uruk
|
647679b925
|
AVALANCHE: Remove some leftovers of the mini-games.
|
2014-04-06 19:42:46 +02:00 |
|
uruk
|
f8b61872ef
|
AVALANCHE: Implement moving in ShootEmUp::readKbd().
Rework the existing parts of the function during the process.
|
2014-03-01 23:25:15 +01:00 |
|
uruk
|
5580c0b95e
|
AVALANCHE: Repair define() and defineCameo() in ShootEmUp.
|
2014-02-21 15:50:37 +01:00 |
|
uruk
|
614006c1e5
|
AVALANCHE: Implement ShootEmUp::defineCameo().
|
2014-02-20 22:43:29 +01:00 |
|
uruk
|
0b4a2ba0a8
|
AVALANCHE: Implement ShootEmUp::updateTime().
|
2014-02-20 22:25:34 +01:00 |
|
uruk
|
ad9a8df66d
|
AVALANCHE: Implement ShootEmUp::escapeCheck().
|
2014-02-20 15:28:46 +01:00 |
|
uruk
|
e03ccde6e9
|
AVALANCHE: Implement ShootEmUp::animate() and connected functions.
|
2014-02-20 15:02:22 +01:00 |
|
uruk
|
5c841dab6d
|
AVALANCHE: Implement ShootEmUp::moveAvvy().
|
2014-02-19 18:45:08 +01:00 |
|
uruk
|
c498e910eb
|
AVALANCHE: Implement ShootEmUp::plotThem() and connected functions.
|
2014-02-19 17:55:32 +01:00 |
|
uruk
|
a3eea23624
|
AVALANCHE: Implement ShootEmUp::initRunner().
|
2014-02-19 16:48:26 +01:00 |
|
uruk
|
1b5cf54ced
|
AVALANCHE: Implement ShootEmUp::hitPeople() and connected functions.
|
2014-02-18 14:55:54 +01:00 |
|
uruk
|
3b313bfc83
|
AVALANCHE: Implement ShootEmUp::blankIt().
|
2014-02-18 14:15:28 +01:00 |
|
Johannes Schickel
|
854de79c23
|
AVALANCHE: Make GPL headers consistent in themselves.
|
2014-02-18 02:39:32 +01:00 |
|
uruk
|
dc3477b092
|
AVALANCHE: Implement ShootEmUp::setup() and connected functions.
|
2014-02-16 22:13:19 +01:00 |
|
uruk
|
5829615820
|
AVALANCHE: Implement ShootEmUp::instructions().
Also implement connected functions and add fundamental parts to
ShootEmUp::run() during the process.
|
2014-02-16 15:24:13 +01:00 |
|
uruk
|
616d9959f3
|
AVALANCHE: Move/rename/implement SEU::titles().
|
2014-02-14 17:12:09 +01:00 |
|
uruk
|
6d38d25af3
|
AVALANCHE: Add ShootEmUp's skeleton.
|
2014-02-14 13:31:08 +01:00 |
|