Commit Graph

199 Commits

Author SHA1 Message Date
Willem Jan Palenstijn
4233156505 TESTBED: Only build cloud tests if libcurl is available too
This matches the module.mk checks for backends/cloud
2017-10-29 00:05:51 +02:00
Colin Snover
432fd522d2 ENGINES: Remove default1x scaler flag
This flag is removed for a few reasons:

* Engines universally set this flag to true for widths > 320,
  which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
  since its behaviour was almost completely undocumented and users
  would need to figure out that they'd need an explicit non-default
  scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
  deciding how the backend may choose to render its virtual screen.
  The choice of rendering behaviour belongs to the user, and the
  backend, in that order.

A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
2017-10-07 12:30:29 -05:00
Eugene Sandulenko
940b2a20f1 Revert "COMMON: Change way the Singleton instances are instantiated"
This reverts commit eefa72afa1.

With this patch ConfigManager is broken.
2017-07-10 21:17:41 +02:00
Thierry Crozat
eefa72afa1 COMMON: Change way the Singleton instances are instantiated
This fixes tons of warnings with clang from a recent xcode version on
macOS (and possibly other systems) complaining that an instantiation
of _singleton is required but no definition is available.
2017-07-10 21:11:20 +02:00
Tarek Soliman
d602850b0c TESTBED: Fix building with --disable-cloud (#938)
The linker fails when building with --disable-cloud and not
passing --disable-libcurl
2017-04-30 09:42:48 +02:00
Thierry Crozat
48ec053a13 TESTBED: Add test for kFeatureFilteringMode 2016-10-13 01:45:01 +01:00
Thierry Crozat
0a186a66d6 TESTBED: Fix fullscreen test
The test was always failing when starting from the fullscreen state.
2016-10-12 23:04:42 +01:00
Thierry Crozat
1f2a50bcd3 CLOUD: Move openUrl to OSystem 2016-09-10 01:12:42 +01:00
Eugene Sandulenko
1dc0411ff9 TESTBED: Listen to events during mouse move test 2016-09-04 16:24:03 +02:00
Eugene Sandulenko
302562de38 TESTBED: Added mouse cursor 2016-09-03 22:56:09 +02:00
Eugene Sandulenko
cad834a69c JANITORIAL: Fix include statements 2016-09-03 15:19:37 +02:00
Eugene Sandulenko
fab199d37e JANITORIAL: Make GPL headers uniform 2016-09-03 12:46:38 +02:00
Alexander Tkachev
b8fae56c67 TESTBED: Fix a few Cloud warnings 2016-08-24 16:07:55 +06:00
Alexander Tkachev
438ba985a4 JANITORIAL: Remove spaces at the end of the line
I knew there were some, but I wanted to fix them once, instead of doing
it all the time.
2016-08-24 16:07:55 +06:00
Alexander Tkachev
737dc91e64 TESTBED: Add openUrl test in MiscTests 2016-08-24 16:07:55 +06:00
Alexander Tkachev
817d831255 TESTBED: Add more Webserver tests 2016-08-24 16:07:55 +06:00
Alexander Tkachev
830c7b578c TESTBED: Add Webserver test suite
Two tests now: IP resolving and index page check.
2016-08-24 16:07:55 +06:00
Alexander Tkachev
dcf9041926 TESTBED: Fix CloudTests
Now work with all available Storages.
2016-08-24 16:07:55 +06:00
Alexander Tkachev
04888cf454 TESTBED: Add CloudTests::testSavesSync() 2016-08-24 16:07:55 +06:00
Alexander Tkachev
4e27251356 TESTBED: Add CloudTests::testFolderDownloading() 2016-08-24 16:07:55 +06:00
Alexander Tkachev
7a34abe39e TESTBED: Add CloudTests::testDownloading() 2016-08-24 16:07:55 +06:00
Alexander Tkachev
6d227a437a TESTBED: Add CloudTests::testUploading() 2016-08-24 16:07:55 +06:00
Alexander Tkachev
721ee9527e TESTBED: Fix CloudTests to ask users whether to wait
Callbacks might be slow (like in SyncSaves), but they also could hang
forever, so users now are being asked whether they want to wait or to
skip the test.
2016-08-24 16:07:55 +06:00
Alexander Tkachev
4a0a5af52e TESTBED: Add first Cloud tests
Adding tests for:
* Storage::info();
* Storage::listDirectory();
* Storage::createDirectory().
2016-08-24 16:07:55 +06:00
Eugene Sandulenko
33abb6118f ALL: Change main engine header guard defines to <directory>_<engine>_H
Recently we started to use this as new semantics, although in the past
we used simly <engine>_H. Now these guard defines are consistent with
rest of the files which are used in the engines.
2016-05-17 18:21:30 +02:00
Ori Avtalion
3564032330 JANITORIAL: Reduce audio header dependencies 2016-04-14 16:10:21 +03:00
Ori Avtalion
253e18c440 JANITORIAL: Reduce GUI header dependencies 2016-04-14 13:30:14 +03:00
Ori Avtalion
6c51fe8cad TESTBED: Include correct header 2016-04-13 15:36:51 +03:00
Johannes Schickel
0b6befdcc5 ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
_singleid   -> _singleId
_gameids    -> _gameIds
_guioptions -> _guiOptions
2016-03-08 19:01:13 +01:00
Eugene Sandulenko
b9fc8cf746 TESTBED: Sanity check 2015-11-28 00:21:09 +01:00
Eugene Sandulenko
b7735b020f TESTBED: Added safety check 2015-11-28 00:06:47 +01:00
Einar Johan Trøan Sømåen
3b078b114b TESTBED: Fix a typo in the sound tests: s/smaple/sample 2014-06-19 12:27:29 +02:00
Johannes Schickel
3edca1abb4 TESTBED: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
D G Turner
ef85456859 BUILD: Remove need for engine.mk in each engine directory.
Each engine now only has to provide a single configure.engine file
adding the engine into the configure script, which then produces the
required other files automatically.
2013-11-24 00:48:01 +00:00
D G Turner
1ac01d2333 BUILD: Remove need for engine-plugin.h in engines.
This is now generated automatically by the configure script from the
engine directory names.
2013-11-24 00:48:01 +00:00
D G Turner
00c27a28f9 BUILD: Split engines/plugins_table header down to a file per engine.
This is the third and final commit enabling fully pluggable engines.

Now providing an engine folder contains a configure.engine, engine.mk
and engine-plugin.h file, it will be picked up automatically by the
configure script.
2013-11-24 00:48:01 +00:00
D G Turner
d77cf95a18 BUILD: Split engines.mk down to a single file per engine.
This is the second part of allowing engines to be added dynamically.
Each folder in engines/ which must contain a file named "engine.mk"
containing the make definitions for that engine.
2013-11-24 00:48:01 +00:00
D G Turner
aa947c9474 BUILD: Split configure.engines down to a single file per engine.
This is the first part of allowing engines to be added dynamically.
They are placed into a folder in engines/ which must contain a file
named "configure.engine" to add the engine, which is pulled into the
top level configure script automatically.
2013-11-24 00:45:38 +00:00
Eugene Sandulenko
208cd2cf95 TESTBED: Fix uninitalized variable. CID 1002670 2013-10-17 13:58:02 +03:00
Eugene Sandulenko
08f5445055 TESTBED: Initialize variable. CID 1003374 2013-10-17 13:56:20 +03:00
Eugene Sandulenko
787689ff32 TESTBED: Remove logically dead code. CID 1004067 2013-10-17 13:54:27 +03:00
Johannes Schickel
764a34edf7 TESTBED: Make code agonstic to OverlayColor. 2013-08-16 05:34:44 +02:00
Johannes Schickel
63750d6780 COMMON: Rename ConfigFile to INIFile.
This clears up that 'ConfigFile' is actually a class handling only INI-files.
2013-08-08 16:28:38 +02:00
Willem Jan Palenstijn
c9f0e8149d ALL: Fix typo (succesful -> successful)
Thanks to 'onlyjob' on pull request #337 for pointing out an instance of this.
2013-06-06 16:45:59 +02:00
Matthew Hoops
0031c41db8 COMMON: Change kPlatformPC to kPlatformDOS
"PC" was very ambiguous and now it matches what we show in the GUI.

This also corrects sword2's platform to Windows.
2013-05-02 18:43:10 -04:00
Eugene Sandulenko
f882374d8a TESTBED: Fix memory leak. CID 1003583 2013-04-21 14:27:30 +03:00
Johannes Schickel
b4d0a8ba66 JANITORIAL: Enforce "} // End of namespace" with a single space after }. 2013-01-26 19:38:02 +01:00
Johannes Schickel
571fa94310 TESTBED: Fix "if" formatting. 2012-08-09 03:27:21 +02:00
Johannes Schickel
aec9b9e22a ALL: Let overlay related methods in OSystem take a void * and use a proper pitch values.
This is a first step to get rid of OverlayColor, which is a requirement for
proper 4Bpp overlay support.
2012-06-16 04:17:14 +02:00
Strangerke
bab4b6f729 LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE) 2011-11-16 22:38:58 +01:00