Bastien Bouclet
9d62f13e3a
BASE: Fix a segfault when mass detector encounters an empty directory
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Was introduced in the recent detection rework.
2018-06-17 18:09:40 +02:00
Bastien Bouclet
ff66a89e14
CREDITS: Add dafioram to the Mohawk section
2018-06-17 09:34:56 +02:00
David Fioramonti
fab1894f21
SCI32: Only enable larry scaler for LSL7
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Fixes Trac#10568.
2018-06-15 11:39:28 -05:00
rsn8887
e5103a3e8b
PSP2: enable additional memory
2018-06-14 23:18:52 -05:00
Cameron Cawley
ae8b5dc086
RISCOS: Add a script to open the README file based on the system territory
2018-06-15 01:15:52 +01:00
whiterandrek
abf17aaa59
VIDEO: fix rewinding of FLIC files
2018-06-15 00:25:57 +02:00
Thierry Crozat
05486af870
I18N: Update translations templates
2018-06-14 21:08:47 +02:00
Bastien Bouclet
c0fa7ceae5
MOHAWK: MYST: Clean up the options dialog
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Also load and save games using ctrl-o / ctrl-s.
2018-06-14 21:04:44 +02:00
Torbjörn Andersson
4ea8ed4ff5
JANITORIAL: Fix comment typo
2018-06-13 20:49:36 +02:00
Thierry Crozat
8ae1f49a0b
I18N: Update translations templates
2018-06-13 08:02:15 +02:00
Adrian Frühwirth
249f02c27f
I18N: Update translation (Swedish)
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Currently translated at 99.7% (974 of 976 strings)
2018-06-13 08:02:09 +02:00
Bastien Bouclet
2de359f23d
MOHAWK: MYST: Make the scripts time accounting pause safe
2018-06-13 08:00:29 +02:00
Bastien Bouclet
47ddd9c214
MOHAWK: MYST: Move the current stack id to ScriptParser
2018-06-13 07:55:55 +02:00
Bastien Bouclet
ea60aef8a8
MOHAWK: MYST: Simplify memory management of the active stack
2018-06-13 07:55:55 +02:00
Bastien Bouclet
13b3371f1a
MOHAWK: MYST: Extract a Card class out of the main engine class
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This is to allow having multiple cards loaded at the same time in the
future.
2018-06-13 07:55:55 +02:00
Adrian Frühwirth
e397215048
I18N: Update translation (Swedish)
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Currently translated at 99.6% (973 of 976 strings)
2018-06-11 22:28:20 +02:00
Adrian Frühwirth
4a385a7b9b
I18N: Update translation (German)
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Currently translated at 100.0% (976 of 976 strings)
Match source format
2018-06-11 22:28:19 +02:00
Paolo Bossi
c67cc0bd80
I18N: Update translation (Italian)
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Currently translated at 100.0% (976 of 976 strings)
2018-06-11 22:27:49 +02:00
Adrian Frühwirth
7ac614aed6
I18N: Update translation (German)
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Currently translated at 100.0% (976 of 976 strings)
Fix grammar
2018-06-11 21:35:19 +02:00
Thierry Crozat
ce586aa95c
I18N: Regenerate translations data file
2018-06-11 05:05:05 +02:00
Timo Mikkolainen
4007a7088a
I18N: Update translation (Finnish)
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Currently translated at 100.0% (976 of 976 strings)
2018-06-09 11:14:28 +02:00
Lothar Serra Mari
ef89908698
I18N: Update translation (German)
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Currently translated at 100.0% (976 of 976 strings)
2018-06-08 11:46:04 +02:00
George Kormendi
a2641692f8
I18N: Update translation (Hungarian)
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Currently translated at 100.0% (976 of 976 strings)
2018-06-08 04:32:50 +02:00
Thierry Crozat
e934ed1534
I18N: Update translations templates
2018-06-07 20:28:36 +02:00
Bastien Bouclet
b1da6a74c5
DIRECTOR: Show a GUI error message when no sound devices are available
2018-06-07 20:24:39 +02:00
Bastien Bouclet
3b794d2633
MOHAWK: Display a GUI error message when no audio devices are available
2018-06-07 20:14:27 +02:00
Ben Castricum
b4ae4bcd8c
I18N: Update translation (Dutch)
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Currently translated at 100.0% (975 of 975 strings)
2018-06-06 21:19:11 +02:00
Bastien Bouclet
f92ab7cacc
Merge pull request #1211 from dafioram/morePtrNull
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COMMON: More nullptr usage in common/ptr
2018-06-06 21:13:00 +02:00
Adrian Frühwirth
48db9f04ea
SCUMM: Fix recent commit to compile under all circumstances
2018-06-06 20:53:14 +02:00
Thierry Crozat
5848c1f873
I18N: Update translation (French)
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Currently translated at 99.8% (974 of 975 strings)
2018-06-06 20:20:26 +02:00
Adrian Frühwirth
31cf2d2fab
NEWS: Mention fix for #10559 (distorted speech in Indy4)
2018-06-06 18:20:20 +00:00
Adrian Frühwirth
788d85d6b8
SCUMM: Work around distorted speech on submarine in Indy4
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The speech sample at VCTL offset 0x76ccbca ("Hey you!") which is used
when Indy gets caught on the German submarine seems to not be a VOC
but raw PCM s16be at (this is a guess) 44.1 kHz with a bogus VOC header.
To work around this we skip the VOC header and decode the raw PCM data.
Fixes Trac#10559
2018-06-06 18:20:20 +00:00
Donovan Watteau
5534b4b618
I18N: Update translation (French)
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Currently translated at 99.7% (973 of 975 strings)
2018-06-05 21:36:53 +02:00
David Fioramonti
2fcc429498
COMMON: More nullptr usage in common/ptr
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Replaces some more ptr=0 with ptr=nullptr.
2018-06-04 03:36:27 -07:00
Lothar Serra Mari
41e762afb2
I18N: Update translation (German)
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Currently translated at 100.0% (975 of 975 strings)
2018-06-04 08:52:20 +02:00
Torbjörn Andersson
fba0afefa5
SCUMM: Remove unnecessary space.
2018-06-04 06:41:51 +02:00
George Kormendi
89ee7ec472
I18N: Update translation (Hungarian)
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Currently translated at 100.0% (975 of 975 strings)
2018-06-04 06:13:47 +02:00
Thierry Crozat
95e1a6b2be
I18N: Regenerate translations data file
2018-06-04 05:05:03 +02:00
Adrian Frühwirth
d433aedf37
SCUMM: Improve 'imuse play' debugger command error handling
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This commit introduces the following (seemingly non-invasive) changes
to make the 'imuse play' debugger command more useful (i.e. don't crash
when trying to load the wrong kind of (sound) resource.
* ScummEngine::readSoundResource()
Instead of fatally error()'ing upon hitting a non-sound resource type,
e.g. a room header (0x524d4844 aka RMHD), we now only issue a warning().
This enables the already existing dead code which properly returns 0
(aka no resource loaded).
* ResourceManager::validateResource()
Instead of fatally error()'ing upon hitting an illegal glob type we now
only issue a warning() and return false (also existing dead code).
All methods calling validateResource() check its return value so this
seems like the right thing to do anyway.
* ScummDebugger::Cmd_IMuse()
Instead of directly calling ensureResourceLoaded() we now call
getResourceAddress() instead (which in turn calls ensureResourceLoaded()
and handles other edge cases) and only attempt to play a sound if the
returned pointer actually is valid.
Fixes Trac#10527.
2018-06-03 19:38:52 +01:00
David Fioramonti
8405c5d5f0
SAGA: Don't show pause message in saved thumbnail
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Fixes Trac#10008. Previously, the game would show
a paused game message in the thumbnail when the
game was saved using the gmm.
2018-06-03 19:36:58 +01:00
Thierry Crozat
19d613ee7d
GRAPHICS: Remove BOM at start of larryscale files
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Note that larryScale_generated.cpp still contains UTF-8
characters, but they are all in comments, so hopefully
they will not cause problems.
2018-06-03 18:41:54 +01:00
Timo Mikkolainen
441456b738
I18N: Update translation (Finnish)
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Currently translated at 100.0% (975 of 975 strings)
2018-06-03 19:14:53 +02:00
Cameron Cawley
478d7b2ee7
WIN32: Fix fallback in getSystemLanguage
2018-06-03 17:43:30 +01:00
Cameron Cawley
ada05fd726
WIN32: Move Windows-specific implementation of logMessage out of OSystem_SDL
2018-06-03 17:43:30 +01:00
Cameron Cawley
e1c83f8e87
WIN32: Move Windows-specific implementation of getSystemLanguage out of OSystem_SDL
2018-06-03 17:43:30 +01:00
Thierry Crozat
6f60ef55ad
I18N: Update translations templates
2018-06-03 18:41:57 +02:00
Thierry Crozat
4229e2642e
Merge pull request #1141 from DanielSWolf/larryscale
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SCI: High-quality "LarryScale" cel scaler for LSL7
2018-06-03 17:41:47 +01:00
Donovan Watteau
e10c33fc20
I18N: Update translation (French)
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Currently translated at 100.0% (973 of 973 strings)
2018-06-03 16:49:38 +02:00
Donovan Watteau
6673a85a4a
I18N: Update translation (French)
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Currently translated at 100.0% (973 of 973 strings)
2018-06-03 15:15:02 +02:00
Thierry Crozat
faa8732076
I18N: Update translation (French)
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Currently translated at 100.0% (973 of 973 strings)
2018-06-03 15:12:48 +02:00