id: r35467
2008-12-21 15:59:05 +00:00
Nicola Mettifogo
e11c17a005
Moved more GfxObj management to Gfx object.
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svn-id: r35466
2008-12-21 15:42:47 +00:00
Nicola Mettifogo
74b251d45d
Added a stub to dialogue parser, so that dialogue lines controlled by counters are displayed.
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svn-id: r35465
2008-12-21 15:41:41 +00:00
Filippos Karapetis
94b914b0cb
Reduced the memory allocated for DW1 and DW1 demo by 5MB
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svn-id: r35464
2008-12-21 12:30:30 +00:00
Travis Howell
61085e279e
Fix warnings.
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svn-id: r35463
2008-12-21 12:21:29 +00:00
Travis Howell
f510b28a49
Fix warnings.
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svn-id: r35462
2008-12-21 11:49:58 +00:00
Filippos Karapetis
86f4233883
Fixed compilation
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svn-id: r35461
2008-12-21 11:47:50 +00:00
Gregory Montoir
695c431146
fix wrong format string (bug tracker #2455138 )
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svn-id: r35459
2008-12-21 09:09:59 +00:00
Travis Howell
587e70809a
Return exact frame rate in Smacker player, and minor cleanup.
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svn-id: r35458
2008-12-21 05:55:37 +00:00
Travis Howell
76624fc69c
Add initial Smacker support for The Feeble Files.
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svn-id: r35457
2008-12-21 04:36:11 +00:00
Johannes Schickel
cba892a61b
Disable loading from command line again, it seems it only worked for saves, which did a cd change in DW2 and I only tested those by chance.
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svn-id: r35456
2008-12-21 00:48:23 +00:00
Johannes Schickel
f3f93da8b8
- Added comment about error check when loading save on startup
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- Updated code to properly test the last three digits of save filenames instead of only the last two
svn-id: r35455
2008-12-20 23:15:46 +00:00
Johannes Schickel
c3041ad99b
Implemented support for loading saves from launcher / via command line.
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svn-id: r35454
2008-12-20 23:11:56 +00:00
Johannes Schickel
34368e5650
Fixed loading Discworld 2 savegames from GMM.
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svn-id: r35453
2008-12-20 23:08:37 +00:00
Sven Hesse
83cdce56db
Added the demo version of The Last Dynasty (thanks to fac)
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svn-id: r35452
2008-12-20 19:41:44 +00:00
Johannes Schickel
3f2e7a6cbf
Cleanup.
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svn-id: r35451
2008-12-20 15:27:51 +00:00
Johannes Schickel
1f0b94a9ca
Committed slightly modified version of my patch at bug tracker item #2309974 "ALL: */? match path separator in FSDir::listMatchingMembers".
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svn-id: r35450
2008-12-20 15:04:17 +00:00
Filippos Karapetis
3c01f4f0e1
Partial fix for bug #2453189 - "ITE: mass adding results in incorrect targets" (the Italian multiplatform fan translated version is still missing)
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svn-id: r35449
2008-12-20 12:05:35 +00:00
Filippos Karapetis
d28478e545
Fixed bug #2453183 - "IHNM: mass adding results in incorrect targets"
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svn-id: r35448
2008-12-20 10:59:29 +00:00
Nicola Mettifogo
025b2a93e9
Moved mask creation/handling to Gfx.
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svn-id: r35447
2008-12-20 08:15:09 +00:00
Filippos Karapetis
a6e4bd793f
Hopefully fixed invalid buffer reads
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svn-id: r35446
2008-12-19 21:55:18 +00:00
Torbjörn Andersson
a4e08d94fc
Allow quitting / returning to launcher while showing "selection boxes", e.g. the
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pause game dialog.
svn-id: r35445
2008-12-19 21:22:26 +00:00
Filippos Karapetis
6baa803dff
Removed defaults which are set in base/commandLine.cpp
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svn-id: r35444
2008-12-19 19:12:29 +00:00
Torbjörn Andersson
08ff8d281f
Allow changing the scaler using hotkeys again. I hope this is the correct way
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of fixing it. (I've added a final case to endGFXTransaction for when the screen
just needs to be updated, without any changes in mode or size.)
svn-id: r35443
2008-12-19 17:54:45 +00:00
Torbjörn Andersson
c6bd85e370
Allow quitting/returning to launcher while in the save/load dialog. I don't
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know if there are other such spots that need to be fixed as well.
svn-id: r35442
2008-12-19 17:31:14 +00:00
Torbjörn Andersson
1477116d9b
Clicking in the scrollbar always caused the save/load list to scroll down a page.
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Now it can scroll up a page again.
svn-id: r35441
2008-12-19 17:21:55 +00:00
Jordi Vilalta Prat
3f3b742cd6
T7G: Add support for custom AdLib instruments
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svn-id: r35440
2008-12-19 16:55:54 +00:00
Jordi Vilalta Prat
c4f33dfb86
Custom percussion instruments for the AdLib MIDI driver (Slightly modified patch #2357165 )
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svn-id: r35439
2008-12-19 16:21:27 +00:00
Sven Hesse
519815cb51
memset()ing the output image with 0 at the start
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svn-id: r35438
2008-12-19 13:55:55 +00:00
Filippos Karapetis
0410d6dfae
Removed the hasKey() hackery of my previous commit and used ConfMan.registerDefault() instead. Changed sound_volume back to sfx_volume, which got changed with the GSoC merge and was the actual cause that the sound effects were off by default
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svn-id: r35437
2008-12-19 12:03:22 +00:00
Filippos Karapetis
2911aa04c1
Fixed bug #2424530 - "IHNM: SFX are no longer played", by assigning correct default values for missing config manager settings
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svn-id: r35436
2008-12-19 10:54:05 +00:00
Filippos Karapetis
b7dbd3ec06
Some slight cleanup
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svn-id: r35435
2008-12-19 08:22:25 +00:00
Florian Kagerer
83194b2188
KYRA: fix mt-32 sysex loading for LOL floppy
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svn-id: r35434
2008-12-19 07:32:08 +00:00
Sven Hesse
91e386c584
Making curPos an uint32, so that it won't overflow anymore
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svn-id: r35433
2008-12-19 01:45:55 +00:00
Sven Hesse
55edaf0945
Fixing 16bit audio
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svn-id: r35432
2008-12-19 01:01:07 +00:00
Sven Hesse
6d19ee6e64
Adding convenience functions to get the time to wait for the next frame, while keeping A/V sync
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svn-id: r35431
2008-12-19 00:14:18 +00:00
Sven Hesse
9cd759c526
Fixing 8bit audio
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svn-id: r35430
2008-12-18 23:50:59 +00:00
Florian Kagerer
5aec3bbc64
KYRA1: fixed Serpent Cave/Malcolm scene (where Brandon would instantly get killed without having a chance to grab the dagger)
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svn-id: r35429
2008-12-18 21:21:09 +00:00
Johannes Schickel
28d33e01e9
Fixed cursor palette when returning from GMM/Debugger. (Thanks to jvprat for testing)
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svn-id: r35428
2008-12-18 20:36:16 +00:00