Commit Graph

61 Commits

Author SHA1 Message Date
Paul Gilbert
f7ac94db12 Added code to de-activate town NPCs once the player makes it to the castle, since they're no longer needed
svn-id: r48661
2010-04-16 10:00:49 +00:00
Paul Gilbert
eaeb1587f4 Fix for missing data in the savegame format that could result in not being able to talk to Goewin in the apothecary after restoring a savegame
svn-id: r33057
2008-07-14 10:33:57 +00:00
Jordi Vilalta Prat
66e9d4f5e8 Removed trailing spaces.
svn-id: r30664
2008-01-27 19:47:41 +00:00
Paul Gilbert
99e2c7c1d6 Fixed bug with saving of cached actor schedules and added saving of talk data flags
svn-id: r30582
2008-01-20 03:38:16 +00:00
Paul Gilbert
586ef72e96 Increase talk dialog size by 2 pixels to accommodate a very long word in the German version
svn-id: r30545
2008-01-18 10:43:51 +00:00
Paul Gilbert
3a0f7b4ea8 Updated required lure.dat version number
svn-id: r30526
2008-01-17 09:50:42 +00:00
Paul Gilbert
d804bad551 Replaced the Blacksmith hack with an NPC Schedules list that stores the active schedule of an NPC when it's deactivated in case it's later reactivated again.
svn-id: r30378
2008-01-10 13:37:34 +00:00
Paul Gilbert
1d4efdcaa1 Added proper reset of barmen data when game is restarted, and added missing barman data to savegames
svn-id: r30367
2008-01-10 09:42:51 +00:00
Paul Gilbert
34c3c89267 Fix for #1866777 - adds saving of hotspot layer to savegames
svn-id: r30347
2008-01-09 09:13:39 +00:00
Paul Gilbert
6eb64102a4 Fix to remove a tab character from the GPL header
svn-id: r30238
2008-01-05 12:45:14 +00:00
Paul Gilbert
9e02b32220 Made standard EGA background colour a constant
svn-id: r30233
2008-01-05 11:24:37 +00:00
Paul Gilbert
f5577f8470 Removed redundant parameters and clarified EGA and VGA specific definitions
svn-id: r30227
2008-01-05 10:35:22 +00:00
Paul Gilbert
4308e6ab10 Added EGA related constants
svn-id: r30115
2008-01-01 12:59:40 +00:00
Paul Gilbert
d45fe1e37e Added detection for Italian EGA version
svn-id: r30094
2007-12-31 05:55:20 +00:00
Paul Gilbert
c0bc7bb7d6 Incremented required lure.dat version number, and adjusted animation indexes to account for added fight animation entry
svn-id: r29948
2007-12-22 11:16:57 +00:00
Paul Gilbert
706e779236 Hooked up the sound code to use the configuration for sfx and music, and added code from the original game that used the high bit of sounds to distinguish between the two
svn-id: r29873
2007-12-16 08:19:56 +00:00
Paul Gilbert
a5f429c351 Incremented the required version of lure.dat because string resource has changed
svn-id: r29834
2007-12-12 08:49:41 +00:00
Paul Gilbert
a39ddab09a Added new debug category for string handling
svn-id: r29772
2007-12-09 05:57:08 +00:00
Paul Gilbert
692d64f934 Added some more code to the savegame load process to correctly handle previously saved savegames (from version 25)
svn-id: r29693
2007-12-02 08:32:21 +00:00
Paul Gilbert
4031b98349 Reworked the RoomResource structure to make the game easier to compile on PalmOS
svn-id: r29687
2007-12-02 01:17:51 +00:00
Paul Gilbert
b6fbe6ec4e Changed animation constants to clarify standard indexes versus custom voice bubble Ids
svn-id: r29603
2007-11-22 10:09:26 +00:00
Paul Gilbert
75382bdadc Added saving of the current hotspot animation record to savegames
svn-id: r29528
2007-11-17 08:44:38 +00:00
Paul Gilbert
8ec0e447c2 Added support for setting animations by their index rather than their offset, allowing for easier multi-language support. Also fixed translation of inventory window
svn-id: r29169
2007-10-07 11:12:46 +00:00
Paul Gilbert
106b7eb839 Fix load offset for straw fire, and added proper cross-language handling of initial talks to strangers
svn-id: r29137
2007-09-30 10:53:40 +00:00
Paul Gilbert
b4cff6b9bd Converted fields in data that were originally offsets (such as tick proc offsets) to use indexes, allowing for more generic handling of different language versions
svn-id: r29073
2007-09-23 22:17:57 +00:00
Nicola Mettifogo
258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Paul Gilbert
b2e97060ad Initial sound implementation
svn-id: r28917
2007-09-16 04:06:49 +00:00
Paul Gilbert
e1fd529679 Added new resource identifiers and incremented required data version
svn-id: r28546
2007-08-12 11:10:44 +00:00
Paul Gilbert
cfff436ca7 Added proper room change fading effect
svn-id: r28212
2007-07-26 10:11:31 +00:00
Paul Gilbert
8b3821e9ff Lots of bugfixes - game is now completable
svn-id: r27606
2007-06-22 12:36:04 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Paul Gilbert
6a1290a1d3 Reworked game saving so that restored games don't fire off hotspot activation scripts, and conversation bugfix to keep characters in place
svn-id: r26955
2007-05-27 04:33:19 +00:00
Paul Gilbert
aba02a6811 Bugfix for characters freezing after talking when in a different room than the player, and fixed NPC to NPC conversations
svn-id: r26740
2007-05-03 05:06:10 +00:00
Paul Gilbert
885f687ae5 Reworked hotspot actions so that talking to characters work properly
svn-id: r26675
2007-04-29 11:30:29 +00:00
Paul Gilbert
307506df9c General bugfixes, added animation handlers for creating potion and freeing Goewin, and in-progress work on completing original game's action precheck code
svn-id: r26572
2007-04-22 22:42:01 +00:00
Paul Gilbert
fdea5abb34 Added code to prevent NPCs from moving when being talked to
svn-id: r26546
2007-04-19 06:46:56 +00:00
Paul Gilbert
68225f7896 Implemented handling for barmen (rooms 29, 32, and 35)
svn-id: r26464
2007-04-14 03:48:24 +00:00
Paul Gilbert
89a29e32bf Added in more character tick handlers
svn-id: r26368
2007-04-02 06:03:47 +00:00
Paul Gilbert
c4260e7d8f Added support for Blacksmith's hammering animation and added Morkus' animation handler
svn-id: r26003
2007-03-06 08:24:52 +00:00
Paul Gilbert
4f8c66b4cc Added saving of the random actions set state, and implemented NPC opcode 29, which allows for an NPC to be given a custom talk record
svn-id: r25875
2007-02-26 02:50:23 +00:00
Paul Gilbert
7ac767a2ba Added proper support for the random actions your sidekick can do in each room
svn-id: r25780
2007-02-22 06:29:09 +00:00
Paul Gilbert
0bd31443f9 Added constants for the dungeon bricks and chute animation resources
svn-id: r25300
2007-01-31 02:28:51 +00:00
Paul Gilbert
64817e3887 Added display of the two special between room animations: falling down the chute and hiding in the barrel
svn-id: r24623
2006-11-05 06:56:58 +00:00
Paul Gilbert
1a96e26bf6 Added functionality to allow saving/loading the game state
svn-id: r24070
2006-10-02 12:48:56 +00:00
Paul Gilbert
d9b5129fb8 Transferred all previously hard-coded English in-game text to a resource
svn-id: r23831
2006-09-07 11:21:20 +00:00
Paul Gilbert
3b994a6a78 Changed name of HOTSPOTFLAG_HIGHLIGHTED to HOTSPOTFLAG_FOUND to make it's use clearer
svn-id: r23823
2006-09-03 05:03:14 +00:00
Paul Gilbert
1b60992052 Incremented version number
svn-id: r23785
2006-08-27 11:45:52 +00:00
Paul Gilbert
d80d6157b6 Incremented required data file version
svn-id: r23696
2006-08-07 13:27:28 +00:00
Paul Gilbert
6fa9819377 Added constants for known hotspot flags, and added line to flag hotspots that have been highlighted with the cursor
svn-id: r23630
2006-07-30 12:12:18 +00:00
Torbjörn Andersson
eabe720a0e Changed __lure_res_h__ to LURE_RES_H etc for consistency.
svn-id: r23584
2006-07-23 15:32:14 +00:00