Eugene Sandulenko
|
9b21c5de2e
|
FULLPIPE: Signed read for delay in PreloadItems
|
2016-09-04 23:57:44 +02:00 |
|
Eugene Sandulenko
|
26f55005b3
|
FULLPIPE: Rename in ExCommand structure
|
2016-09-04 23:54:43 +02:00 |
|
Eugene Sandulenko
|
b1fc0f6946
|
JANITORIAL: Fix whitespaces
|
2016-09-04 14:42:52 +02:00 |
|
Eugene Sandulenko
|
9552dabaab
|
FULLPIPE: Implement GameLoader::saveScenePicAniInfos(). Now object states are restored
|
2016-09-04 00:57:43 +02:00 |
|
Eugene Sandulenko
|
080bd94f2e
|
FULLPIPE: Fix mismatched malloc/free
|
2016-08-31 21:04:02 +02:00 |
|
Eugene Sandulenko
|
6ac435099c
|
FULLPIPE: Split all debug output by channels
|
2016-07-28 00:37:32 +03:00 |
|
Eugene Sandulenko
|
aadc853146
|
FULLPIPE: Adjusted debug output
|
2016-07-18 22:40:52 +03:00 |
|
Eugene Sandulenko
|
9b95f9f9c1
|
FULLPIPE: Rename some methods
|
2015-10-17 12:45:39 +02:00 |
|
Torbjörn Andersson
|
dfe04491c1
|
JANITORIAL: Remove unnecessary semicolons
|
2015-01-21 01:29:22 +01:00 |
|
Eugene Sandulenko
|
2ee3b7c11b
|
FULLPIPE: Fix crash on exit
|
2014-06-14 09:43:29 +03:00 |
|
Eugene Sandulenko
|
96065c7f87
|
FULLPIPE: Implement GameLoader::~GameLoader()
|
2014-06-13 10:32:35 +03:00 |
|
Eugene Sandulenko
|
18242b8a29
|
FULLPIPE: Implement GameLoader::restoreDefPicAniInfos()
|
2014-06-12 10:32:45 +03:00 |
|
Eugene Sandulenko
|
9630e28bd9
|
FULLPIPE: Implement FullpipeEngine::restartGame()
|
2014-05-03 11:37:13 +03:00 |
|
Eugene Sandulenko
|
c7d017e166
|
FULLPIPE: Implement ModalSaveGame::getFileInfo() and stubbed saveload support
|
2014-05-01 12:06:40 +03:00 |
|
Eugene Sandulenko
|
39f771a3c5
|
FULLPIPE: Implement ModalSaveGame::saveload()
|
2014-05-01 09:44:47 +03:00 |
|
Eugene Sandulenko
|
60a41b76f2
|
FULLPIPE: More renames in scene18and19
|
2014-03-16 22:40:26 +02:00 |
|
Eugene Sandulenko
|
201f7a0f82
|
FULLPIPE: Implement true scene19_preload()
|
2014-03-03 00:26:57 +02:00 |
|
Johannes Schickel
|
387fe8c141
|
FULLPIPE: Make GPL headers consistent in themselves.
|
2014-02-18 02:39:34 +01:00 |
|
Eugene Sandulenko
|
f710418ae5
|
FULLPIPE: Implement preloadCallback()
|
2014-01-10 21:31:18 +02:00 |
|
Eugene Sandulenko
|
a47e2a6b7d
|
FULLPIPE: Started preloadCallback() implementation
|
2014-01-10 08:46:43 +02:00 |
|
Eugene Sandulenko
|
71c8d5edd0
|
FULLPIPE: Stubbed and implemented some class destructors
|
2014-01-08 18:37:39 +02:00 |
|
Eugene Sandulenko
|
ea66761b04
|
FULLPIPE: Implement sceneHandler11_hitMan()
|
2013-12-27 21:23:59 +02:00 |
|
Eugene Sandulenko
|
90532c78a2
|
FULLPIPE: g_fullpipe -> g_fp for brevity
|
2013-12-21 16:42:49 +02:00 |
|
Eugene Sandulenko
|
5fc18c023d
|
FULLPIPE: Implement sceneHandler06()
|
2013-12-16 22:28:11 +02:00 |
|
Filippos Karapetis
|
edbf2d49fb
|
FULLPIPE: Make _exCommands private
|
2013-12-11 22:52:49 +02:00 |
|
Eugene Sandulenko
|
0c2bc41f49
|
FULLPIPE: Fix crash after intro
|
2013-10-30 00:32:06 +02:00 |
|
Eugene Sandulenko
|
4a6ede35e7
|
FULLPIPE: CGameLoader -> GameLoader
|
2013-09-18 19:39:54 +04:00 |
|
Eugene Sandulenko
|
918d2f175a
|
FULLPIPE: CGameVar -> GameVar
|
2013-09-18 19:39:54 +04:00 |
|
Eugene Sandulenko
|
1ce1712b7b
|
FULLPIPE: Remove C* prefix from inventory classes
|
2013-09-18 19:39:53 +04:00 |
|
Eugene Sandulenko
|
c354981037
|
FULLPIPE: Remove C* prefix from input classes
|
2013-09-18 19:39:53 +04:00 |
|
Eugene Sandulenko
|
3bd3431ad4
|
FULLPIPE: Remove C* prefixes from interaction classes
|
2013-09-18 19:39:53 +04:00 |
|
Eugene Sandulenko
|
5d25dd3b36
|
FULLPIPE: Remove C* prefixes from motion classes
|
2013-09-18 19:39:53 +04:00 |
|
Eugene Sandulenko
|
4db215a511
|
FULLPIPE: Move PreloadItem methods where they belong
|
2013-09-14 00:14:49 +03:00 |
|
Eugene Sandulenko
|
e8f4c28d10
|
FULLPIPE: Move Sc2 to gameloader.h
|
2013-09-12 22:51:21 +03:00 |
|
Eugene Sandulenko
|
6cd830fb1b
|
FULLPIPE: Implement CGameLoader::preloadScene()
|
2013-09-12 22:51:21 +03:00 |
|
Eugene Sandulenko
|
ad43f25c0f
|
FULLPIPE: Fix debug scene
|
2013-09-12 01:00:20 +03:00 |
|
Eugene Sandulenko
|
fa8027203c
|
FULLPIPE: Started debug scene
|
2013-09-09 23:23:33 +03:00 |
|
Eugene Sandulenko
|
af91d2a5ce
|
FULLPIPE: Whitespace fix
|
2013-09-06 15:58:05 +03:00 |
|
Eugene Sandulenko
|
4db2d7e21b
|
FULLPIPE: Fix crash
|
2013-09-06 14:51:14 +03:00 |
|
Eugene Sandulenko
|
13059906c5
|
FULLPIPE: Rename base class variables to avoid ambigiuity
|
2013-09-06 14:51:13 +03:00 |
|
Eugene Sandulenko
|
c12ea8bd2b
|
FULLPIPE: Implement global_messageHandler1()
|
2013-09-06 14:51:13 +03:00 |
|
Eugene Sandulenko
|
cee12678dc
|
FULLPIPE: Implement sceneHandler01()
|
2013-09-06 14:51:12 +03:00 |
|
Eugene Sandulenko
|
60ca9f74ac
|
FULLPIPE: Fix bug with lost picture palettes
|
2013-09-06 14:51:12 +03:00 |
|
Eugene Sandulenko
|
1d55aa0c6e
|
FULLPIPE: Attempt to fix crash on SC_1 startup. Domino is missing
|
2013-09-06 14:51:11 +03:00 |
|
Eugene Sandulenko
|
7257d8804b
|
FULLPIPE: Implement CGameLoader::applyPicAniInfos()
|
2013-09-06 14:51:11 +03:00 |
|
Eugene Sandulenko
|
633a0fcd86
|
FULLPIPE: Fix scene loading
|
2013-09-06 14:51:09 +03:00 |
|
Eugene Sandulenko
|
6e64897e72
|
FULLPIPE: Rename some CGameLoader members
|
2013-09-06 14:51:09 +03:00 |
|
Eugene Sandulenko
|
856eb1b0fa
|
FULLPIPE: Implemented FullpipeEngine::updateScreen()
|
2013-09-06 14:51:09 +03:00 |
|
Eugene Sandulenko
|
56cb6bbd45
|
FULLPIPE: Implemented CGameLoader::gotoScene()
|
2013-09-06 14:51:08 +03:00 |
|
Eugene Sandulenko
|
795a926744
|
FULLPIPE: Unstubbed loadGam() and CGameLoader()
|
2013-09-06 14:51:07 +03:00 |
|