johndoe123
9d0e90bcd2
NEVERHOOD: Add skeleton for Module1000
...
- Add dummies for game variable access
2013-05-08 20:30:58 +02:00
johndoe123
21eb88053c
NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff
...
- The intro video after the logo screens is now played (still needs better sync)
2013-05-08 20:30:58 +02:00
johndoe123
bd1749863e
NEVERHOOD: Start with the Palette2 class (which needs a better name later)
...
- Implement Screen::drawSurface2 (needs color key support)
- The first intro now show up, complete with fade-in and fade-out
2013-05-08 20:30:58 +02:00
johndoe123
1285b37b32
NEVERHOOD: Start with the Background and DirtyBackground classes
...
- Also make related changes in other code
- Call the game module's draw method in the main loop
- Add some more debug output in resource load functions
2013-05-08 20:30:58 +02:00
johndoe123
44ab81eab8
NEVERHOOD: Start with the Screen class, also
...
- Move common headers used in modules to module.h so they don't have to be explicitly #included in each module header
- Clean up #includes
2013-05-08 20:30:58 +02:00
johndoe123
3c82668fe4
NEVERHOOD: More work on Module1500
...
- Implement Scene1501 (with yet unimpelemented stuff commented out)
- Add preliminary main loop to test stuff/updates
- Add dummy SoundResource
- And fix a mean bug/typo in some initializer lists...
(The intro now "runs" but doesn't show anything yet since the actual display code and other classes are not yet implemented yet.)
2013-05-08 20:30:57 +02:00
johndoe123
f01f9343c8
NEVERHOOD: Start with AnimatedSprite and AnimResource
2013-05-08 20:30:57 +02:00
johndoe123
0614b288cf
NEVERHOOD: Add default parameters to StaticSprite constructors
2013-05-08 20:30:57 +02:00
johndoe123
aded2a104b
NEVERHOOD: Start with Scene and Sprite classes
2013-05-08 20:30:57 +02:00
johndoe123
ce4ef688b3
NEVERHOOD: Add skeleton for Module1500 (the intro module)
2013-05-08 20:30:57 +02:00
johndoe123
4a01a69e37
NEVERHOOD: Start with Module and GameModule classes
2013-05-08 20:30:57 +02:00
johndoe123
eb5ab30ce0
NEVERHOOD: More work on the Palette class
2013-05-08 20:30:57 +02:00
johndoe123
108368e9b5
NEVERHOOD: Add more
...
- SpriteResource and PaletteResource resource classes
- Extend BaseSurface to be able to draw SpriteResources onto it
- Implement Entity base class (this may need some work concerning the update/message callbacks later since I'm not sure if the way it's done now is portable)
2013-05-08 20:30:57 +02:00
johndoe123
a262055df2
NEVERHOOD: Start with the BaseSurface class (doesn't do much yet)
2013-05-08 20:30:57 +02:00
johndoe123
7d5d5f139f
NEVERHOOD: Start with graphics code (bitmap parsing and rle decompression)
2013-05-08 20:30:57 +02:00
johndoe123
70d20096c1
NEVERHOOD: Start with the resource manager
2013-05-08 20:30:57 +02:00
johndoe123
3b00cfa669
NEVERHOOD: Start with the blb archive class
2013-05-08 20:30:57 +02:00
johndoe123
52e0ac85db
NEVERHOOD: First code with basic detection, nothing else so far
2013-05-08 20:30:49 +02:00
Eugene Sandulenko
16997e38ee
Merge pull request #46 from tramboi/master
...
DREAMWEB: Reversing and reimplementing natively frameoutv
2011-06-22 15:36:15 -07:00
Thierry Crozat
59d3b938d4
I18N: Regenerate translations data file
2011-06-22 22:48:09 +01:00
Thierry Crozat
4865572316
I18N: Update Hungarian translation from patch #3323744
2011-06-22 22:48:08 +01:00
Thierry Crozat
2109fc7a3c
COMMON: Improve loading of translations data file
...
Now if the header of the file is not correct it continues to look for a
valid file, while before if the first file found was obsolete or corrupted
translation was disabled even if a valid file was present in the search
path.
2011-06-22 22:48:08 +01:00
Bertrand Augereau
cf12e04997
DREAMWEB: frameoutv becomes a native function
2011-06-22 23:11:44 +02:00
Strangerke
52d91368af
TSAGE: Fix bug in sound fading in scene 20.
...
This was blocking progress under linux...
2011-06-22 23:09:36 +02:00
Eugene Sandulenko
33ce6e60fd
Merge pull request #26 from Littleboy/taskbar
...
Taskbar integration
2011-06-22 13:35:37 -07:00
eriktorbjorn
afdfff02f1
TSAGE: Don't crash if -x option points to an non-existing savegame.
...
Instead, just pretend there is no spoon^H^H^H^H^H-x option.
2011-06-22 22:00:59 +02:00
Alyssa Milburn
cb37f4517b
NEWS: Mention Tinsel fix.
2011-06-22 18:35:59 +02:00
Johannes Schickel
7dca4bf096
LASTEXPRESS: Make some static data const respectively static.
2011-06-22 18:11:13 +02:00
Max Horn
c2d31c4ca5
CREDITS: Mark myself as retired
2011-06-22 11:52:58 +02:00
Max Horn
f646ab3c86
SCI: Mark sq6 as a CD game
2011-06-22 11:50:14 +02:00
Paul Gilbert
69290ef7ae
TSAGE: Remove out of date TODO comments where applicable
2011-06-22 19:13:36 +10:00
Paul Gilbert
f67f069e3f
TSAGE: Fix sounds not getting registered in Globals::_sounds
...
This fixes a problem in Scene 20 where the scene wasn't ending after a sound fade
2011-06-22 18:58:59 +10:00
Paul Gilbert
7ef6bea74e
TSAGE: Clarified Globals::_sceneListeners as Globals::_sounds
2011-06-22 18:31:33 +10:00
Paul Gilbert
45e1d7aa0d
TSAGE: Bugfix for sound assert in scene 20
2011-06-22 18:31:32 +10:00
Eugene Sandulenko
1fe9985912
LASTEXPRESS: Named several soundEntry structure members
2011-06-22 10:41:38 +03:00
Eugene Sandulenko
c288d6d207
LASTEXPRESS: Implement sound filters. Still not hooked in.
2011-06-22 10:20:43 +03:00
Willem Jan Palenstijn
2551389304
DREAMWEB: Fix bug in tasmrecover causing load/save mixup
...
This is a regression from c1b9adb691
and (my commit) 287c23f126
.
It is not safe to remove opcodes from proc.stmts since labels
are sometimes referenced by their offset in the list. So, instead
they are now replaced by op._nop.
This fixes kLoadingorsave not being set in doload(), which was
visible when going to the load game menu from the startup menu.
2011-06-22 00:00:56 +02:00
Willem Jan Palenstijn
55ed69dbab
DREAMWEB: Remove control char from source
2011-06-21 21:01:02 +02:00
Johannes Schickel
3b7c91f2a7
COMMON: Move HerculesDimensions enum to SCUMM.
...
The enum is only used inside the SCUMM engine so it is rather pointless to
keep it in common/util.h right now. Also if we really want it in some common
place it should probably be better in graphics/ too.
2011-06-21 16:59:50 +02:00
Paul Gilbert
36526ef954
TSAGE: Bugfix for properly stopping playing sounds
2011-06-21 22:42:20 +10:00
Johannes Schickel
fc2aa70c96
NEWS: Add 1.3.1 news entry to master branch too.
2011-06-21 13:55:52 +02:00
Paul Gilbert
8aa368fe55
TSAGE: Fix updating the volume when changed in the Options dialog
2011-06-21 21:42:42 +10:00
Paul Gilbert
8c6ad70158
TSAGE: Disable SFX and speech volume sliders for all games
2011-06-21 21:30:57 +10:00
Paul Gilbert
fd84b04614
TSAGE: Fixes for sound fading
2011-06-21 19:44:22 +10:00
Paul Gilbert
12fc332242
TSAGE: Fix for un-used variable in _sfRethinkVoiceTypes
2011-06-21 18:50:56 +10:00
Willem Jan Palenstijn
8534f984c9
Merge branch 'dreamsrc'
2011-06-21 10:35:34 +02:00
Thierry Crozat
53dfd3a3f5
I18N: Regenerate translations data file
2011-06-20 23:16:58 +01:00
Thierry Crozat
e58bedc479
I18N: Update translations files from template
2011-06-20 23:16:27 +01:00
Thierry Crozat
5e4e36ea38
I18N: Update translations template file from source code
2011-06-20 23:14:25 +01:00
Thierry Crozat
f4d20223be
I18N: Make the unsupported game warning translatable
2011-06-20 23:12:26 +01:00