Paul Gilbert
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f7ac94db12
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Added code to de-activate town NPCs once the player makes it to the castle, since they're no longer needed
svn-id: r48661
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2010-04-16 10:00:49 +00:00 |
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Paul Gilbert
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eaeb1587f4
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Fix for missing data in the savegame format that could result in not being able to talk to Goewin in the apothecary after restoring a savegame
svn-id: r33057
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2008-07-14 10:33:57 +00:00 |
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Jordi Vilalta Prat
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66e9d4f5e8
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Removed trailing spaces.
svn-id: r30664
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2008-01-27 19:47:41 +00:00 |
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Paul Gilbert
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99e2c7c1d6
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Fixed bug with saving of cached actor schedules and added saving of talk data flags
svn-id: r30582
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2008-01-20 03:38:16 +00:00 |
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Paul Gilbert
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586ef72e96
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Increase talk dialog size by 2 pixels to accommodate a very long word in the German version
svn-id: r30545
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2008-01-18 10:43:51 +00:00 |
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Paul Gilbert
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3a0f7b4ea8
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Updated required lure.dat version number
svn-id: r30526
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2008-01-17 09:50:42 +00:00 |
|
Paul Gilbert
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d804bad551
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Replaced the Blacksmith hack with an NPC Schedules list that stores the active schedule of an NPC when it's deactivated in case it's later reactivated again.
svn-id: r30378
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2008-01-10 13:37:34 +00:00 |
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Paul Gilbert
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1d4efdcaa1
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Added proper reset of barmen data when game is restarted, and added missing barman data to savegames
svn-id: r30367
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2008-01-10 09:42:51 +00:00 |
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Paul Gilbert
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34c3c89267
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Fix for #1866777 - adds saving of hotspot layer to savegames
svn-id: r30347
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2008-01-09 09:13:39 +00:00 |
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Paul Gilbert
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6eb64102a4
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Fix to remove a tab character from the GPL header
svn-id: r30238
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2008-01-05 12:45:14 +00:00 |
|
Paul Gilbert
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9e02b32220
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Made standard EGA background colour a constant
svn-id: r30233
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2008-01-05 11:24:37 +00:00 |
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Paul Gilbert
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f5577f8470
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Removed redundant parameters and clarified EGA and VGA specific definitions
svn-id: r30227
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2008-01-05 10:35:22 +00:00 |
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Paul Gilbert
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4308e6ab10
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Added EGA related constants
svn-id: r30115
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2008-01-01 12:59:40 +00:00 |
|
Paul Gilbert
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d45fe1e37e
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Added detection for Italian EGA version
svn-id: r30094
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2007-12-31 05:55:20 +00:00 |
|
Paul Gilbert
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c0bc7bb7d6
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Incremented required lure.dat version number, and adjusted animation indexes to account for added fight animation entry
svn-id: r29948
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2007-12-22 11:16:57 +00:00 |
|
Paul Gilbert
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706e779236
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Hooked up the sound code to use the configuration for sfx and music, and added code from the original game that used the high bit of sounds to distinguish between the two
svn-id: r29873
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2007-12-16 08:19:56 +00:00 |
|
Paul Gilbert
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a5f429c351
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Incremented the required version of lure.dat because string resource has changed
svn-id: r29834
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2007-12-12 08:49:41 +00:00 |
|
Paul Gilbert
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a39ddab09a
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Added new debug category for string handling
svn-id: r29772
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2007-12-09 05:57:08 +00:00 |
|
Paul Gilbert
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692d64f934
|
Added some more code to the savegame load process to correctly handle previously saved savegames (from version 25)
svn-id: r29693
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2007-12-02 08:32:21 +00:00 |
|
Paul Gilbert
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4031b98349
|
Reworked the RoomResource structure to make the game easier to compile on PalmOS
svn-id: r29687
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2007-12-02 01:17:51 +00:00 |
|
Paul Gilbert
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b6fbe6ec4e
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Changed animation constants to clarify standard indexes versus custom voice bubble Ids
svn-id: r29603
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2007-11-22 10:09:26 +00:00 |
|
Paul Gilbert
|
75382bdadc
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Added saving of the current hotspot animation record to savegames
svn-id: r29528
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2007-11-17 08:44:38 +00:00 |
|
Paul Gilbert
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8ec0e447c2
|
Added support for setting animations by their index rather than their offset, allowing for easier multi-language support. Also fixed translation of inventory window
svn-id: r29169
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2007-10-07 11:12:46 +00:00 |
|
Paul Gilbert
|
106b7eb839
|
Fix load offset for straw fire, and added proper cross-language handling of initial talks to strangers
svn-id: r29137
|
2007-09-30 10:53:40 +00:00 |
|
Paul Gilbert
|
b4cff6b9bd
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Converted fields in data that were originally offsets (such as tick proc offsets) to use indexes, allowing for more generic handling of different language versions
svn-id: r29073
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2007-09-23 22:17:57 +00:00 |
|
Nicola Mettifogo
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258901bab9
|
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
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2007-09-19 08:40:12 +00:00 |
|
Paul Gilbert
|
b2e97060ad
|
Initial sound implementation
svn-id: r28917
|
2007-09-16 04:06:49 +00:00 |
|
Paul Gilbert
|
e1fd529679
|
Added new resource identifiers and incremented required data version
svn-id: r28546
|
2007-08-12 11:10:44 +00:00 |
|
Paul Gilbert
|
cfff436ca7
|
Added proper room change fading effect
svn-id: r28212
|
2007-07-26 10:11:31 +00:00 |
|
Paul Gilbert
|
8b3821e9ff
|
Lots of bugfixes - game is now completable
svn-id: r27606
|
2007-06-22 12:36:04 +00:00 |
|
Max Horn
|
218e132e37
|
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
|
2007-05-30 21:56:52 +00:00 |
|
Paul Gilbert
|
6a1290a1d3
|
Reworked game saving so that restored games don't fire off hotspot activation scripts, and conversation bugfix to keep characters in place
svn-id: r26955
|
2007-05-27 04:33:19 +00:00 |
|
Paul Gilbert
|
aba02a6811
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Bugfix for characters freezing after talking when in a different room than the player, and fixed NPC to NPC conversations
svn-id: r26740
|
2007-05-03 05:06:10 +00:00 |
|
Paul Gilbert
|
885f687ae5
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Reworked hotspot actions so that talking to characters work properly
svn-id: r26675
|
2007-04-29 11:30:29 +00:00 |
|
Paul Gilbert
|
307506df9c
|
General bugfixes, added animation handlers for creating potion and freeing Goewin, and in-progress work on completing original game's action precheck code
svn-id: r26572
|
2007-04-22 22:42:01 +00:00 |
|
Paul Gilbert
|
fdea5abb34
|
Added code to prevent NPCs from moving when being talked to
svn-id: r26546
|
2007-04-19 06:46:56 +00:00 |
|
Paul Gilbert
|
68225f7896
|
Implemented handling for barmen (rooms 29, 32, and 35)
svn-id: r26464
|
2007-04-14 03:48:24 +00:00 |
|
Paul Gilbert
|
89a29e32bf
|
Added in more character tick handlers
svn-id: r26368
|
2007-04-02 06:03:47 +00:00 |
|
Paul Gilbert
|
c4260e7d8f
|
Added support for Blacksmith's hammering animation and added Morkus' animation handler
svn-id: r26003
|
2007-03-06 08:24:52 +00:00 |
|
Paul Gilbert
|
4f8c66b4cc
|
Added saving of the random actions set state, and implemented NPC opcode 29, which allows for an NPC to be given a custom talk record
svn-id: r25875
|
2007-02-26 02:50:23 +00:00 |
|
Paul Gilbert
|
7ac767a2ba
|
Added proper support for the random actions your sidekick can do in each room
svn-id: r25780
|
2007-02-22 06:29:09 +00:00 |
|
Paul Gilbert
|
0bd31443f9
|
Added constants for the dungeon bricks and chute animation resources
svn-id: r25300
|
2007-01-31 02:28:51 +00:00 |
|
Paul Gilbert
|
64817e3887
|
Added display of the two special between room animations: falling down the chute and hiding in the barrel
svn-id: r24623
|
2006-11-05 06:56:58 +00:00 |
|
Paul Gilbert
|
1a96e26bf6
|
Added functionality to allow saving/loading the game state
svn-id: r24070
|
2006-10-02 12:48:56 +00:00 |
|
Paul Gilbert
|
d9b5129fb8
|
Transferred all previously hard-coded English in-game text to a resource
svn-id: r23831
|
2006-09-07 11:21:20 +00:00 |
|
Paul Gilbert
|
3b994a6a78
|
Changed name of HOTSPOTFLAG_HIGHLIGHTED to HOTSPOTFLAG_FOUND to make it's use clearer
svn-id: r23823
|
2006-09-03 05:03:14 +00:00 |
|
Paul Gilbert
|
1b60992052
|
Incremented version number
svn-id: r23785
|
2006-08-27 11:45:52 +00:00 |
|
Paul Gilbert
|
d80d6157b6
|
Incremented required data file version
svn-id: r23696
|
2006-08-07 13:27:28 +00:00 |
|
Paul Gilbert
|
6fa9819377
|
Added constants for known hotspot flags, and added line to flag hotspots that have been highlighted with the cursor
svn-id: r23630
|
2006-07-30 12:12:18 +00:00 |
|
Torbjörn Andersson
|
eabe720a0e
|
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
svn-id: r23584
|
2006-07-23 15:32:14 +00:00 |
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