Matthew Hoops
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9539017ee3
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ALL: initialise -> initialize
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2011-05-25 11:17:11 -04:00 |
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Paul Gilbert
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0bcfbd3cbd
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M4: Replaced the trouble variable data map code with direct statements.
Since there aren't expected to be all that many engine variables needed, this seems a cleaner overall implementation.
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2011-05-15 09:23:02 +10:00 |
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strangerke
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69b1485a22
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GIT: Clean up: Suppress SVN tags, now useless
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2011-05-12 01:16:22 +02:00 |
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Paul Gilbert
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212479ab79
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M4: Implementation of script engine
svn-id: r52364
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2010-08-25 06:42:54 +00:00 |
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Paul Gilbert
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fd804eb44b
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M4: Further work done on the setup and starting of actions
svn-id: r51461
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2010-07-29 11:04:54 +00:00 |
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Paul Gilbert
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0191f8fd71
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M4: Bugfixes for depth ordering to fix the Z order of on-screen objects
svn-id: r51239
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2010-07-24 08:08:19 +00:00 |
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Paul Gilbert
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ec460ca2ca
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M4: Implemented lots of support code for pre-action handling
svn-id: r51235
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2010-07-24 05:56:06 +00:00 |
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Paul Gilbert
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3f7dc9e0e2
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Added extra initialisation code for the game's global variables list
svn-id: r50722
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2010-07-06 11:32:10 +00:00 |
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Paul Gilbert
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99939109d7
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Adding the beginnings of a player control class, as well as various changes to the other classes to support it
svn-id: r50620
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2010-07-03 11:50:42 +00:00 |
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Paul Gilbert
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6c6d8b3fb3
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Introduced a hash for storing all the miscellaneous data values, and used it to more properly implement display of all the wakeup text in the first room
svn-id: r50544
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2010-07-01 12:01:17 +00:00 |
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Paul Gilbert
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86462c66a0
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Added code and support routines for destroying animations correctly, which also necessitated changing the sprite list code
svn-id: r49426
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2010-06-04 11:28:30 +00:00 |
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Paul Gilbert
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6bda3e15db
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Implemented the bulk of the logic for displaying timed on-screen messages
svn-id: r49180
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2010-05-24 12:12:27 +00:00 |
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Paul Gilbert
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68cae03b3c
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Bugfixes for animation display, and better understanding of how animations cycle
svn-id: r49057
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2010-05-17 10:30:17 +00:00 |
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Paul Gilbert
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e11afdeab5
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Added proper names for some of the previous unknown timer fields, and bugfixes for the sequence list methods
svn-id: r48875
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2010-04-30 11:27:42 +00:00 |
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Paul Gilbert
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eb433fcccd
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Added the beginnings of the main timer list
svn-id: r48635
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2010-04-12 08:31:46 +00:00 |
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Paul Gilbert
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6969b5ebe6
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Implemented some of the sprite animations loading logic for the first scene (no display yet)
svn-id: r48099
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2010-02-21 01:18:03 +00:00 |
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Paul Gilbert
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52c2abba96
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Added the beginnings of scene set-up logic
svn-id: r48039
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2010-02-13 11:49:18 +00:00 |
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