Travis Howell
9a8aac9e63
Only needed for V1 Maniac.
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svn-id: r12431
2004-01-16 10:51:48 +00:00
James Brown
ac5b7036c2
Fix for bug #862263 - Maniac actors never stop talking. I know this could probably be neater :)
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svn-id: r12430
2004-01-16 10:45:56 +00:00
Travis Howell
bd3f51dfdf
Fix verbs regression.
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svn-id: r12429
2004-01-16 10:20:43 +00:00
James Brown
6b923d306b
Hack for infinite loop in walkbox code - hacks around Maniac bug #862245 (fixes is a strong word for a breakout counter hack :)
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svn-id: r12428
2004-01-16 09:05:57 +00:00
James Brown
fac0056731
Readme tweaks - clean up supported games section, add note about Sword cutscenes.
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svn-id: r12427
2004-01-16 08:53:43 +00:00
James Brown
984ce55aa4
Just hide a few noisy warnings.
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svn-id: r12426
2004-01-16 08:34:42 +00:00
James Brown
d300c79c1a
Revert Fix for bug #738352 (DIG: Cursor image appears in upper left corner) - Fingolfin's commit and revision 1.162. Causes regressions such as Sam and Max bug #877798 (Inventory display glitches).
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Max - Sam and Max has the most complex usage of flObjects of most games, so if you want to test for regressions with these kind of changes it's your best bet :)
svn-id: r12425
2004-01-16 08:23:46 +00:00
Torbjörn Andersson
673862dbfd
Made a separate function out of the code that retrieves information about
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an in-memory WAV file. At the moment it's only used in one place, which is
a bit silly, but I hope to use it for the cutscene player to figure out
when to start the lead-out music.
(To do that I'll need to know how long the cutscene is, though. I haven't
looked into how to find that out yet.)
svn-id: r12424
2004-01-16 08:16:23 +00:00
James Brown
006ef5e01f
Fix bug #815853 - Cannot load during intro SMUSH movies
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svn-id: r12423
2004-01-16 07:58:55 +00:00
James Brown
2d79f5b208
Don't segfault-on-exit when the game data files are missing.
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svn-id: r12422
2004-01-16 07:33:23 +00:00
Travis Howell
2c7057fdf4
Checks were a bit too strict, makes fatty bear completable.
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svn-id: r12421
2004-01-16 06:16:38 +00:00
Travis Howell
bafbdc57e6
Add some stubs for Fatty Bear.
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svn-id: r12420
2004-01-16 04:55:49 +00:00
Travis Howell
555caf2251
Add correct actor palette color changing for HE games.
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svn-id: r12419
2004-01-16 01:52:49 +00:00
Max Horn
34e1dca97e
added COMI text TODO
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svn-id: r12418
2004-01-15 22:41:23 +00:00
Max Horn
11425a0cdd
do a better job at charset clipping; some reengineering. However, to properly fix text drawing in COMI, we need to do some major changes
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svn-id: r12417
2004-01-15 22:37:48 +00:00
Gregory Montoir
968436767c
got rid of timer stuff to handle display sync
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svn-id: r12416
2004-01-15 21:07:17 +00:00
Max Horn
b38f773e0f
fixed COMI speech behaviour
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svn-id: r12415
2004-01-15 20:39:24 +00:00
Max Horn
c14e7a0259
pedantic change
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svn-id: r12414
2004-01-15 20:37:26 +00:00
Max Horn
ac8243d229
use Rect in struct VerbSlot
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svn-id: r12413
2004-01-15 19:25:17 +00:00
Max Horn
d45682f7c5
fix clearBit
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svn-id: r12412
2004-01-15 14:53:11 +00:00
James Brown
7a148743f1
Fiddling.
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svn-id: r12411
2004-01-15 14:01:57 +00:00
Max Horn
445c79dbe9
pedantic correction
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svn-id: r12410
2004-01-15 13:45:57 +00:00
Gregory Montoir
391f4e92e5
reset _lastSoundIndex in car animation too
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svn-id: r12409
2004-01-15 13:08:24 +00:00
Travis Howell
ffe0854734
Update issues
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svn-id: r12408
2004-01-15 10:54:47 +00:00
Travis Howell
4c4968839a
Set these to zero just to be safe.
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svn-id: r12407
2004-01-15 10:14:17 +00:00
Paweł Kołodziejski
69c935a26e
fix overload algo position music
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svn-id: r12406
2004-01-15 08:01:28 +00:00
Paweł Kołodziejski
ea69029982
song scene now works better
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svn-id: r12405
2004-01-15 07:02:29 +00:00
Paweł Kołodziejski
feb0b79e08
or rather like that
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svn-id: r12404
2004-01-15 06:46:31 +00:00
Paweł Kołodziejski
5d9c4bfd1e
position should be based on data offset
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svn-id: r12403
2004-01-15 06:37:00 +00:00
Travis Howell
d09aea9318
This should be zeroed too.
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svn-id: r12402
2004-01-15 06:36:58 +00:00
Travis Howell
9854ab9344
Add correct fix for puttputt
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svn-id: r12401
2004-01-15 06:25:57 +00:00
Travis Howell
5a876510e7
*** empty log message ***
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svn-id: r12400
2004-01-15 04:47:55 +00:00
Travis Howell
ea0b9e5434
Hack only needs to check for insane values now.
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svn-id: r12399
2004-01-15 04:46:07 +00:00
Travis Howell
19707c748f
Only stop walkScript if it is been used.
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svn-id: r12398
2004-01-15 03:03:00 +00:00
Travis Howell
6752f57473
Use simpler checks
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HE games used old directions style
svn-id: r12397
2004-01-15 02:59:51 +00:00
Travis Howell
b99db76958
Need to know where this occurs
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svn-id: r12396
2004-01-14 23:51:22 +00:00
Paweł Kołodziejski
6a85ab6af5
synced with local sources:
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- comi music implementation(not finished),
- reorganized comi tables,
- some fixes for handling hookId
svn-id: r12395
2004-01-14 22:07:24 +00:00
Paweł Kołodziejski
89318f10fe
fixed bundle decompression for some case
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svn-id: r12394
2004-01-14 21:46:58 +00:00
Torbjörn Andersson
9b13e872b3
I found and fixed a nasty fade-up bug in BS2. I don't know if the same
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situation could happen in BS1, but it's better to be safe than sorry, so
here are the same changes, as applied to the BS1 music code.
svn-id: r12393
2004-01-14 18:39:24 +00:00
Torbjörn Andersson
4980331ecf
I accidentally introduced a bug when I changed the fading that would cause
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fading-up music to distort and eventually deteriorate into white noise.
This was because I allowed _fade to be set on channels that weren't playing
and because I only checked _fade for equality when deciding when to stop
the fading. It should work much better now, I think.
svn-id: r12392
2004-01-14 18:33:30 +00:00
Paweł Kołodziejski
6ca6f13c6d
forgot it
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svn-id: r12391
2004-01-14 16:47:49 +00:00
Paweł Kołodziejski
ee3c512277
fix - stop played song when new
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hack - for completable comi song scene
svn-id: r12390
2004-01-14 16:46:19 +00:00
Paweł Kołodziejski
dd2262b187
fixed crash on exit when using imuse digital
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svn-id: r12389
2004-01-14 16:00:24 +00:00
Gregory Montoir
b1141ae717
bumped Cutaway::_personFace array size, as during intro Cutaway::_personFaceCount max value is 12
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svn-id: r12388
2004-01-14 15:51:54 +00:00
Travis Howell
4bc769c33b
Confirmed a few vars from disasm, good gusses.
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svn-id: r12387
2004-01-14 15:20:07 +00:00
Travis Howell
d66de098fc
Add/update comments
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svn-id: r12386
2004-01-14 14:36:19 +00:00
Gregory Montoir
6c78f2a6b8
- tweaked a bit walking functions to make persons stop walking when a cutaway is canceled
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- removed unpack to bob frame 2 (as it is never used)
- changed some error() calls to assert()
- minor cleanups
svn-id: r12385
2004-01-14 14:34:05 +00:00
Travis Howell
9f8caa6889
These two case are the same, checked samnmax disasm.
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svn-id: r12384
2004-01-14 13:44:31 +00:00
Travis Howell
1230c0b083
No code is missing in this case.
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svn-id: r12383
2004-01-14 13:41:15 +00:00
Oliver Kiehl
f496e49815
* /execute/ the binary too. don't only compile it
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* actually 0.3.2 is sufficient. no need for 0.4.0
svn-id: r12382
2004-01-14 13:23:16 +00:00