Commit Graph

17 Commits

Author SHA1 Message Date
uruk
647679b925 AVALANCHE: Remove some leftovers of the mini-games. 2014-04-06 19:42:46 +02:00
uruk
f8b61872ef AVALANCHE: Implement moving in ShootEmUp::readKbd().
Rework the existing parts of the function during the process.
2014-03-01 23:25:15 +01:00
uruk
5580c0b95e AVALANCHE: Repair define() and defineCameo() in ShootEmUp. 2014-02-21 15:50:37 +01:00
uruk
614006c1e5 AVALANCHE: Implement ShootEmUp::defineCameo(). 2014-02-20 22:43:29 +01:00
uruk
0b4a2ba0a8 AVALANCHE: Implement ShootEmUp::updateTime(). 2014-02-20 22:25:34 +01:00
uruk
ad9a8df66d AVALANCHE: Implement ShootEmUp::escapeCheck(). 2014-02-20 15:28:46 +01:00
uruk
e03ccde6e9 AVALANCHE: Implement ShootEmUp::animate() and connected functions. 2014-02-20 15:02:22 +01:00
uruk
5c841dab6d AVALANCHE: Implement ShootEmUp::moveAvvy(). 2014-02-19 18:45:08 +01:00
uruk
c498e910eb AVALANCHE: Implement ShootEmUp::plotThem() and connected functions. 2014-02-19 17:55:32 +01:00
uruk
a3eea23624 AVALANCHE: Implement ShootEmUp::initRunner(). 2014-02-19 16:48:26 +01:00
uruk
1b5cf54ced AVALANCHE: Implement ShootEmUp::hitPeople() and connected functions. 2014-02-18 14:55:54 +01:00
uruk
3b313bfc83 AVALANCHE: Implement ShootEmUp::blankIt(). 2014-02-18 14:15:28 +01:00
Johannes Schickel
854de79c23 AVALANCHE: Make GPL headers consistent in themselves. 2014-02-18 02:39:32 +01:00
uruk
dc3477b092 AVALANCHE: Implement ShootEmUp::setup() and connected functions. 2014-02-16 22:13:19 +01:00
uruk
5829615820 AVALANCHE: Implement ShootEmUp::instructions().
Also implement connected functions and add fundamental parts to
ShootEmUp::run() during the process.
2014-02-16 15:24:13 +01:00
uruk
616d9959f3 AVALANCHE: Move/rename/implement SEU::titles(). 2014-02-14 17:12:09 +01:00
uruk
6d38d25af3 AVALANCHE: Add ShootEmUp's skeleton. 2014-02-14 13:31:08 +01:00